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Artificial Intelligence in Music, Sound, Art and Design: 13th International Conference, EvoMUSART 2024, Held as Part of EvoStar 2024, Aberystwyth, UK, April 3–5, 2024, Proceedings (Lecture Notes in Computer Science #14633)

by Colin Johnson Sérgio M. Rebelo Iria Santos

This book constitutes the refereed proceedings of the 13th International Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2024, held as part of EvoStar 2024, in Aberystwyth, UK, April 3–5, 2024. The 17 full papers and 8 short papers presented in this book were carefully reviewed and selected from 55 submissions. The main purpose of this conference proceedings was to bring together practitioners who are using Artificial Intelligence techniques for artistic tasks, providing the opportunity to promote, present, and discuss ongoing work in the area.

Artificial Intelligence in Music, Sound, Art and Design: 12th International Conference, EvoMUSART 2023, Held as Part of EvoStar 2023, Brno, Czech Republic, April 12–14, 2023, Proceedings (Lecture Notes in Computer Science #13988)

by Colin Johnson Nereida Rodríguez-Fernández Sérgio M. Rebelo

This book constitutes the refereed proceedings of the 12th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2023, held as part of Evo* 2023, in April 2023, co-located with the Evo* 2023 events, EvoCOP, EvoApplications, and EuroGP.The 20 full papers and 7 short papers presented in this book were carefully reviewed and selected from 55 submissions. They cover a wide range of topics and application areas of artificial intelligence, including generative approaches to music and visual art, deep learning, and architecture.

Evaluation and Assessment in Educational Information Technology

by D Lamont Johnson Cleborne D Maddux Leping Liu Norma Henderson

Choose the right hardware and software for your school!This unique book is the first systematic work on evaluating and assessing educational information technology. Here you?ll find specific strategies, best practices, and techniques to help you choose the educational technology that is most appropriate for your institution. Evaluation and Assessment in Educational Information Technology will show you how to measure the effects of information technology on teaching and learning, help you determine the extent of technological integration into the curriculum that is best for your school, and point you toward the most effective ways to teach students and faculty to use new technology.Evaluation and Assessment in Educational Information Technology presents: a summary of the last ten years of assessment instrument development seven well-validated instruments that gauge attitudes, beliefs, skills, competencies, and technology integration proficiencies two content analysis instruments for analyzing teacher-student interaction patterns in a distance learning setting an examination of the best uses of computerized testing--as opposed to conventional tests, as used in local settings, to meet daily instructional needs, in online delivery programs, in public domain software, and available commercial and shareware options successful pedagogical and assessment strategies for use in online settings a four-dimensional model to assess student learning in instructional technology courses three models for assessing the significance of information technology in education from a teacher?s perspective an incisive look at Michigan?s newly formed Consortium of Outstanding Achievement in Teaching with Technology (COATT) ways to use electronic portfolios for teaching/learning performance assessment and much more!

Textual Cacophony: Online Video and Anonymity in Japan

by Daniel Johnson

Textual Cacophony explores the behaviors and routines of communication within anonymous internet culture in Japan. Focusing on the video sharing website Niconico, social media aggregation sites, and the notorious 2channel message board, Daniel Johnson uncovers these sites' complex cultures of writing that obscure meaning through playful and opaque forms of deviant script and overwhelming waves of text. Those practices conflate language with images, meaning with play, and confound individual representation with aggregate forms of social identity. Johnson argues that online media cultures in and around Japan are entwined with a cultural logic and visual syntax of cacophony that expresses ambivalence toward representation, media form, and distinct experiences of time. This aesthetic of cacophony provides an alternative way of expressing social identity and belonging, with an unmarked sense of anonymity providing a counter-form to the dissolving institutions and relationships of neoliberal Japan. Textual Cacophony investigates what it means and feels like to participate in this influential online culture.

Campaigning in the Twenty-First Century: A Whole New Ballgame?

by Dennis W. Johnson

This book analyzes the way campaigns were traditionally run and the extraordinary changes that have occurred in the last decade.

The Classroom Teacher'S Technology Survival Guide

by Doug Johnson

A comprehensive guide for integrating educational technology in the K-12 classroom This is a must-have resource for all K-12 teachers and administrators who want to really make the best use of available technologies. Written by Doug Johnson, an expert in educational technology, The Classroom Teacher's Technology Survival Guide is replete with practical tips teachers can easily use to engage their students and make their classrooms places where both students and teachers will enjoy learning. Covers the most up-to-date technologies and how they can best be used in the classroom Includes advice on upgrading time-tested educational strategies using technology Talks about managing "disruptive technologies" in the classroom Includes a wealth of illustrative examples, helpful suggestions, and practical tips This timely book provides a commonsense approach to choosing and using educational technology to enhance learning.

