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Showing 33,026 through 33,050 of 54,501 results

Learning DHTMLX Suite UI

by Eli Geske

A fast-paced, example-based guide to learning DHTMLX."Learning DHTMLX Suite UI" is for web designers who have a basic knowledge of JavaScript and who are looking for powerful tools that will give them an extra edge in their own application development. This book is also useful for experienced developers who wish to get started with DHTMLX without going through the trouble of learning its quirks through trial and error. Readers are expected to have some knowledge of JavaScript, HTML, Document Object Model, and the ability to install a local web server.

Autodesk AutoCAD 2013 Practical 3D Drafting and Design

by Joao Santos

This book is written in a practical and friendly style with practical tutorials, exercises, and detailed images which will help you master the third dimension. This book is intended for everyone who wants to create accurate 3D models in AutoCAD, like architecture, engineering, or design professionals, and students. Only basic understanding of 2D AutoCAD is needed.

Instant Autodesk AutoCAD 2014 Customization with .NET

by Tom Nelson

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. An instruction-based guide with examples written in the C# programming language. VB.NET programmers can also take advantage of these examples by using one of the free conversion websites to convert the examples to VB.NET.Clear, step-by-step instructions and complete code examples illustrate the processes, making it easy to develop your own custom AutoCAD tools.This book is perfect if you are interested in customizing AutoCAD 2014 using the .NET API. You should have a basic familiarity with programming. Prior experience of customizing AutoCAD is helpful, but not required (as is a basic understanding of AutoCAD commands). If you have AutoCAD customization experience with another API, such as Lisp or VBA, you may find the examples in this book helpful when learning the .NET API.You should also have a basic familiarity with Microsoft Visual Studio 2010 (the Express editions are fine).

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

by Richard Hawley

This book is a practical guide with examples and clear steps to explain terrain modeling with Grome.If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine

Creating templates with Artisteer

by Jakub Sanecki

Creating stunning templates with Artisteer is a practical, step-by-step guide which will show you how to create professional-looking websites on your own.This book is great for enthusiasts, Artisteer users, and individuals who want to create professional-looking websites without paying for professional services and expensive tools. The book also shows you how to speed up your work and automate time-consuming tasks.

Instant KineticJS Starter

by Andrey Kovalenko

Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks.This is a Starter guide that will quickly get you started building HTML5 Canvas applications with KineticJS.Are you a developer looking to get a quick start without going deep into HTML5 Canvas standard? Then this book is for you. It's assumed that you will have some experience in HTML and JavaScript already.

Getting Started with Lumion 3D

by Ciro Cardoso

A beginner's guide which flows from novice level discussion into intermediate level usage and finally helps the experts with tips and tricks."Getting Started with Lumion 3D" is the perfect book for someone without any experience in Lumion and who wants to start performing architectural visualization. It is also ideal for intermediate users who want to improve their workflow and learn techniques to get the best out of Lumion. This book is also useful for architects or designers who wish to see their projects come to life in natural environments with different moods and light conditions. You don't require complicated software for this book; if you have a 3D model, Lumion will do almost everything for you.

Learning Continuous Integration with TeamCity

by Manoj Mahalingam S

If you are a developer, tester, or a person in operations or Devops who wants to start practising CI, start using TeamCity or both, then this book is for you. Moreover, if you have thought about bringing CI into your team, if you are already using a CI tool and want to move to TeamCity, or if you are looking for ideal practises and techniques while implementing CI with TeamCity, this book will be useful.

Adobe Captivate 7 for Mobile Learning

by Damien Bruyndonckx

A tutorial-based approach to learning the basics of Adobe Captivate to help bring your existing eLearning content to mobile platforms. The book will help readers to learn at their own pace with practical examples and step-by-step instructions.This book has been primarily written for teachers, course designers, professors, curriculum experts, subject matter experts, and eLearning developers who want to provide mobile-friendly content to their students.A basic knowledge of your operating system is required to follow the exercises of this book. No prior knowledge of Captivate is required, although some experience with Captivate would be useful

Learning Anime Studio

by Chad Troftgruben

Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio's tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.

PySide GUI Application Development

by Venkateshwaran Loganathan

An accessible and practical guide to developing GUI's for Python applications.This book is written for Python programmers who want to learn about GUI programming. It is also suitable for those who are new to Python but are familiar with object-oriented programming.

Getting started with IntelliJ IDEA

by Hudson Orsine Assumpcao

A practical, fast-paced guide with clear, step-by-step exercisesto help you understand the basics of IntelliJ Idea and develop a web application.This book will be ideal if you are a Java developer who has a little knowledge about IntelliJ and wants to get more information on using it to improve your development performance.

SDL Trados Studio – A Practical Guide

by Andy Walker

This book breaks down the fundamental topics of SDL Trados Studio into clear, task-oriented steps that will help you apply them to your translation work speedily and efficiently. This book is designed for translators who are new and have some knowledge of SDL Trados Studio. This book will get you acquainted with its features quickly and enhance your knowledge to get the best out of this tool. Previous knowledge of SDL Trados would be useful but not required but working knowledge of translating tools is assumed

LiveCode Mobile Development: Beginner's Guide - Second Edition

by Colin Holgate Joel Gerdeen

The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.

Multimedia Programming Using Max/MSP and TouchDesigner

by Patrik Lechner

If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.

