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Create Your Own Photo Book

by Petra Vogt

These days, photographs live on hard drives and DVDs in the company of several thousand other images, coming to light on a computer screen only for a short moment, if ever. In that respect our computer is a one-image-at-a-time exhibition of our photographic work. But as photographers, we like to print our best images, frame and show them at home or at an exhibition, or present a collection of prints in a portfolio. This book will guide you through the process of creating a printed and bound portfolio of your photographs, or even a bookstore-quality coffee table book. Learn about every step of the process, from selecting a book publishing service all the way through designing and proofing your photo book. You'll get practical advice on how to work with software provided by services such as Blurb or Viovio, and will learn about relevant concepts of book design, color management, and digital printing. Create your Own Photo Book is the perfect guide for the aspiring amateur photographer as well as the seasoned pro.

Tabletop Photography

by Cyrill Harnischmacher

Imagine capturing stunning, professional-looking product shots without needing a studio filled with expensive equipment and large flash units. This book teaches all the steps for creating your own tabletop photography studio. Affordable compact flashes offer a number of creative lighting options within your tabletop studio; and the appropriate lighting and backdrop, and the creative use of your camera's features are key to a perfect image. Author Cyrill Harnischmacher guides you through a variety of exposure and lighting techniques, and covers how to achieve excellent results using compact flash units. Whether you wish to capture product images for use in print or on the web, or you want to improve your photos for personal use, this book will provide you with everything you need to know to get great results. Topics include: Lighting Setups; Reflectors, Diffusors, and Accessories; Soft Boxes and Umbrellas; Strobe Flashes; Combining Long Exposures with Flashlights; Multi-Flash Exposures; Composition and Arrangements; Creating Backdrops; Product Photography; Smoke, Fog, and Special Effects; Food Photography and much more...

Take Control of Maintaining Your Mac

by Joe Kissell

Read this book to learn the answers to questions such as: How can I tell if my Mac is likely to have trouble? How can I find out which unnecessary files are taking up space on my disk? Should I defragment my hard disk and repair permissions regularly? What are the safest ways to clean dust and crud from my Mac? What is the best way to keep my software up to date?

Take Control of Screen Sharing in Snow Leopard

by Glenn Fleishman

Interested in screen sharing, but only with Back to My Mac? This title has the basics about Back to My Mac, but if you want all the details--and oodles of background info and router help--check out Take Control of Back to My Mac. Read this book to learn the answers to questions like: How can I share the screen of a buddy via iChat? What are iChat's screen-sharing limitations? What are the best alternatives? How can I give a presentation remotely using screen sharing? What's the best way to use screen sharing to do remote tech support? What's the best way to control an unattended Mac remotely? How do I share screens with someone running an old version of Mac OS X? How do I share screens with someone running Windows? How do I wake up a remote Mac so I can share its screen? What tricks does Apple employ to make Back to My Mac connections work? How can I copy text from one computer to another while sharing screens? Mac OS X's screen-sharing features aren't sufficient--what third-party software do you recommend?

Data Warehousing with SAP BW7 BI in SAP Netweaver 2004s

by Christian Mehrwald Sabine Morlock

BI in SAP NetWeaver 2004s is the official abbreviation for the successor of the Business Information Warehouse (BW) which has been completely revised by SAP with its latest release. Core elements of this comprehensive suite for decision making applications are functions for extraction, transformation and data management. With this new release, these functions aim more heavily at company-wide data warehousing. The book focuses on these core tasks of SAP BW and gives well-founded insights into the system architecture. As practical handbook and well-structured reference book, the book is for SAP consultants and IT staff that are responsible for or planning a BW-based data warehouse implementation. Apart from system architecture, the book focuses on detailed descriptions of data management (data models and Analytical Engine) as well as the Staging Engine which have been completely revised and deal with new data transfer process technology. The design of the controlled operations has been substantially expanded and besides a comprehensive description of automization techniques by using process chains, regular maintenance and administration tasks are also discussed (model trimming, technical validation). The book emphasizes a comprehensive view on aspects to manageability and system performance which are discussed in individual chapters but also implicitly in all other ranges of topics.

Java Methods A & AB: Object-Oriented Programming and Data Structures, AP Edition

by Maria Litvin Gary Litvin

In one volume, this edition covers both introductory Java/OOP A-level material and AB-level topics (data structures and algorithms). The book follows Java 5.0 and incorporates many other changes, big and small, to reflect the current priorities of the AP CS program. This edition offers an early focus on object-oriented programming and design and an expanded discussion of the Java collections framework.

