Browse Results

Showing 32,701 through 32,725 of 54,475 results

Instant VMware vCloud Starter

by Daniel Langenhan

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This book is written in an easytoread style, with a strong emphasis on realworld, practical examples. Stepbystep explanations are provided for performing important tasks.If you are a Cloud engineer or administrator looking forward to working with vCloud, then this is the best guide to get you started with it.

Implementing VMware vCenter Server

by Konstantin Kuminsky

This book is a practical, hands-on guide that will help you learn everything you need to know to administer your environment with VMware vCenter Server. Throughout the book, there are best practices and useful tips and tricks which can be used for day-to-day tasks.If you are an administrator or a technician starting with VMware, with little or no knowledge of virtualization products, this book is ideal for you. Even if you are an IT professional looking to expand your existing environment, you will be able to use this book to help you improve the management of these environments. IT managers will find it helpful in terms of improving cost efficiency, ensuring required levels of service and utilising its excellent reporting abilities.

3D Graphics with XNA Game Studio 4.0

by Sean James

This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework. This book is mainly written for those who are familiar with object oriented programming and C# and who are interested in taking 3D graphics of their XNA games to the next level. This book will be useful as learning material for those who are new to graphics and for those who are looking to expand their toolset. Also, it can be used by game developers looking for an implementation guide or reference for effects or techniques they are already familiar with.

.NET Compact Framework 3.5 Data Driven Applications

by Edmund Tan

The book walks you through three different real-world mobile applications from head to toe to provide a practical, hands-on experience on how to use .NET CF. It provides you with code snippets (in both VB.NET and C#) from real-world business scenarios. A summary at the end of each chapter explains how these code snippets work together as a part of the larger whole. It also makes use of diagrams to explain core concepts and helps you decide on which design patterns to use in different enterprise application scenarios. This book is written for developers who are acquainted with the basics of .NET Compact Framework and want to create enterprise-level mobile applications. It is for developers who have worked with the .NET CF Framework before but would like to learn how to utilize its advanced features and deploy leaner and faster business applications.

BlackBerry Java Application Development

by Bill Foust

Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are boosted by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for building BlackBerry applications with Java with practical. If you are a Java programmer who wants to build BlackBerry applications with Java, this book is for you.

.NET 4.5 Parallel Extensions Cookbook

by Bryan Freeman

This book contains practical recipes on everything you will need to create task-based parallel programs using C#, .NET 4.5, and Visual Studio. The book is packed with illustrated code examples to create scalable programs.This book is intended to help experienced C# developers write applications that leverage the power of modern multicore processors. It provides the necessary knowledge for an experienced C# developer to work with .NET parallelism APIs. Previous experience of writing multithreaded applications is not necessary.

ColdFusion 8 Developer Tutorial

by John Farrar

This book is a fast-paced tutorial to developing ColdFusion applications, with an emphasis on real-world skills. Packed with examples and careful explanations, the book leads you through all the topics relevant to today's ColdFusion developer. This book is for web developers working with ColdFusion 8. If your goal is to get a good grounding in the basics of the language as quickly as possible and put a site together quickly, this book is ideal for you. If you want to learn more about professional programming of ColdFusion, this book is definitely for you. No prior knowledge of ColdFusion is expected, but basic knowledge of general web and software development skills is assumed.

iPhone Game Blueprints

by Igor Uduslivii

iPhone Game Blueprints is a practical, hands-on guide with step-by-step instructions leading you through a number of different projects, providing you with the essentials for creating your own iPhone games.This book is for graphic designers, developers, illustrators, and simple enthusiasts, who dream about the creation of mobile games or who have already worked in that domain, but need some additional inspiration and knowledge. This book can be considered as an illustrated handbook, worth having in your game development studio. It can work as a "paper art-director" for your project.

