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Windows Phone 8 Application Development Essentials

by Tomasz Szostak

A mini-tutorial full of code examples and strategies to give you plenty of options when building your own applications for Windows Phone 8.This book is ideal if you are a developers who wants to get into mobile development. Some C# background may be useful for a complete understanding.

Instant HTML5 2D Platformer

by Aidan Temple

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. The step-by-step approach taken by this book will show you how to develop a 2D HTML5 platformer-based game that you will be able to publish to multiple devices.This book is great for anyone who has an interest in HTML5 games development, and who already has a basic to intermediate grasp on both the HTML markup and JavaScript programming languages. Therefore, due to this requirement, the book will not discuss the inner workings of either of these languages but will instead attempt to describe the functionality of the code present within this book.

Windows Phone 8 Game Development

by Marcin Jamro

Written as a practical Packt tutorial, this essential reference will show you how to develop engaging games on the Windows Phone 8 platform.The book is dedicated to the beginners in 3D game development that want to learn how to create their first game for the Windows Phone 8 platform. You do not need to have any prior experience regarding the integrated development environment, the mobile platform, and used technologies. However, some basic knowledge of C++ and C# languages, as well as object-oriented programming, is required to understand parts of code described in the book.

SDL Game Development

by Shaun Mitchell

Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C++ and you're looking to make great games from the ground up, then this book is perfect for you.

SFML Game Development

by Jan Haller Henrik Vogelius Hansson Artur Moreira

SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.

Instant XBMC

by Charles Mccolm

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This is a precise written guide to understanding the functioning of XBMC and learning exciting things such as streaming music and videos from the Internet to your home or business.This book is great for those who want to get XBMC up and installed with an out-of-the-box experience on PC hardware. It is great for those who wish to learn more about XBMC as an entertainment system that stores and streams media to their Windows, Linux, or Mac-OS-X-based PC and how to stream from an iOS-based device to XBMC using Airplay.

Instant Web Scraping with Java

by Ryan Mitchell

This book is full of short, concise recipes to learn a variety of useful web scraping techniques using Java. You will start with a simple basic recipe of setting up your Java environment and gradually learn some more advanced recipes such as using complex Scrapers.Instant Web Scraping with Java is aimed at developers who, while not necessarily familiar with Java, are at least ready to dive into the complexities of this language with simple, step-by-step instructions leading the way. It is assumed that you have at least an intermediate knowledge of HTML, some knowledge of MySQL, and access to an Internet-connected computer while doing most of the exercises (after all, scraping the Web is difficult if your code can't get online!)

Instant Pentaho Data Integration Kitchen

by Sergio Ramazzina

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. A practical guide with easy-to-follow recipes helping developers to quickly and effectively collect data from disparate sources such as databases, files, and applications, and turn the data into a unified format that is accessible and relevant to end users.Any IT professional working on PDI and is a valid support for either learning how to use the command line tools efficiently or for going deeper on some aspects of the command line tools to help you work better.

Instant RESS Implementation How-to

by Chip Lambert

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks .Written with developers in mind this guide will show you how to make use of RESS using easy to follow examples and step by step solutions.Using PHP, HTML5, JavaScript and CSS this book will give you a solid foundation in RESS. You will need to have a good grasp of these languages as the techniques used are advanced.

RESS Essentials

by Joanna Krenz-Kurowska Jerzy Kurowski

This is a step-by-step, practical guide which will introduce you to RESS and its key features.This book is aimed primarily at web developers interested in writing applications that leverage both client- and server-side code to optimise content for various devices.

Responsive Media in HTML5

by Alex Libby

If you are a web designer with a good understanding of CSS, jQuery, and HTML, but new to creating responsive sites, then this book is for you. The prerequisite is a good understanding of CSS and HTML; the demos will suit those who have some prior knowledge of Less CSS, WordPress, or Bootstrap.

Instant Google Compute Engine

by Alexander Papaspyrou

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This book is a step-by-step guide to installing and using Google Compute Engine."Instant Google Compute Engine" is great for developers and operators who are new to Cloud computing, and who are looking to get a good grounding in using Infrastructure-as-a-Service as part of their daily work. It's assumed that you will have some experience with the Linux operating system as well as familiarity with the concept of virtualization technologies, such as VMware, Xen, or Hyper-V. Readers are expected to have a credit card available, which will be necessary for using Google Compute Engine to run the book's examples on their own.

Instant Prezi Starter

by Minerva M. Ladores

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. A starter guide to learning how to create presentations with Prezi.Instant Prezi Starter takes you through the first steps of learning how to use this amazing web-based tool! If you are tired of your same old presentation tools and are looking to wow your audience, then this book is for you! If you surf the Internet, you're all set. If you have created a website, wiki, or blog, then you're in even better shape! Enjoy!

