Browse Results

Showing 32,951 through 32,975 of 54,371 results

Mastering Manga Studio 5

by Liz Staley

Mastering Manga Studio 5 will follow an explanatory, work through manual approach. The main features of Manga will be presented in each section along with exciting tips, vital techniques and impressive workflows.This book is for those who already have some Manga Studio and graphics program experience. It is not a beginner's guide, but if you are a novice Manga Studio 5 user it will help you to master the time-saving features of the software.

Appcelerator Titanium Smartphone App Development Cookbook - Second Edition

by Jason Kneen

Over 100 recipes to help you develop cross-platform, native applications in JavaScript About This Book * Leverage your JavaScript skills to write mobile applications using Titanium Studio tools with the native advantage * Deploy your application on the App Store and Google Play * Add your own IOS native modules in objective-C, in an easy-to-follow step-by-step format Who This Book Is For This book is an essential for any developer learning or using JavaScript who wants to write native UI applications for iOS and Android. No knowledge of Objective-C, Swift and Java is required and you'll quickly be developing native, cross-platform apps, in JavaScript! What You Will Learn * Transfer data between applications with URL schemes, and make your application accessible to other mobile applications and services * Connect with remote services using JSON * Work with Google Maps and Apple Maps, GPS and annotate routes * Create animations and special effects * Integrate notifications and connect with social media services such as Facebook and Twitter * Build applications with Alloy MVC - a rapid application development framework * Design native APIs and use local databases In Detail The mobile web has paved the way but many users want to have "native" applications installed. Using Appcelerator as a platform it's now possible to write iOS, Android, and Windows phone applications in JavaScript! It allows developers to develop fully native UI applications using Appcelerator studio tools without any knowledge of Objective-C, Swift or Java. This book will take you through the process of building cross-platform, native UI applications for the mobile from scratch. You will learn how to develop apps, how to use GPS, cameras and photos and how to build socially connected apps. You will also learn how to package them for submission to the App Store and Google Play. This cookbook takes a pragmatic approach to creating applications in JavaScript from putting together basic UIs, to handling events and implementation of third party services such as Twitter, Facebook and Push notifications. The book shows you how to integrate datasources and server APIs, and how to use local databases. The topics covered will guide you to use Appcelerator Studio tools for all the mobile features such as Geolocation, Accelerometer, animation and more. You'll also learn about Alloy, the Appcelerator MVC framework for rapid app development, and how to transfer data between applications using URLSchemes, enabling other developers to access and launch specific parts of your app. Finally, you will learn how to register developer accounts and publish your very own applications on the App Store and Google Play. Style and approach This book offers a set of practical recipes with a step-by-step approach for building native applications for both the iOS and Android using JavaScript. This hands-on guide shows you exactly how to use the Appcelerator platform to rapidly develop cross-platform, native apps.

Leap Motion Development Essentials

by Mischa Spiegelmock

This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK.This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.

Instant Java Password and Authentication Security

by Fernando Mayoral

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. This book takes a hands-on approach to Java-based password hashing and authentication, detailing advanced topics in a recipe format.This book is ideal for developers new to user authentication and password security, and who are looking to get a good grounding in how to implement it in a reliable way. It's assumed that the reader will have some experience in Java already, as well as being familiar with the basic idea behind user authentication.

Netduino Home Automation Projects

by Matt Cavanagh

Netduino Home Automation Projects for Lazy Boys is written in a practical and friendly style. Reading this book will be an experience full of fun and learning as well.This book is ideally suited for someone who is interested in home automation, has some experience in C#, and has used a Netduino before but wants to explore more advanced topics. However, the book starts from the very basics so it can be picked up even by novices.

Splunk Operational Intelligence Cookbook

by Josh Diakun Paul R Johnson

This book is intended for users of all levels who are looking to leverage the Splunk Enterprise platform as a valuable operational intelligence tool. The recipes provided in this book will appeal to individuals from all facets of a business - IT, Security, Product, Marketing, and many more!

Instant HTML5 Fonts and Typography

by K. Jaouher

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Written as practical recipes, Instant HTML5 Fonts and Typography How-to will enable you to use custom fonts with outstanding effects.This book is great for both professional and amateur HTML and CSS developers who are looking to use fonts in order to enhance interface design. Familiarity with JavaScript is assumed.

Game Data Analysis – Tools and Methods

by Coupart Thibault

This book features an introduction to the basic theoretical tenets of data analysis from a game developer's point of view, as well as a practical guide to performing gameplay analysis on a real-world game.This book is ideal for video game developers who want to try and experiment with the game analytics approach for their own productions. It will provide a good overview of the themes you need to pay attention to, and will pave the way for success. Furthermore, the book also provides a wide range of concrete examples that will be useful for any game data analysts or scientists who want to improve their general knowledge of the topic.

Tkinter GUI ApplicationDevelopment HOTSHOT

by Bhaskar Chaudhary

Practical, real-world example projects. Start with the topics that grab your attention or work through each project in sequence.If you have just started with GUI programming, this book is ideal for you. This book is also great if you are an experienced software developer, scientist, researcher, engineer, student, or hobbyist.

Building Web and Mobile ArcGIS Server Applications with JavaScript

by Eric Pimpler

An easy to follow tutorial, this book uses a step-by-step approach with exercises designed to give you hands-on experience with this technology. If you are a web or mobile application developer, who wants to create GIS applications in your respective platform, this book is ideal for you. You will need Java Script programming experience to get the most out of this book. Although designed as an introductory to intermediate level book, it will also be useful for more advanced developers who are new to the topic of developing applications with ArcGIS Server.

