Knights Club: The Comic Book You Can Play (Comic Quests #7)
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- Synopsis
- Find items, encounter foes, and solve puzzles in this middle-grade graphic novel that you can play just like a role-playing game. You&’ve been training to be a valiant knight, and now the prince of Nekashu needs your help—the princess of the Orcs has been taken by a band of Vikings! Solve riddles, traverse mountains, and fight giants and dragons to reach the princess and bring her home safely. Your success depends on your choices alone, because the hero is you! HERE&’S HOW TO PLAY:• To begin your quest, select your character.• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.• Solve puzzles, collect supplies, and defeat enemies in your quest for success.• If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.Remember, this is no ordinary comic book—what happens next is up to you!
- Copyright:
- 2020
Book Details
- Book Quality:
- Publisher Quality
- Book Size:
- 104 Pages
- ISBN-13:
- 9781683691969
- Related ISBNs:
- 9781683691952
- Publisher:
- Quirk Books
- Date of Addition:
- 11/13/22
- Copyrighted By:
- MAKAKA
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Children's Books, Literature and Fiction, Science Fiction and Fantasy
- Grade Levels:
- Third grade, Fourth grade, Fifth grade, Sixth grade, Seventh grade
- Reading Age:
- 8–12
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.