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Amazon's Dirty Little Secrets: How to Use the Power of Others to Market and Sell for You

by Greg Jameson

Many people believe that Amazon&’s success is the direct result of a strong user shopping experience. This however is only part of the reason why Amazon is the number one ecommerce company in the world for almost two decades. The real reason behind Amazon&’s success is that they have mastered the art of getting other people to market and sell for them. From affiliate partners that drive traffic, to online reviews and ratings where customers tell other customers why they should buy a product, to getting free publicity from shows like Oprah or 60 Minutes, Amazon is the online company to emulate. &“Amazon&’s Dirty Little Secrets" will show you how you can accomplish this for your company. "Amazon&’s Dirty Little Secret" is getting others to do their marketing and sales for them. This is so powerful that Greg created an acronym using the word POWER+.P – Plenty of trafficO – Offer something for freeW – Win their trustE – Engaging experienceR – Request an action+ – additional tips & secretsAnyone engaged in Internet sales and marketing will benefit from the specific examples in this book.

Ambient Intelligence: 12th European Conference, AmI 2015, Athens, Greece, November 11-13, 2015, Proceedings (Lecture Notes in Computer Science #9425)

by Boris De Ruyter Achilles Kameas Periklis Chatzimisios Irene Mavrommati

This book constitutes the refereed proceedings of the 12th European Conference on Ambient Intelligence, AmI 2015, held in Athens, Greece, in November 2015. The 21 revised full papers presented together with 5 short papers were carefully reviewed and selected from 48 submissions. Over the past 20 years, the vision of Ambient Intelligence has gradually materialized into a plethora of technologies and devices, which are being introduced into almost every aspect of everyday life, thus affecting our abilities, activities, behavior and in the end,shaping a new way of thinking.

Ambient Intelligence for Health: First International Conference, AmIHEALTH 2015, Puerto Varas, Chile, December 1-4, 2015, Proceedings (Lecture Notes in Computer Science #9456)

by Ramón Hervás José Bravo Vladimir Villarreal

This book constitutes the refereed conference proceedingsof the First International Conference on Ambient Intelligence for Health,AmIHEALTH 2015, held in Puerto Varas, Chile, in December 2015. The 20 revised full papers and 9 short papers werereviewed and selected from 32 submissions and cover topics on technologies forimplementing AmIHealth environments; frameworks related with AmIHealthenvironments; applied algorithms in e-Health systems; interactions within theAmIHealth environments; applications and case studies of AmIHealthenvironments; and metrics for health environments.

Ambient Intelligence - Software and Applications: 6th International Symposium on Ambient Intelligence (ISAmI 2015) (Advances in Intelligent Systems and Computing #376)

by Paulo Novais Amr Mohamed António Pereira Gabriel Villarrubia González Antonio Fernández-Caballero

This volume contains the proceedings of the 6th International Symposium on Ambient Intelligence (ISAmI 2015), held in Salamanca, Spain on June 3th-5th at the University of Salamanca. After a careful review, 27 papers from 10 different countries were selected to be presented in ISAmI 2015 at the conference and published in the proceedings. ISAmI has been running annually and aiming to bring together researchers from various disciplines that constitute the scientific field of Ambient Intelligence to present and discuss the latest results, new ideas, projects and lessons learned, namely in terms of software and applications and aims to bring together researchers from various disciplines that are interested in all aspects of this area. Ambient Intelligence is a recent paradigm emerging from Artificial Intelligence, where computers are used as proactive tools assisting people with their day-to-day activities, making everyone's life more comfortable. Another main concern of AmI originates from the human computer interaction domain and focuses on offering ways to interact with systems in a more natural way by means user friendly interfaces. This field is evolving quickly as can be witnessed by the emerging natural language and gesture based types of interaction.

American Political Fictions

by Peter Swirski

American Political Fictions rewrites the book on American political art in a myth-busting study that ranges from historical 'faction' and apocalyptic thrillers to satirical fiction, rap poetry, TV'sThe West Wing, and not least the make-believe that streams out of the White House. It critically, not to say skeptically, sieves out historical facts from a sea of partisan and bipartisan disinformation in order to forge a more accurate picture of contemporary American culture and, through it, of America itself. In the process, it elucidates the ideological underpinnings, cultural manifestations, and democratic essence of contemporary political art - and of the partisan politics on which it feeds.

