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Getting Started With Raspberry Pi

by Shawn Wallace Matt Richardson Wolfram Donat

The Raspberry Pi is a credit card-sized computer that plugs into your TV and a keyboard. It is a capable little computer which can be used in electronics projects, and for many of the things that your desktop PC does, like spreadsheets, word processing, browsing the internet, and playing games. It also plays high-definition video. This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more.

Getting Started With Arduino

by Massimo Banzi Michael Shiloh

Arduino is the open source electronics prototyping platform that has taken the Maker Movement by storm. This thorough introduction, updated for the latest Arduino release, helps you start prototyping right away. From obtaining the required components to putting the final touches on your project, all the information you need is here!Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need is an Arduino Uno or Leonardo, along with a USB cable and an LED. The easy-to-use, free Arduino development environment runs on Mac, Windows, and Linux.In Getting Started with Arduino, you'll learn about:Interaction design and physical computingThe Arduino board and its software environmentBasics of electricity and electronicsPrototyping on a solderless breadboardDrawing a schematic diagramTalking to a computer--and the cloud--from ArduinoBuilding a custom plant-watering system

Make: Geometry

by Joan Horvath Rich Cameron

Geometry, of all the branches of mathematics, is the one that is most easily visualized by making something. However, it is all too easy to reduce it to reams of formulas to memorize and proofs to replicate. This book aims to take geometry back to its practical roots with 3D printed models and puzzles as well as demonstrations with household objects like flashlights and paper towel tubes.This is not a traditional geometry textbook, but rather builds up understanding of geometry concepts while also bringing in elements of concepts normally learned much later. Some of the models are counterintuitive, and figuring out how and why they work will both entertain and give insights. Two final chapters suggesting open-ended projects in astronomy and physics, and art and architecture, allow for deeper understanding and integration of the learning in the rest of the book.

Fusion 360 for Makers

by Lydia Sloan Cline

Learn how to use Autodesk Fusion 360 to digitally model your own original projects for a 3D printer or a CNC device.

Getting Started with 3D Printing

by Liza Wallach Kloski Nick Kloski

The book is written in a casual, conversational style. It is easily accessible to those who have no prior knowledge in 3D printing, yet the book's message is solidly practical, technically accurate, and consumer-relevant. The chapters include contemporary, real-life learning exercises and insights for how to buy, use and maintain 3D printers. It also covers free 3D modeling software, as well as 3D printing services for those who don't want to immediately invest in the purchase of a 3D printer. Particular focus is placed on free and paid resources, the various choices available in 3D printing, and tutorials and troubleshooting guides.

Jumpstarting the Onion Omega2

by Wolfram Donat

Get up and running quickly with the Jumpstarting series!Jumpstarting books provide an avenue for makers to quickly master topical knowledge.Each book starts with instructions on how to install or initialize the hardware or software needed to reach the all-important "Hello, World" stage of getting started.The second project builds on the first to use more of the hardware or software's capabilities.The final project expands the user's knowledge into lesser-known aspects of the topic. All Jumpstarting projects are for Makers -- they provide hands-on, real-world experience in making the hardware or software do what you want it to do.

Jumpstarting Your Own PCB: Learn How to Design and Make Customized Circuit Boards

by Shawn Wallace

Learn to make your own printed circuit boards, using open source software and inexpensive manufacturing techniques!

Getting Started with Adafruit Circuit Playground Express: The Multipurpose Learning and Development Board with Built-In LEDs, Sensors, and Accelerometer.

by Mike Barela

From Adafruit Industries, a leader in products to Makers, designers, students young and old, comes the Circuit Playground Express. Connect it to your PC/Mac/Linux device, and you can be programming interactive projects in minutes. You have a choice of programming environments to choose from: Python, the Microsoft MakeCode graphical building block environment, C/C++ via the Arduino development environment and JavaScript.ment their ideas.

