What Video Games Have to Teach Us about Learning and Literacy
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- Synopsis
- James Paul Gee talks about his experience of learning and using video games. He looks at major specific cognitive activities - to develop a sense of identity, to grasp meanings, to pick a role model and to perceive the world.
- Copyright:
- 2008
Book Details
- Book Quality:
- Excellent
- Book Size:
- 249 Pages
- ISBN-13:
- 9781403984531
- Publisher:
- Palgrave Macmillan
- Date of Addition:
- 03/07/09
- Copyrighted By:
- James Paul Gee
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Science, Computers and Internet, Education, Language Arts, Sociology
- Submitted By:
- Worth Trust
- Proofread By:
- Worth Trust
- Usage Restrictions:
- This is a copyrighted book.
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- by James Paul Gee
- in Nonfiction
- in Science
- in Computers and Internet
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- in Language Arts
- in Sociology