Making Smart Cities More Playable: Exploring Playable Cities (1st ed. 2020) (Gaming Media and Social Effects)
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- Synopsis
- This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
- Copyright:
- 2020
Book Details
- Book Quality:
- Publisher Quality
- ISBN-13:
- 9789811397653
- Related ISBNs:
- 9789811397646
- Publisher:
- Springer Singapore, Singapore
- Date of Addition:
- 07/24/19
- Copyrighted By:
- Springer
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Computers and Internet, Technology, Mathematics and Statistics, Communication, Sociology
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
- Edited by:
- Anton Nijholt
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- by Anton Nijholt
- in Nonfiction
- in Computers and Internet
- in Technology
- in Mathematics and Statistics
- in Communication
- in Sociology