ASP.NET MVC 2 Cookbook

by Andrew Siemer Richard Kimber

Written in cookbook style, this book offers solutions to all common web development problems through recipes. Each recipe contains step-by-step instructions followed by the analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order.This book is particularly written for web developers looking to transfer their knowledge from the ASP.NET Web Forms way of doing things to the ASP.NET MVC framework. As this book targets readers of various experience levels, you should be able to find recipes of a basic, intermediate, and advanced nature. Regardless of your experience level, each recipe will walk you through the solution in a step by step manner that anyone should be able to follow.

iPhone Applications Tune-Up

by Loyal Moses

Written to be read straight through as well as to be used as a technical reference, each chapter of this book focuses on an individual aspect of application performance and how it relates to the overall development and tune-up process. The reader will be introduced to the fundamentals of iOS performance bottlenecks and how poor application performance can and does affect a user's experience, adoption, and ultimately success This book is for iOS application developers who are interested in resolving application performance bottlenecks in both new and existing Xcode projects. Readers should be familiar with the basic concepts and principles of iOS development, Objective-C syntax, and use of Apple's Xcode development environment.

Flash Multiplayer Virtual Worlds

by Makzan

This is a step-by-step, hands-on guide that is filled with examples and screenshots of building a multiplayer virtual world. The virtual world is built gradually; each chapter in the book sequentially develops the virtual world. The author explains the fundamentals with examples from existing virtual worlds such as Club Penguin, Mole, Dofus, and World of Warcraft. If you are a Flash or an ActionScript developer who wants to build powerful and immersive multiplayer games, this book is for you. This book assumes that you have some experience with ActionScript 3.0.

Cocoa and Objective-C Cookbook

by Jeff Hawkins

Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. This book is perfect for the Mac OS X Cocoa developer who is ready to move beyond the basics and dive into more advanced Cocoa topics. The cookbook format lets you jump right into the examples without the lengthy explanations you often find in other books. Basic familiarity with Cocoa and Objective-C development is required.

Unity iOS Game Development Beginners Guide

by Gregory Pierce

This step-by-step book guides you through the process of using Unity to create monetized iOS games. It will get you through all the major learning points in a smooth, logical order. Youwill also learn how to avoid some common pitfalls. This book is for developers and designers who want to learn the process of building commercial game applications using Unity. It is intended for novices through to intermediate developers of all types regardless of their skill level with Unity. This book is packed with clear instructions and careful explanations for creating a powerful social networking site using Drupal 7. With each chapter, you add new features and content until your social network is ready to be released to the Internet where it can grow. By the end of this book, you will have a powerful social network which you can either choose to model on the case-study, or create to your own unique design. This book is aimed at anyone looking to create their own social networking website, including: Businesses - building a social network around a product or service can improve your company profile and increase customer loyalty, while an internal social network gives you employees a place to keep resources, discuss ideas, raise concerns, and keep up to date on company policies. Hobbyists - create a community around your hobbies and interests; create a local or distributed user group. Organizations and charities - raise your profile, promote your events, services, and fundraisers, and get help from the community in organizing them. Families - for large families based across the country or across the globe, keep up to date with everyone, and let everyone know what you are up to. You don't need any experience of Drupal or PHP to use this book. If you are a Drupal user you will find this book a great way to rapidly tailor an existing installation into a socially orientated website.

Unity 4.x Cookbook

by Chico Queiroz Matt Smith

Cookbook. From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! This book is for anyone who wants to explore a wide range of Unity scripting and multimedia features and to find ready to use solutions to many game features. Programmers can explore multimedia features, and multimedia developers can try their hand at scripting.

Google App Engine Java and GWT Application Development

by Daniel Guermeur Amy Unruh

This is a practical guide with a step-by-step approach that builds an application in stages. Each stage of the application is used along with screenshots to introduce or develop your understanding of how to write powerful GAE applications.If you are a developer with prior programming experience of Java development and object-oriented programming and want to understand the key concepts of how to build AJAX web applications with Java, then this book is for you. The book assumes some previous exposure to the basics of using GWT, for example at the level of Google's online introductory GWT tutorials. You don't need to know anything about Google App Engine. This book will teach you everything you need.

ASP.NET jQuery Cookbook

by Sonal Aneel Allana

Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. This book is for ASP.NET developers who want to learn ASP.NET and jQuery integration. The book assumes you have prior experience of developing web applications using ASP.NET, C#, Visual Studio, and jQuery. As this book targets readers of various experience levels, you will find useful recipes regardless of your skill level.