Analog-Digital Converters for Industrial Applications Including an Introduction to Digital-Analog Converters

by Frank Ohnhäuser

This book offers students and those new to the topic of analog-to-digital converters (ADCs) a broad introduction, before going into details of the state-of-the-art design techniques for SAR and DS converters, including the latest research topics, which are valuable for IC design engineers as well as users of ADCs in applications. The book then addresses important topics, such as correct connectivity of ADCs in an application, the verification, characterization and testing of ADCs that ensure high-quality end products. Analog-to-digital converters are the central element in any data processing system and regulation loops such as modems or electrical motor drives. They significantly affect the performance and resolution of a system or end product. System development engineers need to be familiar with the performance parameters of the converters and understand the advantages and disadvantages of the various architectures. Integrated circuit development engineers have to overcome the problem of achieving high performance and resolution with the lowest possible power dissipation, while the digital circuitry generates distortion in supply, ground and substrate. This book explains the connections and gives suggestions for obtaining the highest possible resolution. Novel trends are illustrated in the design of analog-to-digital converters based on successive approximation and the difficulties in the development of continuous-time delta-sigma modulators are also discussed.

Analysis and Enumeration: Algorithms for Biological Graphs (Atlantis Studies in Computing #6)

by Andrea Marino

In this work we plan to revise the main techniques for enumeration algorithms and to show four examples of enumeration algorithms that can be applied to efficiently deal with some biological problems modelled by using biological networks: enumerating central and peripheral nodes of a network, enumerating stories, enumerating paths or cycles, and enumerating bubbles. Notice that the corresponding computational problems we define are of more general interest and our results hold in the case of arbitrary graphs. Enumerating all the most and less central vertices in a network according to their eccentricity is an example of an enumeration problem whose solutions are polynomial and can be listed in polynomial time, very often in linear or almost linear time in practice. Enumerating stories, i. e. all maximal directed acyclic subgraphs of a graph G whose sources and targets belong to a predefined subset of the vertices, is on the other hand an example of an enumeration problem with an exponential number of solutions, that can be solved by using a non trivial brute-force approach. Given a metabolic network, each individual story should explain how some interesting metabolites are derived from some others through a chain of reactions, by keeping all alternative pathways between sources and targets. Enumerating cycles or paths in an undirected graph, such as a protein-protein interaction undirected network, is an example of an enumeration problem in which all the solutions can be listed through an optimal algorithm, i. e. the time required to list all the solutions is dominated by the time to read the graph plus the time required to print all of them. By extending this result to directed graphs, it would be possible to deal more efficiently with feedback loops and signed paths analysis in signed or interaction directed graphs, such as gene regulatory networks. Finally, enumerating mouths or bubbles with a source s in a directed graph, that is enumerating all the two vertex-disjoint directed paths between the source s and all the possible targets, is an example of an enumeration problem in which all the solutions can be listed through a linear delay algorithm, meaning that the delay between any two consecutive solutions is linear, by turning the problem into a constrained cycle enumeration problem. Such patterns, in a de Bruijn graph representation of the reads obtained by sequencing, are related to polymorphisms in DNA- or RNA-seq data.

Analysis and Modeling of Coordinated Multi-neuronal Activity (Springer Series in Computational Neuroscience #12)

by Masami Tatsuno

Since information in the brain is processed by the exchange of spikes among neurons, a study of such group dynamics is extremely important in understanding hippocampus dependent memory. These spike patterns and local field potentials (LFPs) have been analyzed by various statistical methods. These studies have led to important findings of memory information processing. For example, memory-trace replay, a reactivation of behaviorally induced neural patterns during subsequent sleep, has been suggested to play an important role in memory consolidation. It has also been suggested that a ripple/sharp wave event (one of the characteristics of LFPs in the hippocampus) and spiking activity in the cortex have a specific relationship that may facilitate the consolidation of hippocampal dependent memory from the hippocampus to the cortex. The book will provide a state-of-the-art finding of memory information processing through the analysis of multi-neuronal data. The first half of the book is devoted to this analysis aspect. Understanding memory information representation and its consolidation, however, cannot be achieved only by analyzing the data. It is extremely important to construct a computational model to seek an underlying mathematical principle. In other words, an entire picture of hippocampus dependent memory system would be elucidated through close collaboration among experiments, data analysis, and computational modeling. Not only does computational modeling benefit the data analysis of multi-electrode recordings, but it also provides useful insight for future experiments and analyses. The second half of the book will be devoted to the computational modeling of hippocampus-dependent memory.