Trigonometry Enhanced with Graphing Utilities (3rd Edition)

by Michael Sullivan

"The Sullivan Enhanced with Graphing Utilities" series fully integrates the graphing calculator. These widely adopted books are known for their precise careful presentation of mathematics. This precision permeates the book and is particularly evident in the examples, pedagogy and exercises. This book includes coverage of trigonometric functions and their applications, analytic trigonometry, polar coordinates and vectors, and exponential and logarithmic functions. For anyone who needs to brush up on everyday or business-related mathematics.

Borderlands #2: Unconquered

by John Shirley

Everyone already knows that. But the General of an army of Psycho Soldiers takes on this planetary hell headfirst, planning to enslave all of the Borderlands. And that General . . . is a Goddess. The General Goddess, Gynella, is a cunning maniac who uses the dark science of the vile Dr. Vialle to control a growing army of bandits and malcontents. Only four people stand in Gynella's way. Roland. Mordecai. Brick. And . . . Daphne. Daphne?! Better known as Kuller the Killer, she was once the galaxy's most effective assassin for organized crime--until her forced retirement on this abandoned wasteland of a world. Roland is one of the toughest fighters in the Borderlands, and Mordecai is the best shot in four solar systems--all the two really want is to get to the Crystalisks, harvest some Eridium, get rich, and leave the planet for the nearest intergalactic party. But there are nightmarish creatures to deal with: Varkids and Skags and Threshers. Worse, Gynella is still in their way. Brick--a pile of walking muscle who lives to smash his enemies, could be their ally or their enemy . . . but you'd definitely rather have him on your side. As for Daphne Kuller? Don't make her mad. Just . . . don't. If you want to hear about the whole thing, take a ride on the bus to Fyrestone with Marcus. Because Marcus has a tale to tell you . . . an untold story of the Borderlands.

Multiagent Systems

by Yoav Shoham Kevin Leyton-Brown

Multiagent systems combine multiple autonomous entities, each having diverging interests or different information. This overview of the field offers a computer science perspective, but also draws on ideas from game theory, economics, operations research, logic, philosophy and linguistics. It will serve as a reference for researchers in each of these fields, and be used as a text for advanced undergraduate or graduate courses. The authors emphasize foundations to create a broad and rigorous treatment of their subject, with thorough presentations of distributed problem solving, game theory, multiagent communication and learning, social choice, mechanism design, auctions, cooperative game theory, and modal logics of knowledge and belief. For each topic, basic concepts are introduced, examples are given, proofs of key results are offered, and algorithmic considerations are examined. An appendix covers background material in probability theory, classical logic, Markov decision processes and mathematical programming.

Barron's AP Computer Science A (5th Edition)

by Roselyn Teukolsky

This best-selling review manual has been thoroughly updated to reflect the College Board's elimination of the Level AB course and the updated Level A syllabus. The new edition presents three full-length AP practice exams for the Level A course. The first exam is a diagnostic test and contains charts detailing the topics for each question. All three model tests have questions answered and explained. Test takers will also find an extensive subject review including new sections on static variables, the List interface, Integer. MAX_VALUE, and Integer. MIN_VALUE. A section on two-dimensional arrays is included for the Level A exam.

Programming with Higher-Order Logic

by Dale Miller Gopalan Nadathur

Formal systems that describe computations over syntactic structures occur frequently in computer science. Logic programming provides a natural framework for encoding and animating such systems. However, these systems often embody variable binding, a notion that must be treated carefully at a computational level. This book aims to show that a programming language based on a simply typed version of higher-order logic provides an elegant, declarative means for providing such a treatment. Three broad topics are covered in pursuit of this goal. First, a proof-theoretic framework that supports a general view of logic programming is identified. Second, an actual language called λProlog is developed by applying this view to higher-order logic. Finally, a methodology for programming with specifications is exposed by showing how several computations over formal objects such as logical formulas, functional programs, and λ-terms and π-calculus expressions can be encoded in λProlog.

Computer Vision: Models, Learning, and Inference

by Simon J. D. Prince

This modern treatment of computer vision focuses on learning and inference in probabilistic models as a unifying theme. It shows how to use training data to learn the relationships between the observed image data and the aspects of the world that we wish to estimate, such as the 3D structure or the object class, and how to exploit these relationships to make new inferences about the world from new image data. With minimal prerequisites, the book starts from the basics of probability and model fitting and works up to real examples that the reader can implement and modify to build useful vision systems. Primarily meant for advanced undergraduate and graduate students, the detailed methodological presentation will also be useful for practitioners of computer vision. • Covers cutting-edge techniques, including graph cuts, machine learning, and multiple view geometry. • A unified approach shows the common basis for solutions of important computer vision problems, such as camera calibration, face recognition, and object tracking. • More than 70 algorithms are described in sufficient detail to implement. • More than 350 full-color illustrations amplify the text. • The treatment is self-contained, including all of the background mathematics. • Additional resources at www. computervisionmodels. com.

