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Adobe InDesign Creative Cloud, Revealed

by Chris Botello

NIMAC-sourced textbook

Adobe Photoshop CC for Photographers, 2014 Release: A professional image editor's guide to the creative use of Photoshop for the Macintosh and PC

by Martin Evening

Adobe Photoshop for Photographers 2014 Release by Photoshop hall-of-famer and acclaimed digital imaging professional Martin Evening has been fully updated to include detailed instruction for all of the updates to Photoshop CC 2014 on Adobe’s Creative Cloud, including significant new features, such as Focus Area selections, enhanced Content-Aware filling, and new Spin and Path blur gallery effects. This guide covers all the tools and techniques photographers and professional image editors need to know when using Photoshop, from workflow guidance to core skills to advanced techniques for professional results. Using clear, succinct instruction and real world examples, this guide is the essential reference for Photoshop users of all levels. Accompanying the book is the photoshopforphotographers.com website, with sample images, tutorial videos, and bonus chapters.

Adobe® Photoshop® Creative Cloud, Comprehensive

by Joy Starks

ADOBE PHOTOSHOP CREATIVE CLOUDTM: COMPREHENSIVE, 1st Edition has been fully revised to meet Adobe’s most recent Creative Cloud updates. Coverage of the newest Photoshop functions and tools bring relevancy to your course while helping you maximize your potential with the Photoshop software and familiarize themselves with the Creative Cloud. Part of the highly successful Shelly Cashman Series, ADOBE PHOTOSHOP CREATIVE CLOUD: COMPREHENSIVE, 1ST Edition follows the proven Shelly Cashman Series step-by-step, screen-by-screen approach to learning the Photoshop software. In this text, you will find features designed to engage, improve retention, and prepare you for future success. Expand your understanding of the Photoshop software and graphic design concepts through experimentation, exploration and planning ahead. End of chapter exercises prepare you to become a more capable software user by requiring you to use critical-thinking and problem-solving skills.

Adobe Photoshop Creative Cloud Revealed

by Elizabeth Eisner Reding

Adobe Photoshop has long provided cutting edge technology for sophisticated digital editing, and ADOBE PHOTOSHOP CREATIVE CLOUD REVEALED provides a solid foundation for those looking to learn this industry-standard program. Real-world, practical examples and step-by-step instruction throughout offer well-rounded, comprehensive coverage of both artistic and technical features. With extensive four-color artwork and screenshots that support and clarify key concepts, ADOBE PHOTOSHOP CREATIVE CLOUD REVEALED is a valuable resource that will give readers the confidence they need to edit and enhance digital images with skill and ease.

Advance in Structural Bioinformatics (Advances in Experimental Medicine and Biology #827)

by Dongqing Wei Qin Xu Tangzhen Zhao Hao Dai

This text examines in detail mathematical and physical modeling, computational methods and systems for obtaining and analyzing biological structures, using pioneering research cases as examples. As such, it emphasizes programming and problem-solving skills. It provides information on structure bioinformatics at various levels, with individual chapters covering introductory to advanced aspects, from fundamental methods and guidelines on acquiring and analyzing genomics and proteomics sequences, the structures of protein, DNA and RNA, to the basics of physical simulations and methods for conformation searches. This book will be of immense value to researchers and students in the fields of bioinformatics, computational biology and chemistry. Dr. Dongqing Wei is a Professor at the Department of Bioinformatics and Biostatistics, College of Life Science and Biotechnology, Shanghai Jiaotong University, Shanghai, China. His research interest is in the general area of structural bioinformatics.

Advanced ActionScript 3: Design Patterns

by Ben Smith

Advanced ActionScript 3 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you'll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips. Object-oriented programming (OOP) and design patterns are not new to the field, but can often be overlooked in their value. They are, at times, not only overwhelming to learn, but difficult to put into practice. However, they are useful because they create a structure that can be broken down, rebuilt, and reused. This edition has been fully updated to reflect modern coding standards and practices. Provides the building blocks required for the implementation of OOPAddresses problems and concerns regarding OOPOffers solutions on how to approach and utilize OOP