How to Make a Robot

by Gordon McComb

Learn the basics of modern robotics while building your own intelligent robot from scratch! You'll use inexpensive household materials to make the base for your robot, then add motors, power, wheels, and electronics. But wait, it gets better: your creation is actually five robots in one! -- build your bot in stages, and add the features you want. Vary the functions to create a robot that's uniquely yours. Mix and match features to make your own custom robot: Flexible Motorized Base -- a playpen for all kinds of programming experiments; Obstacle Detector -- whiskers detect when your robot has bumped into things; Object Avoider -- ultrasonic sound lets your robot see what's in front of it; Infrared Remote Control -- command your robot from your easy chair; Line Follower -- use optics to navigate your bot; have races with other robot builders! You will learn how switches, ultrasonics, infrared detectors, and optical sensors work. Install an Arduino microcontroller board and program your robot to avoid obstacles, provide feedback with lights and sound, and follow a tracking line. In this book you will combine multiple disciplines -- electronics, programming, and engineering -- to successfully build a multifunctional robot. You'll discover how to: construct a motorized base; set up an Arduino to function as the brainuse "whisker" switches to detect physical contact; avoid obstacles with ultrasonic sensors; teach your robot to judge distances; use a universal remote to control your robot; install and program a servo motor; respond to input with LEDs, buzzers, and tones; mount line-following sensors under your robot. And more. Everything is explained with lots and lots of full-color line drawings. No prior experience is necessary. You'll have fun while you learn a ton!

Easy Electronics

by Charles Platt

This is the simplest, quickest, least technical, most affordable introduction to basic electronics. No tools are necessary--not even a screwdriver. Easy Electronics should satisfy anyone who has felt frustrated by entry-level books that are not as clear and simple as they are supposed to be.Brilliantly clear graphics will take you step by step through 12 basic projects, none of which should take more than half an hour. Using alligator clips to connect components, you see and hear immediateresults. The hands-on approach is fun and intriguing, especially for family members exploring the projects together.The 12 experiments will introduce you to switches, resistors, capacitors, transistors, phototransistors, LEDs, audio transducers, and a silicon chip. You'll even learn how to read schematics by comparing them with the circuits that you build.No prior knowledge is required, and no math is involved. You learn by seeing, hearing, and touching. By the end of Experiment 12, you may be eager to move on to a more detailed book. Easy Electronics will function perfectly as a prequel to the same author's bestseller, Make: Electronics.All the components listed in the book are inexpensive and readily available from online sellers. A very affordable kit has been developed in conjunction with the book to eliminate the chore of shopping for separate parts. A QR code inside the book will take you to the vendor's web site. Concepts include: Transistor as a switch or an amplifier; Phototransistor to function as an alarm; Capacitor to store and release electricity; Transducer to create sounds from a timer; Resistor codes; A miniature light bulb to display voltage; The inner workings of a switch; Using batteries and resistors in series and parallel; Creating sounds by the pressure of your finger; Making a matchbox that beeps when you touch it; And more. Grab your copy and start experimenting!

Jumpstarting C

by Wolfram Donat

All Make Jumpstart books provide a quick way for makers to "jumpstart" their knowledge of a certain topic.Jumpstarting C takes the reader on a 50-page journey, from installing C on a Raspberry Pi, to creating their first "Hello World" program in C, to building and programming a handheld 4-color memory game using C, pushbuttons and LEDs.

Jumpstarting Javascript

by Lynn Beighley

All Make Jumpstart books provide a quick way for readers to "jumpstart" their knowledge of a certain topic.In 50 intense pages, Jumpstarting JavaScript shows makers how to install the Node.js environment on a Raspberry Pi, how to use Node.js to turn their Raspberry Pi into a self-contained web server, and how to get that web server to send a tweet.

Jumpstarting the Raspberry Pi Zero W

by Akkana Peck

Get up and running quickly with the new Jumpstarting ebook series from Make:. The super-small $10 Raspberry Pi Zero W includes wireless LAN and Bluetooth connectivity and is 40% faster than the original Raspberry Pi.

Jumpstarting the Arduino 101

by Yining Shi Sagar Mohite

Get up and running quickly with the new Jumpstarting ebook series from Make:. The Arduino 101 is a low-power board that includes not only Bluetooth LE capabilities but an on-board 6-axis accelerometer/gyroscope for exciting real-world-connected projects.

