Gaming Cultures and Place in Asia-Pacific (Routledge Studies in New Media and Cyberculture)
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- Synopsis
- This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.
- Copyright:
- 2009
Book Details
- Book Quality:
- Publisher Quality
- ISBN-13:
- 9781135843168
- Related ISBNs:
- 9780203875957, 9780415996273, 9780415996273, 9780415535892, 9780415535892
- Publisher:
- Taylor and Francis
- Date of Addition:
- 03/27/20
- Copyrighted By:
- Taylor
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Computers and Internet, Social Studies, Sociology
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
- Edited by:
- Larissa Hjorth
- Edited by:
- Dean Chan
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- by Larissa Hjorth
- by Dean Chan
- in Nonfiction
- in Computers and Internet
- in Social Studies
- in Sociology