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Showing 16,476 through 16,500 of 54,248 results

Using Joomla!

by Jennifer Gress Ron Severdia

If you're new to content management systems--or even new to building websites--this practical guide will get you up and running in no time. You don't have to know much code, if any, to get started.Need to build a website quickly? Have a client that requires a powerful website with lots of compelling features? Ideal for web designers and developers alike, this updated edition takes you step-by-step through site creation with Joomla, with plenty of hands-on exercises along the way.Build a sample site throughout the book to see how Joomla! worksPlan and structure your site's categories, articles, menus, and modulesLearn the ins and outs of creating, organizing, and displaying contentAdd images, audio, and video--and create complete image galleriesBuild a blog, set up an events calendar, and create custom user formsSell merchandise by putting together your own online storeEngage visitors by creating user profiles and hangoutsSecure your site and keep it optimizedMigrate to Joomla! 3 and update your third-party extensions

Using Mac OS X Mavericks

by Kevin Wilson

Learn to use your Mac the easy way: no jargon, just clear, concise and to the point. Using Mac OS Mavericks is your handy guide to using a computer running Mavericks, providing a quick resource for both the beginner and the enthusiast. Using Mac OS Mavericks is your handy guide to using a computer running Mavericks, providing a quick resource for both the beginner and the enthusiast. Step-by-step techniques supported by photography and screen prints, and easy to follow text, make using a Mac a cinch. Whether you have just bought your first Mac, switched from Windows, or are a keen computer user, this lean reference will provide you with the underpinnings needed to use a Mac like a pro. What you'll learn Valuable new features in Mavericks Setting up your Mac and using the interface, finders, dashboards and widgets Security and back-up considerations Setting up Wifi, Internet, and email, and using Mac App Store, iCloud and spotlight Creating stunning presentations and writing beautiful looking documents Organizing your favorite music into playlists, onto your iPod or burning a CD Creating, organizing, and storing photo albums and slideshows Editing your home movies with iMovie Who this book is for This book is for those who are new to Mac OS X Mavericks and even to those who may be new to Mac OS altogether. Table of Contents 1. Introducing Mavericks 2. The Cloud 3. Mac App Store 4. Time Machine 5. Security 6. Using the Internet 7. Apple E-Mail 8. Calendar 9. Using iTunes 10. iPhoto 11. Using iMovie 12. Pages '09 13. Keynote 14. Giving Presentations

Using Microsoft Office 2013

by Kevin Wilson

Learn Office the easy way, no jargon. Clear, concise and to the point. . . Using Microsoft Office 2013, is the essential step by step guide to getting the most out of Microsoft Office, providing a complete resource for both the beginner and the enthusiast. This book explores constructing professional looking documents adding and using graphics and clipart, fonts, tables, graphs and formatting; creating stunning PowerPoint presentations for your lessons, lectures, speeches or business presentations powerpoint animations and effects setting up your projector and laptop ready to present. Using Excel to create spreadsheets to analyse data. Excel functions and formulas Excel charts and graphs and more. . . Techniques are illustrated in full colour step-by-step using photography and screen prints throughout, together with concise, easy to follow text from an established expert in the field, provide a comprehensive guide to office applications. Whether you are new to Microsoft Office, an experienced user or studying a computer skills course this book will provide you with a firm grasp of the underpinning foundations and equip you with the skills needed to use Office like a pro.

Using Office 365

by Kevin Wilson

Learn Office the easy way, no jargon. Clear, concise and to the point. . . Using Microsoft Office 365, is the essential step by step guide to getting the most out of the traditional Microsoft Office applications (not SharePoint), providing a complete resource for both the beginner and the enthusiast. Techniques are illustrated step-by-step using photography and screen prints throughout, together with concise, easy to follow text from an established expert in the field, provide a comprehensive guide to office applications. Whether you are new to Microsoft Office, an experienced user or studying a computer skills course this book will provide you with a firm grasp of the underpinning foundations and equip you with the skills needed to use Office like a pro. What you'll learn How to use the new Microsoft Office 365 What is Skydrive and how to use it How to use the new Microsoft Word 2013 as part of Office 365 How to give presentations and use the Powerpoint 2013 as part of Office 365 How to do spreadsheets with Excel 2013 as part of Office 365 Who this book is for This book is for those new to Office 365 as well as those who are new to Office in general. Table of Contents 1. Microsoft Office 365 2. Microsoft Skydrive 3. Microsoft Word 2013 4. PowerPoint 2013 5. Giving Presentations 6. Microsoft Excel 2013

