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Showing 12,126 through 12,150 of 54,225 results

Programming Applications for Microsoft® Office Outlook® 2007

by Randy Byrne Ryan Gregg

Get the definitive guide to learning how to exploit the built-in functionality in Outlook 2007. Written by two experts on Outlook extensibility, this book delivers practical guidance and extensive code samples to help you extend, adapt, and customize information flow to the desktop. Discover how to: Programmatically create built-in item types to expose Outlook functionality in your solution Use the Items collection and Table object to access containers for Outlook items Connect to shared folders, Internet calendars, and RSS subscriptions Write event handlers and hook up event delegates for Outlook objects Implement programmatic search and organizational schemas Add controls at design-time or runtime to help you build rich form regions Extend the Office Fluent Ribbon with customized task panes and property pages Develop trusted add-ins that do not display security prompts Write registry keys, install required assemblies, and deploy your solution Companion Web site includes: Code samples in Microsoft Visual Basic and Visual C# Reusable code snippets Add-in templates and samples

Programming Android with Kotlin

by G. Blake Meike Mike Dunn Pierre-Olivier Laurence Amanda Hinchman-Dominguez

Developing applications for the Android mobile operating system can seem daunting, particularly if it requires learning a new programming language: Kotlin, now Androidâ??s officialdevelopment language. With this practical book, Android developers will learn how to make the transition from Java to Kotlin, including how Kotlin provides a true advantage for gaining control over asynchronous computations.Authors Pierre-Olivier Laurence, Amanda Hinchman-Dominguez, G. Blake Meike, and Mike Dunn explore implementations of the most common tasks in native Android development, and show you how Kotlin can help you solve concurrency problems. With a focus on structured concurrency, a new asynchronous programming paradigm, this book will guide you through one of Kotlin's most powerful constructs, coroutines.Learn about Kotlin essentials and the Kotlin Collections FrameworkExplore Android fundamentals: the operating system and the application container and its componentsLearn about thread safety and how to handle concurrencyWrite sequential, asynchronous work at a low costExamine structured concurrency with coroutines, and learn how channels make coroutines communicateLearn how to use flows for asynchronous data processingUnderstand performance considerations using Android profiling toolsUse performance optimizations to trim resource consumption

Programming Android: Java Programming For The New Generation Of Mobile Devices

by Zigurd Mednieks Laird Dornin G. Blake Meike Masumi Nakamura

What does it take to build well-engineered Android applications? Explore Android's core building blocks and APIs in depth with this authoritative guide, and learn how to create compelling apps that work on a full range of Android devices. You'll work with proven approaches to app design and implementation—including application frameworks that you can use as a starting point for your own projects.Delve into sensors, native development, 3D graphics, and many other topics, and discover how to build apps on the platform of your choice. If you're an intermediate to advanced programmer, you'll learn how to make great Android apps.Learn how to use the Android SDK with the Eclipse IDEApply advanced Java concepts regardless of your experience with the languageCreate an Android user interface that's captivating and easy to navigateUse the Fragment API for tablet user interfacesMake your application compatible with Honeycomb and earlier versionsUnderstand Android's unique database design issues and the role of SQLiteUse sensors and gestures to expand your app's input beyond just tapping and scrollingExplore Android APIs for multimedia, location, communication, NFC, and other applications

Programming Android: Java Programming for the New Generation of Mobile Devices

by Masumi Nakamura Laird Dornin Zigurd Mednieks G. Blake Meike

Get thoroughly up to speed on Android programming, and learn how to create up-to-date user experiences for both handsets and tablets. With this book's extensively revised second edition, you'll focus on Android tools and programming essentials, including best practices for using Android 4 APIs. If you're experienced with Java or Objective-C, you'll gain the knowledge necessary for building well-engineered applications. Programming Android is organized into four parts: Part One helps programmers with some Java or iOS experience get off to a fast start with the Android SDK and Android programming basics. Part Two delves into the Android framework, focusing on user interface and graphics class hierarchies, concurrency, and databases. It's a solid foundation for understanding of how the most important parts of an Android application work. Part Three features code skeletons and patterns for accelerating the development of apps that use web data and Android 4 user interface conventions and APIs. Part Four delivers practical coverage of Android's multimedia, search, location, sensor, and account APIs, plus the Native Development Kit, enabling developers to add advanced capabilities. This updated edition of Programming Android focuses on the knowledge and developer priorities that are essential for successful Android development projects.

