Architecture and Videogames: Intersecting Worlds (1)
By: and and
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- Synopsis
- This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow?The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.
- Copyright:
- 2025
Book Details
- Book Quality:
- Publisher Quality
- Book Size:
- 390 Pages
- ISBN-13:
- 9781040262290
- Related ISBNs:
- 9781032528854, 9781040262269, 9781003408970, 9781032528878
- Publisher:
- Taylor & Francis
- Date of Addition:
- 02/04/25
- Copyrighted By:
- selection and editorial matter, Vincent Hui, Ryan Scavnicky, and Tatiana Estrina
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Art and Architecture, Computers and Internet, Business and Finance
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
- Edited by:
- Vincent Hui
- Edited by:
- Ryan Scavnicky
- Edited by:
- Tatiana Estrina
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- by Vincent Hui
- by Ryan Scavnicky
- by Tatiana Estrina
- in Nonfiction
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- in Business and Finance