Agile Project Management with GreenHopper 6 Blueprints

by Jaibeer Malik

A step-by-step tutorial-based approach.This book is of great help for agile teams who are already using or planning to use the GreenHopper tooling system to execute agile projects. It suits all roles in an agile project including system administrators, stakeholders, product owners, scrum masters, and team members. Fundamental knowledge of JIRA is essential.

Prezi HOTSHOT

by Hedwyg Van Groenendaal

This book takes a hands-on, tutorial-style approach that walks you through ten individual projects, each focusing on producing a specific Prezi. If you have some basic experience of Prezi and want to gain advanced knowledge by building different kinds of Prezi projects, then this book is for you.

WebGL Game Development

by Sumeet Arora

This book is set-by-step, example-based tutorial that provides details on gaming logic using Web GL. If you are a programmer who wants to transform the skill of blending imagination and throughput in games, this is the book for you. You need to have a good understanding of object-oriented programming, JavaScript, and vector and matrix operations.

Getting Started with UDK

by John P. Doran

This book is written by someone who is passionate about games for those who are equally passionate about games. The step-by-step instructions contained within this guide will make creating your first game simple.If you have ever had the urge to know more about how all those amazing games you played for countless hours are created, then this book is definitely for you! This step-by-step tutorial will teach you how to create a complete game within UDK.Even if you have no prior experience of UDK, you can still start building the games you want today.

Mathematics for Computer Graphics

by John A. Vince

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus - and unusually in a student textbook - a chapter on geometric algebra is included.

Ethical and Social Issues in the Information Age, 4th Edition

by Joseph Migga Kizza

The frequency of new editions of this book is indicative of the rapid and tremendous changes in the fields of computer and information sciences. First published in 1995, the book has rapidly gone through three editions already and now we are in the fourth. Over this period, we have become more dependent on computer and telecommunication technology than ever before and computer technology has become ubiquitous. Since I started writing on social computing, I have been advocating a time when we, as individuals and as nations, will become totally dependent on computing technology. That time is almost on us. Evidence of this is embodied in the rapid convergence of telecommunication, broadcasting, and computing devices; the miniaturization of these devices; and the ever increasing storage capacity , speed of computation, and ease of use. These qualities have been a big pulling force sucking in millions of new users every day, sometimes even those unwilling. Other appealing features of these devices are the increasing number of applications, apps, as they are increasingly becoming known, and being wireless and easily portable. Whether small or big, these new gizmos have become the centerpiece of an individual’s social and economic activities and the main access point for all information. Individuals aside, computing technology has also become the engine that drives the nations’ strategic and security infrastructures that control power grids, gas and oil storage facilities, transportation, and all forms of national communication, including emergency services.

Developing Multi-Database Mining Applications

by Witold Pedrycz Pralhad Ramachandrarao Animesh Adhikari

Multi-database mining has been recognized recently as an important and strategically essential area of research in data mining. In this book, we discuss various issues regarding the systematic and efficient development of multi-database mining applications. It explains how systematically one could prepare data warehouses at different branches. As appropriate multi-database mining technique is essential to develop better applications. Also, the efficiency of a multi-database mining application could be improved by processing more patterns in the application. A faster algorithm could also play an important role in developing a better application. Thus the efficiency of a multi-database mining application could be enhanced by choosing an appropriate multi-database mining model, an appropriate pattern synthesizing technique, a better pattern representation technique, and an efficient algorithm for solving the problem. This book illustrates each of these issues either in the context of a specific problem, or in general.

Researching Learning in Virtual Worlds

by Daniel Livingstone Sarah Smith-Robbins Anna Peachey Julia Gillen

Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.

Emergent Web Intelligence: Advanced Information Retrieval

by Ajith Abraham Youakim Badr Aboul-Ella Hassanien Richard Chbeir

Web Intelligence explores the impact of artificial intelligence and advanced information technologies representing the next generation of Web-based systems, services, and environments, and designing hybrid web systems that serve wired and wireless users more efficiently. Multimedia and XML-based data are produced regularly and in increasing way in our daily digital activities, and their retrieval must be explored and studied in this emergent web-based era. 'Emergent Web Intelligence: Advanced information retrieval' provides reviews of the related cutting-edge technologies and insights. It is valuable companion and comprehensive reference for undergraduate and postgraduate students who are taking a course in Web intelligence and need to study current concepts of retrieval of multimedia and XML-based data, developers who need to implement advanced search engine and make benefit of web intelligence technologies, researchers who desire to understand exiting approaches, pin down their limits, and identify several future directions. The book is organized in self-contained chapters to provide greatest reading flexibility.

Emergent Web Intelligence: Advanced Semantic Technologies

by Ajith Abraham Youakim Badr Aboul-Ella Hassanien Richard Chbeir

The future of the World Wide Web depended on its ability to understand and automatically process content to enable computers and people to work in cooperation. New advanced techniques and intelligent approaches are required more than ever to transform the Web into a universal reasoning and semantic-driven computing machine. The Web intelligence discipline attempts to deal with this challenge by exploits information technologies and artificial intelligence approaches to design next generation of web-empowered systems and services. The 'Emergent Web Intelligence: Advanced Semantic Technologies" book provides valuable references and cutting-edge technologies for: undergraduate and postgraduate students who are studying Web Intelligence and Semantic Web courses, developers who need to design innovative approaches by applying different emergent semantic techniques to real-world problems, researchers who seek to understand the state of the art and foresee future research strategies in Web Intelligence and Semantic Web. The book is organized in self-contained chapters to provide greatest reading flexibility.

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