Programming and Problem Solving with C++

by Nell Dale Chip Weems

Completely revised and updated with the latest version of C++, the new Fifth Edition of Programming and Problem Solving with C++ provides the clearest introduction to C++, object-oriented programming, and software development available.

Programming and Problem Solving with C++

by Nell Dale Chip Weems Tim Richards

Widely accepted as a model textbook for ACM/IEEE-recommended curricula for introductory computer science courses, Programming and Problem Solving with C++, Seventh Edition continues to reflect the authors' philosophy of guiding students through the content in an accessible and approachable way. It offers full coverage of all necessary content enabling the book to be used across two terms, and provides numerous features to help students fully understand and retain important concepts from each chapter.

Programming and GUI Fundamentals: TCL-TK for Electronic Design Automation (EDA)

by Suman Lata Tripathi Abhishek Kumar Jyotirmoy Pathak

PROGRAMMING AND GUI FUNDAMENTALS Discover the foundations of TCL programming and GUI development Programming and GUI Fundamentals: Tcl-Tk for Electronic Design Automation (EDA), delivers a comprehensive exploration of the major design challenges and potential present in application and tool development with Tcl-Tk. Accessibly written and easy-to-understand, the book can be used by students at a variety of levels, as well as researchers and working professionals. The authors present the fundamental concepts of Tcl programming and graphic user interface (GUI) development using images, and photographs, assisting with concept understanding and retention. They describe real-time system designs and offer students and designers the opportunity to learn about critical concepts in scripting and GUI development. Readers will learn to design their own GUI, place and package widgets on the GUI, and allow EDA professionals, chip designers and students to code and design in TCL-TK. They will also benefit from: A thorough introduction to scripting languages and wish interpreters, including their fundamental concepts, TCL tips and tricks, and command, variable, and procedure examples Comprehensive explorations of the TCL data structure, including datatypes, strings and commands, lists and commands, and arrays and commands Practical discussions of TCL control flow, including conditional commands, multi-condition commands, and loop commands In-depth examinations of file input/output processing, including TCL file read-write, open and close commands, gets, and puts. Perfect for undergraduate and graduate students studying programming or computer science, as well as professionals working on electronic design automation and chip design, Programming and GUI Fundamentals: Tcl-Tk for Electronic Design Automation (EDA) is also an indispensable resource for programming professionals seeking to upskill.

Programming Amazon Web Services

by James Murty

Building on the success of its storefront and fulfillment services, Amazon now allows businesses to "rent" computing power, data storage and bandwidth on its vast network platform. This book demonstrates how developers working with small- to mid-sized companies can take advantage of Amazon Web Services (AWS) such as the Simple Storage Service (S3), Elastic Compute Cloud (EC2), Simple Queue Service (SQS), Flexible Payments Service (FPS), and SimpleDB to build web-scale business applications. With AWS, Amazon offers a new paradigm for IT infrastructure: use what you need, as you need it, and pay as you go. Programming Amazon Web Services explains how you can access Amazon's open APIs to store and run applications, rather than spend precious time and resources building your own. With this book, you'll learn all the technical details you need to: Store and retrieve any amount of data using application servers, unlimited data storage, and bandwidth with the Amazon S3 service Buy computing time using Amazon EC2's interface to requisition machines, load them with an application environment, manage access permissions, and run your image using as many or few systems as needed Use Amazon's web-scale messaging infrastructure to store messages as they travel between computers with Amazon SQS Leverage the Amazon FPS service to structure payment instructions and allow the movement of money between any two entities, humans or computers Create and store multiple data sets, query your data easily, and return the results using Amazon SimpleDB. Scale up or down at a moment's notice, using these services to employ as much time and space as you need Whether you're starting a new online business, need to ramp up existing services, or require an offsite backup for your home, Programming Amazon Web Services gives you the background and the practical knowledge you need to start using AWS. Other books explain how to build web services. This book teaches businesses how to take make use of existing services from an established technology leader.

