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Showing 10,926 through 10,950 of 54,347 results

Unity iOS Game Development Beginners Guide

by Gregory Pierce

This step-by-step book guides you through the process of using Unity to create monetized iOS games. It will get you through all the major learning points in a smooth, logical order. Youwill also learn how to avoid some common pitfalls. This book is for developers and designers who want to learn the process of building commercial game applications using Unity. It is intended for novices through to intermediate developers of all types regardless of their skill level with Unity. This book is packed with clear instructions and careful explanations for creating a powerful social networking site using Drupal 7. With each chapter, you add new features and content until your social network is ready to be released to the Internet where it can grow. By the end of this book, you will have a powerful social network which you can either choose to model on the case-study, or create to your own unique design. This book is aimed at anyone looking to create their own social networking website, including: Businesses - building a social network around a product or service can improve your company profile and increase customer loyalty, while an internal social network gives you employees a place to keep resources, discuss ideas, raise concerns, and keep up to date on company policies. Hobbyists - create a community around your hobbies and interests; create a local or distributed user group. Organizations and charities - raise your profile, promote your events, services, and fundraisers, and get help from the community in organizing them. Families - for large families based across the country or across the globe, keep up to date with everyone, and let everyone know what you are up to. You don't need any experience of Drupal or PHP to use this book. If you are a Drupal user you will find this book a great way to rapidly tailor an existing installation into a socially orientated website.

Universal Algebra: Fundamentals and Selected Topics

by Clifford Bergman

Starting with the most basic notions, Universal Algebra: Fundamentals and Selected Topics introduces all the key elements needed to read and understand current research in this field. Based on the author's two-semester course, the text prepares students for research work by providing a solid grounding in the fundamental constructions and concepts o

Universal Design: The HUMBLES Method for User-Centred Business

by Francesc Aragall Jordi Montana

As a customer, have you ever felt dissatisfied with a product or service? Is it possible that customers may be similarly unhappy with your company? Being aware of and exploring your consumers' diversity constitutes the best source of information available if you are to lead the way in design innovation, marketing orientation and service provision. Universal Design: The HUMBLES Method for User-Centred Business offers every type of organization a clear understanding of the role and value of Design for All/Universal Design (the intervention in environments, products and services to enable everyone, regardless of age, gender, capabilities or cultural background, to enjoy them on an equal basis). The seven phase model integrates the users' point of view, enabling you to assess your current business strategy and design practices, and make your product or service appealing to all your potential customers, thus creating a better, more consumer-oriented experience. This book is a must-read for organisations who wish to consider their products and services from the customer point of view and so gain an advantage over their competitors.

Universal Design for Learning in the Classroom

by Anne Meyer Tracey Hall

Clearly written and well organized, this book shows how to apply the principles of universal design for learning (UDL) across all subject areas and grade levels. The editors and contributors describe practical ways to develop classroom goals, assessments, materials, and methods that use UDL to meet the needs of all learners. Specific teaching ideas are presented for reading, writing, science, mathematics, history, and the arts, including detailed examples and troubleshooting tips. Particular attention is given to how UDL can inform effective, innovative uses of technology in the inclusive classroom.

Unix and Perl to the Rescue!

by Ian Korf Keith Bradnam

Your research has generated gigabytes of data and now you need to analyse it. You hate using spreadsheets but it is all you know, so what else can you do? This book will transform how you work with large and complex data sets, teaching you powerful programming tools for slicing and dicing data to suit your needs. Written in a fun and accessible style, this step-by-step guide will inspire and inform non-programmers about the essential aspects of Unix and Perl. It shows how, with just a little programming knowledge, you can write programs that could save you hours, or even days. No prior experience is required and new concepts are introduced using numerous code examples that you can try out for yourself. Going beyond the basics, the authors touch upon many broader topics that will help those new to programming, including debugging and how to write in a good programming style.

Unreal Development Kit Game Design Cookbook

by Thomas Mooney

Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.

Usable Usability: Simple Steps for Making Stuff Better

by Eric Reiss

The A-to-Z guide to spotting and fixing usability problems Frustrated by pop-ups? Forms that make you start over if you miss a field? Nonsensical error messages? You're not alone! This book helps you simply get it right the first time (or fix what's broken). Boasting a full-color interior packed with design and layout examples, this book teaches you how to understand a user's needs, divulges techniques for exceeding a user's expectations, and provides a host of hard won advice for improving the overall quality of a user's experience. World-renowned UX guru Eric Reiss shares his knowledge from decades of experience making products useable for everyone...all in an engaging, easy-to-apply manner. Reveals proven tools that simply make products better, from the users' perspective Provides simple guidelines and checklists to help you evaluate and improve your own products Zeroes in on essential elements to consider when planning a product, such as its functionality and responsiveness, whether or not it is ergonomic, making it foolproof, and more Addresses considerations for product clarity, including its visibility, understandability, logicalness, consistency, and predictability Usable Usability walks you through numerous techniques that will help ensure happy customers and successful products!

