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RapidWeaver 5 Beginner's Guide

by Joe Workman

This book is a step-by-step tutorial that includes all the project files and complete source code for all of the webpages created. Each tutorial has concise steps that will allow you to walk through them easily. Most tutorials will have an optional exercise for the more advanced users to take things to the next level. If you are a novice wanting to build your first website or an experienced user looking for a better way to develop your existing websites, then this book is for you. This book is perfect for iWeb users that are looking for something better. It's also great for advanced users who use applications like Dreamweaver and are looking for a simpler way to develop websites without sacrificing the ability to get into the code. Using this book, you can build entire websites without writing a single line of code. But if you know a little web programming then you will be able to take your websites to the next level.

Google App Inventor

by Ralph Roberts

This book is written in the Beginner's Guide format that takes the reader through a series of steps to build exciting apps using Google's App Inventor. This book is perfect for people with little or no experience, not just Android developers. No matter your level of experience, you will find plenty of information that you can use to create powerful apps, apps that can be published on Android Market and other places.

Cinema 4D Beginner's Guide

by Jen Rizzo

Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D's node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering. Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation software.

Google Apps: Mastering Integration and Customization

by Manuel Alves Pascal Cadet Médéric Morel

Written in direct and fast paced style, this book is full of examples and tips to help you make your migration to Google Apps simpler and quicker. After migration, this book will help you get up and running with your new website. This book is for anyone who wishes to use and customize Google Apps in their office environment.

GameSalad Beginner’s Guide

by Miguel Dequadros

This book is a step-by-step, tutorial-driven guide to game development using GameSalad. You will learn through first-hand experience how a GameSalad developer goes from literally nothing to a finished game. Along the way there are illustrations to explain anything that could be difficult and to display screenshots of the games. In addition, every art and audio asset required by the tutorials is provided, so you can start building your game right away. If you are a game enthusiast, who is looking to build games with GameSalad quickly, then this book is for you. You need not know any programming. The book does not deal with GameSalad's installation and basic set up. The ideal reader would know how to install and set up GameSalad.

iPhone Location Aware Apps by Example - Beginners Guide

by Zeeshan Chawdhary

Using a By example approach you will master the essentials of location awareness and augmented reality by building five complete apps using easy to follow step by step instructions geared towards newcomers. Novice to professional level iOS programmers who want to master location awareness and augmented reality. Build five practical location-based iOS Apps from scratch, a first for any book, converting learning into actual implementation.

iOS 5 Essentials

by Steven F. Daniel

Each chapter will take you through a new major feature of iOS 5. You will learn how to integrate each feature into your applications. If you ever wanted to learn about the latest features of iOS 5 and learn how to incorporate Twitter, iCloud and Core Image framework effects functionality into your applications, then this book is for you. You should have a good knowledge of programming experience with Objective-C, and have used Xcode 4. iPhone programming experience is not required.

Unity 3.x Scripting

by Devon Kraczla Volodymyr Gerasimov

The book is written in an easy to understand step-by-step style. It covers real-world examples for every topic, so that you gain most out of the book and are able to apply these techniques straight into your game. If you are a programmer interested in developing games using Unity and want to customize your game by writing scripts, then this is a book for you. To make the best use of this book, you will have to know your way around Unity. The book is ideal for someone, who has experience in building games using Unity and knows a bit of programming; especially JavaScript. However, if you are a programmer in any other language, you should be able to grasp the book fairly easily.

Unity Multiplayer Games

by Alan R. Stagner

An easy-to-follow, tutorial manner that uses the learning-by-example approach.If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.

OpenCL Programming by Example

by Ravishekhar Banger Koushik Bhattacharyya

This book follows an example-driven, simplified, and practical approach to using OpenCL for general purpose GPU programming.If you are a beginner in parallel programming and would like to quickly accelerate your algorithms using OpenCL, this book is perfect for you! You will find the diverse topics and case studies in this book interesting and informative. You will only require a good knowledge of C programming for this book, and an understanding of parallel implementations will be useful, but not necessary.

3ds Max Speed Modeling for Games

by Thomas Mooney

Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

Kinect for Windows SDK Programming Guide

by Abhijit Jana

This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application.If you are looking to develop motion sensing, speech recognizing applications with Kinect, then this book is for you,This book uses C# and WPF in the examples, so you need to know the basics of C# and WPF. You don't have to know anything about Kinect for Windows SDK.

XNA 4.0 Game Development by Example: Beginner's Guide – Visual Basic Edition

by Kurt Jaegers

This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of Visual Basic would be needed to kickstart your game development.

