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Showing 32,826 through 32,850 of 54,231 results

Building Minecraft Server Modifications

by Cody M. Sommer

Modifying Minecraft with the Bukkit API is a unique guide that will walk you through the entire process of developing mods for your Minecraft server.Modifying Minecraft with the Bukkit API is great for anyone who is interested in customizing their Minecraft server. Whether you are new to programming, Java, Bukkit, or even Minecraft itself, this book has you covered. All you need is a valid Minecraft account. If you are interested in software development then this book will help you get started. If you are simply interested in playing Minecraft with your friends then this book will help you make that experience even more enjoyable.

Learning HTML5 by Creating Fun Games

by Rodrigo Silveira

By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter - a fully functional game. We learn the various concepts using very abstract examples - how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable.If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book is a friendly and exciting reference for beginners.

Rapid BeagleBoard Prototyping with MATLAB and Simulink

by Dr Xuewu Dai Dr Fei Qin

This book is a fast-paced guide with practical, hands-on recipes which will show you how to prototype Beagleboard-based audio/video applications using Matlab/Simlink and Sourcery Codebench on a Windows host.Beagleboard Embedded Projects is great for students and academic researchers who have practical ideas and who want to build a proof-of-concept system on an embedded hardware platform quickly and efficiently. It is also useful for product design engineers who want to ratify their applications and reduce the time-to-market. It is assumed that you are familiar with Matlab/Simulink and have some basic knowledge of computer hardware. Experience in Linux is favoured but not necessary, as our software development is purely on a Windows host.

Building UIs with Wijmo

by Yuguang Zhang

Written with an example-based approach, Building UIs with Wijmo leads you step by step through the implementation and customization of each library component and its associated resources. Reference tables of each configuration option, method, and event for each component are provided, alongside detailed explanations of how each widget is used.Building UIs with Wijmo is targeted at readers who are familiar with HTML, CSS, JavaScript, and jQuery, and have a basic understanding of web development. Although knowledge of jQuery UI is not mandatory, it would be a bonus as it is quite similar to Wijmo. Only the last chapter of the book on extending Wijmo requires advanced CSS and JavaScript knowledge.

Learning Objective-C by Developing iPhone Games

by Amy M. Booker Joseph D. Walters

Written as a practical and engaging tutorial, this book guides you through the development of your own exciting, fully featured, games. If you are a beginner and an enthusiast who dreams about creating games and is in need of some additional inspiration and knowledge, then this book is for you. No programming experience is expected.

Instant Cinema 4D Starter

by Aaron Kaminar

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks.This book is written in a friendly, practical style with lots of screenshots and help that will ensure you grow in confidence chapter by chapter.This book is recommended for artists that have experience in other 3D software packages, and who want to learn Cinema 4D. That being said, dedicated readers without experience in other 3D software should not be discouraged from reading this book to learn the basics of Cinema 4D as their first 3D package.

Raspberry Pi Mechatronics Projects HOTSHOT

by Sai Yamanoor Srihari Yamanoor

This book is targeted towards beginners and intermediate designers of mechatronic systems and embedded system design. Some familiarity with the Raspberry Pi and Python programming is preferred but not required.

Instant XenMobile MDM

by Aamir Lakhani

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. Written in a user friendly style, this guide will get readers up and running with XenMobile MDM.If you want to run your mobile enterprises on XenMobile, or work on a BYOD strategy within your organization, then this is the ideal book for you. XenMobile MDM comprehensively explores how to set up and use XenMobile to provision, secure, and manage mobile devices.

Instant PhoneGap Social App Development

by Kerri Shotts

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Get the job done and learn as you go. This book is concise and follows a clear, step-by-step tutorial approach. You'll need to have a desire to learn about mobile application development. Since Phonegap uses HTML, CSS, and Javascript heavily, it is important to have a good understanding of these topics. You should also have a good understanding of your desired platform and corresponding SDK and IDE (that is, if you want to develop for Android, you should be familiar with Eclipse. For iOS, you need to be familiar with Xcode.)

Instant Razor View Engine How-to

by Abhimanyu Kumar Vatsa

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. This is a Packt Instant How-to guide, which provides concise and clear recipes for configuring RazorView and working with its syntax and view types.This book is for developers who are looking for alternate ways to simplify web application development.

