Browse Results

Showing 21,551 through 21,575 of 54,318 results

Learn PHP 7

by Steve Prettyman

This new book on PHP 7 introduces writing solid, secure, object-oriented code in the new PHP 7: you will create a complete three-tier application using a natural process of building and testing modules within each tier. This practical approach teaches you about app development and introduces PHP features when they are actually needed rather than providing you with abstract theory and contrived examples. In Learn PHP 7, programming examples take advantage of the newest PHP features, including enhanced password encryption using password_hash. This book takes a learn-by-doing approach, providing you with complete coding examples. "Do It" exercises in each chapter provide the opportunity to make adjustments to the example code. The end of chapter programming exercises allow you to develop your own applications using the algorithms demonstrated in the chapter. Each tier is logically and physically separated using object-oriented and dependency injection techniques, thus allowing independent tiers that can be updated with little or no effect on the other tiers. In addition to teaching good programming practices through OOP, there is a strong emphasis on creating secure code. As each chapter is completed, the reader is provide the opportunity to design and create an application reinforcing the concepts learned. What you'll learn What are the PHP 7 language basics: conditional statements, loops, arrays, and methods (functions) How to combine PHP with HTML5, CSS3, and JavaScript to create web applications How to work with XML, JSON, and MySQL data How to use secure coding techniques How to create error logs, user logs, and application logs What are the various backup and recovery techniques How to use Try/Catch blocks as emphasized with PHP 7 to handle program exceptions Who this book is for This book is for those who are new to PHP and new to the new PHP 7 programming language, the most popular for web development. Table of Contents 1. Introduction to PHP 7 2. Interfaces, Platforms, Containers: Three-Tiers Programming 3. Modular Programming 4. Secure User Interfaces 5. Handling and Logging Exceptions 6. Data Objects 7. Authentication 8. Multi-functional Interfaces

Learn System Center Configuration Manager in a Month of Lunches: Covers SCCM 1511 and Windows 10

by James Bannan

SummaryLearn System Center Configuration Manager in a Month of Lunches is a super-practical guide to Microsoft System Center Configuration Manager. In this book, you'll cut to the chase and learn the administrative procedures and techniques that will keep your systems humming smoothly. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. About the TechnologyBusinesses rely on a complex patchwork of client computers, physical and virtual servers, middleware, mobile devices, and cloud services. Microsoft System Center Configuration Manager (SCCM) sits in the middle of this mix, providing a single administrative control center to deploy and manage Windows servers and applications across your entire infrastructure, including cross-platform management of Mac OS X, Linux, and UNIX. To get up to speed with the day-to-day tasks of managing a system with ConfigMgr, all you need is this book—and a quiet place to eat your lunch.About the BookLearn System Center Configuration Manager in a Month of Lunches is a super-practical guide to Microsoft System Center Configuration Manager. In this book, you’ll cut to the chase and learn the administrative procedures and techniques that will keep your systems humming smoothly. Whether you’re a new sysadmin or you already understand the inner workings of Active Directory and Windows Server, you’ll be productive immediately as you work through the 22 self-contained lessons in this handy tutorial.What's InsideCovers the latest build of Configuration ManagerHow to simplify updates, operating system deployment, and reportingCross-platform and mobile management including Linux, OS X, and WindowsSmart application deliveryAbout the ReaderNo prior experience with System Center Configuration Manager needed.About the AuthorJames Bannan is a Cloud and Datacenter Management MVP based in Australia.Table of ContentsBefore you beginSetting up your lab environment Making ConfigMgr aware of your environment Managing ConfigMgr devices and users Organizing devices and users Configuring ConfigMgr clients Creating and configuring applications with the AppModelDeploying applications and packages to ConfigMgr clientsEnsuring that ConfigMgr clients can access content Keeping ConfigMgr clients patched Preparing to deploy Windows Deploying Windows Advanced deployment of Windows with ConfigMgr and MDTManaging Linux clients Deploying to Linux and Mac clients Managing anti-malware with ConfigMgr Making sure clients are healthy Reporting in ConfigMgr Keeping an eye on your clients What to do when things go wrong Securing ConfigMgr All engines full steam ahead