User Unfriendly: Consumer Struggles with Personal Technologies, from Clocks and Sewing Machines to Cars and Computers

by Joseph J. Corn

We’ve all been there. Seduced by the sleek designs and smart capabilities of the newest gadgets, we end up stumped by their complicated set-up instructions and exasperating error messages. In this fascinating history, Joseph J. Corn maps two centuries of consumer frustration and struggle with personal technologies.Aggravation with the new machines people adopt and live with is as old as the industrial revolution. Clocks, sewing machines, cameras, lawn mowers, bicycles, electric lights, cars, and computers: all can empower and exhilarate, but they can also exact a form of servitude. Adopters puzzle over which type and model to buy and then how to operate the device, diagnose its troubles, and meet its insatiable appetite for accessories, replacement parts, or upgrades. It intrigues Corn that we put up with the frustrations our technology thrusts upon us, battling with the unfamiliar and climbing the steep learning curves. It is this ongoing struggle, more than the uses to which we ultimately put our machines, that animates this thought-provoking study.Having extensively researched owner’s manuals, computer user-group newsletters, and how-to literature, Corn brings a fresh, consumer-oriented approach to the history of technology. User Unfriendly will be valuable to historians of technology, students of American culture, and anyone interested in our modern dependence on machines and gadgets.

Using Drupal: Choosing and Configuring Modules to Build Dynamic Websites

by Bruno De Bondt Addison Berry Angela Byron

<p>Take advantage of Drupal&#8217;s vast collection of community-contributed modules and discover how they make this web framework unique and valuable. With this guide, you&#8217;ll learn how to combine modules in interesting ways (with minimal code-wrangling) to develop several community-driven websites&#8212; including a job posting board, photo gallery, online store, product review database, and event calendar. The second edition focuses on Drupal 7, the latest version of this open source system.</p>

Using Mac OS X Lion Server

by Charles Edge

<p>If you&#8217;re considering a Mac OS X server for your small business, school, nonprofit, or home network, this easy-to-follow guide will help you get up and running in no time. You&#8217;ll learn how to share files, mail, and calendar information on your desktops, iPads, iPhones, and other devices, whether you&#8217;re new to Mac OS X servers or need to update your skills for the Lion edition.</p>

Using Social Media to Gauge Iranian Public Opinion and Mood After the 2009 Election

by Sara Beth Elson Douglas Yeung Parisa Roshan S. R. Bohandy Alireza Nader

In the months after the contested Iranian presidential election in June 2009, Iranians spoke out about the election using Twitter—a social media service that allows users to send short text messages, called tweets, with relative anonymity. This research analyzed more than 2.5 million tweets discussing the Iran election that were sent in the nine months following it, drawing insights into Iranian public and mood in the post-election period.

Using Technology with Classroom Instruction That Works, 2nd Edition

by Howard Pitler Matt Kuhn Elizabeth R. Hubbell

Technology is ubiquitous, and its potential to transform learning is immense. The first edition of Using Technology with Classroom Instruction That Works answered some vital questions about 21st century teaching and learning: What are the best ways to incorporate technology into the curriculum? What kinds of technology will best support particular learning tasks and objectives? How does a teacher ensure that technology use will enhance instruction rather than distract from it?This revised and updated second edition of that best-selling book provides fresh answers to these critical questions, taking into account the enormous technological advances that have occurred since the first edition was published, including the proliferation of social networks, mobile devices, and web-based multimedia tools. It also builds on the up-to-date research and instructional planning framework featured in the new edition of Classroom Instruction That Works, outlining the most appropriate technology applications and resources for all nine categories of effective instructional strategies.

UX/UI Bibliography

by Safari Content Team

User Experience (UX) humanizes usability, looking past the efficiency of tasks by examining feelings, emotions, motivations and values. This bibliography is your user experience roadmap. We have curated the most prolific books on the subject and organized them chronologically, based upon how most UX projects unfold. You will start by learning the fundamentals of user experience. You will then learn about gathering business objectives, researching the user, understanding the user, organizing information, designing interfaces and interactions, using common reusable UX patterns, building prototypes, developing a content strategy, optimizing for mobile and search, performing usability tests, analyzing data and finally what it's like to work in the UX field.

