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Dynamics of Big Internet Industry Groups and Future Trends

by Miguel Gómez-Uranga Jon Mikel Zabala-Iturriagagoitia Jon Barrutia

This book applies a new analytical framework to the study of the evolution of large Internet companies such as Apple, Google, Microsoft, Facebook, Amazon and Samsung. It sheds light on the dynamics of business groups, which are approached as 'business ecosystems,' and introduces the concept of Epigenetic Economic Dynamics (EED), which is defined as the study of the epigenetic dynamics generated as a result of the adaptation of organizations to major changes in their respective environments. The book augments the existing literature on evolutionary economic thinking with findings from epigenetics, which are proving increasingly useful in analyzing the workings of large organizations. It also details the theoretical and conceptual nature of recent work based on evolutionary economics, mainly from the perspective of generalized Darwinism, resilience and related variety, and complements the work conducted on evolutionary economics by applying the analytical framework of EED. It makes it easier to forecast future dynamics on the Internet by proving that a sizable number of big business groups are veering from their initial paths to take unprecedented new directions as a result of competition pressure, and as such is a valuable resource for postgraduates and researchers as well as those involved in economics and innovation studies.

Flask Web Development

by Miguel Grinberg

Take full creative control of your web applications with Flask, the Python-based microframework. With this hands-on book, you'll learn Flask from the ground up by developing a complete social blogging application step-by-step. Author Miguel Grinberg walks you through the framework's core functionality, and shows you how to extend applications with advanced web techniques such as database migration and web service communication.Rather than impose development guidelines as other frameworks do, Flask leaves the business of extensions up to you. If you have Python experience, this book shows you how to take advantage of that creative freedom.Learn Flask's basic application structure and write an example appWork with must-have components--templates, databases, web forms, and email supportUse packages and modules to structure a large application that scalesImplement user authentication, roles, and profilesBuild a blogging feature by reusing templates, paginating item lists, and working with rich textUse a Flask-based RESTful API to expose app functionality to smartphones, tablets, and other third-party clientsLearn how to run unit tests and enhance application performanceExplore options for deploying your web app to a production server

Flask Web Development: Developing Web Applications with Python

by Miguel Grinberg

Take full creative control of your web applications with Flask, the Python-based microframework. With the second edition of this hands-on book, youâ??ll learn Flask from the ground up by developing a complete, real-world application created by author Miguel Grinberg. This refreshed edition accounts for important technology changes that have occurred in the past three years.Explore the frameworkâ??s core functionality, and learn how to extend applications with advanced web techniques such as database migrations and an application programming interface. The first part of each chapter provides you with reference and background for the topic in question, while the second part guides you through a hands-on implementation.If you have Python experience, youâ??re ready to take advantage of the creative freedom Flask provides. Three sections include:A thorough introduction to Flask: explore web application development basics with Flask and an application structure appropriate for medium and large applicationsBuilding Flasky: learn how to build an open source blogging application step-by-step by reusing templates, paginating item lists, and working with rich textGoing the last mile: dive into unit testing strategies, performance analysis techniques, and deployment options for your Flask application