Programming Amazon Web Services

by James Murty

Building on the success of its storefront and fulfillment services, Amazon now allows businesses to "rent" computing power, data storage and bandwidth on its vast network platform. This book demonstrates how developers working with small- to mid-sized companies can take advantage of Amazon Web Services (AWS) such as the Simple Storage Service (S3), Elastic Compute Cloud (EC2), Simple Queue Service (SQS), Flexible Payments Service (FPS), and SimpleDB to build web-scale business applications. With AWS, Amazon offers a new paradigm for IT infrastructure: use what you need, as you need it, and pay as you go. Programming Amazon Web Services explains how you can access Amazon's open APIs to store and run applications, rather than spend precious time and resources building your own. With this book, you'll learn all the technical details you need to: Store and retrieve any amount of data using application servers, unlimited data storage, and bandwidth with the Amazon S3 service Buy computing time using Amazon EC2's interface to requisition machines, load them with an application environment, manage access permissions, and run your image using as many or few systems as needed Use Amazon's web-scale messaging infrastructure to store messages as they travel between computers with Amazon SQS Leverage the Amazon FPS service to structure payment instructions and allow the movement of money between any two entities, humans or computers Create and store multiple data sets, query your data easily, and return the results using Amazon SimpleDB. Scale up or down at a moment's notice, using these services to employ as much time and space as you need Whether you're starting a new online business, need to ramp up existing services, or require an offsite backup for your home, Programming Amazon Web Services gives you the background and the practical knowledge you need to start using AWS. Other books explain how to build web services. This book teaches businesses how to take make use of existing services from an established technology leader.

Programming Amazon EC2: Survive your Success (Head First Ser.)

by Flavia Paganelli Jurg Van Vliet

If you plan to use Amazon Web Services to run applications in the cloud, the end-to-end approach in this book will save you needless trial and error. You'll find practical guidelines for designing and building applications with Amazon Elastic Compute Cloud (EC2) and a host of supporting AWS tools, with a focus on critical issues such as load balancing, monitoring, and automation. How do you move an existing application to AWS, or design your application so that it scales effectively? How much storage will you require? Programming Amazon EC2 not only helps you get started, it will also keep you going once you're successfully positioned in the cloud. This book is a must-read for application architects, developers, and administrators. Determine your application's lifecycle and identify the AWS tools you need Learn how to build and run your application as part of the development process Migrate simple web applications to the cloud with EC2, Amazon Simple Storage Service, and CloudFront content delivery Meet traffic demand with EC2's Auto Scaling and Elastic Load Balancing Decouple your application using Simple Queue Service, Simple Notification Service, and other tools Use the right tools to minimize downtime, improve uptime, and manage your decoupled system "Jurg and Flavia have done a great job in this book building a practical guide on how to build real systems using AWS." --Werner Vogels, VP & CTO at Amazon.com

Programming Algorithms in Lisp: Writing Efficient Programs with Examples in ANSI Common Lisp

by Vsevolod Domkin

Master algorithms programming using Lisp, including the most important data structures and algorithms. This book also covers the essential tools that help in the development of algorithmic code to give you all you need to enhance your code.Programming Algorithms in Lisp shows real-world engineering considerations and constraints that influence the programs that use these algorithms. It includes practical use cases of the applications of the algorithms to a variety of real-world problems. What You Will LearnProgram algorithms using the Lisp programming languageWork with data structures, arrays, key-values, hash-tables, trees, graphs, and moreUse dynamic programming Program using stringsWork with approximations and compression Who This Book Is For Intermediate Lisp programmers wanting to do algorithms programming. A very experienced non-Lisp programmer may be able to benefit from this book as well.