Using R for Statistics

by Sarah Stowell

Using R for Statistics will get you the answers to most of the problems you are likely to encounter when using a variety of statistics. This book is a problem-solution primer for using R to set up your data, pose your problems and get answers using a wide array of statistical tests. The book walks you through R basics and how to use R to accomplish a wide variety statistical operations. You'll be able to navigate the R system, enter and import data, manipulate datasets, calculate summary statistics, create statistical plots and customize their appearance, perform hypothesis tests such as the t-tests and analyses of variance, and build regression models. Examples are built around actual datasets to simulate real-world solutions, and programming basics are explained to assist those who do not have a development background. After reading and using this guide, you'll be comfortable using and applying R to your specific statistical analyses or hypothesis tests. No prior knowledge of R or of programming is assumed, though you should have some experience with statistics. What you'll learn How to apply statistical concepts using R and some R programming How to work with data files, prepare and manipulate data, and combine and restructure datasets How to summarize continuous and categorical variables What is a probability distribution How to create and customize plots How to do hypothesis testing How to build and use regression and linear models Who this book is for No prior knowledge of R or of programming is assumed, making this book ideal if you are more accustomed to using point-and-click style statistical packages. You should have some prior experience with statistics, however. Table of Contents 1. R Fundamentals 2. Working with Data Files 3. Preparing and Manipulating Data 4. Combining and Restructuring Data Sets 5. Continuous Variables 6. Tabular Data 7. Probability Distribution 8. Creating Plots 9. Customizing Plots 10. Hypothesis Tests 11. Regression and Linear Models 12. Appendix A: Basic Programming with R 13. Appendix B: Add-on Packages 14: Appendix C: Data Sets

Using SPSS for Windows and Macintosh: Analyzing and Understanding Data

by Neil Salkind Samuel Green

The development of easy-to-use statistical software like SPSS has changed the way statistics is being taught and learned. Even with these advancements, however, students sometimes still find statistics a tough nut to crack. Using SPSS for Windows and Macintosh, 7/e, guides students through basic SPSS techniques using step-by-step descriptions and explaining in detail how to avoid common pitfalls in the study of statistics.

Using Technology to Support Learning and Teaching: A Practical Approach (Key Guides for Effective Teaching in Higher Education)

by Kate Exley Andy Fisher Dragos Ciobanu

The climate of Higher Education is changing rapidly. The students are more likely to see themselves as consumers and have increasingly high expectations regarding teaching and learning. Universities are in part aiming to meet this need by increasing the use of technology; for example, whether to increase access to teaching materials outside the classroom or to make lectures more interactive. Although there is no illusion amongst Higher Education intuitions that technology is a panacea, it is clear that technology is a vital tool in meeting expectations and one that will be used more and more. Consequently the context of this book is one in which technology needs to be understood as part of an overall teaching practice. Technology continues to move on a pace and is used increasingly within Higher Education to support and enhance teaching and learning. There are books which are steeped in technical detail and books which are steeped in theoretical pedagogy with little discussion about the impact on learning and student/teacher behaviour. Using Technology to Support Learning and Teaching fills a gap in the market by providing a jargon free (but pedagogically informed) set of guidance for teaching practitioners who wish to consider a variety of ways in which technology can enrich their practice and the learning of their students. It integrates a wide range of example cases from different kinds of HE institutions and different academic disciplines, illustrating practicable pedagogies to a wide range of readers. It is full of advice, hints and tips for practitioners wanting to use technology to support a style of teaching and learning that is also built on sound pedagogical principles. It will provide a quick user-friendly reference for practitioners wanting to incorporate technology into Higher Education in a way that adheres to their learning principles and values . This book is primarily for teaching practitioners, particularly those who are new to the industry.This book would also prove useful on training courses for practitioners; such as the Postgraduate Certificate for Higher Education. The authors also intend that the book be of value to newer teachers (perhaps taking teacher training programmes) who wish to see where recommended approaches link to pedagogy.