Advanced Analytics with Spark

by Sean Owen Sandy Ryza Josh Wills Uri Laserson

In this practical book, four Cloudera data scientists present a set of self-contained patterns for performing large-scale data analysis with Spark. The authors bring Spark, statistical methods, and real-world data sets together to teach you how to approach analytics problems by example.You'll start with an introduction to Spark and its ecosystem, and then dive into patterns that apply common techniques--classification, collaborative filtering, and anomaly detection among others--to fields such as genomics, security, and finance. If you have an entry-level understanding of machine learning and statistics, and you program in Java, Python, or Scala, you'll find these patterns useful for working on your own data applications.Patterns include:Recommending music and the Audioscrobbler data setPredicting forest cover with decision treesAnomaly detection in network traffic with K-means clusteringUnderstanding Wikipedia with Latent Semantic AnalysisAnalyzing co-occurrence networks with GraphXGeospatial and temporal data analysis on the New York City Taxi Trips dataEstimating financial risk through Monte Carlo simulationAnalyzing genomics data and the BDG projectAnalyzing neuroimaging data with PySpark and Thunder

Advanced Analytics with Spark: Patterns for Learning from Data at Scale

by Josh Wills Sandy Ryza Sean Owen Uri Laserson

In the second edition of this practical book, four Cloudera data scientists present a set of self-contained patterns for performing large-scale data analysis with Spark. The authors bring Spark, statistical methods, and real-world data sets together to teach you how to approach analytics problems by example. Updated for Spark 2.1, this edition acts as an introduction to these techniques and other best practices in Spark programming.You’ll start with an introduction to Spark and its ecosystem, and then dive into patterns that apply common techniques—including classification, clustering, collaborative filtering, and anomaly detection—to fields such as genomics, security, and finance.If you have an entry-level understanding of machine learning and statistics, and you program in Java, Python, or Scala, you’ll find the book’s patterns useful for working on your own data applications.With this book, you will:Familiarize yourself with the Spark programming modelBecome comfortable within the Spark ecosystemLearn general approaches in data scienceExamine complete implementations that analyze large public data setsDiscover which machine learning tools make sense for particular problemsAcquire code that can be adapted to many uses

Advanced Applications of Natural Language Processing for Performing Information Extraction (SpringerBriefs in Speech Technology)

by António Teixeira Mário Rodrigues

This book explains how can be created information extraction (IE) applications that are able to tap the vast amount of relevant information available in natural language sources: Internet pages, official documents such as laws and regulations, books and newspapers, and social web. Readers are introduced to the problem of IE and its current challenges and limitations, supported with examples. The book discusses the need to fill the gap between documents, data, and people, and provides a broad overview of the technology supporting IE. The authors present a generic architecture for developing systems that are able to learn how to extract relevant information from natural language documents, and illustrate how to implement working systems using state-of-the-art and freely available software tools. The book also discusses concrete applications illustrating IE uses. · Provides an overview of state-of-the-art technology in information extraction (IE), discussing achievements and limitations for the software developer and providing references for specialized literature in the area · Presents a comprehensive list of freely available, high quality software for several subtasks of IE and for several natural languages · Describes a generic architecture that can learn how to extract information for a given application domain

Advanced Business Analytics

by Fausto Pedro García Márquez Benjamin Lev

The book describes advanced business analytics and shows how to apply them to many different professional areas of engineering and management. Each chapter of the book is contributed by a different author and covers a different area of business analytics. The book connects the analytic principles with business practice and provides an interface between the main disciplines of engineering/technology and the organizational, administrative and planning abilities of management. It also refers to other disciplines such as economy, finance, marketing, behavioral economics and risk analysis. This book is of special interest to engineers, economists and researchers who are developing new advances in engineering management but also to practitioners working on this subject.

Advanced Computer and Communication Engineering Technology: Proceedings of ICOCOE 2015 (Lecture Notes in Electrical Engineering #362)

by Hamzah Asyrani Sulaiman Mohd Azlishah Othman Mohd Fairuz Iskandar Othman Yahaya Abd Rahim Naim Che Pee

This book covers diverse aspects of advanced computer and communication engineering, focusing specifically on industrial and manufacturing theory and applications of electronics, communications, computing and information technology. Experts in research, industry, and academia present the latest developments in technology, describe applications involving cutting-edge communication and computer systems and explore likely future directions. In addition, access is offered to numerous new algorithms that assist in solving computer and communication engineering problems. The book is based on presentations delivered at ICOCOE 2014, the 1st International Conference on Communication and Computer Engineering. It will appeal to a wide range of professionals in the field, including telecommunication engineers, computer engineers and scientists, researchers, academics and students.