Learning Adobe Edge Animate

by Joseph Labrecque

Learning Adobe Edge Animate is a practical, step-by-step tutorial on creating engaging content for the Web with Adobe's newest HTML5 tool. By taking a chapter-by-chapter look at each major aspect of Adobe Edge, the book lets you digest the available features in small, easily understandable chunks, allowing you to start using Adobe Edge for your web design needs immediately. If you are interested in creating engaging motion and interactive compositions using web standards with professional tooling, then this book is for you. Those with a background in Flash Professional wanting to get started quickly with Adobe Edge will also find this book useful.

Mastering Adobe Captivate 6

by Damien Bruyndonckx

This book is a step-by-step tutorial including all the needed assets to build the three sample projects it covers. It is divided into lots of small sub-topics and follows a clear and logical outline to help you structure your new knowledge. Every single feature covered is immediately illustrated by a meaningful exercise. Self-exploration of the software is strongly encouraged through extra exercises and experimentations. The book also introduces you to the Captivate community by providing lots of external reference and tips and tricks from established e-learning professionals. If you are: A teacher wanting to produce high quality e-learning content for your students. Working in a training department and want to implement e-learning in your company. Using a SCORM or AICC-compliant LMS and want to produce e-learning content to track your students’ performance. A webmaster in need of a fun and interactive way to produce an FAQ or a support site. Interested in e-learning. Then, this book is for you! A basic knowledge of your operating system (Mac or Windows) is all it takes to author the next generation of e-learning content with this book.

Building 3D Models with modo 701

by Juan Jimenez Garcia

The book will focus on creating a sample application throughout the book, building gradually from chapter to chapter.If you are new to the 3D world, this is the key to getting started with a modern software in the modern visualization industry. Only minimal previous knowledge is needed.If you have some previous knowledge about 3D content creation, you will find useful tricks that will differentiate the learning experience from a typical user manual from this, a practical guide concerning the most common problems and situations and how to solve them.

LiveCode Mobile Development Beginner's Guide

by Colin Holgate

This book will follow a tutorial style, starting from basic LiveCode coding concepts to its real-world implementation. It will teach developers how to use this new framework to develop interactive, cross-platform mobile applications. If you are a developer, consultant or student looking to create fast, scalable mobile applications, then this book is for you. Basic knowledge of programming such as understanding variables, expressions, control structures and functions is required.

The Game Jam Survival Guide

by Christer Kaitila

The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.

Unity 2D Game Development

by Dave Calabrese

A fun, easy-to-follow experience that takes you from an empty project in Unity 4.3+ all the way to a finished, functional 2D platformer, while giving you challenges and ideas to take what you learn in this book and expand upon it. This book is ideal for anyone who wants to learn how to build 2D video games or who just wants to expand their knowledge of the Unity game engine. It would be helpful to know how to navigate your way around Unity and some basic C# before getting started with this book; however, if you don't, no worries - we will point you in the right direction!

Runescape Gold Strategy Guide

by Lesley A. Harrison

A practical and concise tutorial leading the player to understand how to get the most out of their in game time. Packt Gold Strategy Guides are a workout, not a walkthrough! Newcomers or experienced players of the Runescape online game. Both free and pay-for members will benefit from the book.

Blackboard Essentials for Teachers

by William Rice

This book develops a sample site with lots of step-by-step instructions and screenshots to get you up and running in no time at all. If you are a teacher or course builder, you need only basic computer skills to get the most from this book. You don't need any background in online teaching or building Web pages.

Final Cut Pro X Cookbook

by Jason Cox

Written in cookbook style, this book offers many recipes to edit slick, professional videos with FCPX. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. If you've been toying around with iMovie and want more power or you've taken FCPX for a whirl and simply can't find the fastest, most efficient workflow, this book will help! Veteran editors will find just as much useful info as FCPX is radically different than its predecessor, Final Cut Pro 7.

Mobile Game Design Essentials

by David Nolte Dr Claudio Scolastici

A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games

Avid Media Composer 6.x Cookbook

by Benjamin Hershleder

Written in a Cookbook style, it's packed with logically-sequenced recipes to gain deeper understanding of the software. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. If you are new to editing with Avid, this book will help you get the most out of Avid Media Composer right from the start. Even if you are intermediately experienced with Avid, you will discover new methods and gain a deeper understanding to take your Avid experience to the next level, with greater confidence.

Mastering Prezi for Business Presentations

by Russell  Anderson-Williams

Accompanied by plenty of tips and tricks, this tutorial style book has ample examples and screenshots to ease your learning curve. If you use Prezi in business and want to take your presentations to the next level, or if you want to become the office Prezi guru, this book is for you.

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