Programming 3D Applications with HTML5 and WebGL

by Tony Parisi

Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL--the emerging web graphics standard. With this book, you'll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.In two parts--Foundations and Application Development Techniques--author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience.Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSSWork with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.jsDelve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D contentLook into several game engines and frameworks for building 3D applications, including the author's Vizi frameworkCreate 3D environments with multiple objects and complex interaction, using examples and supporting codeExamine the issues involved in building WebGL-based 3D applications for mobile browsers

Programming 101: The How and Why of Programming Revealed Using the Processing Programming Language

by Jeanine Meyer

Understand the importance of programming, even if you’ve never programmed before! This book will teach you the basics of programming using the Processing programming language. You will create your own Processing sketches, using personal images, themes, or hobbies that you enjoy. The chapters in the book will demonstrate the process of programming, starting with formulating an idea, planning, building on past projects, and refining the work, similar to writing an essay or composing a song. This approach will guide you to make use of logic and mathematics to produce beautiful effects.The term for program in Processing is sketch, though the sketches featured in this book are far more than static drawings; they incorporate interaction, animation, video, audio, and accessing files on the local computer and on the Web. Technical features are introduced and explained in the context of complete examples: games (Snake, Hangman, jigsaw, slingshot), making a collage of family images and video clips, preparing directions for folding an origami model, rotating objects in 3D, and others.Programming is a fun, creative, expressive pursuit. It requires attention to details and can be frustrating, but there is very little that compares to the satisfaction of building a program out of nothing and making it work (or taking an existing program and fixing a problem, or adding a feature and making it better). Programming 101 is your gateway to making this happen. What You Will Learn Gain basic programming skillsBuild fun and creative programsUse files for making a holiday cardCombine videos, images, and graphics in a Processing sketch Who This Book Is For Anyone who has been thinking about trying programming, or has tried, but needs more motivation; anyone who wants to learn about the Processing language.

Programming 101: Learn to Code with the Processing Language Using a Visual Approach

by Jeanine Meyer

Programming permeates almost all aspects of our lives. This includes being active on social media, shopping online, and participating in virtual courses. It also includes driving a car and using many devices. This book will teach you the basics of programming using the Processing programming language and provide practice with logical, algorithmic thinking. It can provide insight into what is involved in producing the technical infrastructure of our world. While reading this book, you can build programs based on your own ideas, using images you create or acquire and making connections to activities you enjoy. The chapters in the book will demonstrate the process of programming, starting with formulating an idea, planning, building on past projects, and refining the work, similar to writing an essay or composing a song. This approach will guide you to make use of logic and mathematics to produce beautiful effects. The text contains an Appendix with an introduction to p5.js, a way to produce JavaScript programs with Processing functionality for drawing, images, and interactions to publish on the Web. The term for program in Processing is sketch. The Processing language has been constructed by visual artists using the Java programming language as a base. However, the sketches featured in this book and typical in Processing are far more than static drawings; they incorporate interaction, animation, video, audio, and accessing files on the local computer and on the Web. Technical features are introduced and explained in the context of complete examples: games (Snake, Hangman, jigsaw, slingshot), making a collage of family images and video clips, preparing directions for folding an origami model, rotating objects in 3D, and others. Programming is a fun, creative, expressive pursuit. It does require attention to details and can be frustrating. Still, there is very little that compares to the satisfaction of building a program out of nothing and making it work (or taking an existing program and fixing a problem, or adding a feature and making it better). Programming 101 is your gateway to making this happen. What You'll Learn Gain basic programming skills Build fun and creative programs Use files for making a holiday card or a sequence of instructions Combine videos, images, and graphics in a Processing sketch Connections to other programming languages, most especially Java and JavaScript Who This Book Is For Anyone who has been thinking about trying programming, or has tried, but needs assistance. Anyone who wants to use their own creativity and artistic talents. Anyone who wants to know what is involved in the technology that is present in our lives. Anyone who wants to know what is involved in the technology that is present in our lives.

