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Showing 32,926 through 32,950 of 54,318 results

Corona SDK Application Design

by Daniel Williams

A step by step tutorial that focuses on everything from setup to deployment of basic apps.Have you ever wanted to create your own app? Then this book is for you. You will learn how to create apps using Corona SDK and how to publish your app so others can get a glimpse of your creation. This book is aimed at both Android and iOS app developers. The reader must have basic knowledge of app development.

Learning Dart

by Ivo Balbaert Dzenan Ridjanovic

"Mastering Dart by Projects" is a step-by-step guide that aims to give you hands-on knowledge about programming in Dart using an example-based approach.If you want to become a web developer, or perhaps you already are a web developer but you want to add Dart to your tool belt, then this book is for you. This book assumes that you have at least some knowledge of HTML and how web applications work. Some previous programming experience, preferably in a modern language like C#, Java, Python, Ruby, or JavaScript, will also give you a head start. You can also work with Dart on your preferred platform, be it Linux, Mac OS X, or Windows.

Learning Windows 8 Game Development

by Michael Quandt

A standard practical tutorial running people through Windows 8 RT with a specific focus on game development is the approach chosen here. This type of approach will more likely appeal to an audience that is in need of a structured guide that they can emulate and learn from, unlike the usual reference text available in the market.Learning Windows 8 Game Development is for any developer looking to branch out and make some games. It's assumed that you will have an understanding of C++ and programming. If you want to program a game, this book is for you, as it will provide a great overview of Direct3D and Windows 8 game development and will kick-start your journey into 3D development.

LiveCode Mobile Development Hotshot

by Edward D Lavieri Jr.

A practical guide written in a tutorial-style, "LiveCode Mobile Development Hotshot" walks you step-by-step through 10 individual projects. Every project is divided into sub tasks to make learning more organized and easy to follow along with explanations, diagrams, screenshots, and downloadable material.This book is great for anyone who wants to develop mobile applications using LiveCode. You should be familiar with LiveCode and have access to a smartphone. You are not expected to know how to create graphics or audio clips.

Instant Highcharts

by Cyril Grandjean

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. Instant Highcharts Starter has a step-by-step approach to help you understand the core concepts of different types of Highcharts and create your own customized charts.Instant Highcharts Starter is for web developers who are new to the Highcharts library and looking to create their own charts in their webpages. You should have some experience with the JavaScript library. You should know how to develop a server-side language such as PHP to create dynamic Highcharts.

Scratch 2.0 Game Development HOTSHOT

by Jessica Chiang Sergio Van Pul

An easy-to-use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment. If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained in-depth from start to finish, so everyone can follow along, even if you don't have much previous experience with the software. If you want to become a video game designer, this book is an easy- to- use and friendly guide about the world of interactive media. It will teach, challenge, and inspire you to create great interactive projects.

Multithreading in C# 5.0 Cookbook

by Eugene Agafonov

Cookbook.Multithreading in C# 5.0 Cookbook is written for existing C# developers who want a complete, professional, and authoritative guide to multithreading. You don't need any experience with multithreaded programming to use this book.

Manga Studio 5 Beginner's Guide

by Michael Rhodes

Using a step-by-step approach, this book will lead you through the process of building up complex, multi-page comic/Manga art, along with industry insights along the way. "Manga Studio Beginner's Guide" is for beginners in comic creation. The more you know about how comics are made, the better you will be, but it's not essential to get the most out of this book. Even if you're a professional comic artist, this book will get you up to speed on using Manga Studio 5.

Mastering Manga Studio 5

by Liz Staley

Mastering Manga Studio 5 will follow an explanatory, work through manual approach. The main features of Manga will be presented in each section along with exciting tips, vital techniques and impressive workflows.This book is for those who already have some Manga Studio and graphics program experience. It is not a beginner's guide, but if you are a novice Manga Studio 5 user it will help you to master the time-saving features of the software.

Appcelerator Titanium Smartphone App Development Cookbook - Second Edition

by Jason Kneen

Over 100 recipes to help you develop cross-platform, native applications in JavaScript About This Book * Leverage your JavaScript skills to write mobile applications using Titanium Studio tools with the native advantage * Deploy your application on the App Store and Google Play * Add your own IOS native modules in objective-C, in an easy-to-follow step-by-step format Who This Book Is For This book is an essential for any developer learning or using JavaScript who wants to write native UI applications for iOS and Android. No knowledge of Objective-C, Swift and Java is required and you'll quickly be developing native, cross-platform apps, in JavaScript! What You Will Learn * Transfer data between applications with URL schemes, and make your application accessible to other mobile applications and services * Connect with remote services using JSON * Work with Google Maps and Apple Maps, GPS and annotate routes * Create animations and special effects * Integrate notifications and connect with social media services such as Facebook and Twitter * Build applications with Alloy MVC - a rapid application development framework * Design native APIs and use local databases In Detail The mobile web has paved the way but many users want to have "native" applications installed. Using Appcelerator as a platform it's now possible to write iOS, Android, and Windows phone applications in JavaScript! It allows developers to develop fully native UI applications using Appcelerator studio tools without any knowledge of Objective-C, Swift or Java. This book will take you through the process of building cross-platform, native UI applications for the mobile from scratch. You will learn how to develop apps, how to use GPS, cameras and photos and how to build socially connected apps. You will also learn how to package them for submission to the App Store and Google Play. This cookbook takes a pragmatic approach to creating applications in JavaScript from putting together basic UIs, to handling events and implementation of third party services such as Twitter, Facebook and Push notifications. The book shows you how to integrate datasources and server APIs, and how to use local databases. The topics covered will guide you to use Appcelerator Studio tools for all the mobile features such as Geolocation, Accelerometer, animation and more. You'll also learn about Alloy, the Appcelerator MVC framework for rapid app development, and how to transfer data between applications using URLSchemes, enabling other developers to access and launch specific parts of your app. Finally, you will learn how to register developer accounts and publish your very own applications on the App Store and Google Play. Style and approach This book offers a set of practical recipes with a step-by-step approach for building native applications for both the iOS and Android using JavaScript. This hands-on guide shows you exactly how to use the Appcelerator platform to rapidly develop cross-platform, native apps.