Modern Fortran in Practice

by Arjen Markus

From its earliest days, the Fortran programming language has been designed with computing efficiency in mind. The latest standard, Fortran 2008, incorporates a host of modern features, including object-orientation, array operations, user-defined types, and provisions for parallel computing. This tutorial guide shows Fortran programmers how to apply these features in twenty-first-century style: modular, concise, object-oriented, and resource-efficient, using multiple processors. It offers practical real-world examples of interfacing to C, memory management, graphics and GUIs, and parallel computing using MPI, OpenMP, and coarrays. The author also analyzes several numerical algorithms and their implementations and illustrates the use of several open source libraries. Full source code for the examples is available on the book's Web site.

Numerical Methods in: Finance with C++

by Maciej J. Capi Ski Tomasz Zastawniak

Driven by concrete computational problems in quantitative finance, this book provides aspiring quant developers with the numerical techniques and programming skills they need. The authors start from scratch, so the reader does not need any previous experience of C++. Beginning with straightforward option pricing on binomial trees, the book gradually progresses towards more advanced topics, including nonlinear solvers, Monte Carlo techniques for path-dependent derivative securities, finite difference methods for partial differential equations, and American option pricing by solving a linear complementarity problem. Further material, including solutions to all exercises and C++ code, is available online. The book is ideal preparation for work as an entry-level quant programmer and it gives readers the confidence to progress to more advanced skill sets involving C++ design patterns as applied in finance.

The More We Know

by Eric Klopfer Jason Haas

In 2006, young people were flocking to MySpace, discovering the joys of watching videos of cute animals on YouTube, and playing online games. Not many of them were watching network news on television; they got most of their information online. So when NBC and MIT launched iCue, an interactive learning venture that combined social networking, online video, and gaming in one multimedia educational site, it was perfectly in tune with the times. iCue was a surefire way for NBC to reach younger viewers and for MIT to test innovative educational methods in the real world. But iCue was a failure: it never developed an audience and was canceled as if it were a sitcom with bad ratings. In The More We Know, Eric Klopfer and Jason Haas, both part of the MIT development team, describe the rise and fall of iCue and what it can teach us about new media, old media, education, and the challenges of innovating in educational media. Klopfer and Haas show that iCue was hampered by, among other things, an educational establishment focused on "teaching to the test," television producers uncomfortable with participatory media, and confusion about the market. But this is not just a cautionary tale; sometimes more can be learned from an interesting failure than a string of successes. Today's educational technology visionaries (iPads for everyone!) might keep this lesson in mind.

The Digital Rights Movement

by Hector Postigo

The movement against restrictive digital copyright protection arose largely in response to the excesses of the Digital Millennium Copyright Act (DMCA) of 1998. In The Digital Rights Movement, Hector Postigo shows that what began as an assertion of consumer rights to digital content has become something broader: a movement concerned not just with consumers and gadgets but with cultural ownership. Increasingly stringent laws and technological measures are more than incoveniences; they lock up access to our "cultural commons. " Postigo describes the legislative history of the DMCA and how policy "blind spots" produced a law at odds with existing and emerging consumer practices. Yet the DMCA established a political and legal rationale brought to bear on digital media, the Internet, and other new technologies. Drawing on social movement theory and science and technology studies, Postigo presents case studies of resistance to increased control over digital media, describing a host of tactics that range from hacking to lobbying. Postigo discusses the movement's new, user-centered conception of "fair use" that seeks to legitimize noncommercial personal and creative uses such as copying legitimately purchased content and remixing music and video tracks. He introduces the concept of technological resistance--when hackers and users design and deploy technologies that allows access to digital content despite technological protection mechanisms--as the flip side to the technological enforcement represented by digital copy protection and a crucial tactic for the movement.

Coding Places

by Yuri Takhteyev

Software development would seem to be a quintessential example of today's Internet-enabled "knowledge work"--a global profession not bound by the constraints of geography. In Coding Places, Yuri Takhteyev looks at the work of software developers who inhabit two contexts: a geographical area--in this case, greater Rio de Janeiro--and a "world of practice," a global system of activities linked by shared meanings and joint practice. The work of the Brazilian developers, Takhteyev discovers, reveals a paradox of the world of software: it is both diffuse and sharply centralized. The world of software revolves around a handful of places--in particular, the San Francisco Bay area--that exercise substantial control over both the material and cultural elements of software production. Takhteyev shows how in this context Brazilian software developers work to find their place in the world of software and to bring its benefits to their city. Takhteyev's study closely examines Lua, an open source programming language developed in Rio but used in such internationally popular products as World of Warcraft and Angry Birds. He shows that Lua had to be separated from its local origins on the periphery in order to achieve success abroad. The developers, Portuguese speakers, used English in much of their work on Lua. By bringing to light the work that peripheral practitioners must do to give software its seeming universality, Takhteyev offers a revealing perspective on the not-so-flat world of globalization.