Programmierung mit PASCAL: Eine Einführung für Programmieranfänger

by Peter Widmayer Thomas Ottmann

Die Darstellung gibt eine Einführung in Pascal, die auch für Anfänger ohne Informatikkenntnisse verständlich ist. Ausgegangen wird von der Notwendigkeit, dass es nicht ausreicht, lediglich den mit dem Programmieren verbundenen Formalisierungsprozess zu erklären. Schwerpunkt des Buches ist vielmehr eine genaue Formulierung und weitgehend programmiersprachenunabhängige algorithmische Lösung von Problemen. Auf diesem Wege werden die Grundsätze des Schreibens guter Pascal-Programme illustriert.

Programmierung in Python: Ein Kompakter Einstieg Für Die Praxis

by Ralph Steyer

Wer heute das Programmieren lernen möchte, kommt nicht daran vorbei, sich mit einer der beliebtesten Programmiersprachen für Einsteiger und Profis zu befassen: Python. Mit Python hat ihr Erfinder, Guido van Rossum, einen Nerv der Zeit getroffen, denn das Konzept dahinter bietet viele Ansätze, Lösungen und Vorgehensweise für Probleme, die andere Sprachen so nicht integrieren. Das Potential dieser einfachen und übersichtlichen Programmiersprache haben auch viele Universitäten erkannt, die mittlerweile in den Anfängerkursen der Informatik-bezogenen Studiengänge Python statt Java als Einsteigersprache lehren. Der klare Programmierstil legt darüber hinaus eine hervorragende Grundlage für das spätere Erlernen weiterer Sprachen. Denn Python unterstützt nicht nur die objektorientierte und aspektorientierte, sondern auch die strukturierte und funktionale Programmierung. So wird der Programmierer nicht zu einem einzigen Programmierstil gezwungen, sondern kann flexibel das am besten geeignete Paradigma für die jeweilige Aufgabe wählen. Der universelle Zugang, der es möglich macht, die Erfahrungen aus anderen Programmierkonzepten mehr oder weniger direkt weiter zu nutzen, ist ein weiterer Grund für den Erfolg von Python. Dieses Buch ist ein idealer Einstieg in die Programmierung mit Python. Ausführlich erläutert der Autor die elementaren Grundlagen, die nötig sind, um mit dieser Sprache Programme zu erstellen und zu pflegen. Daneben zeigt er, wie sich die OOP mit Python realisieren lässt und wie man Module und API-Schnittstellen integriert. Diverse weiterführende Themen wie die Erstellung grafischer Oberflächen oder der Zugriff auf Dateien und Datenbanken runden das Fachbuch ab. Einfache Beispiele veranschaulichen die grundsätzliche Anwendung der verschiedenen Techniken und machen das Buch dadurch zu einer unbedingten Empfehlung für Einsteiger und Praktiker, die die Programmierung mit Python lernen wollen.

Programmieren und zeichnen mit Python für Dummies Junior (Für Dummies)

by Claudia Ermel Olga Runge

Bunte Spiralen, Schneeflocken unter dem Mikroskop, 3D-Bilder? Mit diesem Buch lernst du, immer schönere Bilder mit dem Computer zu zeichnen. Es fängt ganz leicht an: Zuerst lässt du die Schildkröte, die deinen Pinsel hält, einfach nur über den Bildschirm laufen. Als nächstes bringst du ihr bei, ein Dreieck zu zeichnen. Wenn du ein Dreieck zeichnen kannst, kannst du auch ganz viele zeichnen, denn die Schildkröte nimmt dir die Arbeit ab. Dann kombinierst du Dreiecke zu Mosaiken und lässt Blumen und Bäume wachsen. Noch nicht genug? Zeichne 3D-Bilder und optische Täuschungen, animiere die Schildkröte, lasse sie Futter suchen oder steuere sie durch ein Labyrinth. Du hast noch mehr Ideen für eigene Bilder oder Spiele? Dieses Buch liefert dir die Python-Programmierbefehle dazu. Bestens geeignet für Kinder und Jugendliche ab 12 Jahre.