Learn to Program with Minecraft: Transform Your World with the Power of Python

by Craig Richardson

You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor?In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers!Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold.You’ll also write programs that:–Take you on an automated teleportation tour around your Minecraft world–Build massive monuments, pyramids, forests, and more in a snap!–Make secret passageways that open when you activate a hidden switch–Create a spooky ghost town that vanishes and reappears elsewhere–Show exactly where to dig for rare blocks–Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move–Make mischief with dastardly lava traps and watery curses that cause huge floodsWhether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over!Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3

Learn to Program with Python

by Irv Kalb

Get started in the world of software development: go from zero knowledge of programming, through variables, assignment operators, functions, string manipulation, data and networking, and finally into game programming. Along the way you'll learn about Python and its IDLE IDE, which you'll use to write and debug all your Python apps. In Learn to Program with Python author Irv Kalb uses his in-person teaching experience to guide you through learning the Python computer programming language. He uses a very conversational style to make you feel as though he is your personal tutor. All material is laid out in a thoughtful manner, each lesson building on the previous lesson. And, examples are provided along the way, including a game app example using the PyGame extension. What you'll learn Use fundamental concepts including variables, functions, if/else statements, loops, and lists Work with the IDLE IDE to write and debug your Python programs Build simple text-based programs Manipulate your data using Python's built-in features Harness the PyGame extension to write games Who this book is for This book assumes that you have absolutely no prior knowledge about programming. There is no need to learn or use any obscure Unix commands. Students of any age who have had no exposure to programming and are interested in learning to do software development in the Python language. The book can be used as a text book associated with a high school or college introduction to computer science course. Secondly, people who have had exposure to some computer language other than Python, who would like to build good habits for programming in Python.

Learn to Program with Small Basic: An Introduction to Programming with Games, Art, Science, and Math

by Ed Price Majed Marji

Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun.Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to:–Program your computer to greet you by name–Make a game of rock-paper-scissors using If/Else statements–Create an interactive treasure map using arrays–Draw intricate geometric patterns with just a few lines of code–Simplify complex programs by breaking them into bite-sized subroutinesYou’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more!Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey.

Learn Unity for Windows 10 Game Development

by Sue Blackman Adam Tuliper

Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. What You Will LearnLearn C# basics for UnityWork with the Unity EditorManage assetsUse the Mecanim animation system and 2D features and physicsWho This Book Is ForGame developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C# experience are helpful, but C# experience is not required.

Learning Analytics in R with SNA, LSA, and MPIA

by Fridolin Wild

This book introduces Meaningful Purposive Interaction Analysis (MPIA) theory, which combines social network analysis (SNA) with latent semantic analysis (LSA) to help create and analyse a meaningful learning landscape from the digital traces left by a learning community in the co-construction of knowledge. The hybrid algorithm is implemented in the statistical programming language and environment R, introducing packages which capture - through matrix algebra - elements of learners' work with more knowledgeable others and resourceful content artefacts. The book provides comprehensive package-by-package application examples, and code samples that guide the reader through the MPIA model to show how the MPIA landscape can be constructed and the learner's journey mapped and analysed. This building block application will allow the reader to progress to using and building analytics to guide students and support decision-making in learning.

Learning and Collaboration Technologies

by Panayiotis Zaphiris Andri Ioannou

The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies, LCT 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address addressing the following major topics: technology-enhanced learning, adaptive and personalised learning and assessment, virtual worlds and virtual agents for learning, collaboration and Learning Serious Games and ICT in education.

Learning and Collaboration Technologies: Third International Conference, LCT 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings (Lecture Notes in Computer Science #9753)

by Panayiotis Zaphiris Andri Ioannou

This book constitutes the refereed proceedings of the Third International Conference on Learning and Collaboration Technologies, LCT 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, in conjunction with 14 thematically similar conferences. The 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following thematic sections: instructional design; interaction techniques and platforms for learning; learning performance; web-based, mobile and ubiquitous learning; intelligent learning environments; learning technologies; collaboration technologies; and cultural and social aspects of learning and collaboration technologies.