Unity Character Animation with Mecanim

by Jamie Dean

A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game About This Book * Create and export models and animation sequences to Unity from 3ds max and Maya * Prepare character models and animation for games using Mecanim's rigging tools * Retarget, adjust, and mix and match motion capture and other animation data * Write and edit scripts compatible with Mecanim Animation Controllers Who This Book Is For If you are a Unity developer looking to get to grips with the character animation specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you. Some experience with either the Unity interface or basic 3D coordinates is recommended, but not required. What You Will Learn * Learn how to prepare a rigged character model to receive animation within Unity * Acquire efficient techniques to refine and optimize motion capture data * Retarget animation sequences between different character rigs * Discover how to rig a humanoid character and export for use in Unity * Script character interaction for a First Person character model * Create dynamic animation sequences from scratch using keyframe techniques, in a variety of 3D software packages * Learn Project Management in Unity * Understand how to set up a complex facial rig for speech * Set up Animation Controllers with masked states and blend trees to create seamless and additive animation transitions * Construct a ragdoll game object and instantiate it in a game * Devise Mecanim animation integration for the player and AI driven animation for enemy characters In Detail Game animation for independent developers has taken a giant leap forward with Unity's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the character animation workflow. Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation related tools in Unity. It offers you step-by-step instructions for preparing and exporting rigged models and animation sequences from commonly used 3D packages, such as Maya, 3ds Max and Blender. This book explores the new set of animation tools introduced with Mecanim in Unity. Approaching its subject matter through a typical genre-a zombie action game, character animation techniques are explored using real examples of player input and interaction, enemy behavior, and other aspects of game dynamics. As the book progresses, the reader will understand how these elements fit together in a small game development workflow. We will begin with a demonstration of the process of getting a rigged character into Unity and setting it up to use provided animation sequences. We will also consider a few industry standard 3D packages and how these can be used to rig a humanoid character for use in Unity. We will demonstrate the retargeting capabilities of Mecanim's Humanoid Animation type by adjusting motion sequences to fit disparate character types in our game. After this, we will look at Ragdoll physics and the implementation of this commonly used technique in a Mecanim workflow. The book culminates with a thorough dissection of the enemy character AI script incorporating the Mecanim elements detailed in the previous chapters. Unity Character Animation with Mecanim will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity. Style and approach A comprehensive guide, featuring step- by- step practical tutorials using sample assets, showing you how to build fully controllable characters and non-player characters/enemies.

Mobile First Design with HTML5 and CSS3

by Jason Gonzalez

A user friendly tutorial to develop websites that work for both small and large screens using HTML5 and CSS3.This book is for beginner to intermediate developers and designers, as well as for those in management who want to understand what is possible with modern tools and strategies on the Web.

Building Impressive Presentations with Impress.js

by Rakhitha Nimesh Ratnayake

This book gives you exactly what you need, exactly when you need it. Using easy-to-follow practical examples, this guide takes you from simple presentations to complete websites in no time.If you want to engage your audience on a level not previously possible on software such as PowerPoint or Prezi, then this book is for you. With basic knowledge of HTML, CSS, and JavaScript you can start making presentations that truly Impress.

Instant ForgedUI Starter

by Joseandro Luiz

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks.The book is a Starter guide to learning ForgedUI. This book will start by unfolding the installation and creating a simple application using Titanium and ForgedUI, followed by taking you through the features to model an engaging UI and generate multi-platform code with Titanium, while covering the best design practice for Apple and Android application development. Last but not least, you will also come across the available resources where you can look for a more detailed approach.This book is essential for Titanium developers (experienced or not) who are looking to reduce application development time by visually designing their apps, leaving more time to concentrate on other aspects of their projects. iOS or Android Titanium developers will find in ForgedUI a guide to screen design, and alongside Titanium Studio, get cross-platform code with one click.

Instant RubyMotion App Development

by Gant Laborde

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This book is a practical, task-based, step-by-step tutorial that will get you started with using RubyMotion to quickly and efficiently write iOS apps.To make the most of this book, you should understand the basics of programming concepts and have a basic understanding of a language similar to Ruby. If you are an Objective-C programmer, you'll learn the advantages of RubyMotion which can access the benefits of Cocoapods, but takes everything a step further with RubyGems. If you're a Ruby programmer you'll learn the inner workings of the Cocoa framework and find out how to effectively bring your skill set into mobile development.