Advanced Game Design with HTML5 and JavaScript

by Rex Spuy

How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You'll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You'll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It's also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you're looking for a book to take your game design skills into the stratosphere and beyond, this is it! What you'll learn The latest JavaScript ES6, HTML and Canvas Drawing API skills you need to know to make games. Make game sprites, compose a scene graph, load and manage game assets, and how to use a texture atlas. Control the geometry and physics of the game world using vector math, the Separating Axis Theory (SAT), and advanced collision detection strategies. Build a custom music and sound effects player for games using the WebAudio API. Keyframe animation and how to implement precise control over the frame rate and game loop. Learn how to make interactive sprites and buttons for the keyboard, mouse and touch. Create and manage game scenes, and learn how to make particle explosions and screen shake effects. Manage complexity to build games of any size that scale seamlessly. Who this book is for Advanced Game Design with HTML5 and JavaScript is for video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level. It's for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes. All the techniques covered in this book are core game design skills that can be applied to many other programming technologies. Table of Contents 1. Level-up: New JavaScript Tricks 2. The Canvas Drawing API 3. Working with Game Assets 4. Making Sprites and a Scene Graph 5. Making Things Move 6. Interactivity 7. Collision Detection 8. Juice It Up: Keyframe Animation and Particles Effects 9. Sound with the WebAudio API 10. Tweening 11. Make Your Own Game Engine Appendix A: Vectors for Movement and Collision Detection

Advanced Hardware Design for Error Correcting Codes

by Cyrille Chavet Philippe Coussy

This book provides thorough coverage of error correcting techniques. It includes essential basic concepts and the latest advances on key topics in design, implementation, and optimization of hardware/software systems for error correction. The book's chapters are written by internationally recognized experts in this field. Topics include evolution of error correction techniques, industrial user needs, architectures, and design approaches for the most advanced error correcting codes (Polar Codes, Non-Binary LDPC, Product Codes, etc). This book provides access to recent results, and is suitable for graduate students and researchers of mathematics, computer science, and engineering. * Examines how to optimize the architecture of hardware design for error correcting codes; * Presents error correction codes from theory to optimized architecture for the current and the next generation standards; * Provides coverage of industrial user needs advanced error correcting techniques. Advanced Hardware Design for Error Correcting Codes includes a foreword by Claude Berrou.

Advanced Java® EE Development with WildFly®

by Deepak Vohra

This book is for professional WildFly developers. If you are already using JBoss or WildFly but don't use the Eclipse IDE and Maven for development, this book will show you how the Eclipse IDE and Maven facilitate the development of Java EE applications with WildFly 8.1. This book does not provide a beginner-level introduction to Java EE as it is written as an intermediate/advanced course in Java EE development with WildFly 8.1.

Advanced Metaprogramming in Classic C++

by Davide Di Gennaro

Take a detailed and intense look into template metaprogramming (TMP) using classic C++. Tackle language aspects, design patterns, examples and applications, with special emphasis on small reusable techniques that will improve the quality of daily work. Advanced Metaprogramming in Classic C++: Third Edition is a book to sit with and learn from. Users of its prior editions point out that they come back to it over and over. This edition enhances the readability and clarity of the discussion. The two newer standards are not used in the code so that the examples can be rich, illustrate the point, and be run with confidence. The code can be readily adapted to include the elements of the Modern C++ standards. The gain for the reader is that TMP is presented in the book as a set of techniques that will enable a new style to your C++ coding while making it exceptionally clear and efficient. The approach in the book is used to maximize compatibility and clearly illustrate the techniques, enabling the reader to comprehend difficult material without the burdens of compiler errors, and other unnecessary complexities and enabling a much more intense treatment of the subject. For those interested in Modern C++, all subsequent additions to the C++ language are fully compatible with the code in this book and users familiar with them can leverage the techniques introduced in C++XX to make the patterns in this book even more powerful. There is a chapter that discusses issues regarding the two newer standards and the basics needed to program for the newer standards are readily available online. What makes the book exceptional is the level of understanding of the concepts involved imparted by the author. This is not just a rote overview of metaprogramming. You will truly understand difficult topics like static assertions, how to write metafunctions, overload resolution, lambda expressions, and many others. More than that, you will work through them with practical examples guided by the author's frank explanations. This book requires you to think and to learn and to understand the language so that you can program at a higher level. What you'll learn What templates and the small object toolkit are, and how to use them How to do overload resolution How to do metaprogramming with interfaces, algorithms, functors and refactoring How to work with code generators What is opaque type principle and how to use it How to work with debugging templates and more A chapter devoted to issues surrounding C++0x and C++14 Who this book is for This book is for experienced C++ programmers who want to learn more. Table of Contents Part I 1. Templates 2. Small Object Toolkit Part II 3. Static Programming 4. Overload Resolution 5. Interfaces 6. Algorithms 7. Code Generators 8. Functors 9. Opaque Type Principle Part III 10. Refactoring 11. Debugging Templates 12. C++0X 13. Appendix A: Exercises 14. Appendix B: Bibliography