Learning and Intelligent Optimization

by Paola Festa Meinolf Sellmann Joaquin Vanschoren

This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Conference on Learning and Optimization, LION 10, which was held on Ischia, Italy, in May/June 2016. The 14 full papers presented together with 9 short papers and 2 GENOPT papers were carefully reviewed and selected from 47 submissions. The papers address all fields between machine learning, artificial intelligence, mathematical programming and algorithms for hard optimization problems. Special focus is given to new ideas and methods; challenges and opportunities in various application areas; general trends, and specific developments.

Learning and Teaching with Technology in the Knowledge Society

by Mizuho Iinuma

This book discusses learning and teaching with modern technology in the new knowledge society. It focuses specifically on new literacy and technology in classroom environments. Based on a social-constructivist approach, this book covers a wide range of new technology use examples, such as participatory media, video recording systems and 3D computer graphics. A case study on a constructivist approach to teaching and learning, especially CSCL (computer supported collaborative learning), is discussed from a practical perspective for educators. It also includes specific in-class practices with detailed accounts of curricula featuring readily accessible yet new technology available for classroom use, such as Google Sketchup 3D computer models.

Learning Android Application Development

by Raimon Rafols Montane Laurence Dawson

Build Android N applications using modern techniques and libraries to get your own high-quality apps published on Google Play in no time About This Book * Get started with Android development, from the installation of required tools to publishing to the market * Make your applications Android N ready--Android has evolved quite a lot since the very beginning and so has their Software Development Kit--so get up to speed * Save time and improve the quality of your applications with widely used open source libraries and dependency management Who This Book Is For Want to get started with Android development? Start here. What You Will Learn * Get to know how to use popular open source libraries to reduce time to market and avoid re-inventing the wheel * Automate your application's testing phase to avoid last minute crashes * Use dependency management to properly keep dependencies and updates under control * Efficiently show huge amounts of items in a list * Forget about memory and speed concerns * Publish and monetize your Android applications on Google Play * Persist your application data so it can continue working in offline mode * Don't let the UX break because of network issues In Detail The mobile app market is huge. But where do you start? And how you can deliver something that takes Google Play by storm? This guide is the perfect route into Android app development - while it's easy for new apps to sink without a trace, we'll give you the best chance of success with practical and actionable guidance that will unlock your creativity and help you put the principles of Android development into practice. From the fundamentals and getting your project started to publishing your app to a huge market of potential customers, follow this guide to become a confident, creative and reliable mobile developer. Get to grips with new components in Android 7 such as RecyclerView, and find out how to take advantage of automated testing, and, of course, much, much more. What are you waiting for? There's never been a better time - or a better way - to get into Android app development. Style and approach More than just a manual, this is an accessible route into Android development. Packed with examples that demonstrate how to put key concepts and ideas into practice, this guide isn't just about learning, it's about immediate development.

Learning Angular: A no-nonsense beginner's guide to building web applications with Angular 10 and TypeScript, 3rd Edition

