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ASP.NET Core and Angular 2

by Valerio De Sanctis

Learn how to connect ASP.NET Core and Angular 2 to build a powerful and dynamic applications from scratch with this guide to cutting-edge web development About This Book * Build a complete single page application with two of the most impressive frameworks in modern development * Find out how to bring together the capabilities and features of both Angular 2 and ASP.NET Core * From managing data, to application design, through to SEO optimization and security - take a comprehensive approach to building your next web project Who This Book Is For ASP.NET developers - find out how to bring Angular 2 into your development stack and extend your skillset so you can build even better single page applications. What You Will Learn * Find out how ASP.NET Core's and Angular 2's features perfectly complement each other * Learn how to set up the resources you need and configure the MVC 6 interface * Handle requests and actions using server-side and client-side Routing * Create the Data Model using Entity Framework Core * Learn how to use Angular 2 components and master directives * Implement a token-based authorization and authentication flow supporting external login providers such as Facebook, Google, Twitter and more * Create responsive, mobile-friendly views using Bootstrap and LESS * Setup and optimize your production environment using IIS and SQL Server * Secure your application against a diverse range of dangerous security threats In Detail Writing code is about striking a balance between maintainability and productivity--how quickly you can write it against how much more you have to write in the future. This is a guide to doing just that by combining the impressive capabilities of ASP.NET Core and Angular 2. It shows you how to successfully manage an API and use it to support and power a dynamic single-page application. We'll show you how to construct your data model and manage routing and redirects before wrapping it up and styling it, all with the help of ASP.NET and Angular 2. You'll also learn how to optimize your application for SEO, check and secure any vulnerabilities, implement a viable authentication mechanism and, last but not least, use the proper tools and strategies for successful deployment. From readable URIs to OData retrieval and authentication patterns, we'll make sure you have all the technical knowledge you need and, more importantly, bring it all together so you can focus on what's important: a high-quality application that performs for users. Style and approach More than just a technical manual, this guide takes you through the most important technical facets of developing with these two hugely popular frameworks and then demonstrates how to put those skills into practice. It's a book that recognizes that what's really important is the end product.

ASP.NET Core Essentials

by Shahed Chowdhuri

Develop and deploy modern cross-platform web applications with ASP.NET Core About This Book * Develop modern web applications from scratch * Integrate server-side and client-side code with modern tools * Be prepared for the real world with unit tests and cloud deployment Who This Book Is For This book is for software developers who have experience in .NET, preferably with C# or some other Object-Oriented Programming Language, which is required in order to build ASP.NET Core web applications. A basic understanding of web application development is also essential. What You Will Learn * Develop ASP.NET web applications from scratch * Use MVC to build all parts of a web application * Use Web API to support browsers and mobile apps * Simplify development with client-side tools * Use Entity Framework to integrate with your database * Implement Dependency Injection to build testable software * Build web solutions with performance and security in mind * Deploy to the cloud and scale with ease In Detail ASP.NET Core is the latest collection of Microsoft's web application development technologies. When you're trying to reach a broad spectrum of users with a robust web application, ASP.NET Core is there to help you build that application. With the ability to cater to users on desktop, tablet, or smartphone platforms, you can put together a solution that works well anywhere. This book is what you need to get started developing ASP.NET Core applications was quickly as possible; starting by introducing the software and how it can be used in today's modern world of web applications and smartphone apps. Walking you through the benefits of a Web API to support both applications and mobile apps to give you a solid understanding of the tech to build upon as you see what ASP.NET Core can do for you. The book wraps up with practical guidelines for the use of database technologies, unit tests, security best practices, and cloud deployments for the real world. Style and approach This is a comprehensive guide for .NET developers to build the next generation of web apps. This book can be read from start to finish, but you can also come back to any chapter for a quick refresher, as each chapter is modularized for specific concepts.