Learning Pentaho CTools

by Miguel Gaspar

Acquire finesse with CTools features and build rich and custom analytics solutions using Pentaho About This Book * Learn everything you need to know to make the most of CTools * Create interactive and remarkable dashboards using the CTools * Understand how to use and create data visualizations that can make the difference * The author of our book works for Pentaho as a Senior Consultant * Acts as a follow-up to Packt's previously published products on Pentaho such as Pentaho Business Analytics Cookbook, Pentaho Analytics for MongoDB, Pentaho Data Integration Cookbook - Second Edition, and Pentaho Reporting [Video] * Our book is based on the latest version of Pentaho, that is, 6.0 Who This Book Is For If you are a CTools developer and would like to expand your knowledge and create attractive dashboards and frameworks, this book is the go-to-guide for you. A basic knowledge of JavaScript and Cascading Style Sheets (CSS) is highly recommended. What You Will Learn * Install Community Tools on Pentaho; and understand the necessary concepts and considerations when creating an exciting dashboard design * Get data from many different Pentaho datasources and deliver it in different formats (CSV, XLS, XML, or JSON) * Use the Community Data Access (CDA) as the data abstraction layer and understand the concepts in the Community Dashboard Framework (CDF) * Create a Community Dashboard Editor (CDE) dashboard and make the most of the main components * Create and make use of widgets and use duplicate components to have data-driven sections on the dashboard * Customize and create interaction between all components, including charts, using the Community Charts Components * Create and embed dashboards in a better and new way * Create plugins and make use of parameters inside Pentaho without writing code In Detail Pentaho and CTools are two of the fastest and most rapidly growing tools for practical solutions not found in any other tool available on the market. Using Pentaho allows you to build a complete analytics solution, and CTools brings an advanced flexibility to customizing them in a remarkable way. CTools provides its users with the ability to utilize Web technologies and data visualization concepts, and make the most of best practices to create a huge visual impact. The book starts with the basics of the framework and how to get data to your dashboards. We'll take you all the way through to create your custom and advanced dashboards that will create an effective visual impact and provide the best user experience. You will be given deep insights into the lifecycle of dashboards and the working of various components. Further, you will create a custom dashboard using the Community Dashboards Editor and use datasources to load data on the components. You will also create custom content using Query, the Freeform Addins Popup, and text components. Next, you will make use of widgets to create similar sections and duplicate components to reproduce other components on a dashboard. You will then learn to build a plugin without writing Java code, use Sparkl as a CPK plugin manager, and understand the application of deployment and version control to dashboard development. Finally, you will learn tips and tricks that can be very useful while embedding dashboards into other applications. This guide is an invaluable tutorial if you are planning to use custom and advanced dashboards among the solutions that you are building with Pentaho. Style and approach This book is a pragmatic, easy-to-follow guide that provides theoretical concepts, ideas, and tricks to better understand the necessary theoretical concepts. It also provides you with a set of highly intriguing samples of dashboards with customized code within them that can be utilized for future projects.

QlikView 11 for Developers

by Barry Harmsen Miguel Garcia

It will be a step-by-step tutorial that will discuss best practices. The book is structured in such a way that it can be read both from start to end or can be dipped into. If you are a developer who is looking to learn a fast and easy way to learn to develop your business intelligence apps with QlikView, then this book is for you. If you are a power-user in a QlikView environment, then you will find quicker ways of working with QlikView. You should know the basics of business intelligence before you pick up this book. This book covers QlikView Desktop Personal Edition. Deployments to QlikView Server/Publisher are out of scope for this book.

Generative AI with SAP and Amazon Bedrock: Utilizing GenAI with SAP and AWS Business Use Cases

by Miguel Figueiredo

Explore Generative AI and understand its key concepts, architecture, and tangible business use cases. This book will help you develop the skills needed to use SAP AI Core service features available in the SAP Business Technology Platform. You’ll examine large language model (LLM) concepts and gain the practical knowledge to unleash the best use of Gen AI. As you progress, you’ll learn how to get started with your own LLM models and work with Generative AI use cases. Additionally, you’ll see how to take advantage Amazon Bedrock stack using AWS SDK for ABAP. To fully leverage your knowledge, Generative AI with SAP and Amazon Bedrock offers practical step-by-step instructions for how to establish a cloud SAP BTP account model and create your first GenAIartifacts. This work is an important prerequisite for those who want to take full advantage of generative AI with SAP. What You Will Learn Master the concepts and terminology of artificial intelligence and GenAI Understand opportunities and impacts for different industries with GenAI Become familiar with SAP AI Core, Amazon Bedrock, AWS SDK for ABAP and develop your firsts GenAI projects Accelerate your development skills Gain more productivity and time implementing GenAI use cases Who this Book Is For Anyone who wants to learn about Generative AI for Enterprise and SAP practitioners who want to take advantage of AI within the SAP ecosystem to support their systems and workflows.

SAP HANA Cloud in a Nutshell: Design, Develop, and Deploy Data Models using SAP HANA Cloud