by Aristeidis Bampakos Pablo Deeleman

Uncover Angular's potential for creating enterprise web applications—from setting up the environment to deployment—with the help of expert guidance, step-by-step explanations, and hands-on exercises Key Features Learn the fundamentals of Angular to build web applications using TypeScript Explore the basics of Angular development, from components and templates to forms and services Discover best practices for building, packaging, and testing Angular applications Book Description Angular, loved by millions of web developers around the world, continues to be one of the top JavaScript frameworks thanks to its regular updates and new features that enable fast, cross-platform, and secure frontend web development. With Angular, you can achieve high performance using the latest web techniques and extensive integration with web tools and integrated development environments (IDEs). Updated to Angular 10, this third edition of the Learning Angular book covers new features and modern web development practices to address the current frontend web development landscape. If you are new to Angular, this book will give you a comprehensive introduction to help you get you up and running in no time. You'll learn how to develop apps by harnessing the power of the Angular command-line interface (CLI), write unit tests, style your apps by following the Material Design guidelines, and finally deploy them to a hosting provider. The book is especially useful for beginners to get to grips with the bare bones of the framework needed to start developing Angular apps. By the end of this book, you'll not only be able to create Angular applications with TypeScript from scratch but also enhance your coding skills with best practices. What you will learn Use the Angular CLI to scaffold, build, and deploy a new Angular application Build components, the basic building blocks of an Angular application Discover techniques to make Angular components interact with each other Understand the different types of templates supported by Angular Create HTTP data services to access APIs and provide data to components Enhance your application's UX with Angular Material Apply best practices and coding conventions to your large-scale web development projects Who this book is for The Angular TypeScript book is for JavaScript and full-stack developers who want to enter the world of frontend development with Angular or migrate to the Angular framework to build professional web applications. Familiarity with web and programming concepts will assist with understanding the content covered in the book.

Learning Angular 2

by Pablo Deeleman

Your quick, no-nonsense guide to building real-world apps with Angular 2 About This Book * The first and best overview of Angular 2 on the market--this guide gathers together everything there is to know about Angular 2 and groups it into intuitive sections. * This book is your detailed map of every feature and its use cases. * The author has done all the hard work of fitting everything Angular 2 means for developers together for you, making this book the quickest way to learn Angular 2 from scratch. Who This Book Is For This book is targeted at web developers who want to build the next generation of state-of-the-art mobile and desktop web applications with Angular 2. This book does not require you to have prior exposure to either Angular 1.x or 2, although comprehensive knowledge of JavaScript is assumed. It's great for newcomers to Angular who learn best through clear explanations and definitions of concepts. What You Will Learn * Set up your working environment in order to have all the tools you need to start building Angular 2 components with minimum effort * Get up to speed with TypeScript, a powerful typed superset of JavaScript that compiles to plain JavaScript * Take full control of how your data is rendered and updated upon data changes * Build powerful web applications based on structured component hierarchies that emit and listen to events and data changes throughout the elements tree * Explore how to consume external APIs and data services and allow data editing by harnessing the power of web forms made with Angular 2 * Deliver seamless web navigation experiences with application routing and state handling common features with ease * Discover how to bulletproof your applications by introducing smart unit testing techniques and debugging tools In Detail Angular 2 was conceived as a complete rewrite in order to fulfill the expectations of modern developers who demand blazing fast performance and responsiveness from their web applications. This book will help you learn the basics of how to design and build Angular 2 components right from the beginning, providing full coverage of the TypeScript syntax required to follow the examples included. From that point on, we will build upon our first components, interconnect them, and give shape to larger web applications. We will then move to implementing routing in Angular 2, analyzing how to handle application states, and navigating from one component to another in depth. After this, the book features full coverage of web forms and user input validation, later leveraging all of this information to go through the basics of implementing user authentication in Angular 2 and providing a bird's eye view of the different strategies at hand to secure pages and areas of your website. Animating components and DOM elements with Angular 2 is also covered in this book. The final part of this book provides broad insights into how to unit test components and other modules such as services, directives, routes or pipes. Style and approach This book covers everything there is to know about getting well-acquainted with Angular without bogging you down. Everything is neatly laid out under clear headings for quick consultation, offering you the information required to understand a concept immediately, with short relevant examples of each feature.