Universal Design for Learning in the Classroom

by Anne Meyer Tracey Hall

Clearly written and well organized, this book shows how to apply the principles of universal design for learning (UDL) across all subject areas and grade levels. The editors and contributors describe practical ways to develop classroom goals, assessments, materials, and methods that use UDL to meet the needs of all learners. Specific teaching ideas are presented for reading, writing, science, mathematics, history, and the arts, including detailed examples and troubleshooting tips. Particular attention is given to how UDL can inform effective, innovative uses of technology in the inclusive classroom.

Century 21 Computer Applications and Keyboarding (7th Edition)

by Jack P. Hoggatt Jon A. Shank Jerry W. Robinson

This 7th edition is a revision of Century 21 Keyboarding & Information Processing which reflects the changing keyboarding course. The complete course contains 150 keyboarding and word processing lessons, 54 computer apps lessons, and 15 new key learning lessons (in the Resources section).

Take Control of Troubleshooting Your Mac

by Joe Kissell

The 17 basic troubleshooting procedures (along with the reasons why they can help) you'll learn are: Restart your Mac Force-quit an application Start up from another volume Run disk-repair utilities Erase and restore from backup Repair permissions Start up in safe mode Turn off login items Check preference files Reset PMU, SMU, SMC, NVRAM, or PRAM Use Activity Monitor Check free disk space Check log files Clear caches Check your RAM Test for reproducibility Get system information Joe also explains how to solve 15 common problems, including: Your computer won't turn on Your computer keeps turning itself off You experience repeated kernel panics Your Mac is abnormally slow You can't empty the Trash An application grinds to a halt An application crashes The keyboard or mouse doesn't work You lose your Internet connection Printing doesn't work Spotlight searches fail Keychain (seemingly) forgets passwords Apple Mail fails to connect Time Machine misbehaves A volume won't unmount

Fundamentals of Game Design (2nd Edition)

by Ernest Adams

A definitive guide to game theory and design by an industry insider. Comprehensive overview of video game design as it is done in industry. Chapters devoted to each of the major game genres. Exercises of real practical value to help hone your skills. Fundamentals of Game Design, Second Edition teaches the essential theory needed to design entertaining and enjoyable video games. It addresses such key issues as concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. The book is aimed at both students in beginning game design courses and anyone that wants to get up-to-speed on the latest game design theory and practice.

Digital Media: Concepts and Applications (3rd Edition)

by Karen May Susan E. L. Lake

DIGITAL MEDIA, CONCEPTS AND APPLICATIONS, 3E prepares students for the workplace by teaching them to use business-standard software applications to complete projects and solve problems. The non-software-specific approach gives students a strong foundation in the concepts and practices of digital multimedia and allows the text to focus on the more creative end of business technology.

Business Computer Information Systems II (Texas Edition)

by Pearson Education

Business Computer Information Systems II presents advanced concepts and skills of Microsoft Office XP (Microsoft Word, Microsoft Excel, Microsoft Access, and Microsoft Outlook®). Through a learn-by-doing approach, students are challenged to master Microsoft Office within a business context. Additional features throughout the book also provide insight into how software can be used in other academic areas and in the business world.

Microsoft® Excel® 2010, Illustrated, Complete

by Elizabeth Eisner Reding Lynn Wermers

Loved by instructors for its visual and flexible way to build computer skills, the Illustrated Series is ideal for teaching MICROSOFT OFFICE EXCEL 2010 to both computer rookies and hotshots. Each two-page spread focuses on a single skill, making information easy to follow and absorb. Large, full-color illustrations represent how the students' screen should look. Concise text introduces the basic principles of the lesson and integrates a case study for further application.

Build Your Own Web Site the Right Way Using HTML & CSS (2nd Edition)

by Ian Lloyd

Build Your Own Website The Right Way Using HTML & CSS, 2nd Edition teaches web development from scratch, without assuming any previous knowledge of HTML, CSS or web development techniques. This book introduces you to HTML and CSS as you follow along with the author, step-by-step, to build a fully functional web site from the ground up. However, unlike countless other "learn web design" books, this title concentrates on modern, best-practice techniques from the very beginning, which means you'll get it right the first time. The web sites you'll build will: Look good on a PC, Mac or Linux computer Render correctly whether your visitors are using Internet Explorer, Firefox, Opera, or Safari Use web standards so your sites will be fast loading and easy to maintain Be accessible to disabled users who use screen readers to browse the Web By the end of the book, you'll be equipped with enough knowledge to set out on your first projects as a professional web developer, or you can simply use the knowledge you've gained to create attractive, functional, usable and accessible sites for personal use.

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Showing 1,726 through 1,750 of 54,338 results