Instant Passbook App Development for iOS How-to

by Keith D. Moon

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. A step-by-step guide, focusing on simple projects to help you create a Passbook app for iOS 6.Instant Passbook App Development for iOS 6 How-to is for registered Apple iOS developers, experienced in building an app using Objective-C and Xcode, looking to add Passbook functionality to their app. You will need to have an understanding of the JSON format, REST APIs, and a server-side language like Ruby. Familiarity with executing commands via the Terminal app is expected for the exercises within this book.

3D Printing Blueprints

by Joe Larson

"3D Printing Blueprints" is not about how to just make a ball or a cup. It includes fun-to-make and engaging projects. Readers don't need to be 3D printing experts, as there are examples related to stuff people would enjoy making. "3D Printing Blueprints" is for anyone with an interest in the 3D printing revolution and the slightest bit of computer skills. Whether you own a 3D printer or not you can design for them. All it takes is Blender, a free 3D modeling tool. Couple this book with a little creativity and someday you'll be able to hold something you designed on the computer in your hands.

Direct3D Rendering Cookbook

by Justin Stenning

This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.

Objective-C Memory Management Essentials

by Maxim Vasilkov Gibson Tang

If you are new to Objective-C or a veteran in iOS application development, this is the book for you. This book will ensure that you can actively learn the methods and concepts in relation to memory management in a more engaging way. Basic knowledge of iOS development is required for this book.

Learning OMNeT++

by Thomas Chamberlain

The book uses a concise and practical approach to take you through all the steps necessary to create, run, and analyze your own Network Simulations.This book is ideal for anyone wishing to quickly get to grips with Network Simulation whether you're an expert in networks or just a beginner. It is perfect for all network engineers and administrators who wish to emulate networks using OMNet++ as a preparation for building the actual network.

Kinect in Motion – Audio and Visual Tracking by Example

by Clemente Giorio Massimo Fascinari

The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows.Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It's assumed that you have some experience in C# and XAML already.

Visual Media Processing Using Matlab Beginner's Guide

by George Siogkas

Written in a friendly, Beginner's Guide format, showing the user how to use the digital media aspects of Matlab (image, video, sound) in a practical, tutorial-based style.This is great for novice programmers in any language who would like to use Matlab as a tool for their image and video processing needs, and also comes in handy for photographers or video editors with even less programming experience wanting to find an all-in-one tool for their tasks.

OUYA Game Development by Example

by Jack Donovan

"OUYA Game Development by Example" consists of different game application examples. No prior experience with programming is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners. Using this book, you can get started with creating games without any game development experience. This book is perfect for anyone that wants to make video games but is unsure of where to start. It covers elements of game design, art, and programming comprehensively, and the engine used throughout all of the tutorials is very beginner-friendly. No prior knowledge is assumed or required for the tutorials in this book.

Instant HTML5 Responsive Table Design How-to

by Fernando Monteiro

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks.A practical guide to building responsive tables optimized for any device. Filled with quick recipes that cover responsive design techniques and make use of open source tools that will make your data easy to understand regardless of device.If you, like so many other developers, are struggling to show data across all devices, this book is for you. Dive into responsive design and master one of the trickiest aspects. You don't need to be an expert; you just need to know the basics of web development.

Camtasia Studio 8: Advanced Editing and Publishing Techniques

by Claire Broadley Mathew Dixon

A practical guide packed with examples that will show you how to implement the different features of Camtasia Studio 8 and create professional looking projects.If you are familiar with Camtasia Studio and you want to experiment with more advanced techniques, then this is the guide you have been looking for!

Instant Edmodo How-to

by Dayna Laur

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Full of illustrative screenshots, tips, and step-by step recipes, it's a practical guide to implementing a learning management system for students in their classroom environment.The book is for educators who are looking to implement a learning management system in their classroom that will engage students, incorporate technology in a meaningful way, link parents in the learning, and provide opportunities for connections to a wider global community of educators.

Instant PageSpeed Optimization

by Sanjeev Jaiswal

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Instant PageSpeed Optimization is a hands-on guide that provides a number of clear, step-by-step exercises for optimizing your websites for better performance and improving their efficiency.Instant PageSpeed Optimization is aimed at website developers and administrators who wish to make their websites load faster without any errors and consume less bandwidth. It's assumed that you will have some experience in basic web technologies like HTML, CSS3, JavaScript, and the basics of networking, as well as knowing how to edit Apache configuration.

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