Learning Ansible 2 - Second Edition

by Fabio Alessandro Locati

Learn everything you need to manage and handle your systems with ease with Ansible 2 using this comprehensive guide About This Book * Simplify the automation of applications and systems using the newest version of Ansible * Get acquainted with fundamentals of Ansible such as playbooks, modules, and various testing strategies * A comprehensive, learning guide that provides you with great skills to automate your organization's infrastructure using Ansible 2 Who This Book Is For The book is for sys admins who want to automate their organization's infrastructure using Ansible 2. No prior knowledge of Ansible is required. What You Will Learn * Set up Ansible 2 and an Ansible 2 project in a future-proof way * Perform basic operations with Ansible 2 such as creating, copying, moving, changing, and deleting files, and creating and deleting users * Deploy complete cloud environments using Ansible 2 on AWS and DigitalOcean * Explore complex operations with Ansible 2 (Ansible vault, e-mails, and Nagios) * Develop and test Ansible playbooks * Write a custom module and test it In Detail Ansible is an open source automation platform that assists organizations with tasks such as configuration management, application deployment, orchestration, and task automation. With Ansible, even complex tasks can be handled easier than before. In this book, you will learn about the fundamentals and practical aspects of Ansible 2 by diving deeply into topics such as installation (Linux, BSD, and Windows Support), playbooks, modules, various testing strategies, provisioning, deployment, and orchestration. In this book, you will get accustomed with the new features of Ansible 2 such as cleaner architecture, task blocks, playbook parsing, new execution strategy plugins, and modules. You will also learn how to integrate Ansible with cloud platforms such as AWS. The book ends with the enterprise versions of Ansible, Ansible Tower and Ansible Galaxy, where you will learn to interact Ansible with different OSes to speed up your work to previously unseen levels By the end of the book, you'll able to leverage the Ansible parameters to create expeditious tasks for your organization by implementing the Ansible 2 techniques and paradigms. Style and approach This book is a step-by-step learning guide on the all new Ansible 2, which is an ideal configuration management tool.

Learning ArcGIS for Desktop

by Daniela Cristiana Docan

Create, analyze, and map your spatial data with ArcGIS for Desktop About This Book * Learn how to use ArcGIS for Desktop to create and manage geographic data, perform vector and raster analysis, design maps, and share your results * Solve real-world problems and share your valuable results using the powerful instruments of ArcGIS for Desktop * Step-by-step tutorials cover the main editing, analyzing, and mapping tools in ArcGIS for Desktop Who This Book Is For This book is ideal for those who want to learn how to use the most important component of Esri's ArcGIS platform, ArcGIS for Desktop. It would be helpful to have a bit of familiarity with the basic concepts of GIS. Even if you have no prior GIS experience, this book will get you up and running quickly. What You Will Learn * Understand the functionality of ArcGIS for Desktop applications * Explore coordinate reference system concepts and work with different map projections * Create, populate, and document a file geodatabase * Manage, create, and edit feature shapes and attributes * Built automate analysis workfl ows with ModelBuilder * Apply basic principles of map design to create good-looking maps * Analyze raster and three-dimensional data with the Spatial Analyst and 3D Analyst extensions In Detail ArcGIS for Desktop is one of the main components of the ESRI ArcGIS platform used to support decision making and solve real-world mapping problems. Learning ArcGIS for Desktop is a tutorial-based guide that provides a practical experience for those who are interested in start working with ArcGIS. The first five chapters cover the basic concepts of working with the File Geodatabase, as well as editing and symbolizing geospatial data. Then, the book focuses on planning and performing spatial analysis on vector and raster data using the geoprocessing and modeling tools. Finally, the basic principles of cartography design will be used to create a quality map that presents the information that resulted from the spatial analysis previously performed. To keep you learning throughout the chapters, all exercises have partial and final results stored in the dataset that accompanies the book. Finally, the book offers more than it promises by using the ArcGIS Online component in the tutorials as source of background data and for results sharing Style and approach This easy-to-follow guide is full of hands-on exercises that use open and free geospatial datasets. The basic features of the ArcGIS for Desktop are explained in a step-by-step style.

Learning ArcGIS Runtime SDK for .NET

by Ron Vincent

This book is for .NET developers who want to learn to build native Geographic Information System (GIS) application.

