Video Game Policy: Production, Distribution, and Consumption (Routledge Advances in Game Studies)
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- Synopsis
- This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.
- Copyright:
- 2016
Book Details
- Book Quality:
- Publisher Quality
- Book Size:
- 288 Pages
- ISBN-13:
- 9781317607229
- Related ISBNs:
- 9781138812420, 9781315748825, 9780815396376
- Publisher:
- Taylor and Francis
- Date of Addition:
- 09/23/23
- Copyrighted By:
- Taylor & Francis
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Computers and Internet, Law, Legal Issues and Ethics
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
- Edited by:
- Steven Conway
- Edited by:
- Jennifer deWinter
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- by Steven Conway and Jennifer deWinter
- in Nonfiction
- in Computers and Internet
- in Law, Legal Issues and Ethics