Getting Started with Soldering: A Hands-On Guide to Making Electrical and Mechanical Connections

by Marc De Vinck

Getting Started with Soldering not only teaches new makers and experimenters the core principles of soldering, it also functions as an excellent reference and resource for beginners and more advanced makers alike. The book guides readers through the fundamentals of soldering, explains the tools and materials, demonstrates proper techniques, and shows how to fix mistakes or broken connections. It even includes guidance on more advanced techniques such as surface-mount soldering for electronics. From choosing the right soldering iron to making perfect connections, readers will acquire the knowledge and skills needed to form a strong foundation for a lifetime of making.Soldering is a core concept in making, electronics prototyping, and home repairsThe many different types of soldering -- requiring different materials and tools -- are explained with easy-to-follow instructionsFull-color photographs and illustrations throughout create a visually engaging format for learningPricing and technical considerations help readers select the best tools for their budgets and needsTroubleshooting guidelines show how to repair solder connections that have failed from improper technique or from age

Learn Electronics with Arduino: An Illustrated Beginner's Guide to Physical Computing

by Jody Culkin Eric Hagan

This book is your introduction to to physical computing with the Arduino microcontroller platform. No prior experience is required, not even an understanding of basic electronics. With color illustrations, easy-to-follow explanations, and step-by-step instructions, the book takes the beginner from building simple circuits on a breadboard to setting up the Arduino IDE and downloading and writing sketches to run on the Arduino. Readers will be introduced to basic electronics theory and programming concepts, as well as to digital and analog inputs and outputs. Throughout the book, debugging practices are highlighted, so novices will know what to do if their circuits or their code doesn't work for the current project and those that they embark on later for themselves. After completing the projects in this book, readers will have a firm basis for building their own projects with the Arduino.Written for absolute beginners with no prior knowledge of electronics or programmingFilled with detailed full-color illustrations that make concepts and procedures easy to followAn accessible introduction to microcontrollers and physical computingStep-by-step instructions for projects that teach fundamental skillsIncludes a variety of Arduino-based projects using digital and analog input and output

Fusion 360 for Makers: Design Your Own Digital Models for 3D Printing and CNC Fabrication

by Lydia Sloan Cline

Learn how to use Autodesk Fusion 360 to digitally model your own original projects for a 3D printer or a CNC device. Fusion 360 software lets you design, analyze, and print your ideas. Free to students and small businesses alike, it offers solid, surface, organic, direct, and parametric modeling capabilities.Fusion 360 for Makers is written for beginners to 3D modeling software by an experienced teacher. It will get you up and running quickly with the goal of creating models for 3D printing and CNC fabrication.Inside Fusion 360 for Makers, you'll find:Eight easy-to-understand tutorials that provide a solid foundation in Fusion 360 fundamentalsDIY projects that are explained with step-by-step instructions and color photosProjects that have been real-world tested, covering the most common problems and solutionsStand-alone projects, allowing you to skip to ones of interest without having to work through all the preceding projects firstDesign from scratch or edit downloaded designs. Fusion 360 is an appropriate tool for beginners and experienced makers.

Modern Leatherwork for Makers: Traditional Craft Techniques Meet CNC and 3D Printing

by Tim Deagan

Take leather crafting into the 21st century with this complete guide that marries traditional skills to the latest CNC and 3D printing technologies. Learn how to start making your own leather creations with traditional tools, and then take them to incredible new levels with digital design techniques. Leatherworking is one of humankind's oldest skills and remains a fun and exciting way to make great-looking wearables, accessories, and cosplay items. 3D printers and even hobbyist-class CNC machines have created fantastic new opportunities for new directions in this popular hobby. The book is perfect for makers new to leatherworking, as well as experienced leatherworkers who want to understand how to integrate new digital fabrication tools into their workbench. Written by an experienced leatherworker and programmer, this is a resource that makers will turn to again and again.Highlights:First comprehensive reference on applying digital design techniques to leatherworkProvides both a reference manual and a project guideIncludes traditional techniques like cutting, stamping, tooling and dyeing leatherIntroduces novices and experienced leatherworkers to cutting-edge digital toolsEvery project has been real-world testedOpens up exciting new project areas for makersThis book provides valuable reference and how-to information for makers interested in leatherworking but who have no prior experience, for experienced leatherworkers who want to extend their knowledge to include new digital tools, and for 3D printing and CNC enthusiasts who want to include a new material in their repertoire. Leatherworking is a hobby that is enjoyed by a wide range of people from middle school through adulthood and can be incorporated into a variety of other kinds of projects, from clothing design and costuming to carrying cases and furniture.

