Making School a Game Worth Playing: Digital Games in the Classroom
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- Synopsis
- Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!
- Copyright:
- 2014
Book Details
- Book Quality:
- Publisher Quality
- ISBN-13:
- 9781483375137
- Related ISBNs:
- 9781483375144, 9781483320083, 9781483359601
- Publisher:
- SAGE Publications
- Date of Addition:
- 04/22/18
- Copyrighted By:
- Corwin
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Computers and Internet, Technology, Education
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
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- by Dr Ryan L. Schaaf
- by Ms Nicky Mohan
- in Nonfiction
- in Computers and Internet
- in Technology
- in Education