Learning ASP.NET MVC Programming

by Mugilan T. Ragupathi

This book is for developers who want to learn to build web applications using ASP.Net MVC 6, developers who want to make a career building web applications using Microsoft technology, and developers who are working in Ruby on Rails or other web frameworks and want to learn ASP.Net MVC6. No knowledge of the ASP.Net platform or the .Net platform is required. Even though you do not need to have experience in C#, an understanding of the basic constructs (loops, conditionals, classes, and objects) of any modern programming language would be helpful.

Learning Aurelia

by Manuel Guilbault

Harness the power of the next-generation JavaScript Framework, Aurelia, and start creating apps that really set you apart About This Book • Develop well-designed, decoupled, and testable single-page applications with Aurelia • Leverage the latest web standards to increase code performance, readability, and cross-compatibility • Understand how Aurelia is organized and use its innovative MVC approach to design professional-quality web apps Who This Book Is For This book is for JavaScript developers who want to build modern web apps with Aurelia. No prior knowledge of Aurelia is needed. What You Will Learn • Build a modern single-page web application • Understand the workflow of an Aurelia application • Design reusable web components, which can be shared and integrated into various frameworks and libraries • Write clean, modular, and testable code that will be easy to maintain and evolve • Use all the latest–and even future–web standards, so the application gathers minimal technical debt In Detail Aurelia is one of the most promising new JavaScript frameworks for mobile, desktop, and web, which makes developing powerful, modern web applications a straightforward task. Its power lies in its simplicity and clear workflow that enables developers to build next-generations apps for the web with ease. From initial structuring to full deployment, this book will serve as a step-by-step guide to develop a modern web application from scratch with the Aurelia framework. In addition to including a comprehensive coverage of various Aurelia framework features, this book will also show you how to utilize these features in the real world to develop a professional single-page web application. You'll see how to make the most out of Aurelia by understanding the Aurelia workflow and then applying it in real-world development tasks. By the end of the book, you will have learned to develop a clean and maintainable application in Aurelia from scratch. Style and approach This book will show you how to leverage the cutting edge features of Aurelia framework to develop modern web apps with a clear workflow. Using the modern architecture and features of Aurelia, this book will demonstrate the development of a web application from scratch.

Learning AWS Lumberyard Game Development

by Dr Edward Lavieri

Create stunning 3D multiplayer games with integrated cloud-based features About This Book * Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard * Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game * This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn * Explore Lumberyard's graphical user interface * Create stunning game worlds * Use Geppetto editor to create 3D characters * Create and animate game characters using Lumberyard's toolset * Create impressive gameplay to add multiplayer functionality to your game * Debug and play your 3D game * Add multiplayer functionality to your game using Amazon GameLift * Integrate with Amazon cloud services to support cloud computing and storage * Engage your users during gameplay with Twitch In Detail Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard. Style and approach This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.

Learning Bootstrap 4 - Second Edition

by Matt Lambert

Unearth the potential of Bootstrap 4 to create highly responsive and beautiful websites using modern web techniques About This Book * This book shows how to take advantage of the all new features introduced in Bootstrap * Learn responsive web design and discover how to build mobile-ready websites with ease * Find out how to extend the capabilities of Bootstrap with a huge range of tools and plugins, including jQuery, * Do more with JavaScript and learn how to create an enhanced user experience Who This Book Is For If you want to learn to build enterprise-level websites efficiently with Bootstrap, this book is for you. You must have a basic and fundamental understanding of HTML, CSS, and JavaScript; however, there is no need to have prior Bootstrap experience. What You Will Learn * Fire up Bootstrap and set up the required build tools to get started * See how and when to use Flexbox with the Bootstrap layouts * Find out how to make your websites responsive, keeping in mind Mobile First design * Work with content such as tables and figures * Play around with the huge variety of components that Bootstrap offers * Extend your build using plugins developed from JavaScript * Use Sass to customize your existing themes In Detail Bootstrap, the most popular front-end framework built to design elegant, powerful, and responsive interfaces for professional-level web pages has undergone a major overhaul. Bootstrap 4 introduces a wide range of new features that make front-end web design even simpler and exciting. In this gentle and comprehensive book, we'll teach you everything that you need to know to start building websites with Bootstrap 4 in a practical way. You'll learn about build tools such as Node, Grunt, and many others. You'll also discover the principles of mobile-first design in order to ensure your pages can fit any screen size and meet the responsive requirements. Learn to play with Bootstrap's grid system and base CSS to ensure your designs are robust and that your development process is speedy and efficient. Then, you'll find out how you can extend your current build with some cool JavaScript Plugins, and throw in some Sass to spice things up and customize your themes. This book will make sure you're geared up and ready to build amazingly beautiful and responsive websites in a jiffy. Style and approach With the help of several real-world examples and code, this book will teach you to build a full-featured responsive website in Bootstrap, which is mobile-ready.