ASP.NET jQuery Cookbook - Second Edition

by Sonal Aneel Allana

Over 60 recipes for writing client script in ASP.NET 4.6 applications using jQuery About This Book * This is a step-by-step guide to solve common problems in ASP.NET applications * Easy-to-follow recipes to write client scripts effortlessly and quickly * A hands-on approach that will show you how to interface jQuery with ASP.NET websites and MVC Who This Book Is For This book is for ASP.NET developers who want to use jQuery to write client scripts for cross-browser compatibility. The book assumes no prior knowledge of ASP.NET or jQuery, and every recipe is self-contained and explained in an easy-to-follow manner. Familiarity with Visual Studio and MS SQL Server is preferred, but not compulsory. What You Will Learn * Download and include jQuery in ASP.NET websites and MVC * Use jQuery selectors with ASP.NET server controls * Get to know about event handling and DOM traversal * Deploy jQuery for visual effects and animations * Develop AJAX-enabled ASP.NET applications * Create your own plugins * Solve common problems using less code and cut down your development time In Detail jQuery is a lightweight JavaScript library that has changed the landscape of client scripting in web applications. Developed by John Resig in 2006, it has taken the web by storm because of its cross-browser compatibility and the ability to get more done with less code. It has gained popularity with ASP.NET developers and is now distributed with Visual Studio and the NuGet package manager. ASP.NET jQuery Cookbook explores the wide range of utilities that the jQuery library provides. It teaches you the nitty-gritty of plugging in these features in ASP.NET web applications. It covers every aspect of interfacing the library, right from downloading and including jQuery on web pages to selecting controls, handling events, and creating animations. This book also walks you through DOM traversal and manipulation in ASP.NET and then through visual effects and graphics in ASP.NET sites. It explores advanced features such as posting AJAX requests and writing plugins. It will provide you with all the information you need to use this library confidently with ASP.NET. Style and approach This book takes a hands-on, pragmatic approach to solving common problems in ASP.NET applications using jQuery. Every recipe has detailed steps with screen captures and code snippets. The necessary theoretical concepts are introduced as and when needed.

ASP.NET MVC with Entity Framework and CSS

by Lee Naylor

Get up and running quickly with Microsoft ASP. NET MVC and Entity Framework as you build and deploy complex websites. By using a fully working example retail website you will learn solutions to real-world issues that developers frequently encounter. Whether you are a novice developer or an experienced . NET developer wishing to learn more about MVC and Entity Framework, author Lee Naylor will teach you how to develop a detailed database-driven example website using Microsoft ASP. NET and Entity Framework Code First with fully explained code examples. What You Will Learn: * Get up and running quickly with ASP. NET MVC and Entity Framework to build a complex website to display and manage several related entities * Integrate identity code into a project * Understand advanced topics, including asynchronous database access and managing data conflicts * Work with Microsoft Azure, including remote debugging and database access * Develop your CSS skills, including animations and media queries for use with tablet or mobile/cell phone devices Who This Book Is For: Novice developers new to the subject through to more experienced ASP. NET web forms developers looking to migrate from web forms to MVC and Entity Framework. The book assumes some programming knowledge such as object-oriented programming concepts and a basic knowledge of C#.

Asphalt 8 Airborne Wiki, Trucos, Armería, Descarga de la Guía No Oficial

by Emmanuel Castro Hernández Josh Abbott

* * Versión guía no oficial Consejos avanzada y Guía de Estrategia . Esta es la guía más completa y detallada sólo se encontrará en línea . Disponible para descarga instantánea en su teléfono móvil, dispositivo de libros electrónicos , o con tapas de cartulina . Esto es lo que va a obtener con la compra de esta guía de juego avanzado y detallado profesional. - Consejos y estrategias profesionales . - Trucos y Hacks . - Secretos, Consejos, Trucos , desbloqueables , y trucos usados por los jugadores profesionales ! - ¿Cómo obtener toneladas de dinero en efectivo / Monedas . - Y mucho más ! Renuncia: Este producto no está asociada , afiliada , aprobación , certificado o patrocinado por el propietario del copyright original . Todas las marcas comerciales y marcas registradas que aparecen en este libro electrónico son propiedad de sus respectivos dueños.