Analysis of Computer Networks

by Fayez Gebali

This textbook presents the mathematical theory and techniques necessary for analyzing and modeling high-performance global networks, such as the Internet. The three main building blocks of high-performance networks are links, switching equipment connecting the links together and software employed at the end nodes and intermediate switches. This book provides the basic techniques for modeling and analyzing these last two components. Topics covered include, but are not limited to: Markov chains and queuing analysis, traffic modeling, interconnection networks and switch architectures and buffering strategies.

Analysis of Images, Social Networks and Texts: 4th International Conference, AIST 2015, Yekaterinburg, Russia, April 9–11, 2015, Revised Selected Papers (Communications in Computer and Information Science #542)

by Dmitry I. Ignatov Natalia Konstantinova Mikhail Yu. Khachay Alexander Panchenko Valeri G. Labunets

This book constitutes the proceedings of the Fourth International Conference on Analysis of Images, Social Networks and Texts, AIST 2015, held in Yekaterinburg, Russia, in April 2015. The 24 full and 8 short papers were carefully reviewed and selected from 140 submissions. The papers are organized in topical sections on analysis of images and videos; pattern recognition and machine learning; social network analysis; text mining and natural language processing.

Analyzing Political Communication with Digital Trace Data: The Role of Twitter Messages in Social Science Research (Contributions to Political Science)

by Andreas Jungherr

This book offers a framework for the analysis of political communication in election campaigns based on digital trace data that documents political behavior, interests and opinions. The author investigates the data-generating processes leading users to interact with digital services in politically relevant contexts. These interactions produce digital traces, which in turn can be analyzed to draw inferences on political events or the phenomena that give rise to them. Various factors mediate the image of political reality emerging from digital trace data, such as the users of digital services' political interests, attitudes or attention to politics. In order to arrive at valid inferences about the political reality on the basis of digital trace data, these mediating factors have to be accounted for. The author presents this interpretative framework in a detailed analysis of Twitter messages referring to politics in the context of the 2009 federal elections in Germany. This book will appeal to scholars interested in the field of political communication, as well as practitioners active in the political arena.

Android 5 Programming by Example

by Kyle Mew

If you have a great idea for a mobile app, and some familiarity with Java, or a similar procedural programming language, then all you need is this book to turn your idea into a reality.

Android 6 Essentials

by Yossi Elkrief

Design, build, and create your own applications using the full range of features available in Android 6 About This Book * Learn how to utilize the robust features of Android 6 to design, develop, and publish better Android applications * Get useful guidance on creating new apps or migrating existing apps to support features such as app permissions, app links, fingerprint authentication, etc * A fast paced guide, packed with hands-on examples that ties all the features such as API, audio, video, camera, tab customization together under a single cover Who This Book Is For This book is for Android developers who are looking to move their applications into the next Android version with ease. What You Will Learn * Familiarize yourself with the features of Android 6 * Code with the new Android permissions model * Use apps auto backup and restore lost data automatically * Increase user engagement with apps through an assistant using triggers and providing contextual assistance * Assess and handle proper usage of the API * Work with Audio, Video,Camera in Android 6 * Utilize the new features in Android for professional purposes * Understand and code Chrome's custom tabs In Detail Android 6 is the latest and greatest version of the Android operating system, and comes packed with cutting edge new features for you to harness for the benefit of building better applications. This step-by-step guide will take you through the basics of the Android Marshmallow permissions model and beyond into other crucial areas such as the Audio,Video,Camera API and Android's at work features. Learn how to create, deploy, and manage Android applications with Marshmallow's API and the latest functionalities. The combination of instructions and real-world examples will make your application deployment and testing a breeze. Style and approach This easy-to-follow, step-by-step tutorial provides explanations and examples to add the new Android 6 features to your skill set. Each chapter provides sequential steps and detailed information about the API, as well as best practices and testing options.

