Knights Club: The Comic Book You Can Play (Comic Quests #6)
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- Synopsis
- This middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again! After years of dedicated training and adventure, you are finally a full-fledged knight! You are sent on your first official mission by Elliot, a famous merchant. Impressed by your strength and skill, Elliot entrusts you with the search for a list of precious objects, all hidden on a distant island. Can you find all the objects and bring them back? Can you even return alive from this treacherous and mysterious island? Your success depends on your choices alone, because the hero is you!HERE&’S HOW TO PLAY: • To begin your quest, select your character. • Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number. • Solve puzzles, collect supplies, and defeat enemies in your quest for success. • If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.Remember, this is no ordinary comic book—what happens next is up to you!
- Copyright:
- 2014
Book Details
- Book Quality:
- Publisher Quality
- Book Size:
- 104 Pages
- ISBN-13:
- 9781683691488
- Related ISBNs:
- 9781683691471
- Publisher:
- Quirk Books
- Date of Addition:
- 11/13/22
- Copyrighted By:
- MAKAKA
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Children's Books, Literature and Fiction, Science Fiction and Fantasy
- Grade Levels:
- Third grade, Fourth grade, Fifth grade, Sixth grade, Seventh grade
- Reading Age:
- 8–12
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.