Teaching Outside the Lines: Developing Creativity in Every Learner

by Douglas A. Johnson

Make Creativity The Center Of The Curriculum! In our fast-changing world, the ability to think independently and innovatively is no longer a “nice extra”—it’s a survival skill. This book delivers surefire strategies for equipping learners across all grades and subjects with the motivation and critical thinking skills to thrive in our high-tech future. Content includes: Why “one right answer” instruction paradigms discourage critical thinking and risk-taking Why merely using the latest technology class does not equate to teaching creatively Projects and prompts that ask the question “So what does this mean in the classroom today?”

Teaching Outside the Lines: Developing Creativity in Every Learner

by Douglas A. Johnson

Make Creativity The Center Of The Curriculum! In our fast-changing world, the ability to think independently and innovatively is no longer a “nice extra”—it’s a survival skill. This book delivers surefire strategies for equipping learners across all grades and subjects with the motivation and critical thinking skills to thrive in our high-tech future. Content includes: Why “one right answer” instruction paradigms discourage critical thinking and risk-taking Why merely using the latest technology class does not equate to teaching creatively Projects and prompts that ask the question “So what does this mean in the classroom today?”

Dr Johnson's Dictionary of Modern Life: Survey, Definition & justify'd Lampoonery of divers contemporary Phenomena, from Top Gear unto Twitter

by Dr Johnson

In 2009 Dr Samuel Johnson made a surprise re-emergence from eighteenth century retirement and began Twittering. It proved the perfect vehicle for his acerbic, aphoristic wit and he has quickly become the darling of the site. The Guardian calls him the 'greatest' thing on Twitter and the Telegraph dubs him its 'star'.Our gouty man of letters finds the modern world in a parlous state. It is peopled with fools like "Raisin-ey'd Tyrant Mister Nick GRIFFIN" and "BABOON-SLAYER, Fop, Macaroni, Dandy & Folderol, Mister AA Gill". His attempts to negotiate a path through the vagaries of modern life do not fare well either - for instance, on a trip to "Mister LIBERTY'S blast'd Haberdashery", upon finding "all else clad as Lumber-Jacks, I left thwart'd & alone... unwilling to dress as an unmanly Pastiche of Mister COBAIN." In his Dictionary of Modern Life, our gouty man of letters takes a wickedly funny look at all things modern. From Top Gear and the Daily Mail to Dubstep and Celebrity Big Brother, nothing escapes his sardonic gaze.

Playful Pedagogy in the Pandemic: Pivoting to Game-Based Learning (The COVID-19 Pandemic Series)

by Emily K. Johnson Anastasia Salter

Educational technology adoption is more widespread than ever in the wake of COVID-19, as corporations have commodified student engagement in makeshift packages marketed as gamification. This book seeks to create a space for playful learning in higher education, asserting the need for a pedagogy of care and engagement as well as collaboration with students to help us reimagine education outside of prescriptive educational technology. Virtual learning has turned the course management system into the classroom, and business platforms for streaming video have become awkward substitutions for lecture and discussion. Gaming, once heralded as a potential tool for rethinking our relationship with educational technology, is now inextricably linked in our collective understanding to challenges of misogyny, white supremacy, and the circulation of misinformation. The initial promise of games-based learning seems to linger only as gamification, a form of structuring that creates mechanisms and incentives but limits opportunity for play. As higher education teeters on the brink of unprecedented crisis, this book proclaims the urgent need to find a space for playful learning and to find new inspiration in the platforms and interventions of personal gaming, and in turn restructure the corporatized, surveilling classroom of a gamified world. Through an in-depth analysis of the challenges and opportunities presented by pandemic pedagogy, this book reveals the conditions that led to the widespread failure of adoption of games-based learning and offers a model of hope for a future driven by new tools and platforms for personal, experimental game-making as intellectual inquiry.

MCITP Microsoft Windows Vista Desktop Support Consumer: Study Guide (70-623)

by Eric Johnson Eric Beehler

This comprehensive guide takes readers through Microsoft's new certification, MCITP, and offers them the skills required to pass the Microsoft 70-623 exam on supporting and troubleshooting applications.