Learning C# by Developing Games with Unity 5.x - Second Edition

by Greg Lukosek

Develop your first interactive 2D platformer game by learning the fundamentals of C# About This Book * Get to grips with the fundamentals of scripting in C# with Unity * Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in C# * This is a step-by-step guide to learn the fundamentals of C# scripting to develop GameObjects and master the basics of the new UI system in Unity Who This Book Is For The book is targeted at beginner level Unity developers with no programming experience. If you are a Unity developer and you wish to learn how to write C# scripts and code by creating games, then this book is for you. What You Will Learn * Understand the fundamentals of variables, methods, and code syntax in C# * Get to know about techniques to turn your game idea into working project * Use loops and collections efficiently in Unity to reduce the amount of code * Develop a game using the object-oriented programming principles * Generate infinite levels for your game * Create and code a good-looking functional UI system for your game * Publish and share your game with users In Detail Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game's efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you'll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity. Style and approach This is a step-by-step guide to developing a game from scratch by applying the fundamentals of C# and Unity scripting.

Learning ClojureScript

by W. David Jarvis Rafik Naccache Allen Rohner

Master the art of agile single page web application development with ClojureScript About This Book * Set up interactive development workflows for the browser or Node.js thanks to the ClojureScript ecosystem * Learn the basics of interactive single page web app development taking advantage of the functional nature of ClojureScript * Delve into advanced rich web application development concepts such as Om, along with core.async, using zippers and logic programming, and preparing code for production with testing or optimizing via the Google Closure Compiler Who This Book Is For This book is for web application developers who want to benefit from the power of ClojureScript to get an agile and highly productive development platform that targets mainly browser JavaScript. You are not required to be fluent in Clojure, but it will be easier for you if you have a basic understanding of browser and server-side JavaScript. What You Will Learn * Understand how the ClojureScript compiler operates * Set up interactive development workflows for ClojureScript * Grasp the basics of the ClojureScript language, including basic syntax, data structures, variable scoping, namespaces, and finally the powerful sequence abstraction * Delve into advanced concepts such as functional programming, macro writing, asynchronous programming, app routing, and real-time web * Develop simple one page web applications * Explore techniques to make your web apps aware of the external world through external or embedded database access or Oauth 2 integration * Learn more advanced ClojureScript concepts like in app routing, real-time web * Prepare your work for production, getting insights into optional type-checking, writing portable Clojure/ClojureScript code, and testing In Detail Clojure is an expressive language that makes it possible to easily tackle complex software development challenges. Its bias toward interactive development has made it a powerful tool, enabling high developer productivity. In this book, you will first learn how to construct an interactive development experience for ClojureScript.. You will be guided through ClojureScript language concepts, looking at the basics first, then being introduced to advanced concepts such as functional programming or macro writing. After that, we elaborate on the subject of single page web applications, showcasing how to build a simple one, then covering different possible enhancements. We move on to study more advanced ClojureScript concepts, where you will be shown how to address some complex algorithmic cases. Finally, you'll learn about optional type-checking for your programs, how you can write portable code, test it, and put the advanced compilation mode of the Google Closure Compiler to good use. Style and approach This book is a comprehensive reference guide on ClojureScript development for the front end, and will gradually help you master interactive ClojureScript development workflows, through detailed step-by-step information illustrated with annotated code samples.

