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Iconology, Neoplatonism, and the Arts in the Renaissance (Routledge Research in Art History)
by Berthold HubThe mid-twentieth century saw a change in paradigms of art history: iconology. The main claim of this novel trend in art history was that renowned Renaissance artists (such as Botticelli, Leonardo, or Michelangelo) created imaginative syntheses between their art and contemporary cosmology, philosophy, theology, and magic. The Neoplatonism in the books by Marsilio Ficino and Giovanni Pico della Mirandola became widely acknowledged for its lasting influence on art. It thus became common knowledge that Renaissance artists were not exclusively concerned with problems intrinsic to their work but that their artifacts encompassed a much larger intellectual and cultural horizon. This volume brings together historians concerned with the history of their own discipline – and also those whose research is on the art and culture of the Italian Renaissance itself – with historians from a wide variety of specialist fields, in order to engage with the contested field of iconology. The book will be of interest to scholars working in art history, Renaissance history, Renaissance studies, historiography, philosophy, theology, gender studies, and literature.
If These Stones Could Talk: The History of Christianity in Britain and Ireland through Twenty Buildings
by Peter Stanford'A heavenly book, elegant and thoughtful. Get one for yourself and one for the church-crawler in your life!' Lucy WorsleyChristianity has been central to the lives of the people of Britain and Ireland for almost 2,000 years. It has given us laws, customs, traditions and our national character. From a persecuted minority in Roman Britannia through the 'golden age' of Anglo-Saxon monasticism, the devastating impact of the Vikings, the alliance of church and state after the Norman Conquest to the turmoil of the Reformation that saw the English monarch replace the Pope and the Puritan Commonwealth that replaced the king, it is a tangled, tumultuous story of faith and achievement, division and bloodshed.In If These Stones Could Talk Peter Stanford journeys through England, Scotland, Wales and Ireland to churches, abbeys, chapels and cathedrals, grand and humble, ruined and thriving, ancient and modern, to chronicle how a religion that began in the Middle East came to define our past and shape our present. In exploring the stories of these buildings that are still so much a part of the landscape, the details of their design, the treasured objects that are housed within them, the people who once stood in their pulpits and those who sat in their pews, he builds century by century the narrative of what Christianity has meant to the nations of the British Isles, how it is reflected in the relationship between rulers and ruled, and the sense it gives about who we are and how we live with each other.'There is no better navigator through the space in which art, culture and spirituality meet than Peter Stanford' Cole Moreton, Independent on Sunday
If These Stones Could Talk: The History of Christianity in Britain and Ireland through Twenty Buildings
by Peter Stanford'A heavenly book, elegant and thoughtful. Get one for yourself and one for the church-crawler in your life!' Lucy WorsleyChristianity has been central to the lives of the people of Britain and Ireland for almost 2,000 years. It has given us laws, customs, traditions and our national character. From a persecuted minority in Roman Britannia through the 'golden age' of Anglo-Saxon monasticism, the devastating impact of the Vikings, the alliance of church and state after the Norman Conquest to the turmoil of the Reformation that saw the English monarch replace the Pope and the Puritan Commonwealth that replaced the king, it is a tangled, tumultuous story of faith and achievement, division and bloodshed.In If These Stones Could Talk Peter Stanford journeys through England, Scotland, Wales and Ireland to churches, abbeys, chapels and cathedrals, grand and humble, ruined and thriving, ancient and modern, to chronicle how a religion that began in the Middle East came to define our past and shape our present. In exploring the stories of these buildings that are still so much a part of the landscape, the details of their design, the treasured objects that are housed within them, the people who once stood in their pulpits and those who sat in their pews, he builds century by century the narrative of what Christianity has meant to the nations of the British Isles, how it is reflected in the relationship between rulers and ruled, and the sense it gives about who we are and how we live with each other.'There is no better navigator through the space in which art, culture and spirituality meet than Peter Stanford' Cole Moreton, Independent on Sunday
If This Gets Out: A Novel
by Cale Dietrich Sophie GonzalesSophie Gonzales and Cale Dietrich's “If This Gets Out is an absolute showstopper! Equal parts edgy and adorable, this bright, joyful book has everything I look for in a queer YA romance.” —Phil Stamper, bestselling author of The Gravity of UsEighteen-year-olds Ruben Montez and Zach Knight are two members of the boy-band Saturday, one of the biggest acts in America. Along with their bandmates, Angel Phan and Jon Braxton, the four are teen heartthrobs in front of the cameras and best friends backstage. But privately, the pressure to stay in the closet has Ruben confiding in Zach.On a whirlwind tour through Europe with an unrelenting schedule and minimal supervision, the two come to rely on each other more and more, and their already close friendship evolves into a romance. But when they decide they’re ready to tell their fans and live freely, Zach and Ruben realize they will never truly have the support they need. How can they hold tight to each other when their whole world is coming apart?