Android. Aplikacje wielow?tkowe. Techniki przetwarzania

by Anders Goransson

Wykorzystaj w pe?ni potencja? w?tków! Je?eli chcesz tworzy? aplikacje dostarczaj?ce u?ytkownikom doskona?ych wra?e?, je?eli chcesz wykonywa? skomplikowane zadania szybciej lub po prostu musisz jednocze?nie wykonywa? ró?ne dzia?ania — naucz si? korzysta? z w?tków. Tworzenie programów wielow?tkowych jest trudne, ale opanowanie tej sztuki pozwoli Ci osi?gn?? wymierne korzy?ci!Ta ksi??ka w ca?o?ci po?wi?cona jest korzystaniu z w?tków na platformie Android. Dzi?ki niej poznasz przeró?ne sposoby asynchronicznego przetwarzania oraz ich zalety i wady. Jednak na samym pocz?tku zapoznasz si? z podstawowymi informacjami dotycz?cymi wielow?tkowo?ci w j?zyku Java. Dowiesz si?, w jaki sposób w?tki komunikuj? si? ze sob? i synchronizuj? dost?p do zasobów oraz jak nimi zarz?dza?. Kolejne rozdzia?y zawieraj? spor? dawk? wiedzy na temat ró?nych technik asynchronicznych. Zapoznanie si? z ich tre?ci? u?atwi Ci wybór techniki, która spe?ni Twoje wymagania, gdy sam zabierzesz si? za tworzenie aplikacji wielow?tkowej. Ksi??ka ta jest obowi?zkow? lektur? dla programistów chc?cych w pe?ni wykorzysta? mo?liwo?ci platformy Android. Podstawy wielow?tkowo?ci w Javie i systemie Android. Komunikacja w?tków w obr?bie procesu i pomi?dzy procesami. Zastosowanie strategii redukowania ryzyka powstawania wycieków pami?ci. Zarz?dzanie cyklem ?ycia w?tku podstawowego. Sekwencyjne uruchamianie zada? w w?tku t?a za pomoc? klasy HandlerThread. U?ywanie frameworku wykonawcy Javy do kontrolowania i anulowania w?tków. Obs?uga wykonywania zada? w tle za pomoc? klas AsyncTask oraz IntentService. Uzyskiwanie dost?pu do dostawców tre?ci za pomoc? klasy AsyncQueryHandler. U?ywanie ?adowarek do aktualizowania interfejsu u?ytkownika nowymi danymi.Przewodnik po ?wiecie w?tków platformy Android!

Android App Development For Dummies

by Michael Burton

The updated edition of the bestselling guide to Android app development If you have ambitions to build an Android app, this hands-on guide gives you everything you need to dig into the development process and turn your great idea into a reality! In this new edition of Android App Development For Dummies, you'll find easy-to-follow access to the latest programming techniques that take advantage of the new features of the Android operating system. Plus, two programs are provided: a simple program to get you started and an intermediate program that uses more advanced aspects of the Android platform. Android mobile devices currently account for nearly 80% of mobile phone market share worldwide, making it the best platform to reach the widest possible audience. With the help of this friendly guide, developers of all stripes will quickly find out how to install the tools they need, design a good user interface, grasp the design differences between phone and tablet applications, handle user input, avoid common pitfalls, and turn a "meh" app into one that garners applause. Create seriously cool apps for the latest Android smartphones and tablets Adapt your existing apps for use on an Android device Start working with programs and tools to create Android apps Publish your apps to the Google Play Store Whether you're a new or veteran programmer, Android App Development For Dummies will have you up and running with the ins and outs of the Android platform in no time.

Android App Entwicklung für Dummies (Für Dummies)

by Donn Felker Michael Burton

Die ganze Welt der Android App Entwicklung in einem Buch Haben Sie eine kreative Idee für eine eigene App und Vorkenntnisse in Java und XML? Dann erfahren Sie in diesem Buch, wie Sie Ihre Idee umsetzen und eine App mit allen Schikanen für Android-Smartphones programmieren können. Der Autor erklärt, wie Sie die kostenlosen Programme Android Studio und Java Development Kit herunterladen, wie Sie den Emulator nutzen und wie Sie Ihre App im Google Play Store veröffentlichen. Schritt für Schritt erläutert er anhand von zwei Beispielen das Know-how der App Entwicklung. Außerdem erklärt er Ihnen, wie Sie Ihre App für Tablets optimieren. Die vollständigen Quelltexte werden zum Download angeboten. Legen Sie los!