Dreaming of a Mail-Order Husband: Russian-American Internet Romance

by Ericka Johnson

In the American media, Russian mail-order brides are often portrayed either as docile victims or as gold diggers in search of money and green cards. Rarely are they allowed to speak for themselves. Until now. In Dreaming of a Mail-Order Husband, six Russian women who are in search of or have already found U. S. husbands via listings on the Internet tell their stories. Ericka Johnson, an American researcher of gender and technology, interviewed these women and others. The women, in their twenties and thirties, describe how they placed listings on the Internet and what they think about their contacts with Western men. They discuss their expectations about marriage in the United States and their reasons for wishing to emigrate. Their differing backgrounds, economic situations, and educational levels belie homogeneous characterizations of Russian mail-order brides. Each chapter presents one woman's story and then links it to a discussion of gender roles, the mail-order bride industry, and the severe economic and social constraints of life in Russia. The transitional economy has often left people, after a month's work, either unpaid or paid unexpectedly with a supply of sunflower oil or toilet paper. Women over twenty-three are considered virtually unmarriageable in Russian society. Russia has a large population of women who are single, divorced, or widowed, who would like to be married yet feel that they have no chance finding a Russian husband. Grim realities such as these motivate women to seek better lives abroad. For many of those seeking a mail-order husband, children or parents play significant roles in the search for better lives, and they play a role in Johnson's account as well. In addition to her research in the former Soviet Union, Johnson conducted interviews in the United States, and she shares the insights--about dating, marriage, and cross-cultural communication--of a Russian-American married couple who met via the Internet.

MACHINERY OF MIND: Inside the New Science of Artificial Intelligence

by George Johnson

An extensive treatment of the history, content, politics, and philosophy of the new computer science subdiscipline of Artificial Intelligence (AI).

Programming Microsoft® ADO.NET 2.0 Applications: Advanced Topics

by Glenn Johnson

Dive in for reference where you need it--and learn the intricacies of developing sleeker, more robust, security-enhanced applications in ADO.NET 2.0. Featuring code samples in Microsoft Visual C# and Visual Basic, this reference goes beyond the fundamentals to help professional developers solve sophisticated enterprise development problems. Discover how to: Examine advanced connectivity options and best practices--including connection pooling, clustered connections, and asynchronous access Use tracing to diagnose application flow and performance issues Resolve concurrency conflicts and implement a data access layer Implement seamless application failover from one Microsoft SQL Server database to another Use managed code and the SQLCLR to create stored procedures, user-defined functions and types, aggregates, and triggers Write effective data-caching code to improve application performance Use the Systems.Transactions namespace to work with Microsoft SQL Server 2005 Implement streaming techniques to "chunk" data Apply various methods to extract and modify XML data PLUS--Get code samples on the Web

Training Guide: Programming in HTML5 with JavaScript and CSS3

by Glenn Johnson

For an early look or head start with new technologies, get your Microsoft Press ebook-while it's still in development. With prePress, you can access just-written content from upcoming books. The chapters come straight from our respected authors, before they're fully polished and debugged-for critical insights now, when you need them. Order the prePress version of your ebook to get available chapters immediately-plus the final, complete ebook when it's released. Designed to help experienced programmers develop real-world, job-role-specific skills--this Training Guide focuses on creating applications with HTML5, JavaScript, and CSS3. Build hands-on expertise through a series of lessons, exercises, and suggested practices--and help maximize your performance on the job. Provides in-depth, hands-on training you take at your own pace Focuses on job-role-specific expertise for using HTML5, JavaScript, and CSS3 to begin building modern web and Windows 8 apps Features pragmatic lessons, exercises, and practices Creates a foundation of skills which, along with on-the-job experience, can be measured by Microsoft Certification exams such as 70-480 Coverage includes: creating HTML5 documents; implementing styles with CSS3; JavaScript in depth; using Microsoft developer tools; AJAX; multimedia support; drawing with Canvas and SVG; drag and drop functionality; location-aware apps; web storage; offline apps; writing your first simple Windows 8 apps; and other key topics

Developing Creative Content for Games

by Greg Johnson

This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works. <P><P> Key Features <li>Provides the critical skills any good game designer should have, such as narrative, characterization, progression, challenges, world building, plot, and rewards <li>Using a hands-on, learn-by-doing approach, this book teaches prospective game designers how to excel in creating their own worlds and adventures without having to learn any programming or technical computer skills <li>Includes clear and concise chapter objectives, chapter overviews, examples, case studies, key terms and multiple in-depth analyses <li>Multiple case studies are provided and thoroughly analyzed so that readers will be familiar with the concepts and methodologies involved in each task <li>Over the course of the book, readers will develop a professional level asset for inclusion in a portfolio of work suitable for submitting to job applications

Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration

by Greg Johnson

Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush’s integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrush Perfect your technique with step-by-step tutorials that allow you to create high res models from start to finish. Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources.

Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration

by Gregory S. Johnson

Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional‑level 3D models in no time. More than just another button‑pushing manual, this comprehensive guide is packed with start‑to‑finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage.Special consideration is given to ZBrush’s integration plug‑ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered, so your Zbrush creations can come to life without sacrificing that high‑resolution look. Ease your way into this complex subject with this straight‑forward approach to Zbrush Perfect your technique with step‑by‑step tutorials that allow you to create high‑resolution models from start to finish Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources Written with the digital beginner in mind, this book will teach you all of the necessary information to begin working in ZBrush to create magnificent works of digital artwork! Through this book, ZBrush will empower you to be the digital artist you always wanted to be.

The Best of Times

by Haynes Johnson

Analysis of the 1990s.

Managing Knowledge Networks

by J. David Johnson

The information context of the modern organization is rapidly evolving in the face of intense global competition. Information technologies, including databases, new telecommunications systems, and software for synthesizing information, make a vast array of information available to an ever expanding number of organizational members. Management's exclusive control over knowledge is steadily declining, in part because of the downsizing of organizations and the decline of the number of layers in an organizational hierarchy. These trends, as well as issues surrounding the Web 2.0 and social networking, mean that it is increasingly important that we understand how informal knowledge networks impact the generation, capturing, storing, dissemination, and application of knowledge. This innovative book provides a thorough analysis of knowledge networks, focusing on how relationships contribute to the creation of knowledge, its distribution within organizations, how it is diffused and transferred, and how people find it and share it collaboratively.

Keyboarding with Computer Applications

by Jack E. Johnson Delores Sykes Cotton Judith Chiri-Mulkey Carole G. Stanley

Keyboarding, Word Processing, Spreadsheets, Desktop Publishing, Databases.

Keyboarding with Computer Applications: Lessons 1-150

by Jack E. Johnson Delores Sykes Cotton Carole Glosup Stanley Judith Chiri-Mulkey

This book will appeal to every student. All elements, including the courseware, textbook, and student software manuals are fully integrated to provide students with the total learning experience.

Canon EOS 5D Mark III

by James Johnson

The Canon EOS 5D Mark III is the latest in Canon's line of full-frame DSLR cameras. Its impressive array of capabilities and advanced controls allow the photographer ever more influence over the final image. With this comes more menus, buttons, and dials that the photographer must learn how to use to take full advantage of the camera. This book explores the features and capabilities of the 5D Mark III in a way that far surpasses the user's manual. It guides readers through the camera features with step-by-step setting adjustments; color illustrations; and detailed how, when, and why explanations for each option. Every button, dial, switch, and menu configuration setting is explored in a user-friendly manner, with suggestions for setup. The informative text is illustrated with screenshots and example images throughout, making it easy to follow along. Author James Johnson covers everything from the basic features of the camera to the numerous advanced photographic options as he discusses topics such as focus and exposure, lenses, lighting, custom settings, and more. With this book as your guide, you'll learn how to get the most out of this powerful camera.

Designing With the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines

by Jeff Johnson

User interface (UI) design rules and guidelines, developed by early HCI gurus and recognized throughout the field, were based on cognitive psychology (study of mental processes such as problem solving, memory, and language), and early practitioners were well informed of its tenets. But today practitioners with backgrounds in cognitive psychology are a minority, as user interface designers and developers enter the field from a wide array of disciplines. <p><p>HCI practitioners today have enough experience in UI design that they have been exposed to UI design rules, but it is essential that they understand the psychological basis behind the rules in order to effectively apply them. In Designing with the Mind in Mind, best-selling author Jeff Johnson provides designers with just enough background in perceptual and cognitive psychology that UI design guidelines make intuitive sense rather than being just a list of rules to follow.

Godot 4 Game Development Cookbook: Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

by Jeff Johnson

Explore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiencyPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesTake advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality gamesStreamline your game development workflow with Godot's new TileMap, TileSet, and Animation Editor featuresDiscover what's changed in GDScript 2.0 and Shader additions to enhance your game development skillsBook DescriptionWant to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you'll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.What you will learnSpeed up 2D game development with new TileSet and TileMap updatesImprove 2D and 3D rendering with the Vulkan RendererMaster the new animation editor in Godot 4 for advanced game developmentEnhance visuals and performance with visual shaders and the updated shader languageImport Blender blend files into Godot to optimize your workflowExplore new physics system additions for improved realism and behavior of game objectsExperience innovative features by building multiplayer games in Godot 4Who this book is forThe Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.

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