If You Like Exploring, Adventuring, or Teamwork Games, Try This! (Away From Keyboard)
by Daniel MauleónEven the most game-crazed kids need a tech timeout. No cheat codes needed for this collection of DIY projects! Not enough controllers for the whole crew? No problem! Bring adventure and teamwork games to life with these activities.
If You Like Sports Games, Try This! (Away From Keyboard)
by Marne VenturaEven the most game-crazed kids need a tech timeout. No cheat codes needed for this collection of DIY projects! From baseball and football to racecars and obstacle courses, these activities bring sport games to life.
If You Like World-Building Games, Try This! (Away From Keyboard)
by Marne VenturaEven the most game-crazed kids need a tech timeout. No cheat codes needed for this collection of DIY projects! Bring world-building games to life with miniature medieval towns, sweet castles, pixel pillows, and more!
Il salone degli artisti esiliati in California
by Núria AñóIl salone degli artisti esiliati in California è una biografia di Salka Viertel, un’attrice ebrea che emigrò a Hollywood e fu popolarmente conosciuta come la sceneggiatrice dell’attrice svedese Greta Garbo. Inoltre, era proprietaria di un salone a Santa Monica (California), frequentato da molti intellettuali europei in esilio. Salka Viertel fu una donna molto moderna e singolare che si merita un riconoscimento. Nel libro affiorano temi come la presunta bisessualità di Salka Viertel e la quantità di amici rinomati che aveva, per citarne qualcuno Albert Einstein, Charles Chaplin, Sergei Eisenstein, F. W. Murnau, Max Reinhardt, Arnold Schönberg, Thomas Mann, Bertolt Brecht, Greta Garbo, Montgomery Clift... Come Gertrude Stein e altre donne celebri, possedeva un salone letterario per il quale passarono molti scrittori, tra cui Truman Capote, Christopher Isherwood, Gore Vidal e molti altri. Altri temi che troviamo sono la Berlino degli anni’20; il passaggio dal cinema muto a quello parlato visto dalla mecca di Hollywood; l’ascesa di Hitler e le conseguenze che ebbe per il popolo ebraico; l’esilio di intellettuali che non potevano tornare ai loro paesi a causa della Seconda guerra mondiale; la Guerra fredda e la caccia alle streghe contro il comunismo. Lo sfondo della vita di Salka Viertel e della sua cerchia di amici comprende i grandi eventi del XX secolo. Grazie a questo progetto, l’autrice ha ottenuto le borse di soggiorno SWP (Cina, 2016) e BCWT (Svezia, 2017). "Lo considero un racconto molto interessante e ancora molto attuale ai giorni nostri, dato che ai miei occhi non abbiamo fatto molti progressi nella questione di accettazione dei “sentimenti interpersonali” in generale. Un grande libro, estremamente interessante, sull’Hollywood degli anni’30 e’40 e l’influenza di artisti da paesi europei come Germania, Aust
Illumination: Poetry to Light Up the Darkness
by Tyler Knott GregsonAn inspiring and beautiful collection of poems to give you strength, arm you for hardship, and remind you that you're always growing, from the bestselling author of Chasers of the Light.Tyler Knott Gregson is the original InstaPoet. With loyal fans across the country and all over the Internet, he breathes new life into this ancient medium and delights fans with his openness and honesty alongside his beautiful photography.This new book will be his first poetry collection in four years, and he returns now with a message of hope. In his elegant and simple style, Gregson will lift your spirits, keep you going when times get tough, and remind you of the inherent inner strength you already have within you.