Using Windows 8.1

by Kevin Wilson

Using Windows 8. 1 is the essential step by step guide to using a computer running Windows 8, providing a complete resource for both the beginner and the enthusiast. Techniques are illustrated in step-by-step using photography and screen prints throughout, together with concise, easy to follow text from an established expert in the field, provide a comprehensive guide to Windows. Whether you have just bought your first computer, laptop or are a keen computer user who has just upgraded to Windows 8, this book will provide you with a firm grasp of the underpinning foundations and equip you with the skills needed to use a computer like a pro. What you'll learn Setting up your computer, Navigating around the windows 8 interface A tour of Windows 8's features, menus and utilities Transferring your files from your old machine Keeping your machine safe from viruses Backing up your important data so it doesn't get lost Antivirus and internet safety Watching videos, listening to music Keeping appointments with calendar New features in Windows 8. 1 Daily common tasks you can do with Windows 8 Organizing your favourite music into playlists, onto your iPod or burning a CD to play in the car. Storing, organizing and manipulating your precious photos into albums or slideshows to show to friends or make precious memories. And more. . . Who this book is for This book is for those users new to Windows 8. 1, coming from Windows 8, Windows 7 or even new to Windows altogether. Table of Contents 1. Setting up Windows 8. 1 2. Transferring Old Files 3. Getting to Know Windows 4. Setting up Users 5. Setting up Printers 6. Setting up Internet 7. Common Tasks

UX For Dummies

by Donald Chesnut Kevin Nichols

Get up to speed quickly on the latest in user experience strategy and designUX For Dummies is a hands-on guide to developing and implementing user experience strategy. Written by globally-recognized UX consultants, this essential resource provides expert insight and guidance on using the tools and techniques that create a great user experience, along with practical advice on implementing a UX strategy that aligns with your organisation's business goals and philosophy. You'll learn how to integrate web design, user research, business planning and data analysis to focus your company's web presence on the needs of your customers, gaining the skills you need to be effective in the field of user experience design.Whether it's the interface, graphics, industrial design, physical interaction or a user manual, being anything less than on point can negatively affect customer satisfaction and retention. User experience design fully encompasses traditional human-computer interaction design, and extends it to address all aspects of a product or service as perceived by users. UX For Dummies provides comprehensive guidance to professionals looking to understand and apply effective UX strategies.Defines UX and offers assistance with determining users and modelling the user experienceProvides details on creating a content strategy and building information architecturesExplores visual design and designing for specific channelsDelves into UX testing and methods for keeping your site relevantThe UX field is growing rapidly as companies realise that meeting your business goals requires a web presence aligned with customer needs. This alignment demands smart strategy and even smarter design. Consultants, designers and practitioners must all be on board if the result is to be cohesive and effective. UX For Dummies provides the information and expert advice you need to get up to speed quickly.

V-Ray My Way: A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max

by Lee Wylde

V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers, photographers, and enthusiasts will find this book essential in their quest to express themselves through visual communication. V-Ray My Way is an accumulation of 13 years of experimental experience and will have you creating content within minutes, help grow your company, help develop your portfolio, and help you make that career leap. Additional resources and exercises are available at the book’s companion website, http://routledgetextbooks.com/textbooks/_author/wylde-9780415709637/ .