by Miguel Figueiredo

This book introduces SAP HANA Cloud and helps you develop an understanding of its key features, including technology, architecture, and data modeling. SAP HANA Cloud in a Nutshell will help you develop the skills needed to use the core features of the completely managed and in-memory cloud-based data foundation available in the SAP Business Technology Platform. The book covers modern modeling concepts and equips you with practical knowledge to unleash the best use of SAP HANA Cloud. As you progress, you will learn how to provision your own SAP HANA Cloud instance, understand how to work with different roles, and work with data modeling for analytical and transactional use cases. Additionally, you will learn how to pilot SAP BTP Cockpit and work with entitlements, quotas, account structure, spaces, instances, and cloud providers. You will learn how to perform administration tasks such as stop and start an SAP HANA Cloud instance and make it available for use.To fully leverage the knowledge this book offers, you will find practical step-by-step instructions for how to establish a cloud account model and create your first SAP HANA Cloud artifacts. The book is an important prerequisite for those who want to take full advantage of SAP HANA Cloud. What You Will Learn Master the concepts and terminology of SAP Business Technology Platform (BTP) and SAP HANA Cloud Understand the key roles of an SAP HANA Cloud implementation Become familiar with the key tools used by administrators, architects, and application developers Upgrade an SAP HANA Cloud database Understand how to work with SAP HANA Cloud modeling supporting analytical and transactional use casesWho This Book Is ForSAP consultants, cloud engineers, and architects; application consultants and developers; and project stakeholders

Advances in Agile and User-Centred Software Engineering: Third International Conference on Lean and Agile Software Development, LASD 2019, and 7th Conference on Multimedia, Interaction, Design and Innovation, MIDI 2019, Leipzig, Germany, September 1–4, 2019, Revised Selected Papers (Lecture Notes in Business Information Processing #376)

by Adam Przybyłek Miguel Ehécatl Morales-Trujillo

This book constitutes revised selected papers from the 3rd International Conference on Lean and Agile Software Development, LASD 2019, and the 7th Conference on Multimedia, Interaction, Design and Innovation, MIDI 2019, which took place under the umbrella of the 14th Federated Conferences on Computer Science and Information Systems, FedCSIS, in Leipzig, Germany, in September 2019. LASD 2019 received a total of 30 submissions, of which 6 full and 1 short paper are included in this volume. For MIDI 2019 one short paper was accepted for publication in this book, from a total of 6 submissions.

GameSalad Beginner’s Guide

by Miguel Dequadros

This book is a step-by-step, tutorial-driven guide to game development using GameSalad. You will learn through first-hand experience how a GameSalad developer goes from literally nothing to a finished game. Along the way there are illustrations to explain anything that could be difficult and to display screenshots of the games. In addition, every art and audio asset required by the tutorials is provided, so you can start building your game right away. If you are a game enthusiast, who is looking to build games with GameSalad quickly, then this book is for you. You need not know any programming. The book does not deal with GameSalad's installation and basic set up. The ideal reader would know how to install and set up GameSalad.

GameSalad Essentials

by Miguel Dequadros

If you want to create your own game, but don't know where to start, this is the book for you. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book's resources.

Mastering iOS Game Development

by Miguel Dequadros

Master the advanced concepts of game development for iOS to build impressive games About This Book * Create a complete game with advanced techniques through the course of the book using in-depth, hands-on instructions * Learn how to multi-task and improve performance optimization in your game playing experience * The author, Miguel, has 11 years of iOS game development using xcode and has released over 10 games to the Apple AppStoreMaster player movement using touch controls as well as discuss motion controls Who This Book Is For This book is for those who have created an iOS game already and want to hone their skills. A reasonable level of knowledge and an understanding of the core elements and applications would be helpful. What You Will Learn * Blast off and start developing fun games * Optimize the assets for the best performance in the game app * Master player movement using touch controls as well as discuss motion controls * Perform bug Squashing by testing and debugging * Design interesting various characters and enemies for your game * Test your game on both, the simulator on the computer and on real devices * Tweak and fine tune the code and graphics before the release of your app * Uncover some awesome new gameplay by adding in multiplayer elements, to get more people playing together In Detail iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation. Become a master in iOS game development through this fast and fun guide! In the beginning, we'll tell you everything you need to plan and design your game. You'll then start developing your game through step-by-step instructions using the various built-in technologies of Xcode. From there on, we discuss how to deploy your game to the iOS App Store, as well as monetizing it to make more revenue. You will also learn advanced techniques to improve your game playing experience, including better multi-tasking, improved performance optimization, battery management, and more. To end the book off, we'll show you how to update your game with different features, then port the update to the App Store. Style and approach This book provides an easy-to-understand and fun approach to game development, with step-by-step instructions and detailed explanation of each block of code. The topics covered range from easy to advanced, so buckle up for a fast-paced ride!