Asset Accounting Configuration in SAP ERP: A Step-by-Step Guide

by Andrew Okungbowa

In this book, noted expert Andrew Okungbowa explains SAP Asset Accounting (FI-AA) in SAP-ERP, including its associated business benefits, and guides you through the considerable complexities of SAP-ERP configuration. Using FI-AA for fixed asset management enables you to manage assets in multinational companies across a broad range of industries and produce reports to meet various needs in line with legal requirements. Configuring SAP-ERP can be a daunting exercise, however, and there are few resources that address these issues. Asset Accounting Configuration in SAP ERP fills that resource gap by covering the major aspects of SAP FI-AA for anyone with SAP experience and the basic accounting knowledge and bookkeeping skills necessary to apply configuration. It provides configuration explanations in the simplest forms possible and provides step-by-step guidance with illustrations and practical examples. What you'll learn The details of the FI-AA syllabus How to configure FI-AA accounting in SAP How to integrate FI-AA accounting with other SAP modules How to transfer asset data How to prepare for startup and perform periodic processing Who this book is for The key target audience for this book includes SAP consultants, developers, accountants, support organizations and beginners. It is also a resourceful learning manual for universities and institutions whose curricula covers SAP-ERP Asset Accounting. Table of Contents Chapter 1 - Customizing Organizational Structures in SAP Asset Accounting (FI-AA) Chapter 2 - Integrating Asset Accounting with the General Ledger (FI-GL) Chapter 3 - Valuation of Fixed Assets Chapter 4 - Depreciation Chapter 5 - Special Valuation Chapter 6 - Customizing Master Data Chapter 7 - Customizing Transactions Chapter 8 - Customizing Validation and Substitution Chapter 9 - Reporting with Asset Accounting Chapter 10 - Transferring Asset Data Chapter 11 - Preparing for Production Startup Chapter 12 - Processing Periodic Programs Appendix A - Useful General Ledger Accounts Appendix B - Useful Transaction Codes

Astuces Pro de la Ligne de Commande Bash

by Jason Cannon Avinash Mayaram

Si vous vous êtes déjà dit, « Il doit y avoir une meilleure façon de faire cela », alors lisez la suite. Ayant utilisé le shell Bash presque tous les jours, depuis plus de 15 ans, j’ai accumulé plusieurs astuces de la ligne de commande qui m’ont économisé du temps et de la frustration. Astuces Pro de la Ligne de Commande Bash est une collection de 10 techniques que vous pouvez utiliser immédiatement pour augmenter votre efficacité sur la ligne de commande. Voici ce que vous apprendrez en lisant Astuces Pro de la Ligne de Commande Bash : Astuce 1 : Saisie semi-automatique par Tabulation Astuce 2 : Accéder au Répertoire Précédent Astuce 3 : Réutiliser le Dernier Élément de la Précédente Ligne de Commande Astuce 4 : Relancer une Commande Qui Commence par une Chaîne donnée Astuce 5 : Substitution de Commande Astuce 6 : Utiliser une Boucle pour à la Ligne de Commande Astuce 7 : Relancer la Commande Précédente avec les Privilèges Root Astuce 8 : Relancer la Commande Précédente En Substituant une Chaîne Astuce 9 : Réutiliser un Mot sur la Même Ligne de Commande Astuce 10 : Corriger les Fautes de frappe et Raccourcir les Longues Commandes avec des Alias

Asynchronous Android Programming - Second Edition

by Helder Vasconcelos

Unlock the power of multi-core mobile devices to build responsive and reactive Android applications About This Book * Construct scalable and performant applications to take advantage of multi-thread asynchronous techniques * Explore the high-level Android asynchronous constructs available on the Android SDK * Choose the most appropriate asynchronous technique to implement your next outstanding feature Who This Book Is For This book is for Android developers who want to learn how to build multithreaded and reliable Android applications using high-level and advanced asynchronous techniques and concepts. No prior knowledge of concurrent and asynchronous programming is required. This book will also be great for Java experts who are new to Android. Whether you are a beginner at Android development or a seasoned Android programmer, this book will guide you through the most basic and advanced asynchronous constructs used in Android programming. What You Will Learn * Get familiar with the android process model and low-level concurrent constructs delivered by the Android SDK * Use AsyncTask and loader framework to load data in the background, delivering progress results in the meantime * Create services that interact with your activity without compromising the UI rendering * Learn the working of Android concurrency on the Native Layer * Interact with nearby devices over Bluetooth and WiFi communications channels * Create and compose tasks with RxJava to execute complex asynchronous work in a predictable way * Get accustomed to the use of the Android Loader construct to deliver up-to-date results In Detail Asynchronous programming has acquired immense importance in Android programming, especially when we want to make use of the number of independent processing units (cores) available on the most recent Android devices. With this guide in your hands you'll be able to bring the power of Asynchronous programming to your own projects, and make your Android apps more powerful than ever before! To start with, we will discuss the details of the Android Process model and the Java Low Level Concurrent Framework, delivered by Android SDK. We will also guide you through the high-level Android-specific constructs available on the SDK: Handler, AsyncTask, and Loader. Next, we will discuss the creation of IntentServices, Bound Services and External Services, which can run in the background even when the user is not interacting with it. You will also discover AlarmManager and JobScheduler APIs, which are used to schedule and defer work without sacrificing the battery life. In a more advanced phase, you will create background tasks that are able to execute CPU-intensive tasks in a native code-making use of the Android NDK. You will be then guided through the process of interacting with remote services asynchronously using the HTTP protocol or Google GCM Platform. Using the EventBus library, we will also show how to use the Publish-Subscribe software pattern to simplify communication between the different Android application components by decoupling the event producer from event consumer. Finally, we will introduce RxJava, a popular asynchronous Java framework used to compose work in a concise and reactive way. Asynchronous Android will help you to build well-behaved applications with smooth responsive user interfaces that delight the users with speedy results and data that's always fresh. Style and approach This easy-to-follow guide is full of code examples of real-world use cases. Each asynchronous topic is explained sequentially, from the most basic and low-level to the more advanced, using concise and effective language. Some lifecycle flows and concepts feature illustrations to help you understand the complex interactions between Android entities.