Getting Started with the micro: Coding and Making with the BBC's Open Development Board

by Wolfram Donat

The micro:bit, a tiny computer being distributed by the BBC to students all over the UK, is now available for anyone to purchase and play with. Its small size and low power requirements make it an ideal project platform for hobbyists and makers. You don't have to be limited by the web-based programming solutions, however: the hardware on the board is deceptively powerful, and this book will teach you how to really harness the power of the micro:bit. You'll learn about sensors, Bluetooth communications, and embedded operating systems, and along the way you'll develop an understanding of the next big thing in computers: the Internet of Things.

mBot for Makers: Conceive, Construct, and Code Your Own Robots at Home or in the Classroom

by Andrew Carle Rick Schertle

The mBot robotics platform is a hugely popular kit because of the quality of components and price. With hundreds of thousands of these kits out there in homes, schools and makerspaces, there is much untapped potential. Getting Started with mBots is for non-technical parents, kids and teachers who want to start with a robust robotics platform and then take it to the next level. The heart of the mBot, the mCore is a powerful Arduino based microcontroller that can do many things without soldering or breadboarding.

Getting Started With Raspberry Pi: An Introduction to the Fastest-Selling Computer in the World

by Shawn Wallace Matt Richardson

The Raspberry Pi is a credit card-sized computer that plugs into your TV and a keyboard. It is a capable little computer which can be used in electronics projects, and for many of the things that your desktop PC does, like spreadsheets, word processing, browsing the internet, and playing games. It also plays high-definition video. This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more.

Making Things Talk: Using Sensors, Networks, and Arduino to See, Hear, and Feel Your World

by Tom Igoe

The workbenches of hobbyists, hackers, and makers have become overrun with microcontrollers, computers-on-a-chip that power homebrewed video games, robots, toys, and more. In Making Things Talk, Tom Igoe, one of the creators of Arduino, shows how to make these gadgets talk. Whether you need to connect some sensors to the Internet or create a device that can interact wirelessly with other creations, this book shows you what you need. Although they are powerful, the projects in this book are inexpensive to build: the Arduino microcontroller board itself ranges from around $25 to $40. The networking hardware covered here includes Ethernet, Wi-Fi, Bluetooth, and can be had for $25 to $50. Fully updated for the latest Arduino hardware and software, this book lets you combine microcontrollers, sensors, and networking hardware to make things... and make them talk to each other!

Make: Bluetooth

by Sandeep Mistry Don Coleman Alasdair Allan

This book is where your adventures with Bluetooth LE begin. You'll start your journey by getting familiar with your hardware options: Arduino, BLE modules, computers (including Raspberry Pi!), and mobile phones. From there, you'll write code and wire circuits to connect off-the-shelf sensors, and even go all the way to writing your own Bluetooth Services. Along the way you'll look at lightbulbs, locks, and Apple's iBeacon technology, as well as get an understanding of Bluetooth security-- both how to beat other people's security, and how to make your hardware secure.

Making Things Smart: Easy Embedded JavaScript Programming for Making Everyday Objects into Intelligent Machines

by Gordon F. Williams

Making Things Smart teaches the fundamentals of the powerful ARM microcontroller by walking beginners and experienced users alike through easily assembled projects comprised of inexpensive, hardware-store parts.Current ARM programming books take a bland, textbook approach focused on complex, beginner-unfriendly languages like C or ARM Assembler. Making Things Smart uses Espruino (JavaScript for Hardware), flattening the learning curve.

Linux for Makers: Understanding the Operating System That Runs Raspberry Pi and Other Maker SBCs

by Aaron Newcomb

Linux is a powerful open-source operating system that has been around for many years and is widely used for running servers and websites. But most students and Makers encounter it for the first time when they are working on projects with their Raspberry Pi or similar single-board computers (SBCs) such as BeagleBone Black or Intel Galileo. Linux for Makers is the first book that explains the Linux operating system specifically for Makers, as opposed to programmers and administrators. By gaining a deeper understanding of Linux, Makers can add another useful tool to their kit that will help them build their projects more easily.Written with the Maker in mind, this book will focus mostly on Rasbian running on the Raspberry Pi as it is the most prolific in the ecosystem today. However most of the topics covered will apply broadly to other Linux distributions and will be called out when they may differ. Many times users cut and paste from a website tutorial into the Linux command line without understanding what they are actually doing only to be frustrated when they want to modify or tweak something to suit their needs. Also, many Makers shy away from using the Raspberry Pi or similar board because they feel Linux is too foreign and they think using a command line will be more difficult than using a GUI. This book aims to overcome those fears and provide a foundation for further learning and exploration. To that end, this book will focus on the basic principles that a Maker would need to know as opposed to other resources that go into detail that is not particularly relevant to building projects.

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