Pro T-SQL Programmer's Guide

by Miguel Cebollero Jay Natarajan Michael Coles

Pro T-SQL Programmer's Guide is your guide to making the best use of the powerful, Transact-SQL programming language that is built into Microsoft SQL Server's database engine. This edition is updated to cover the new, in-memory features that are part of SQL Server 2014. Discussing new and existing features, the book takes you on an expert guided tour of Transact-SQL functionality. Fully functioning examples and downloadable source code bring technically accurate and engaging treatment of Transact-SQL into your own hands. Step-by-step explanations ensure clarity, and an advocacy of best-practices will steer you down the road to success. Transact-SQL is the language developers and DBAs use to interact with SQL Server. It's used for everything from querying data, to writing stored procedures, to managing the database. Support for in-memory stored procedures running queries against in-memory tables is new in the language and gets coverage in this edition. Also covered are must-know features such as window functions and data paging that help in writing fast-performing database queries. Developers and DBAs alike can benefit from the expressive power of T-SQL, and Pro T-SQL Programmer's Guide is your roadmap to success in applying this increasingly important database language to everyday business and technical tasks. Covers the newly-introduced, in-memory database featuresShares the best practices used by experienced professionalsGoes deeply into the subject matter - an advanced book for the serious reader

Artificial Intelligence, Computer and Software Engineering Advances: Proceedings of the CIT 2020 Volume 1 (Advances in Intelligent Systems and Computing #1326)

by Miguel Botto-Tobar Angela Díaz Cadena Henry Cruz

This book constitutes the proceedings of the XV Multidisciplinary International Congress on Science and Technology (CIT 2020), held in Quito, Ecuador, on 26–30 October 2020, proudly organized by Universidad de las Fuerzas Armadas ESPE in collaboration with GDEON. CIT is an international event with a multidisciplinary approach that promotes the dissemination of advances in Science and Technology research through the presentation of keynote conferences. In CIT, theoretical, technical, or application works that are research products are presented to discuss and debate ideas, experiences, and challenges. Presenting high-quality, peer-reviewed papers, the book discusses the following topics:Artificial IntelligenceComputational ModelingData CommunicationsDefense EngineeringInnovation, Technology, and SocietyManaging Technology & Sustained Innovation, and Business DevelopmentModern Vehicle TechnologySecurity and CryptographySoftware Engineering

Artificial Intelligence, Computer and Software Engineering Advances: Proceedings of the CIT 2020 Volume 2 (Advances in Intelligent Systems and Computing #1327)

by Miguel Botto-Tobar Angela Díaz Cadena Henry Cruz

This book constitutes the proceedings of the XV Multidisciplinary International Congress on Science and Technology (CIT 2020), held in Quito, Ecuador, on 26–30 October 2020, proudly organized by Universidad de las Fuerzas Armadas ESPE in collaboration with GDEON. CIT is an international event with a multidisciplinary approach that promotes the dissemination of advances in Science and Technology research through the presentation of keynote conferences. In CIT, theoretical, technical, or application works that are research products are presented to discuss and debate ideas, experiences, and challenges. Presenting high-quality, peer-reviewed papers, the book discusses the following topics:Artificial IntelligenceComputational ModelingData CommunicationsDefense EngineeringInnovation, Technology, and SocietyManaging Technology & Sustained Innovation, and Business DevelopmentModern Vehicle TechnologySecurity and CryptographySoftware Engineering

Emerging Research in Intelligent Systems: Proceedings of the CIT 2021 Volume 1 (Lecture Notes in Networks and Systems #405)

by Miguel Botto-Tobar Angela Díaz Cadena Benjamin Durakovic Henry Cruz

This book constitutes the proceedings of the XVI Multidisciplinary International Congress on Science and Technology (CIT 2021), held in Quito, Ecuador, on June 14–18, 2021, proudly organized by Universidad de las Fuerzas Armadas ESPE in collaboration with GDEON. CIT is an international event with a multidisciplinary approach that promotes the dissemination of advances in science and technology research through the presentation of keynote conferences. In CIT, theoretical, technical, or application works that are research products are presented to discuss and debate ideas, experiences, and challenges. Presenting high-quality, peer-reviewed papers, the book discusses the following topics: Artificial Intelligence Computational Modeling Data Communications Defense Engineering Innovation, Technology, and Society Managing Technology & Sustained Innovation, and Business Development Security and Cryptography Software Engineering

