Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer
By: and and
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- Synopsis
- Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
- Copyright:
- 2007
Book Details
- Book Quality:
- Excellent
- Book Size:
- 192 Pages
- ISBN-13:
- 9780471968948
- Publisher:
- John Wiley & Sons, Incorporated
- Date of Addition:
- 11/17/16
- Copyrighted By:
- Quarto Publishing Inc.
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Computers and Internet
- Submitted By:
- Daproim Africa
- Proofread By:
- Daproim Africa
- Usage Restrictions:
- This is a copyrighted book.