BlackBerry Enterprise Server 5 Implementation Guide

by Mitesh Desai

This book combines clear factual information with easy-to-use step-by-step instructions. There are chapters with background information on the architecture and features of the BlackBerry Enterprise Server, and chapters with specific installation and configuration instructions. This combined approach gives you the knowledge to make the best implementation decisions for your environment.This book is written for IT professionals and network administrators who need to implement a BlackBerry Enterprise Server. The text assumes basic familiarity with Microsoft Windows Server administration, but provides detailed instructions for administrators with varying levels of experience.

Building Websites with ExpressionEngine 2

by Leonard Murphy

This book is a clear and enjoyable tutorial packed with carefully explained steps for constructing a small business website, and information for applying the skills learned to your everyday work with ExpressionEngine. If you have familiarity with building websites using HTML/CSS or with software such as DreamWeaver or other content management systems such as Drupal, WordPress, Joomla!, or Plone, then ExpressionEngine may be what you are looking for. This book is suitable for anyone who wants to develop a fully featured web presence with a simple and straightforward tool. No prior knowledge of content management systems, PHP or ExpressionEngine is assumed. A basic understanding of HTML is necessary to follow the examples.

Unreal Development Kit Beginner’s Guide

by Richard J. Moore

This beginner's guide focuses on getting you quickly through all the major learning points in a smooth, logical order. You'll also learn how to avoid some common pitfalls. Aspiring game developers who want to learn how to create their own levels, maps, game worlds and environments. You don't need game design or game development experience and no experience of UDK is required

Unity 3D Game Development by Example Beginner's Guide

by Ryan Henson Creighton

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.

Kentico CMS 5 Website Development: Beginner's Guide

by Thom Robbins

This book is written in a clear, easy-to-understand, and practical tutorial style taking the reader through relevant, real-world examples that can be put into practice immediately. Each topic is written in a practical way and is developed incrementally throughout the book. As the book progresses each chapter provides more detailed information to aid the reader in learning and understanding more about Kentico CMS and how to complete the tasks they need to build a dynamic, scalable, and responsive website. This book is designed for web developers, designers, webmasters, content editors, and marketing professionals who want to develop a fully featured web presence in a simple and straightforward process. No prior knowledge of Kentico CMS is expected. You do not require any detailed knowledge of programming or web development in order to follow this book. Any IT-confident individual will be able to use the book to produce an easy-to-navigate and usable website.

XNA 4.0 Game Development by Example: Beginner's Guide

by Kurt Jaegers

This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of C# would be helpful to kick-start your game development, but it's not essential.

ASP.NET Site Performance Secrets

by Matt Perdeck

Written in a practical and clear conversational style, this book is filled with real-life website performance scenarios. It is replete with lots of working code samples and practical advice, and just the right amount of theory you need to make sense of it all. This book is written for ASP.NET/SQL Server-based website developers who want to speed up their site using simple, proven tactics without going through a lot of unnecessary theoretical learning. If your website isn't performing well, this is the ideal book for you.

Flash Facebook Cookbook

by James Ford

Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. This Cookbook is targeted towards those with at least a basic understanding of the Flash Builder IDE and the Flex framework. No prior knowledge of the Facebook APIs is assumed or required. If you want to start building Flash Facebook apps quickly and effectively this is the book for you.

Facebook Graph API Development with Flash

by Michael James Williams

This step-by-step book gives you an empty shell of an AS3 Facebook RIA, and guides you through writing the Facebook interaction code by means of fun examples, exercises, and code snippets.This beginner's guide focuses on getting you through all the major learning points in a smooth, logical order. You'll also see how to avoid some common pitfalls. If you are an AS3 developer who wants to create applications and games that integrate with Facebook - either on the Facebook website itself or off it, then this book is for you. Even if you have no previous experience with Facebook, databases, or server-side programming , you can count on this book.

Refine Search

Showing 32,701 through 32,725 of 54,475 results