Learning Computer Architecture with Raspberry Pi

by Eben Upton Jeffrey Duntemann Ralph Roberts Tim Mamtora Ben Everard

Use your Raspberry Pi to get smart about computing fundamentals In the 1980s, the tech revolution was kickstarted by a flood of relatively inexpensive, highly programmable computers like the Commodore. Now, a second revolution in computing is beginning with the Raspberry Pi. Learning Computer Architecture with the Raspberry Pi is the premier guide to understanding the components of the most exciting tech product available. Thanks to this book, every Raspberry Pi owner can understand how the computer works and how to access all of its hardware and software capabilities. Now, students, hackers, and casual users alike can discover how computers work with Learning Computer Architecture with the Raspberry Pi. This book explains what each and every hardware component does, how they relate to one another, and how they correspond to the components of other computing systems. You'll also learn how programming works and how the operating system relates to the Raspberry Pi's physical components. Co-authored by Eben Upton, one of the creators of the Raspberry Pi, this is a companion volume to the Raspberry Pi User Guide An affordable solution for learning about computer system design considerations and experimenting with low-level programming Understandable descriptions of the functions of memory storage, Ethernet, cameras, processors, and more Gain knowledge of computer design and operation in general by exploring the basic structure of the Raspberry Pi The Raspberry Pi was created to bring forth a new generation of computer scientists, developers, and architects who understand the inner workings of the computers that have become essential to our daily lives. Learning Computer Architecture with the Raspberry Pi is your gateway to the world of computer system design.

Learning Continuous Integration with Jenkins

by Nikhil Pathania

A beginner's guide to implementing Continuous Integration and Continuous Delivery using Jenkins About This Book * Speed up and increase software productivity and software delivery using Jenkins * Automate your build, integration, release, and deployment processes with Jenkins--and learn how continuous integration (CI) can save you time and money * Explore the power of continuous delivery using Jenkins through powerful real-life examples Who This Book Is For This book is for anyone who wants to exploit the power of Jenkins. This book servers a great starting point for those who are in the field DevOps and would like to leverage the benefits of CI and continuous delivery in order to increase productivity and reduce delivery time. What You Will Learn * Take advantage of a continuous delivery solution to achieve faster software delivery * Speed up productivity using a continuous Integration solution through Jenkins * Understand the concepts of CI and continuous delivery * Orchestrate many DevOps tools using Jenkins to automate builds, releases, deployment, and testing * Explore the various features of Jenkins that make DevOps activities a piece of cake * Configure multiple build machines in Jenkins to maintain load balancing * Manage users, projects, and permissions in Jenkins to ensure better security * Leverage the power of plugins in Jenkins In Detail In past few years, Agile software development has seen tremendous growth across the world. There is huge demand for software delivery solutions that are fast yet flexible to frequent amendments. As a result, CI and continuous delivery methodologies are gaining popularity. Jenkins' core functionality and flexibility allows it to fit in a variety of environments and can help streamline the development process for all stakeholders. This book starts off by explaining the concepts of CI and its significance in the Agile world with a whole chapter dedicated to it. Next, you'll learn to configure and set up Jenkins. You'll gain a foothold in implementing CI and continuous delivery methods. We dive into the various features offered by Jenkins one by one exploiting them for CI. After that, you'll find out how to use the built-in pipeline feature of Jenkins. You'll see how to integrate Jenkins with code analysis tools and test automation tools in order to achieve continuous delivery. Next, you'll be introduced to continuous deployment and learn to achieve it using Jenkins. Through this book's wealth of best practices and real-world tips, you'll discover how easy it is to implement a CI service with Jenkins. Style and approach This is a step-by-step guide to setting up a CI and continuous delivery system loaded with hands-on examples

Refine Search

Showing 21,551 through 21,575 of 54,318 results