Beginning C++ Game Programming
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- Synopsis
- Learn C++ from scratch using the OpenGL-powered SFMLAbout This BookThis book offers a fun way to learn modern C++ programming while building exciting 2D gamesThis beginner-friendly guide offers a fast-paced but engaging approach to game developmentDive headfirst into building a wide variety of desktop games that gradually increase in complexityIt is packed with many suggestions to expand your finished games that will make you think critically, technically, and creativelyWho This Book Is ForThis book is for those who have no C++ programming knowledge whatsoever and want to learn to build games or just use games as a more engaging way to learn C++. If you have aspirations of one day publishing a game on Steam or just want to have a load of fun while learning C++, then this book was written for you.What You Will LearnGet to know C++ from scratch while simultaneously learning about building gamesMake C++ game coding appear like it is something that any determined person can doGet a competent level knowledge of C++ programming.Build exciting games with a wide range of featuresGet ready to go and build your own unique gamesIn DetailThis book is all about offering you a fun introduction to the world of game programming and C++. It will begin by teaching you the programming basics such as variables, loops, and conditions using game-like mini apps.We then move on to build actual working games. Throughout the course of the book, you will learn to build three different styles of games comprising a frantic two-button-tapper, a zombie survival/shooter, and a multiplayer platformer. While building these games, you will learn some more C++ programming concepts such as OOP and data storage/complexity. We'll end by creating a multiplayer shooter game and will also introduce you to some of the advanced capabilities of C++ such as networking and advanced OOP.As the games gradually increase in complexity, you will explore some of the advanced capabilities of C++ as well as some exciting new game programming techniques.
- Copyright:
- 2016
Book Details
- Book Quality:
- Publisher Quality
- ISBN-13:
- 9781786467775
- Related ISBNs:
- 9781786466198
- Publisher:
- Packt Publishing
- Date of Addition:
- 01/08/19
- Copyrighted By:
- Packt Publishing
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Computers and Internet
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.