Game Time: Understanding Temporality in Video Games (Digital Game Studies)
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- Synopsis
- Pausing, slowing, rewinding, replaying, reactivating, reanimating . . . Has manipulating video game timelines altered our experience of time? “Compelling.” —ChoiceVideo game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls “game time.” Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time.Features comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.“The text is well-researched, and the introduction is an excellent, focused overview of video game studies.” —Choice
- Copyright:
- 2018
Book Details
- Book Quality:
- Publisher Quality
- Book Size:
- 296 Pages
- ISBN-13:
- 9780253032836
- Related ISBNs:
- 9780253032867
- Publisher:
- Indiana University Press
- Date of Addition:
- 01/27/25
- Copyrighted By:
- Christopher Hanson
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Computers and Internet, Technology, Social Studies, Sociology
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
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- by Christopher Hanson
- in Nonfiction
- in Computers and Internet
- in Technology
- in Social Studies
- in Sociology