Advanced Methodologies for Bayesian Networks: Second International Workshop, AMBN 2015, Yokohama, Japan, November 16-18, 2015. Proceedings (Lecture Notes in Computer Science #9505)

by Joe Suzuki Maomi Ueno

This volume constitutes the refereed proceedings of the Second International Workshop on Advanced Methodologies for Bayesian Networks, AMBN 2015, held in Yokohama, Japan, in November 2015. The 18 revised full papers and 6 invited abstracts presented were carefully reviewed and selected from numerous submissions. In the International Workshop on Advanced Methodologies for Bayesian Networks (AMBN), the researchers explore methodologies for enhancing the effectiveness of graphical models including modeling, reasoning, model selection, logic-probability relations, and causality. The exploration of methodologies is complemented discussions of practical considerations for applying graphical models in real world settings, covering concerns like scalability, incremental learning, parallelization, and so on.

Advanced Models of Neural Networks: Nonlinear Dynamics and Stochasticity in Biological Neurons

by Gerasimos G. Rigatos

This book provides a complete study on neural structures exhibiting nonlinear and stochastic dynamics, elaborating on neural dynamics by introducing advanced models of neural networks. It overviews the main findings in the modelling of neural dynamics in terms of electrical circuits and examines their stability properties with the use of dynamical systems theory. It is suitable for researchers and postgraduate students engaged with neural networks and dynamical systems theory.

Advanced Parallel Processing Technologies: 11th International Symposium, APPT 2015, Jinan, China, August 20-21, 2015, Proceedings (Lecture Notes in Computer Science #9231)

by Yunji Chen Paolo Ienne Qing Ji

This book constitutes the proceedings of the 11th International Symposium on Advanced Parallel Processing Technologies, APPT 2015, held in Jinan, China, in August 2015. The 8 papers presented in this volume were carefully reviewed and selected from 24 submissions. They deal with the recent advances in big data processing; parallel architectures and systems; parallel software; parallel algorithms and applications; and distributed and cloud computing.

Advanced Research in Data Privacy (Studies in Computational Intelligence #567)

by Guillermo Navarro-Arribas Vicenç Torra

This book provides an overview of the research work on data privacy and privacy enhancing technologies carried by the participants of the ARES project. ARES (Advanced Research in Privacy an Security, CSD2007-00004) has been one of the most important research projects funded by the Spanish Government in the fields of computer security and privacy. It is part of the now extinct CONSOLIDER INGENIO 2010 program, a highly competitive program which aimed to advance knowledge and open new research lines among top Spanish research groups. The project started in 2007 and will finish this 2014. Composed by 6 research groups from 6 different institutions, it has gathered an important number of researchers during its lifetime. Among the work produced by the ARES project, one specific work package has been related to privacy. This books gathers works produced by members of the project related to data privacy and privacy enhancing technologies. The presented works not only summarize important research carried in the project but also serve as an overview of the state of the art in current research on data privacy and privacy enhancing technologies.

Advanced Software Testing - Vol. 3, 2nd Edition

by Rex Black Jamie L Mitchell

This book is written for the technical test analyst who wants to achieve advanced skills in test analysis, design, and execution. With a hands-on, exercise-rich approach, this book teaches you how to define and carry out the tasks required to implement a test strategy. You will be able to analyze, design, implement, and execute tests using risk considerations to determine the appropriate effort and priority for tests. This book will help you prepare for the ISTQB Advanced Technical Test Analyst exam. Included are sample exam questions for most of the learning objectives covered by the latest (2012) ISTQB Advanced Level syllabus. The ISTQB certification program is the leading software tester certification program in the world. You can be confident in the value and international stature that the Advanced Technical Test Analyst certificate will offer you.With over thirty years of software and systems engineering experience, author Rex Black is President of RBCS, a leader in software, hardware, and systems testing, and the most prolific author practicing in the field of software testing today. Previously, he served as President of both the International and American Software Testing Qualifications Boards (ISTQB and ASTQB).Jamie Mitchell is a consultant who has been working in software testing, test automation, and development for over 20 years. He was a member of the Technical Advisory Group for ASTQB, and one of the primary authors for the ISTQB Advanced Technical Test Analyst 2012 syllabus.