Axure RP Prototyping Cookbook

by John Henry Krahenbuhl

This highly practical cookbook is comprised of easy-to-follow, step-by-step recipes to improve your efficiency and take your Axure skills to the next level of expertise. If you are a designer, information architect, business analyst or user experience professional who wants to gain advanced prototyping skills with Axure, this book will be ideal for you. Some experience with prototyping is preferred.

GLSL Essentials

by Jacobo Rodríguez

This book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the core concepts easily and the use of the GLSL for graphics rendering applications.If you want upgrade your skills, or are new to shader programming and want to learn about graphic programming, this book is for you. If you want a clearer idea of shader programming, or simply want to upgrade from fixed pipeline systems to state-of-the-art shader programming and are familiar with any C-based language, then this book will show you what you need to know.

Construct 2 Game Development by Example

by John Bura

This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.

iOS and OS X Network Programming Cookbook

by Jon Hoffman

This book follows a recipe-based approach that will heavily focus on the code and how to integrate the samples with the reader's projects.Each recipe consists of one or more methods that you can put directly into your app and use. This book is ideal for developers that want to create network applications for the Apple OS X or iOS platforms. All examples are written in Objective-C using XCode as the IDE. Knowledge of Objective-C and X-Code is essential.

Practical Game Design with Unity and Playmaker

by Sergey Mohov

A practical guide packed with examples that helps you to build a full-fledged game with the help of Unity and Playmaker. A few exercises and useful external resources are also provided to improve both the game and your skills.This book is for animation artists and 3D artists, designers, and engineers who want to create interactive content with little or no programming. This book is also for game programmers who want to create a game from scratch in Unity and Playmaker. You are expected to have basic knowledge of game programming and Unity 3D.

Learning Physics Modeling with PhysX

by Krishna Kumar

Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context.This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don't have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.

Pro Tools HD: Advanced Techniques and Workflows

by Edouard Camou

An easy-to-follow guide for using Pro Tools HD 11 effectively.This book is ideal for anyone who already uses ProTools and wants to learn more, or is new to Pro Tools HD and wants to use it effectively in their own audio workstations.

Implementing AppFog

by Isaac Rabinovitch Matthew Nohr

This book is a practical, hands-on guide to implementing and deploying apps on the AppFog platform.Implementing AppFog is for developers who want to be able to upload applications to the cloud, and for implementation specialists, who implement and deploy apps on the AppFog platform. It is best to have Ruby installed, but we will walk you through the installation process if you do not already have it. It would be ideal to have some knowledge of cloud computing and know about the basics of database and network deployment.

Sketchbook Pro Digital Painting Essentials

by Gil Robles

This book is an example-based guide that will help you create professional grade paintings using Sketchbook Pro. As you progress from one chapter to another, you will learn how to virtually draw visually stunning paintings that are digitally drawn but look exactly like orthodox artwork.If you have had prior experience in developing digital artwork and are looking to add to your knowledge, Sketchbook Pro Digital Painting Essentials is a guide that will help you seamlessly translate what you do with traditional media to digital media.

Programming Arduino with LabVIEW

by Oliver Manickum Marco Schwartz

If you already have some experience with LabVIEW and want to apply your skills to control physical objects and make measurements using the Arduino sensor, this book is for you. Prior knowledge of Arduino and LabVIEW is essential to fully understand the projects detailed in this book.

Instant uTorrent

by Adrian Hewitt

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks.This book takes a practical, hands-on approach to installing and using uTorrent.This book is great for tech-savvy users who are familiar with network basics and who are looking for an easy-to-follow guide to the BitTorrent technology using uTorrent as the program of choice.

Prototyping Essentials with Axure Second Edition

by Elizabeth Srail Ezra Schwartz

A handson guide filled with practical examples to device/OS independent User Experience Strategy with Axure 7. If you are a UX practitioner, a business analyst involved UX projects, or a product manager involved in UX projects, this book is for you. Consultants or inhouse staff who work for agencies or individual practitioners will also benefit from this book. Familiarity with Axure will help but is not mandatory.

OpenJDK Cookbook

by Stanislav Kobylyanskiy Alex Kasko

If you are an experienced Java developer using Java 7 platform and want to get your grips on OpenJDK for Java development, this is the book for you. JDK users who wish to migrate to OpenJDK will find this book very useful.

Mastering Sublime Text

by Dan Peleg

Mastering Sublime Text is an easy-to-understand, step-by-step guide for learning all of the features of Sublime Text, including author tips and tricks. Every topic includes code examples and highlighted screenshots to make it easier to understand.This book is for developers with experience in any type of programming language, and for those who want to start using Sublime Text or perfect their existing skills. No knowledge of Sublime Text or any other code editor or IDE is expected.

Instant PLC Programming with RSLogix 5000

by Austin Scott

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. This is a Packt Instant guide, which provides concise and clear recipes to create PLC programs using RSLogix 5000.The purpose of this book is to capture the core elements of PLC programming with RSLogix 5000 so that electricians, instrumentation techs, automation professionals, and students who are familiar with basic PLC programming techniques can come up to speed with a minimal investment of time and energy.

Refine Search

Showing 32,951 through 32,975 of 54,371 results