Illusion in Cultural Practice: Productive Deceptions (Routledge Research in Cultural and Media Studies)
by Katharina ReinThis volume explores illusionism as a much larger phenomenon than optical illusion, magic shows, or special effects, as a vital part of how we perceive, process, and shape the world in which we live. Considering different cultural practices characterized by illusionism, this book suggests a new approach to illusion via media theory. Each of the chapters analyses a specific kind of illusionistic practice and the concept of illusionism it entails in a given context, including philosophy, perception and cognitive theory, performance magic, occultism, optics, physiology, early cinema, cartomancy, spiritualism, architecture, shamanic rituals, and theoretical physics, to show the diversity of shapes that illusionism and illusions can take. The book provides detailed analyses of illusions within performance and ritual magic, philosophy, art history and psychology as well as a first approach to the study of illusions outside of these established fields. It aims to find ways of identifying and analysing a wider range of illusions in the humanities. This multidisciplinary and comprehensive volume will appeal to scholars and students with an interest in media and culture, theatre and performance, philosophy, sociology, politics and religion. This publication was supported by the Internationales Kolleg für Kulturtechnikforschung und Medienphilosophie of the Bauhaus-Universität Weimar with funds from the German Federal Ministry of Education and Research. IKKM Books Volume 47An overview of the whole series can be found atwww.ikkm-weimar.de/schriften
Illustrated Theatre Production Guide
by Zachary Stribling John Ramsey HollowayNow in its fourth edition, Illustrated Theatre Production Guide delivers a step-by-step approach to the most prevalent and established theatre production practices, focusing on essential issues related to the construction of wooden, fabric, plastic, and metal scenery used on the stage. Offering techniques and best-practice methods from experienced industry experts, this book allows readers to create a foundation on which to build a successful and resourceful career behind the scenes in theatre production. The new edition has been fully updated to include the latest technology and current practices, with four new chapters on Safety, Automation, Digital Fabrication, and the Production Process, and an emphasis on inclusivity and gender-neutral language. A must-have resource for both the community theatre worker who must be a jack of all trades and the student who needs to learn the fundamentals on his or her own, Illustrated Theatre Production Guide covers all the necessities of theatre production through detailed lessons and hundreds of drawings. The book also includes access to a companion website featuring instruction videos, tips for an eco-friendly production, and additional images and resources.
Image Color Feature Extraction Techniques: Fundamentals and Applications (SpringerBriefs in Applied Sciences and Technology)
by Nilanjan Dey Jyotismita ChakiThis book introduces a range of image color feature extraction techniques. Readers are encouraged to try implementing the techniques discussed here on their own, all of which are presented in a very simple and step-by-step manner. In addition, the book can be used as an introduction to image color feature techniques for those who are new to the research field and software. The techniques are very easy to understand as most of them are described with pictorial examples. Not only the techniques themselves, but also their applications are covered. Accordingly, the book offers a valuable guide to these tools, which are a vital component of content-based image retrieval (CBIR).
Image Objects: An Archaeology of Computer Graphics
by Jacob GabouryHow computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects.Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.
Image Processing and Capsule Networks: ICIPCN 2020 (Advances in Intelligent Systems and Computing #1200)
by João Manuel R. S. Tavares Joy Iong-Zong Chen Subarna Shakya Abdullah M. IliyasuThis book emphasizes the emerging building block of image processing domain, which is known as capsule networks for performing deep image recognition and processing for next-generation imaging science. Recent years have witnessed the continuous development of technologies and methodologies related to image processing, analysis and 3D modeling which have been implemented in the field of computer and image vision. The significant development of these technologies has led to an efficient solution called capsule networks [CapsNet] to solve the intricate challenges in recognizing complex image poses, visual tasks, and object deformation. Moreover, the breakneck growth of computation complexities and computing efficiency has initiated the significant developments of the effective and sophisticated capsule network algorithms and artificial intelligence [AI] tools into existence. The main contribution of this book is to explain and summarize the significant state-of-the-art research advances in the areas of capsule network [CapsNet] algorithms and architectures with real-time implications in the areas of image detection, remote sensing, biomedical image analysis, computer communications, machine vision, Internet of things, and data analytics techniques.
Image Processing: Dealing with Texture
by Maria M. Petrou Sei-ichiro KamataThe classic text that covers practical image processing methods and theory for image texture analysis, updated second edition The revised second edition of Image Processing: Dealing with Textures updates the classic work on texture analysis theory and methods without abandoning the foundational essentials of this landmark work. Like the first, the new edition offers an analysis of texture in digital images that are essential to a diverse range of applications such as: robotics, defense, medicine and the geo-sciences. Designed to easily locate information on specific problems, the text is structured around a series of helpful questions and answers. Updated to include the most recent developments in the field, many chapters have been completely revised including: Fractals and Multifractals, Image Statistics, Texture Repair, Local Phase Features, Dual Tree Complex Wavelet Transform, Ridgelets and Curvelets and Deep Texture Features. The book takes a two-level mathematical approach: light math is covered in the main level of the book, with harder math identified in separate boxes. This important text: Contains an update of the classic advanced text that reviews practical image processing methods and theory for image texture analysis Puts the focus exclusively on an in-depth exploration of texture Contains a companion website with exercises and algorithms Includes examples that are fully worked to enhance the learning experience Written for students and researchers of image processing, the second edition of Image Processing has been revised and updated to incorporate the foundational information on the topic and information on the latest advances.
