3D Engine Design for Virtual Globes
By: and
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- Synopsis
- Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data; Multithread resource management; Out-of-core algorithms; Shader-based renderer design.
- Copyright:
- 2011
Book Details
- Book Quality:
- Excellent
- Book Size:
- 519 Pages
- ISBN-13:
- 9781568817118
- Publisher:
- CRC Press
- Date of Addition:
- 12/21/20
- Copyrighted By:
- Taylor & Francis Group, LLC
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Reference, Computers and Internet, Technology
- Submitted By:
- Worth Trust
- Proofread By:
- Worth Trust
- Usage Restrictions:
- This is a copyrighted book.
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