Law, Video Games, Virtual Realities: Playing Law (TechNomos)
By: and and
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- Synopsis
- This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.
- Copyright:
- 2024
Book Details
- Book Quality:
- Publisher Quality
- ISBN-13:
- 9781000987836
- Related ISBNs:
- 9781032054988, 9781003197805, 9781032054971
- Publisher:
- Taylor and Francis
- Date of Addition:
- 10/20/23
- Copyrighted By:
- selection and editorial matter, Dale Mitchell, Ashley Pearson and Timothy D. Peters
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Entertainment, Nonfiction, Computers and Internet, Law, Legal Issues and Ethics
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
- Edited by:
- Dale Mitchell
- Edited by:
- Ashley Pearson
- Edited by:
- Timothy D. Peters
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- by Dale Mitchell
- by Ashley Pearson
- by Timothy D. Peters
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