Values, Units, and Colors

by Eric A. Meyer

Nearly everything you do with CSS involves units for determining the look and formatting of your web page elements. With this concise guide, you'll learn how to work with an array of units--including measurements and keywords--that help you define color, text, distance between elements, location of external files, and other values. This book contains chapters from the upcoming fourth edition of CSS: The Definitive Guide. When you purchase either the print or the ebook edition of Values, Units, and Colors, you'll receive a significant discount on the entire Definitive Guide when it's released. Why wait when you can learn how to use units and other key CSS3 features right away? Use RGB or HSL values to mix your own colors, and designate the degree of opacity Learn how to apply global keywords introduced in CSS3 Use string values to wrap a sequence of text characters in quotes Describe margins, letter spacing, and other properties, with either fixed or relative length units Understand how number, integer, and percentage values differ Explore CSS3 unit types for describing display resolution Use time values for transitions and animations

Variational Analysis and Aerospace Engineering: Mathematical Challenges for Aerospace Design

by Giuseppe Buttazzo Aldo Frediani

This volume consists of papers presented at the Variational Analysis and Aerospace Engineering Workshop II held in Erice, Italy in September 2010 at the International School of Mathematics "Guido Stampacchia". The workshop provided a platform for aerospace engineers and mathematicians (from universities, research centers and industry) to discuss the advanced problems requiring an extensive application of mathematics. The presentations were dedicated to the most advanced subjects in engineering and, in particular to computational fluid dynamics methods, introduction of new materials, optimization in aerodynamics, structural optimization, space missions, flight mechanics, control theory and optimization, variational methods and applications, etc. This book will capture the interest of researchers from both academia and industry.

VCP5 VMware Certified Professional on vSphere 5 Study Guide

by Brian Atkinson

The VMware Certified Professional on vSphere 5--Datacenter Virtualization (VCP5-DCV) certification is the most desired certification for virtualization professionals, and this study guide covers all the requirements for the exam. Skill in virtualization is a top priority for companies when hiring IT staff, and VMware skills are in high demand. Part of the highly acclaimed Sybex Study Guide series, this comprehensive book guides you through planning, installing, and upgrading ESXi; configuring networking, storage, and vCenter Server; deploying and managing virtual machines, and much more.Virtualization skills are in high demand by employers, and the VCP5-DCV certification enhances your marketability as an IT professionalThis Sybex Study Guide helps prepare you to successfully complete all parts of the examCovers all aspects of ESXi planning, installation, upgrading, configuration, troubleshooting, and alarm managementIncludes 100% coverage of the exam objectives, real world scenarios, hands-on exercises, challenging review questions, bonus practice exams, and electronic flashcardsIf you want the best preparation for the VCP5-DCV exam, this is the study guide you need.

Vector Control of Induction Machines

by Bruno Francois Philippe Degobert Benoît Robyns Jean Paul Hautier

After a brief introduction to the main law of physics and fundamental concepts inherent in electromechanical conversion, Vector Control of Induction Machines introduces the standard mathematical models for induction machines - whichever rotor technology is used - as well as several squirrel-cage induction machine vector-control strategies. The use of causal ordering graphs allows systematization of the design stage, as well as standardization of the structure of control devices. Vector Control of Induction Machines suggests a unique approach aimed at reducing parameter sensitivity for vector controls based on a theoretical analysis of this sensitivity. This analysis naturally leads to the introduction of control strategies that are based on the combination of different controls with different robustness properties, through the use of fuzzy logic supervisors. Numerous applications and experiments confirm the validity of this simple solution, which is both reproducible and applicable to other complex systems. Vector Control of Induction Machines is written for researchers and postgraduate students in electrical engineering and motor drive design.

Velocity: The Seven New Laws for a World Gone Digital

by Ajaz Ahmed Stefan Olander

How can you win when the only certainty is change? Highly accessible, lively and inspiring, Velocity draws upon the authors’ unique perspectives and experiences to present seven timeless new laws for businesses and individuals in a world that is dominated by rapid change and digital technology. Written as a fascinating and enjoyable conversation between the authors – Stefan Olander, Vice President of Digital Sport from Nike and Ajaz Ahmed founder and Chairman AKQA – Velocity's up-to-date examples illustrate key lessons, together with insights, ideas and inspiration that individuals and businesses should adopt to thrive in the digital age. Velocity shares the vision and values required to succeed with the untold backstories to influential and iconic innovation. Fast paced, useful, provocative and highly motivating, Velocity is a management book that will arm you with actionable ideas to define your future. Features: - 4 Velocity principles: Speed, Direction, Acceleration, Discipline. - 7 Laws, including 'A Smith & Wesson beats four aces', 'It’s easier done than said', 'Convenient is the enemy of right' and 'No good joke survives a committee of six'.