Emerging Research in Intelligent Systems: Proceedings of the CIT 2021 Volume 2 (Lecture Notes in Networks and Systems #406)

by Miguel Botto-Tobar Angela Díaz Cadena Benjamin Durakovic Henry Cruz

This book constitutes the proceedings of the XVI Multidisciplinary International Congress on Science and Technology (CIT 2021), held in Quito, Ecuador, on June 14–18, 2021, proudly organized by Universidad de las Fuerzas Armadas ESPE in collaboration with GDEON. CIT is an international event with a multidisciplinary approach that promotes the dissemination of advances in science and technology research through the presentation of keynote conferences. In CIT, theoretical, technical, or application works that are research products are presented to discuss and debate ideas, experiences, and challenges. Presenting high-quality, peer-reviewed papers, the book discusses the following topics: Artificial Intelligence Computational Modeling Data Communications Defense Engineering Innovation, Technology, and Society Managing Technology & Sustained Innovation, and Business Development Security and Cryptography Software Engineering

Information and Communication Technologies of Ecuador (Advances in Intelligent Systems and Computing #1099)

by Miguel Botto-Tobar Efraín Fonseca C Germania Rodríguez Morales Marcos Orellana Cordero Esteban Crespo Martínez Andrés Patiño León

This book constitutes the proceedings of the Sixth Conference on Information and Communication Technologies “TIC.EC”, held in Cuenca, Ecuador, from November 27 to 29, 2019. Considered one of the most important conferences on ICT in Ecuador, it brings together scholars and practitioners from the country and abroad to discuss the development, issues and projections of the use of information and communication technologies in multiples fields of application. The 2019 “TIC.EC” conference was organized by Universidad del Azuay (UDA) and its Engineering School, as well as the Ecuadorian Corporation for the Development of Research and Academia (CEDIA). The book covers the following topics:· Software engineering· Security· Data· Networks· Architecture· Applied ICTs· Technological entrepreneurship· Links between research and industry· High-impact innovation· Knowledge management and intellectual property

Innovation and Research - A Driving Force for Socio-Econo-Technological Development: Proceedings of the CI3 2021 (Lecture Notes in Networks and Systems #511)

by Miguel Botto-Tobar Marcelo Zambrano Vizuete Benjamin Durakovic Angela Diaz Cadena

This book presents the proceedings of the 2nd International Congress on Innovation and Research—A Driving Force for Socio-Econo-Technological Development (CI3 2021). CI3 was held on September 1–3, 2021. It was organized by the Instituto Tecnológico Superior Rumiñahui and GDEON, in co-organization with Higher Institutes: Bolivariano de Tecnología, Central Técnico, Espíritu Santo, José Chiriboga Grijalva, ISMAC, Policía Nacional del Ecuador Vida Nueva; and sponsored by the Universidad Nacional Mayor de San Marcos (Peru), Universidade Federal de Goiás (Brazil) and City University of New York (United States). CI3 aims to disseminate the research project results that are being carried out in different Higher Education Institutions, research centers, and the business sector.

Innovation and Research: A Driving Force for Socio-Econo-Technological Development (Advances in Intelligent Systems and Computing #1277)

by Miguel Botto-Tobar Angela Díaz Cadena Marcelo Zambrano Vizuete

This book presents the proceedings of the 1st International Congress on Innovation and Research – A Driving Force for Socio-Econo-Technological Development (CI3 2020). CI3 was held on June 18–19, 2020. It was organized by the Instituto Tecnológico Superior Rumiñahui and GDEON, in co-organization with Higher Institutes: Libertad, Bolivariano, Vida Nueva, Espíritu Santo, Sudamericano Loja, Central Técnico and sponsored by the Universidad Nacional Mayor de San Marcos (Perú), the Federal University of Goiás (Brazil) and HOSTOS—Community University of New York (USA). CI3 aims to promote the development of research activities in Higher Education Institutions and the relationship between the productive and scientific sector of Ecuador, supporting the fulfilment of the National Development Plan “Toda una vida 2017-2021”.

Problem-Based Learning: A Didactic Strategy in the Teaching of System Simulation (Studies in Computational Intelligence #824)

by Miguel Botto-Tobar Lorenzo Cevallos-Torres

This book describes and outlines the theoretical foundations of system simulation in teaching, and as a practical contribution to teaching-and-learning models. It presents various methodologies used in teaching, the goal being to solve real-life problems by creating simulation models and probability distributions that allow correlations to be drawn between a real model and a simulated model. Moreover, the book demonstrates the role of simulation in decision-making processes connected to teaching and learning.