Values at Play in Digital Games (The\mit Press Ser.)

by Mary Flanagan Helen Nissenbaum

A theoretical and practical guide to integrating human values into the conception and design of digital games.All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

Variational Regularization of 3D Data

by Hebert Montegranario Jairo Espinosa

Variational Regularization of 3D Data provides an introduction to variational methods for data modelling and its application in computer vision. In this book, the authors identify interpolation as an inverse problem that can be solved by Tikhonov regularization. The proposed solutions are generalizations of one-dimensional splines, applicable to n-dimensional data and the central idea is that these splines can be obtained by regularization theory using a trade-off between the fidelity of the data and smoothness properties. As a foundation, the authors present a comprehensive guide to the necessary fundamentals of functional analysis and variational calculus, as well as splines. The implementation and numerical experiments are illustrated using MATLAB®. The book also includes the necessary theoretical background for approximation methods and some details of the computer implementation of the algorithms. A working knowledge of multivariable calculus and basic vector and matrix methods should serve as an adequate prerequisite.

VCP5-DCV VMware Certified Professional-Data Center Virtualization on vSphere 5.5 Study Guide

by Brian Atkinson

Prepare for the VCP-DCV ExamPrepare yourself for VMware's challenging VMware Certified Professional-Data Center Virtualization exam, as well as the typical tasks and responsibilities you can expect as a VMware vSphere 5.5-certified professional. This comprehensive book guides you through all topics and objectives you'll need to know for the exam. These include planning, installing, upgrading, and securing vCenter Server and ESXi; configuring networking and storage; performing basic troubleshooting; and more. You'll also gain access to premium online practice and review tools.Prepares certification candidates for the VMware Certified Professional-Data Center Virtualization exam (VCP-DCV)Covers all exam objectivesFeatures real-world scenarios, hands-on exercises, and challenging review questionsExplores key topics such as securing vCenter and ESXi, planning and configuring vSphere networking and storage, creating and deploying virtual machines and vApps, establishing services levels, and moreIncludes access to online practice exams, flashcards, and other study toolsIf you want the best preparation for the VCP-DCV certification exam, you'll want VCP-DCV VMware Certified Professional Data Center Virtualization on vSphere Study Guide.

Vender En Internet - Cómo Ganar Dinero Vendiendo En Ebay, Amazon, Fiverr Y Etsy

by Nick Vulich Mariana Barrancos

Vender en Internet es su guía, paso a paso, para triunfar en el comercio electrónico. Este libro le presentará los cuatro grandes sitios: eBay, Amazon, Fiverr y Etsy.***** Una nueva versión revisada y actualizada al 2014. Incluye 200 páginas de nuevos contenidos, con secciones sobre cómo tener un blog, cursos y programas de entrenamiento y capacitación, cómo construir un tablón de empleos local y cómo escribir y vender libros en Kindle*****¿Quiere aprender a vender en Internet?Vender en Internet es su guía, paso a paso, para triunfar en el comercio electrónico. Este libro le presentará los cuatro grandes sitios: eBay, Amazon, Fiverr y Etsy. El autor, Nick Vulich, ha completado más de 29,000 transacciones en eBay, en los últimos catorce años. Conoce todos los pormenores acerca de vender en eBay, Amazon y Fiverr, y le ofrece llevarlo de la mano en un recorrido por todos los pasos que necesitará para aprender a vender en Internet. ¿Es nuevo en el comercio electrónico? ¿Tiene dificultades tratando de decidir por dónde comenzar?No se preocupe. Este libro lo guiará a través de todo lo que necesita saber para comenzar a vender en Internet, hoy. Todos soñamos con ganar dinero en Internet.¿Quién no quiere tener un trabajo que le permita trabajar desde su casa, en piyamas o ropa interior? ¿Un trabajo sin jefes, persiguiéndolo y diciéndole qué debe hacer, cómo debe hacerlo o para cuándo y qué tan rápido? Vender en línea puede ser esto y mucho más. Contrariamente a la creencia popular, no es fácil. No. Quizás no tendrá un jefe persiguiéndolo para que haga su trabajo, pero se encontrará trabajando mucho más de lo que alguna vez trabajó en un empleo común. Se encontrará con que cuenta con muy poco dinero, especialmente si recién comienza. Sólo porque decida publicar sus tejas en eBay o Amazon, o cualquier otro sitio