Image and Graphics Technologies and Applications: 16th Chinese Conference on Image and Graphics Technologies, IGTA 2021, Beijing, China, June 6–7, 2021, Revised Selected Papers (Communications in Computer and Information Science #1480)
by Yongtian Wang Weitao SongThis book constitutes the refereed proceedings of the 16th Conference on Image and Graphics Technologies and Applications, IGTA 2021, held in Beijing, China in June, 2021. The 21 papers presented were carefully reviewed and selected from 86 submissions. They provide a forum for sharing progresses in the areas of image processing technology; image analysis and understanding; computer vision and pattern recognition; big data mining, computer graphics and VR, as well as image technology applications. The volume contains the following thematic blocks: image processing and enhancement techniques (image information acquisition, image/video coding, image/video transmission, image/video storage, compression, completion, dehazing, reconstruction and display, etc.); biometric identification techniques (biometric identification and authentication techniques including face, fingerprint, iris and palm-print, etc.); machine vision and 3D reconstruction (visual information acquisition, camera calibration, stereo vision, 3D reconstruction, and applications of machine vision in industrial inspection, etc.); image/video big data analysis and understanding (object detection and recognition, image/video retrieval, image segmentation, matching, analysis and understanding); computer graphics (modeling, rendering, algorithm simplification and acceleration techniques, realistic scene generation, 3D reconstruction algorithm, system and application, etc.); virtual reality and human-computer interaction (virtual scene generation techniques, tracing and positioning techniques for large-scale space, augmented reality techniques, human-computer interaction techniques based on computer vision, etc.); applications of image and graphics (image/video processing and transmission, biomedical engineering applications, information security, digital watermarking, text processing and transmission, remote sensing, telemetering, etc.); other research works and surveys related to the applications of image and graphics technology.
Image and Graphics: 11th International Conference, ICIG 2021, Haikou, China, August 6–8, 2021, Proceedings, Part I (Lecture Notes in Computer Science #12888)
by Moncef Gabbouj Shi-Min Hu Yuxin Peng Kun Zhou Kun Xu Michael EladThis three-volume set LNCS 12888, 12898, and 12890 constitutes the refereed conference proceedings of the 11th International Conference on Image and Graphics, ICIG 2021, held in Haikou, China, in August 2021.* The 198 full papers presented were selected from 421 submissions and focus on advances of theory, techniques and algorithms as well as innovative technologies of image, video and graphics processing and fostering innovation, entrepreneurship, and networking. *The conference was postponed due to the COVID-19 pandemic.
Image and Graphics: 11th International Conference, ICIG 2021, Haikou, China, August 6–8, 2021, Proceedings, Part II (Lecture Notes in Computer Science #12889)
by Moncef Gabbouj Shi-Min Hu Yuxin Peng Kun Zhou Kun Xu Michael EladThis three-volume set LNCS 12888, 12898, and 12890 constitutes the refereed conference proceedings of the 11th International Conference on Image and Graphics, ICIG 2021, held in Haikou, China, in August 2021.* The 198 full papers presented were selected from 421 submissions and focus on advances of theory, techniques and algorithms as well as innovative technologies of image, video and graphics processing and fostering innovation, entrepreneurship, and networking. *The conference was postponed due to the COVID-19 pandemic.
Image and Graphics: 11th International Conference, ICIG 2021, Haikou, China, August 6–8, 2021, Proceedings, Part III (Lecture Notes in Computer Science #12890)
by Moncef Gabbouj Shi-Min Hu Yuxin Peng Kun Zhou Kun Xu Michael EladThis three-volume set LNCS 12888, 12898, and 12890 constitutes the refereed conference proceedings of the 11th International Conference on Image and Graphics, ICIG 2021, held in Haikou, China, in August 2021.* The 198 full papers presented were selected from 421 submissions and focus on advances of theory, techniques and algorithms as well as innovative technologies of image, video and graphics processing and fostering innovation, entrepreneurship, and networking. *The conference was postponed due to the COVID-19 pandemic.
