Social Games and Identity in the Higher Education Workplace
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- Synopsis
- We allplay games at work - but have you ever wondered how your identity becomes boundup with game playing? This book is about employees in the Higher Educationworkplace and it provides an interpretation of why people act the way they doat work as an expression of game playing. It offers an insight into how peopletry to adapt and fit in at work by looking at how value is attached to certainidentities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'TheGrafter', and 'Mrs. Bucket', are explored in detail as representations of whatkinds of people are permitted, or not, to fit in at work. These identities aretopical, and may even be familiar to readers, but the author's analysis of themchallenges why they exist, what function these identities serve at work, andwho is able to deploy and inscribe them as part of the games people play atwork.
- Copyright:
- 2016
Book Details
- Book Quality:
- Publisher Quality
- ISBN-13:
- 9781137518033
- Publisher:
- Palgrave Macmillan UK, London
- Date of Addition:
- 09/06/16
- Copyrighted By:
- Springer
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Education
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.