Atari to Zelda: Japan's Videogames in Global Contexts

by Mia Consalvo

In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the "Japaneseness" of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness -- cultural motifs or technical markers. Games were "localized," subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.

Atari to Zelda: Japan's Videogames in Global Contexts

by Mia Consalvo

The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of “Japaneseness.”In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.

Attack of the Ender Dragon: An Unofficial Minetrapped Adventure, #6 (The Unofficial Minetrapped Adventure #6)

by Winter Morgan

All Lily, Simon, and Michael have wanted since they were sucked into their Minecraft games is to return to the real world. They’ve battled armies of griefers and terrifying monsters, made new allies, and had their friendship tested time and again. But they’ve never forgotten their number one goal: getting back home. <p><p> In this thrilling final installment in the Unofficial Minetrapped Adventure series, a powerful lightning storm strikes the Overworld, instantly transporting Lily back to the real world! But it’s not the homecoming she had planned, especially without her friends by her side, and she’s desperate to get Michael and Simon back home and out of the game forever. <p> Meanwhile, Michael and Simon are in the biggest battle of their Minecraft lives, against Ender Dragons summoned by an unknown griefer. In a series conclusion you won’t want to miss, it’s the gang’s last chance to escape the Overworld-or risk being trapped for good.

Attack of the Goblin Army (Tales of a Terrarian Warrior #1)

by Winter Morgan

Welcome to Terraria, a world like Minecraft’s Overworld that’s full of action and possibility. Unique treasures to horde, wondrous biomes to explore, intricate buildings to construct, and treacherous villains to fight await anyone daring and creative enough to seek fortune and glory in Terraria. <p><p> Miles, a young hero setting out on his first quest, yearns to become Terraria’s strongest hero-and when Matthew offers to adventure alongside him as his friend and personal guide, he’s positive that the road to success is paved before them. Matthew tells Miles that to truly advance in the game, he must defeat the Wall of Flesh, so he sets his sights on that goal. <p> But Miles is devastated when he learns that becoming powerful enough to defeat the Wall of Flesh will come at a high cost: Matthew will be destroyed, and he’ll lose his best friend forever. Miles must make a decision: should he stay loyal to Matthew and set his own dreams aside, or sacrifice his closest friend for the chance to chart a life in an unknown territory and save his biome? <p> In this first exciting installment in the Tales of a Terrarian Warrior series, every choice has the power to change the future, and turning back is never an option.

Augmented Human: How Technology Is Shaping the New Reality

by Helen Papagiannis

Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed.If you’re a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR’s possibilities, this insightful guide explains how you can become involved with an exciting, fast-moving technology.You’ll explore how:Computer vision, machine learning, cameras, sensors, and wearables change the way you see the worldHaptic technology syncs what you see with how something feelsAugmented sound and hearables alter the way you listen to your environmentDigital smell and taste augment the way you share and receive informationNew approaches to storytelling immerse and engage users more deeplyUsers can augment their bodies with electronic textiles, embedded technology, and brain-controlled interfacesHuman avatars can learn our behaviors and act on our behalf

Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I (Lecture Notes in Computer Science #9768)

by Lucio Tommaso De Paolis Antonio Mongelli

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and military sectors.

Augmented Reality, Virtual Reality, and Computer Graphics: 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I (Lecture Notes in Computer Science #10324)

by Lucio Tommaso De Paolis Antonio Mongelli Patrick Bourdot

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and military sectors.

Augmented Reality, Virtual Reality, and Computer Graphics: 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II (Lecture Notes in Computer Science #10325)

by Lucio Tommaso De Paolis Antonio Mongelli Patrick Bourdot

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and military sectors.