Programmieren mit dem Calliope mini für Dummies Junior (Für Dummies)

by Nadine Bergner Thiemo Leonhardt

Sieht er nicht schön aus - der Calliope mini? Sechseckig und voller Technik. Vielleicht arbeitest du damit in der Schule? Ja, das ist ein echter Computer. Du kannst ihn mit Programmen zum Leben erwecken. Bring seine Lämpchen zum Leuchten! Spiele Töne, komponiere Lieder! Baue eine Alarmanlage oder ein Thermometer! Bestimmt hast du ganz viele eigene Ideen. Wir helfen dir, dass du dich zuerst einmal auf dem Calliope mini zurechtfindest, der Rest geht dann fast von allein. Bestens geeignet für Kinder ab 8 Jahre.

Programmieren lernen mit Python und JavaScript: Eine praxisorientierte Einführung für Einsteiger

by Joachim L. Zuckarelli

Ob auf dem Computer, Tablet, Handy, im Auto oder in der Kaffeemaschine – Computerprogramme bestimmen unseren Alltag. Software wird immer wichtiger, kaum noch etwas funktioniert ohne die geheimnisvolle Macht der Algorithmen. Aber wie funktionieren Programme? Und wie entwickelt man sie? Dieses Buch vermittelt Ihnen anschaulich das Einmaleins des Programmierens. Anhand von Alltagsbeispielen lernen Sie zunächst die Grundkonzepte des Programmierens kennen, die in allen Programmiersprachen ähnlich sind. Auf Basis dieser Grundideen erlernen Sie dann auf systematische Weise und mit vielen praktischen Übungen zwei populäre und sehr nützliche Programmiersprachen, Python und JavaScript, die Sie für ein breites Spektrum an unterschiedlichen Aufgaben einsetzen können.Das Buch richtet sich an Programmieranfänger aller Altersklassen (vom Schüler bis zum Berufstätigen), die bisher keinerlei Programmiererfahrung besitzen.Zusätzliche Fragen per App: Laden Sie die Springer Nature Flashcards-App kostenlos herunter und nutzen Sie exklusives Zusatzmaterial als Printbuchkäufer, um Ihr Wissen zu prüfen.

Programmieren lernen mit Python

by Allen B. Downey

Python ist eine moderne, interpretierte, interaktive und objektorientierte Skriptsprache, vielseitig einsetzbar und sehr beliebt. Mit mathematischen Vorkenntnissen ist Python leicht erlernbar und daher die ideale Sprache für den Einstieg in die Welt des Programmierens. Das Buch führt Sie Schritt für Schritt durch die Sprache, beginnend mit grundlegenden Programmierkonzepten, über Funktionen, Syntax und Semantik, Rekursion und Datenstrukturen bis hin zum objektorientierten Design. Jenseits reiner Theorie: Jedes Kapitel enthält passende Übungen und Fallstudien, kurze Verständnistests und kleinere Projekte, an denen Sie die neu erlernten Programmierkonzepte gleich ausprobieren und festigen können. Auf diese Weise können Sie das Gelernte direkt anwenden und die jeweiligen Programmierkonzepte nachvollziehen. Lernen Sie Debugging-Techniken kennen: Am Ende jedes Kapitels finden Sie einen Abschnitt zum Thema Debugging, der Techniken zum Aufspüren und Vermeiden von Bugs sowie Warnungen vor entsprechenden Stolpersteinen in Python enthält. Starten Sie durch: Beginnen Sie mit den Grundlagen der Programmierung und den verschiedenen Programmierkonzepten, und lernen Sie, wie ein Informatiker zu programmieren.