Leap Motion Development Essentials

by Mischa Spiegelmock

This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK.This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.

Instant Java Password and Authentication Security

by Fernando Mayoral

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. This book takes a hands-on approach to Java-based password hashing and authentication, detailing advanced topics in a recipe format.This book is ideal for developers new to user authentication and password security, and who are looking to get a good grounding in how to implement it in a reliable way. It's assumed that the reader will have some experience in Java already, as well as being familiar with the basic idea behind user authentication.

Netduino Home Automation Projects

by Matt Cavanagh

Netduino Home Automation Projects for Lazy Boys is written in a practical and friendly style. Reading this book will be an experience full of fun and learning as well.This book is ideally suited for someone who is interested in home automation, has some experience in C#, and has used a Netduino before but wants to explore more advanced topics. However, the book starts from the very basics so it can be picked up even by novices.

Splunk Operational Intelligence Cookbook

by Josh Diakun Paul R Johnson

This book is intended for users of all levels who are looking to leverage the Splunk Enterprise platform as a valuable operational intelligence tool. The recipes provided in this book will appeal to individuals from all facets of a business - IT, Security, Product, Marketing, and many more!

Instant HTML5 Fonts and Typography

by K. Jaouher

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Written as practical recipes, Instant HTML5 Fonts and Typography How-to will enable you to use custom fonts with outstanding effects.This book is great for both professional and amateur HTML and CSS developers who are looking to use fonts in order to enhance interface design. Familiarity with JavaScript is assumed.

Game Data Analysis – Tools and Methods

by Coupart Thibault

This book features an introduction to the basic theoretical tenets of data analysis from a game developer's point of view, as well as a practical guide to performing gameplay analysis on a real-world game.This book is ideal for video game developers who want to try and experiment with the game analytics approach for their own productions. It will provide a good overview of the themes you need to pay attention to, and will pave the way for success. Furthermore, the book also provides a wide range of concrete examples that will be useful for any game data analysts or scientists who want to improve their general knowledge of the topic.

Tkinter GUI ApplicationDevelopment HOTSHOT

by Bhaskar Chaudhary

Practical, real-world example projects. Start with the topics that grab your attention or work through each project in sequence.If you have just started with GUI programming, this book is ideal for you. This book is also great if you are an experienced software developer, scientist, researcher, engineer, student, or hobbyist.

Building Web and Mobile ArcGIS Server Applications with JavaScript

by Eric Pimpler

An easy to follow tutorial, this book uses a step-by-step approach with exercises designed to give you hands-on experience with this technology. If you are a web or mobile application developer, who wants to create GIS applications in your respective platform, this book is ideal for you. You will need Java Script programming experience to get the most out of this book. Although designed as an introductory to intermediate level book, it will also be useful for more advanced developers who are new to the topic of developing applications with ArcGIS Server.

Axure RP Prototyping Cookbook

by John Henry Krahenbuhl

This highly practical cookbook is comprised of easy-to-follow, step-by-step recipes to improve your efficiency and take your Axure skills to the next level of expertise. If you are a designer, information architect, business analyst or user experience professional who wants to gain advanced prototyping skills with Axure, this book will be ideal for you. Some experience with prototyping is preferred.

GLSL Essentials

by Jacobo Rodríguez

This book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the core concepts easily and the use of the GLSL for graphics rendering applications.If you want upgrade your skills, or are new to shader programming and want to learn about graphic programming, this book is for you. If you want a clearer idea of shader programming, or simply want to upgrade from fixed pipeline systems to state-of-the-art shader programming and are familiar with any C-based language, then this book will show you what you need to know.

Construct 2 Game Development by Example

by John Bura

This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.

iOS and OS X Network Programming Cookbook

by Jon Hoffman

This book follows a recipe-based approach that will heavily focus on the code and how to integrate the samples with the reader's projects.Each recipe consists of one or more methods that you can put directly into your app and use. This book is ideal for developers that want to create network applications for the Apple OS X or iOS platforms. All examples are written in Objective-C using XCode as the IDE. Knowledge of Objective-C and X-Code is essential.

Practical Game Design with Unity and Playmaker

by Sergey Mohov

A practical guide packed with examples that helps you to build a full-fledged game with the help of Unity and Playmaker. A few exercises and useful external resources are also provided to improve both the game and your skills.This book is for animation artists and 3D artists, designers, and engineers who want to create interactive content with little or no programming. This book is also for game programmers who want to create a game from scratch in Unity and Playmaker. You are expected to have basic knowledge of game programming and Unity 3D.

Learning Physics Modeling with PhysX

by Krishna Kumar

Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context.This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don't have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.

Pro Tools HD: Advanced Techniques and Workflows

by Edouard Camou

An easy-to-follow guide for using Pro Tools HD 11 effectively.This book is ideal for anyone who already uses ProTools and wants to learn more, or is new to Pro Tools HD and wants to use it effectively in their own audio workstations.

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