Advanced Technologies for Intelligent Transportation Systems (Intelligent Systems Reference Library #139)

by Gianluigi Ferrari Marco Picone Stefano Busanelli Michele Amoretti Francesco Zanichelli

This book focuses on emerging technologies in the field of Intelligent Transportation Systems (ITSs) namely efficient information dissemination between vehicles, infrastructures, pedestrians and public transportation systems. It covers the state-of-the-art of Vehicular Ad-hoc Networks (VANETs), with centralized and decentralized (Peer-to-Peer) communication architectures, considering several application scenarios. With a detailed treatment of emerging communication paradigms, including cross networking and distributed algorithms. Unlike most of the existing books, this book presents a multi-layer overview of information dissemination systems, from lower layers (MAC) to high layers (applications). All those aspects are investigated considering the use of mobile devices, such as smartphones/tablets and embedded systems, i. e. technologies that during last years completely changed the current market, the user expectations, and communication networks. The presented networking paradigms are supported and validated by means of extensive simulative analysis and real field deployments in different application scenarios. This book represents a reference for professional technologist, postgraduates and researchers in the area of Intelligent Transportation Systems (ITSs), wireless communication and distributed systems.

Advances and Applications in Sliding Mode Control systems (Studies in Computational Intelligence #576)

by Ahmad Taher Azar Quanmin Zhu

This book describes the advances and applications in Sliding mode control (SMC) which is widely used as a powerful method to tackle uncertain nonlinear systems. The book is organized into 21 chapters which have been organised by the editors to reflect the various themes of sliding mode control. The book provides the reader with a broad range of material from first principles up to the current state of the art in the area of SMC and observation presented in a clear, matter-of-fact style. As such it is appropriate for graduate students with a basic knowledge of classical control theory and some knowledge of state-space methods and nonlinear systems. The resulting design procedures are emphasized using Matlab/Simulink software.

Advances in Artificial Intelligence: 16th Conference of the Spanish Association for Artificial Intelligence, CAEPIA 2015 Albacete, Spain, November 9–12, 2015 Proceedings (Lecture Notes in Computer Science #9422)

by José M. Puerta José A. Gámez Bernabe Dorronsoro Edurne Barrenechea Alicia Troncoso Bruno Baruque Mikel Galar

This book constitutes the refereed proceedings of the 16th Conference of the Spanish Association for Artificial Intelligence, CAEPIA 2015, held in Albacete, Spain, in November 2015. The 31 revised full papers presented were carefully selected from 175 submissions. The papers are organized in topical sections on Bayesian networks and uncertainty modeling; fuzzy logic and soft computing; knowledge representation, reasoning, and logic; intelligent systems and environment; intelligent Web and recommender systems; machine learning and data mining; metaheuristics and evolutionary computation; and social robotics.

Advances in Artificial Intelligence: 17th Conference of the Spanish Association for Artificial Intelligence, CAEPIA 2016, Salamanca, Spain, September 14-16, 2016. Proceedings (Lecture Notes in Computer Science #9868)

by José A. Gámez Edurne Barrenechea Alicia Troncoso Mikel Galar Héctor Quintián Emilio Corchado Oscar Luaces

This book constitutes the refereed proceedings of the 16th Conference of the Spanish Association for Artificial Intelligence, CAEPIA 2015, held in Albacete, Spain, in November 2015. The 31 revised full papers presented were carefully selected from 175 submissions. The papers are organized in topical sections on Bayesian networks and uncertainty modeling; fuzzy logic and soft computing; knowledge representation, reasoning, and logic; intelligent systems and environment; intelligent Web and recommender systems; machine learning and data mining; metaheuristics and evolutionary computation; and social robotics.

Advances in Artificial Intelligence and Its Applications: 14th Mexican International Conference on Artificial Intelligence, MICAI 2015, Cuernavaca, Morelos, Mexico, October 25-31, 2015, Proceedings, Part II (Lecture Notes in Computer Science #9414)

by Obdulia Pichardo Lagunas Oscar Herrera Alcántara Gustavo Arroyo Figueroa

The twovolume set LNAI 9413 + 9414 constitutes the proceedings of the 14thMexican International Conference on Artificial Intelligence, MICAI 2015, heldin Cuernavaca,. Morelos, Mexico, in October 2015. The totalof 98 papers presented in these proceedings was carefully reviewed and selectedfrom 297 submissions. They were organized in topical sections named: naturallanguage processing; logic and multi-agent systems; bioinspired algorithms;neural networks; evolutionary algorithms; fuzzy logic; machine learning anddata mining; natural language processing applications; educationalapplications; biomedical applications; image processing and computer vision;search and optimization; forecasting; and intelligent applications.

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