Digital Games in Language Learning: Case Studies and Applications (New Directions in Computer Assisted Language Learning)
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- Synopsis
- This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.
- Copyright:
- 2023
Book Details
- Book Quality:
- Publisher Quality
- Book Size:
- 184 Pages
- ISBN-13:
- 9781000626711
- Related ISBNs:
- 9781003240075, 9781032145976, 9781032145969
- Publisher:
- Taylor and Francis
- Date of Addition:
- 10/07/22
- Copyrighted By:
- selection and editorial matter, Mark Peterson and Nasser Jabbari
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Language Arts, Foreign Language Study
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
- Edited by:
- Mark Peterson
- Edited by:
- Nasser Jabbari