Translation and Localisation in Video Games: Making Entertainment Software Global (Routledge Advances in Translation and Interpreting Studies)

by Miguel Bernal-Merino

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

International RILEM Conference on Synergising Expertise towards Sustainability and Robustness of Cement-based Materials and Concrete Structures: SynerCrete’23 - Volume 1 (RILEM Bookseries #43)

by Miguel Azenha Farid Benboudjema Dirk Schlicke Fragkoulis Kanavaris Agnieszka Jędrzejewska

This book highlights the latest advances, innovations, and applications in cement-based materials (CBM) and concrete structures, as presented by leading international researchers and engineers at the International RILEM Conference on synergizing expertise toward sustainability and robustness of CBM and concrete structures (SynerCrete), held in Milos Island, Greece, on June 14-16, 2023. The aim of the conference was to discuss and arouse progress in research, development, and application of CBM and structural concrete through combination of expertise from distinct fields of knowledge, such as performance-based design, 3D modeling for analysis/design, building information modeling, and even robotics, while keeping focus on multiscale approaches at time and spatial levels. It covers a diverse range of topics concerning alternative concrete formulations for adaptation to climate change, performance-based and multiphysics/multiscale design and innovative testing, structural health monitoring and maintenance management, integral BIM-based planning, and resource-responsible building. The contributions, which were selected by means of a rigorous international peer-review process, present a wealth of exciting ideas that will open novel research directions and foster new multidisciplinary collaborations. The two volumes encompass more than 200 original contributions in the field.

International RILEM Conference on Synergising Expertise towards Sustainability and Robustness of Cement-based Materials and Concrete Structures: SynerCrete’23 - Volume 2 (RILEM Bookseries #44)

by Miguel Azenha Farid Benboudjema Dirk Schlicke Fragkoulis Kanavaris Agnieszka Jędrzejewska

This book highlights the latest advances, innovations, and applications in cement-based materials (CBM) and concrete structures, as presented by leading international researchers and engineers at the International RILEM Conference on synergizing expertise toward sustainability and robustness of CBM and concrete structures (SynerCrete), held in Milos Island, Greece, on June 14-16, 2023. The aim of the conference was to discuss and arouse progress in research, development, and application of CBM and structural concrete through combination of expertise from distinct fields of knowledge, such as performance-based design, 3D modeling for analysis/design, building information modeling, and even robotics, while keeping focus on multiscale approaches at time and spatial levels. It covers a diverse range of topics concerning alternative concrete formulations for adaptation to climate change, performance-based and multiphysics/multiscale design and innovative testing, structural health monitoring and maintenance management, integral BIM-based planning, and resource-responsible building. The contributions, which were selected by means of a rigorous international peer-review process, present a wealth of exciting ideas that will open novel research directions and foster new multidisciplinary collaborations. The two volumes encompass more than 200 original contributions in the field.

Control of Multiple Robots Using Vision Sensors (Advances in Industrial Control)

by Carlos Sagüés Miguel Aranda Gonzalo López-Nicolás

This monograph introduces novel methods for the control and navigation of mobile robots using multiple-1-d-view models obtained from omni-directional cameras. This approach overcomes field-of-view and robustness limitations, simultaneously enhancing accuracy and simplifying application on real platforms. The authors also address coordinated motion tasks for multiple robots, exploring different system architectures, particularly the use of multiple aerial cameras in driving robot formations on the ground. Again, this has benefits of simplicity, scalability and flexibility. Coverage includes details of: a method for visual robot homing based on a memory of omni-directional images; a novel vision-based pose stabilization methodology for non-holonomic ground robots based on sinusoidal-varying control inputs; an algorithm to recover a generic motion between two 1-d views and which does not require a third view; a novel multi-robot setup where multiple camera-carrying unmanned aerial vehicles are used to observe and control a formation of ground mobile robots; and three coordinate-free methods for decentralized mobile robot formation stabilization. The performance of the different methods is evaluated both in simulation and experimentally with real robotic platforms and vision sensors. Control of Multiple Robots Using Vision Sensors will serve both academic researchers studying visual control of single and multiple robots and robotics engineers seeking to design control systems based on visual sensors.

Games User Research: A Case Study Approach

by Miguel Angel Garcia-Ruiz

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field."—Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.

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