Designing Games: A Guide to Engineering Experiences (1)
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- Synopsis
- Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.Create game mechanics to trigger a range of emotions and provide a variety of playExplore several options for combining narrative with interactivityBuild interactions that let multiplayer gamers get into each otherâ??s headsMotivate players through rewards that align with the rest of the gameEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsPlan, test, and analyze your design through iteration rather than deciding everything up frontLearn how your gameâ??s market positioning will affect your design
- Copyright:
- 2013
Book Details
- Book Quality:
- Publisher Quality
- Book Size:
- 416 Pages
- ISBN-13:
- 9781449338022
- Related ISBNs:
- 9781449338039, 9781449338008, 9781449337933
- Publisher:
- O'Reilly Media
- Date of Addition:
- 02/06/25
- Copyrighted By:
- Tynan Sylvester
- Adult content:
- No
- Language:
- English
- Has Image Descriptions:
- No
- Categories:
- Nonfiction, Art and Architecture, Computers and Internet, Sociology
- Submitted By:
- Bookshare Staff
- Usage Restrictions:
- This is a copyrighted book.
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