Image, Art and Virtuality: Towards an Aesthetics of Relation
by Roberto DiodatoThis book investigates the ontological state of relations in a unique way. Starting with the notion of system, it shows that the system can be understood as a relational structure, and that relations can be assessed within themselves, with no need to transform relations in elements. “Relations” are understood in contrast to “relational property”: without a relation there is no identity, therefore no existence. What allows us to do that without hypostatizing the relation, and without immediately taking it simply as a causal relation, can be better grasped, possibly, in reference to a few entities that make best display of their systemic nature, for example images, works of art, and virtual bodies.This book shows how virtual bodies are ontological hybrids representing a type of entity that has never appeared in the world before. This entity becomes a phenomenon in interactivity and evades the dichotomy between “external” and “internal”; it is neither a cognitive product of the consciousness, nor an image of the mind. The user is well aware of experiencing anotherreality, also in the sense of a paradoxical reduplication of perceptual synthesis. The virtual body-environment is therefore simultaneously external and internal, with virtual bodies-environments to be seen as artificial windows to an intermediary world. In this intermediary world, the space itself is the result of interactivity; the world takes place in the sense or feeling of immersion experienced by the user; and the body, perceived as “other”, takes upon itself the sense of its reality, of its effectiveness, as an imaginary and pathic incision, as a production of desire and emotion, to the point that the feeling of reality conveyed by a virtual environment will rely significantly on how this environment produces emotions in the users.
Image-Making-India: Visual Culture, Technology, Politics
by Paolo FaveroImage-Making-India explores the evolving meaning of images in a digital landscape from the vantage point of contemporary India. Building upon long-term ethnographic research among image-makers in Delhi, Mumbai and other Indian cities, the author interrogates the dialogue between visual culture, technology and changing notions of political participation. The book explores selected artistic experiences in documentary and fiction film, photography, contemporary art and digital curation that have in common a desire to engage with images as tools for social intervention. These experiences reveal images’ capacity not only to narrate and represent but also to perform, do and affect. Particular attention is devoted to the 'digital', a critical landscape that offers an opportunity to re-examine the significance of images and visual culture in a rapidly changing India. This volume will be of particular interest to scholars of visual and digital anthropology and cultures as well as South Asian studies.
Imaging Culture: Photography in Mali, West Africa (African Expressive Cultures)
by Candace M. KellerImaging Culture is a sociohistorical study of the meaning, function, and aesthetic significance of photography in Mali, West Africa, from the 1930s to the present. Spanning the dynamic periods of colonialism, national independence, socialism, and democracy, its analysis focuses on the studio and documentary work of professional urban photographers, particularly in the capital city of Bamako and in smaller cities such as Mopti and Ségu. Featuring the work of more than twenty-five photographers, it concentrates on those who have been particularly influential for the local development and practice of the medium as well as its international popularization and active participation in the contemporary art market. Imaging Culture looks at how local aesthetic ideas are visually communicated in the photographers' art and argues that though these aesthetic arrangements have specific relevance for local consumers, they transcend geographical and cultural boundaries to have value for contemporary global audiences as well. Imaging Culture is an important and visually interesting book which will become a standard source for those who study African photography and its global impact.
Imaging and Mapping Eastern Europe: Sarmatia Europea to Post-Communist Bloc (Routledge Advances in Art and Visual Studies)
by Katarzyna Murawska-MuthesiusImaging and Mapping Eastern Europe puts images centre stage and argues for the agency of the visual in the construction of Europe’s east as a socio-political and cultural entity. This book probes into the discontinuous processes of mapping the eastern European space and imaging the eastern European body. Beginning from the Renaissance maps of Sarmatia Europea, it moves onto the images of women in ethnic dress on the pages of travellers’ reports from the Balkans, to cartoons of children bullied by dictators in the satirical press, to Cold War cartography, and it ends with photos of protesting crowds on contemporary dust jackets. Studying the eastern European ‘iconosphere’ leads to the engagement with issues central for image studies and visual culture: word and image relationship, overlaps between the codes of othering and self-fashioning, as well as interaction between the diverse modes of production specific to cartography, travel illustrations, caricature, and book cover design. This book will be of interest to scholars in art history, visual culture, and central Asian, Russian and Eastern European studies.
Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4
by Abhishek KumarDiscover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. You’ll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. By the end of the book you’ll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education. What You Will Learn Gain the fundamentals of immersive design visualization Master design visualization with Autodesk Maya Study interactive visualization with UE4 Create your immersive design portfolio Who This Book Is For Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.
Immigrants Who Led the Way (Immigrants Who Dared)
by Danielle Smith-LleraSome of the most important American products and ideas have been developed by people born outside the United States. They have influenced every part of U.S. culture, from what people wear and drive to how they stay healthy, how they communicate with each other, and what they do for fun. Meet 25 immigrants who have led the way with life-saving inventions, by opening up sports to women and people of color, and so much more.