Express Web Application Development

by Hage Yaapa

Express Web Application Development is a practical introduction to learning about Express. Each chapter introduces you to a different area of Express, using screenshots and examples to get you up and running as quickly as possible.If you are looking to use Express to build your next web application, "Express Web Application Development" will help you get started and take you right through to Express' advanced features. You will need to have an intermediate knowledge of JavaScript to get the most out of this book.

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton

This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.

Instant Galleria How-to

by Nathan Van Gheem

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This is a how-to book with practical recipes to make you an expert user of Galleria.This book is for Javascript developers and designers looking to learn how to create beautiful galleries for their web projects. It's assumed you know some JavaScript, JQuery, HTML, and CSS. Readers are expected to have images available to use with the galleries, a text editor, and a modern web browser to develop with.

Raspberry Pi Cookbook for Python Programmers

by Tim Cox

"Raspberry Pi Cookbook for Python Programmers" is written in a Cookbook format, presenting examples in the style of recipes.This allows you to go directly to your topic of interest, or follow topics throughout a chapter to gain a thorough in-depth knowledge. The aim of this book is to bring you a broad range of Python 3 examples and practical ideas which you can develop to suit your own requirements. By modifying and combining the examples to create your own projects you learn far more effectively with a much greater understanding. Each chapter is designed to become a foundation for further experimentation and discovery of the topic, providing you with the tools and information to jump right in. Readers are expected to be familiar with programming concepts and Python (where possible Python 3 is used), although beginners should manage with the help of a good Python reference book and background reading. No prior knowledge of the Raspberry Pi or electronics is required; however for the hardware sections you will need some basic electronic components/household tools to build some of the projects.

ServiceDesk Plus 8.x Essentials

by Ankush Agarwal

This is a practical, hands-on guide that assists you in setting up and efficiently managing ITSM.ServiceDesk Plus 8.x Essentials is for IT helpdesk managers, administrators, and staff, serving as a compendium for service management concepts useful for them.

Instant Social Media Marketing with HootSuite

by Kunal Mathur

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. A step-by-step, short and fast-paced tutorial, packed with powerful recipes that will teach you how to enhance your social networks with HootSuite.If you are a marketer who is new to social media marketing and are looking to manage and track multiple social media profiles such as LinkedIn, Twitter, and Facebook, then this book is ideal for you. Familiarity with social media networks and tools are expected.

Cinema 4D R14 Cookbook

by Michael Szabo Simon Russell

This book is written in a Cookbook style with short recipes designed to effectively teach tools in the minimum amount of time. Each recipe hits on a topic that can be combined or incorporated with other recipes to give you the building blocks you need to start making great designs with Cinema 4D. Rather than demonstrating how to make a few specific and extensive projects, the recipes create a solid base of knowledge to help the reader understand the tools available to foster their own creativity.This book is for professional artists working in architecture, design, production, or games and wanting to use Cinema 4D to create amazing 3D graphics. It is for anyone who wants to quickly get up to speed with Cinema 4D to create 3D projects that run laps around simple 2D designs.

Gideros Mobile Game Development

by Arturs Sosins

This book is a detailed guide to create and deploy mobile games on multiple mobile platforms with an emphasis on practical examples that help you learn how to make your own games quickly and efficiently. This book is for developers who are new to mobile game development or who have tried the native development of mobile games and want a simpler, faster tool that can support a wide variety of platforms and devices. Readers are expected to be at least partially familiar with the Lua game scripting language that Gideros uses for its scripts.

Instant Munin Plugin Starter

by Bart Ten Brinke

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks.This hands-on Starter guide will get you up and running with Munin and Munin plugins, giving you the power to monitor, fix, and optimize your networks.This book is great for system administrators who want to improve the monitoring level of their systems. It's assumed that you have some experience with Linux-based systems and know your way around them.

Windows Phone 8 Application Development Essentials

by Tomasz Szostak

A mini-tutorial full of code examples and strategies to give you plenty of options when building your own applications for Windows Phone 8.This book is ideal if you are a developers who wants to get into mobile development. Some C# background may be useful for a complete understanding.

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