Version Control with Git: Powerful tools and techniques for collaborative software development (Oreilly And Associate Ser.)

by Matthew Mccullough Jon Loeliger

<p>Get up to speed on Git for tracking, branching, merging, and managing code revisions. Through a series of step-by-step tutorials, this practical guide takes you quickly from Git fundamentals to advanced techniques, and provides friendly yet rigorous advice for navigating the many functions of this open source version control system.</p>

Video Marketing For Dummies

by Andreas Goeldi Matt Scott Kevin Daum Bettina Hein

Savvy advice for adding video to your marketing planVideo marketing is rapidly gaining popularity in online marketing and this fun-but-practical guide presents you with all aspects of video marketing from planning to production to distribution. You'll learn how to create a video strategy, produce an effective video, put it online, and get your video to the right consumers so you can help your business succeed. The author team has vast experience in video creation and marketing and explores ten video campaigns so you can learn from their successes and challenges.Offers an overview of the video marketing process, how to build it into an existing marketing plan, and create a video outlineCovers the necessary steps for creating the video, from scripting to shooting to editingWalks you through the process of sharing video on a company site, social site, or other hosts and then draw the right audienceDetails the new frontiers of video marketing including mobile video and measuring resultsFeaturing invaluable advice for creating an effective video marketing campaign, Video Marketing For Dummies is essential reading on this marketing trend.

Videogames

by James Newman

In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.

View Updating and Relational Theory: Solving the View Update Problem

by C. J. Date

<p>Views are a key part of database technology, but they're often considered read-only. In this book, Chris Date&#8212;a leading expert in relational databases&#8212;offers practical techniques that allow you to update the views that a database presents to you.</p>

Virtual Communities, Social Networks and Collaboration

by Athina A. Lazakidou

Online communities are among the most obvious manifestations of social networks based on new media technology. Facilitating ad-hoc communication and leveraging collective intelligence by matching similar or related users have become important success factors in almost every successful business plan. Researchers are just beginning to understand virtual communities and collaborations among participants currently proliferating across the world. Virtual Communities, Social Networks and Collaboration covers cutting edge research topics of utmost real-world importance in the specific domain of social networks. This volume focuses on exploring issues relating to the design, development, and outcomes from electronic groups and online communities, including: - The implications of social networking, - Understanding of how and why knowledge is shared among participants, - What leads to participation, effective collaboration, co-creation and innovation, - How organizations can better utilize the potential benefits of communities in both internal operations, marketing, and new product development.

Virtual Reality and Animation for MATLAB® and Simulink® Users

by Nassim Khaled

About this book · Gives the reader hands on example-base experience for simulating dynamical models in MATLAB®/Simulink® and animating them in VRML · More than 150 images describe each step in the model realizations helping readers to understand them visually · Diverse examples and profound problem treatment enable the reader to animate complex dynamical problems m-files, Simulink models, VRML files and jpegs available for download provide full solutions for the end-of-chapter problems Virtual Reality and Animation for MATLAB® and Simulink® Users demonstrates the simulation and animation of physical systems using the MATLAB® Virtual Reality Toolbox (virtual models are created in V-Realm Builder). The book is divided into two parts; the first addresses MATLAB® and the second Simulink®. The presentation is problem-based with each chapter teaching the reader a group of essential principles in the context of a step-by-step solution to a particular issue. Examples of the systems covered include mass-spring-dampers, a crank-slider mechanism and a moving vehicle. The examples are given in ascending level of difficulty and contain MATLAB®/Simulink® codes deliberately simplified so that readers can focus on: * understanding how to link a 3-d virtual scene to MATLAB®/Simulink®; and * manipulating the 3-d virtual scene in MATLAB®/Simulink®. When studied in sequence, the chapters of this text form a coherent whole enabling the reader to gain a thorough expertise in virtual simulation and animation of dynamical models using MATLAB®/Simulink®. Individual chapters stand on their own, however, so that readers interested in a particular system can concentrate on it easily. Problems are provided in each chapter to give practice in the techniques demonstrated and to extend the range of the systems studied, for example, into the control sphere. Solution code for these problems can be downloaded from insert URL. Whether modeling the dynamics of a simple pendulum, a robot arm or a moving car, animation of a dynamical model can enliven and encourage understanding of mechanical systems and thus contribute to control design. Virtual Reality and Animation for MATLAB® and Simulink® Users will be instructive and interesting to anyone, researcher or student, working with the dynamics of physical systems. Readers are assumed to have some familiarity with MATLAB®.

Virtual Reality in Medicine

by Robert Riener Matthias Harders

Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation of high-fidelity sensory impressions, by using not only visual and auditory, but also kinesthetic, tactile, and even olfactory feedback modalities. On the basis of the existing physiological constraints, Virtual Reality in Medicine derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques. Resulting from a course taught by the authors, Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development. It is well suited as introductory material for engineering and computer science students, as well as researchers who want to learn more about basic technologies in the area of virtual reality applied to medicine. It also provides a broad overview to non-engineering students as well as clinical users, who desire to learn more about the current state of the art and future applications of this technology.

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