AutoCAD 2016 and AutoCAD LT 2016 No Experience Required

by Donnie Gladfelter

Hands-on AutoCAD training in a tutorial-driven beginner's guide AutoCAD 2016 and AutoCAD LT 2016: No Experience Required is your ultimate beginner's guide to the leading drawing and design software. Using a continuous tutorial approach, this book walks you step-by-step through the entire design process from setup to printing. Follow the tutorial from start to finish, or jump in at any time to pick up new skills. The companion website features downloadable tutorial files that allow you to join the project at each progress point, and the short discussions and intensively hands-on instruction allow you to instantly see the results of your work. You'll start by learning the basics as you create a simple 2D drawing, and then gradually build upon your skills by adding detail, dimensions, text, and more. You'll learn how to create an effective presentation layout, and how to turn your drawing into a 3D model that can help you pinpoint design flaws and features. AutoCAD's newest commands and capabilities are reinforced throughout, so you can gain confidence and build a skillset to be proud of. Get acquainted with the AutoCAD 2016 interface and basic commands Create accurate drawings and elevations to communicate your design Add detail to your plans with groupings, hatches, text, and dimensions Lay your design out for printing, or go 3D to create a walk-through model AutoCAD 2016 and AutoCAD LT 2016: No Experience Required gets you started, so you can begin designing today.

AutoCAD 2017 and AutoCAD LT 2017: Essentials

by Scott Onstott

Hands-on AutoCAD 2017 instruction for a real-world workflow AutoCAD 2017 and AutoCAD LT 2017 Essentials is the unique task-based tutorial designed for both students and the professional AutoCAD user. Concise, straightforward explanations and real-world, hands-on exercises provide an authoritative, easy-to-follow guide to the platform's core features and functions. Step-by-step tutorials are backed by full-color screenshots, and each chapter ends with an open-ended project to reinforce the chapter's lessons and provide a fully immersive learning experience. The companion website features downloadable before-and-after tutorial files, so you can jump in at any point and compare your work with the pros. This new edition has been fully updated to align with AutoCAD's newest features and capabilities, and features a more approachable, easy-to-read style based on instructor and reader feedback to help you get up to speed and quickly become productive with the software. AutoCAD is the leading design and drawing software, and an essential skill for designers, architects, and engineers. Whether you're new to the software, upgrading, or preparing for certification, this no-nonsense guide is your ideal resource for complete AutoCAD instruction. Master 2D drawing using splines, polylines, layers, and objects Add detail with hatching, gradients, text, and dimensions Convert your design into a 3D model for a walk-through tour Import, print, edit, and present your final design By following a real-world professional workflow throughout the learning process, you develop a highly relevant set of skills that easily transfer into real-world projects. This book walks you through the design of a house, emphasizing skills rather than tools to equip you with an array of solutions for any AutoCAD task. If you're serious about AutoCAD and ready to get down to work, AutoCAD 2017 and AutoCAD LT 2017 Essentials is the guide you need at your fingertips.

Autocad 2017 Instructor

by James A. Leach

The objective of this book is to provide you with extensive knowledge of AutoCAD, whether you are taking an instructor-led course or learning on your own. AutoCAD 2017 Instructor maintains the pedagogy and in-depth coverage that have always been the hallmark of the Leach texts. As the top-selling university textbook for almost a decade, the AutoCAD Instructor series continues to deliver broad coverage of AutoCAD in a structured, easy-to-comprehend manner. AutoCAD 2017 Instructor is command-oriented, just like AutoCAD. Chapters are structured around related commands, similar to the organization of AutoCAD s menu system.

AutoCAD 2017 Tutorial: Second Level 3D Modeling

by Randy H. Shih

The primary goal of AutoCAD 2017 Tutorial Second Level 3D Modeling is to introduce the aspects of computer based three dimensional modeling. This text is intended to be used as a training guide for both students and professionals.

AutoCAD 2017 Tutorial: First Level 2D Fundamentals

by Randy H. Shih

The primary goal of AutoCAD 2017 Tutorial First Level 2D Fundamentals is to introduce the aspects of Computer Aided Design and Drafting (CADD). This text is intended to be used as a training guide for students and professionals.