Programmieren lernen für Dummies (Für Dummies)

by Daniel Lorig

Haben Sie auch schon mal den Wunsch verspürt, programmieren zu können? Oder wenigstens zu verstehen, wie Computer ticken, die unser Leben bestimmen? Dieses Buch führt in die Denkweise von Programmierern und die Funktionsweise von Programmen ein und zeigt Ihnen, worauf Sie beim Programmieren achten müssen: Geben Sie eindeutige Anweisungen, sichern Sie sich immer gegen alle Eventualitäten ab und kommen Sie mit den gegebenen, beschränkten Mitteln aus. Gut, dass der Computer wenigstens nicht murrt, wenn er monotone Tätigkeiten ausführen muss! Am Ende des Buches angelangt, haben Sie einen wichtigen Ausschnitt unserer Welt besser kennen gelernt und Einblicke in allgemeine Programmierkonzepte und zwei Programmiersprachen erhalten. Dann sind Sie in der Lage, fundiert zu entscheiden, ob und wie Sie Ihr Wissen weiter vertiefen wollen.

Programmieren lernen für Dummies (Für Dummies)

by Daniel Lorig

Haben Sie auch schon mal den Wunsch verspürt, programmieren zu können? Oder wenigstens zu verstehen, wie Computer ticken, die unser Leben bestimmen? Dieses Buch führt in die Denkweise von Programmierern und die Funktionsweise von Programmen ein und zeigt Ihnen, worauf Sie beim Programmieren achten müssen: Geben Sie eindeutige Anweisungen, sichern Sie sich immer gegen alle Eventualitäten ab und kommen Sie mit den gegebenen, beschränkten Mitteln aus. Gut, dass der Computer wenigstens nicht murrt, wenn er monotone Tätigkeiten ausführen muss! Am Ende des Buches angelangt, haben Sie einen wichtigen Ausschnitt unserer Welt besser kennen gelernt und Einblicke in allgemeine Programmierkonzepte und zwei Programmiersprachen erhalten. Dann sind Sie in der Lage, fundiert zu entscheiden, ob und wie Sie Ihr Wissen weiter vertiefen wollen.

Programmieren in C++ für Elektrotechniker und Mechatroniker: Das Lern- und Übungsbuch

by Prof. Dr. Mathes Prof. Dr. Seufert

Das Buch Programmieren in C++ für Elektrotechniker und Mechatroniker bietet einen Einstieg in die moderne Softwareentwicklung für Studierende der Ingenieurwissenschaften. Dabei wird ein durchgängiger Ansatz verfolgt, der, beginnend mit den Grundlagen der Programmierung, bis hin zu weiterführenden Themen, wie Hardware-nahe Programmierung, zahlreiche Themengebiete betrachtet und Studierende nicht nur für die Prüfung, sondern auch für den Arbeitsalltag vorbereitet. Da man Programmieren nur durch Üben erlernen kann, liefert das Buch einen umfangreichen Aufgabenkatalog.

Programmieren für Ingenieure und Naturwissenschaftler

by Sebastian Dörn

Ziel des Buches ist es, Studierenden der Ingenieur- oder Naturwissenschaften die Programmierung als Schlüsselqualifikation mit zahlreichen Anwendungsmöglichkeiten vorzustellen. Großer Wert wird auf eine praxisorientierte und verständliche Darstellung gelegt. Der Autor behandelt die Anwendungsbereiche des Operations Research, der Medizinischen Informatik und der Automatisierungstechnik. Neben der Darstellung objektorientierter Entwurfsmuster werden zentrale Programmierkonzepte und fortgeschrittene Datenstrukturen vorgestellt. Suchalgorithmen, Graphen, Automaten und reguläre Sprachen werden dem Leser praxisnah vermittelt. Die Grundlagen zur Bildverarbeitung im Bereich der Bildfilterung, Registrierung und Segmentierung runden das Buch ab.

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