Android Application Development All-in-One For Dummies

by Barry Burd

A must-have pedagogical resource from an expert Java educator As a Linux-based operating system designed for mobile devices, the Android OS allows programs to run on all Android devices and appear free in the Android Market. Whether you're a beginner programmer eager to create mobile applications or you're Android-savvy and looking to submit your apps to the Android Market, this compilation of eight minibooks takes you through the ins and outs of programming for Android phones. Java expert Barry Burd walks you through Android programming basics, shares techniques for developing great Android applications, reviews Android hardware, and much more. Uses the straightforward-but-fun "For Dummies" style to walk you through the ins and outs of programming for Android mobile devices Features eight minibooks that take you from novice Android user to confidently developing Android applications Addresses Android programming basics, the operating system, hardware, and security Details what it takes to develop amazing Android apps Covers the Eclipse environment and SQLite Start developing applications for the Android OS today with the expert advice in "Android Application Development All-in-One For Dummies. "

Android Application Development with Maven

by Jonathan Lalou Patroklos Papapetrou

Android Application Development with Maven is intended for Android developers or devops engineers who want to use Maven to effectively develop quality Android applications. It would be helpful, but not necessary, if you have some previous experience with Maven.

Android for the BeagleBone Black

by Andrew Henderson Aravind Prakash

If you are an Android app developer who wants to experiment with the hardware capabilities of the BeagleBone Black platform, then this book is ideal for you. You are expected to have basic knowledge of developing Android apps but no prior hardware experience is required.

Android Game Programming by Example

by John Horton

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.

Android Game Programming by Example

by John Horton

<P><P>Harness the power of the Android SDK by building three immersive and captivating games <P><P>About This Book <P><P>Implement the critical main game loop and structure your games to enable an array of advanced features <P><P>Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games <P><P>Build super-smooth 60 frames per second with the help of this easy-to-follow, projects-based guide <P><P>Who This Book Is For <P><P>The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. <P><P>The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed. <P><P>What You Will Learn <P><P>Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds <P><P>Design and implement genuinely challenging and playable levels <P><P>Implement the critical main game loop <P><P>Implement basic and advanced collision detection mechanics <P><P>Bring to life a challenging enemy AI <P><P>Make the math behind 2D rotation, velocity, and collisions simple <P><P>Run your game designs at 60 frames per second or better <P><P>Process multitouch screen input effectively and efficiently <P><P>Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more <P><P>Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates In Detail <P><P>Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games. <P><P>This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.

Android Malware and Analysis

by Ken Dunham Shane Hartman Manu Quintans Jose Andre Morales Tim Strazzere

The rapid growth and development of Android-based devices has resulted in a wealth of sensitive information on mobile devices that offer minimal malware protection. This has created an immediate need for security professionals that understand how to best approach the subject of Android malware threats and analysis.In Android Malware and Analysis, K

Android NDK: Beginner's Guide - Second Edition

by Sylvain Ratabouil

This book is intended for those who are interested in learning the core features of the Spring Framework. Prior knowledge of Java programming and web development concepts with basic XML knowledge is expected.

Android Programming for Beginners

by John Horton

Learn all the Java and Android skills you need to start making powerful mobile applications About This Book * Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace * A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch * Learn by example and build three real-world apps and over 40 mini apps throughout the book Who This Book Is For Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that "to learn Android, you must know java." If so, Android Programming for Beginners is for you. You don't need any programming experience to follow along with this book, just a computer and a sense of adventure. What You Will Learn * Master the fundamentals of coding Java for Android * Install and set up your Android development environment * Build functional user interfaces with the Android Studio visual designer * Add user interaction, data captures, sound, and animation to your apps * Manage your apps' data using the built-in Android SQLite database * Find out about the design patterns used by professionals to make top-grade applications * Build, deploy, and publish real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years' worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch--whether you're looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, capture images from a device's camera, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java. Style and approach With more than 40 mini apps to code and run, Android Programming for Beginners is a hands-on guide to learning Android and Java. Each example application demonstrates a different aspect of Android programming. Alongside these mini apps, we push your abilities by building three larger applications to demonstrate Android application development in context.

Android Quick APIs Reference

by Onur Cinar

The Android Quick APIs Reference is a condensed code and APIs reference for the new Google Android 5. 0 SDK. It presents the essential Android APIs in a well-organized format that can be used as a handy reference. You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a software development kit and APIs reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for any mobile or Android app developer or programmer. In the Android Quick APIs Reference, you will find a concise reference to the Android SDK and its APIs using the official Android Studio IDE. This reference is small and handy and ideal for taking with you to your appointments with your clients.

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