AutoCAD 2017 und AutoCAD LT 2017: Das Trainingsbuch

by Scott Onstott

In diesem Buch werden alle wichtigen Funktionen von AutoCAD 2017 und AutoCAD LT 2017 Schritt für Schritt erklärt: Scott Onstott zeigt Ihnen an vielen typischen Beispielen alles, was Sie für Ihren Arbeitsalltag oder Ihr Studium können müssen. Sie lernen, wie Sie 2D- und 3D-Zeichnungen erstellen, Schraffierungen, Farbverläufe und Bemaßungen hinzufügen, Ihre Modelle rendern, plotten und drucken und vieles mehr. Durch die detaillierten Erklärungen und farbigen Screenshots, die die einzelnen Arbeitsschritte veranschaulichen, werden Sie sich schnell zurechtfinden. Die Übungsdateien können Sie sich im Internet herunterladen. So können Sie Ihre Lösungen mit denen der Profis vergleichen.

AutoCAD For Dummies

by Bill Fane

It takes some practice to get handy with AutoCAD. It doesn't hurt to have a good guide at your side to get you through the rough spots when you're practicing. AutoCAD For Dummies is an ideal companion to have when you're learning the basics of AutoCAD. It's also helpful for experienced AutoCAD users who need quick answers to their questions. Written by a former engineer and AutoCAD teacher, the book walks you through the basics of setting up projects and making simple drawings all the way up to creating 3D models. The contents include:* Getting Started with AutoCAD - an overview of the AutoCAD interface, drawing tools, and ways to adjust your view of your work.* Let There Be Lines - the basics of drawing with AutoCAD from using straight and curved lines to managing properties, object selection, and creating layouts* If Drawings Could Talk - covers next step designing using text, dimensions, and plotting* Advancing with AutoCAD - steps for using advanced AutoCAD tools including Blocks, Arrays, Xrefs, and Parametrics* On a 3D Spree - moving your work into the world of 3D modeling* The Part of Tens - quick tips on learning resources and system variables that simplify things

Autodesk Revit 2017 for Architecture: No Experience Required

by Eric Wing

The only Revit tutorial guide based on a real project workflow Autodesk Revit Architecture No Experience Required is the ultimate real-world guide for mastering this increasingly prevalent BIM software package. Using a continuous, step-by-step tutorial, this book walks you through all project phases as you learn the basics of Revit by designing, documenting, and presenting a four-story office building. You'll begin by learning your way around the interface and conventions, then jump right into design by placing walls, doors, and windows. Next you'll work with grids, beams, foundations, dimensions, and text as you build floors layer by layer, join walls, create ceilings and roofs, and place stairs, ramps, and railings. The instruction covers construction documentation, advanced detailing, and families, as well as site considerations including grading and top surface features to provide a well-rounded, real-world Revit skill set. The companion website features downloadable 'before and after' tutorial files that allow you to jump in at any point and compare your work to the pros. The shift from 2D drafting to 3D building information modeling has made Revit a must-have skill for an increasing number of design, engineering, and construction professionals. This book is designed to teach you the basics quickly, using a real-world workflow, process, and pacing. Get acquainted with the Revit interface, then immediately start building Learn to place structural components, text, dimensions, and more Understand views, grids, editing, importing, exporting, and work sharing Generate construction documentation including schedules and material takeoffs This simple yet engaging tutorial brings together all of the major skills a Revit user needs to know to complete real workplace projects. Whether read from beginning to end as a comprehensive lesson, or used as 'dip-in' reference for unfamiliar tasks, Autodesk Revit Architecture No Experience Required provides invaluable practical BIM instruction for every phase of a project.

Automated Reasoning: 8th International Joint Conference, IJCAR 2016, Coimbra, Portugal, June 27 – July 2, 2016, Proceedings (Lecture Notes in Computer Science #9706)

by Nicola Olivetti Ashish Tiwari

This book constitutes the refereed proceedings of the 8th International Joint Conference on Automated Reasoning, IJCAR 2016, held in Coimbra, Portugal, in June/July 2016. IJCAR 2014 was a merger of three leading events in automated reasoning, namely CADE (International Conference on Automated Deduction), FroCoS (International Symposium on Frontiers of Combining Systems) and TABLEAUX (International Conference on Automated Reasoning with Analytic Tableaux and Related Methods). The 26 revised full research papers and 9 system descriptions presented together with 4 invited talks were carefully reviewed and selected from 79 submissions. The papers have been organized in topical sections on satisfiability of Boolean formulas, satisfiability modulo theory, rewriting, arithmetic reasoning and mechanizing mathematics, first-order logic and proof theory, first-order theorem proving, higher-order theorem proving, modal and temporal logics, non-classical logics, and verification.

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