Vendere Online - Come Guadagnare Vendendo Su Ebay, Amazon, Fiverr & Etsy

by Nick Vulich Eugenia Franzoni

Vendere online è la vostra guida passo-passo per avere successo nell'ecommerce. Questo libro vi introdurrà ai principali quattro portali di e-commerce: eBay, Amazon, Fiverr ed Etsy.***** Versione aggiornata e rivista per il 2014, include 78 pagine di nuovi contenuti, comprese sezioni sui blog e su come scrivere e vendere libri Kindle.*****Volete imparare come vendere online?L'autore, Nick Vulich, ha completato oltre 29000 transazioni su eBay negli ultimi quattordici anni; conosce le vendite su eBay, Amazon e Fiverr e vi sta offrendo la sua mano per guidarvi attraverso tutto il procedimento. Siete nuovi nell'e-commerce? Avete difficoltà o state cercando di capire come iniziare?Non vi preoccupate. Questo libro vi guiderà attraverso tutto quello che dovete sapere per iniziare a vendere online oggi.Tutti sognano di fare soldi online.Chi non vorrebbe un lavoro in cui si possa lavorare a casa in pigiama o in mutande? Un lavoro in cui non c'è un capo che ti sta alle spalle e ti dice cosa fare, come farlo e con quali tempistiche?Vendere online può realizzare questo sogno, e molto di più.Al contrario di quanto si pensi, non è facile. Non lo è affatto. Non avrete un capo che vi infastidisce dicendovi cosa fare, ma vi ritroverete a lavorare molto più duramente di quanto abbiate mai fatto nel vostro attuale lavoro.Vi potrete ritrovare in bolletta, specialmente all'inizio.Solo perché decidete di aprire un negozio su eBay, Amazon o su un qualsiasi altro negozio online non vuol dire che i clienti arriveranno magicamente a comprare da voi e vi ricopriranno di soldi. Come in tutte le cose, per avere successo nel vendere prodotti o servizi ci vuole tempo.Chiunque può andare online, pubblicare un elenco di articoli e fare un paio di vendite veloci, ma diventare un venditore di successo vuol dire replicare questo processo giorno dopo giorno e mese dopo mese.

Verified Software: Theories, Tools and Experiments

by Dimitra Giannakopoulou Daniel Kroening

This volume constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Verified Software: Theories, Tools and Experiments, VSTTE 2014, held in July 2014 at the Vienna Summer of Logic in Vienna, Austria, as an associated event of CAV 2014, the International Conference on Computer-Aided Verification. The 17 revised full papers presented were carefully revised and selected from 34 submissions. The papers are organized in topical sections such as analysis: understanding and explanation; verification frameworks and applications; hypervisors and dynamic data structures; certification; real time and security.

The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures

by Jeffrey A. Okun Susan Zwerman

Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.

Video Analytics for Audience Measurement

by Cosimo Distante Sebastiano Battiato Andrea Cavallaro

This book constitutes the refereed contest reports of the 1st International Workshop, VAAM 2014, held in Stockholm, Sweden, in August 2014. The 10 revised full papers presented were carefully reviewed and selected from 13 submissions. The aim of this workshop is to provide an overview of state of the art methods for audience measurements in retail and Digital Signage, end-users attraction, and stimulate the creation of appropriate benchmark dataset to be used as reference for the development of novel audience measurement algorithms. Papers are invited under the following topics: demographics and modeling consumer behaviour.

Video coding standards

by K. R. Rao Do Nyeon Kim Jae Jeong Hwang

The requirements for multimedia (especially video and audio) communications increase rapidly in the last two decades in broad areas such as television, entertainment, interactive services, telecommunications, conference, medicine, security, business, traffic, defense and banking. Video and audio coding standards play most important roles in multimedia communications. In order to meet these requirements, series of video and audio coding standards have been developed such as MPEG-2, MPEG-4, MPEG-21 for audio and video by ISO/IEC, H. 26x for video and G. 72x for audio by ITU-T, Video Coder 1 (VC-1) for video by the Society of Motion Picture and Television Engineers (SMPTE) and RealVideo (RV) 9 for video by Real Networks. AVS China is the abbreviation for Audio Video Coding Standard of China. This new standard includes four main technical areas, which are systems, video, audio and digital copyright management (DRM), and some supporting documents such as consistency verification. The second part of the standard known as AVS1-P2 (Video - Jizhun) was approved as the national standard of China in 2006, and several final drafts of the standard have been completed, including AVS1-P1 (System - Broadcast), AVS1-P2 (Video - Zengqiang), AVS1-P3 (Audio - Double track), AVS1-P3 (Audio - 5. 1), AVS1-P7 (Mobile Video), AVS-S-P2 (Video) and AVS-S-P3 (Audio). AVS China provides a technical solution for many applications such as digital broadcasting (SDTV and HDTV), high-density storage media, Internet streaming media, and will be used in the domestic IPTV, satellite and possibly the cable TV market. Comparing with other coding standards such as H. 264 AVC, the advantages of AVS video standard include similar performance, lower complexity, lower implementation cost and licensing fees. This standard has attracted great deal of attention from industries related to television, multimedia communications and even chip manufacturing from around the world. Also many well known companies have joined the AVS Group to be Full Members or Observing Members. The 163 members of AVS Group include Texas Instruments (TI) Co. , Agilent Technologies Co. Ltd. , Envivio Inc. , NDS, Philips Research East Asia, Aisino Corporation, LG, Alcatel Shanghai Bell Co. Ltd. , Nokia (China) Investment (NCIC) Co. Ltd. , Sony (China) Ltd. , and Toshiba (China) Co. Ltd. as well as some high level universities in China. Thus there is a pressing need from the instructors, students, and engineers for a book dealing with the topic of AVS China and its performance comparisons with similar standards such as H. 264, VC-1 and RV-9.

Video Game Design: Instructor's Manual

by D. Michael Ploor

NIMAC-sourced textbook

Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques

by Evan Skolnick

UNLOCK YOUR GAME'S NARRATIVE POTENTIAL!With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team&’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today&’s savvy gamers back time and time again.

Video over Cognitive Radio Networks

by Shiwen Mao

This book focuses on the problem of video streaming over emerging cognitive radio (CR) networks. The book discusses the problems and techniques for scalable video streaming over cellular cognitive radio networks, ad hoc CR networks, cooperative CR networks, and femtocell CR networks. The authors formulate these problems and propose optimal algorithms to solve these problems. Also the book analyzes the proposed algorithms and validates the algorithms with simulations.

Video Text Detection

by Tong Lu Shivakumara Palaiahnakote Chew Lim Tan Wenyin Liu

This book presents a systematic introduction to the latest developments in video text detection. Opening with a discussion of the underlying theory and a brief history of video text detection, the text proceeds to cover pre-processing and post-processing techniques, character segmentation and recognition, identification of non-English scripts, techniques for multi-modal analysis and performance evaluation. The detection of text from both natural video scenes and artificially inserted captions is examined. Various applications of the technology are also reviewed, from license plate recognition and road navigation assistance, to sports analysis and video advertising systems. Features: explains the fundamental theory in a succinct manner, supplemented with references for further reading; highlights practical techniques to help the reader understand and develop their own video text detection systems and applications; serves as an easy-to-navigate reference, presenting the material in self-contained chapters.

Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time

by Bill Loguidice Matt Barton

Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.

The Violence of the Image: Photography and International Conflict (International Library Of Visual Culture Ser.)

by Liam Kennedy

Photography has visualized international relations and conflicts from the midnineteenth century onwards and continues to be an important medium in framing the worlds of distant, suffering others. Although photojournalism has been challenged in recent decades, claims that it is dead are premature. The Violence of the Image examines the roles of image producers and the functions of photographic imagery in the documentation of wars, violent conflicts and human rights issues; tackling controversial ideas such as 'witnessing', the making of appeals based on displays of human suffering and the much-cited concept of 'compassion fatigue'. In the twenty-first century, the advent of digital photography, camera phones and socialmedia platforms has altered the relationship between photographers, the medium and the audience- as well as contributing to an ongoing blurring of the boundaries between news and entertainment and professional and amateur journalism. The Violence of the Image explores how new vernacular and artistic modes of photographic production articulate international friction.This innovative, timely book makes a major contribution to discussions about the power of the image in conflict.

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