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Design Patterns mit Java: Eine Einführung

by Olaf Musch

Eine praxisnahe Beschreibung der Software Design Patterns, wie sie im 1994 erschienen Buch „Design Patterns – Elements of Reusable Object-Oriented Software“ der Autorengruppe Gamma, Helm, Johnson und Vlissides (auch genannt „Gang of Four“, kurz GoF, also „Viererbande“) Erwähnung finden.Alle Muster werden anhand von Beispielen detailliert erläutert und auch kritisch gewürdigt. Darüber hinaus werden Entwurfsprinzipien der objektorientierten Programmierung beschrieben und berücksichtigt. Alle Beispiele sind ausführlich im Quellcode kommentiert und unter Java 16 lauffähig. Teilweise werden auch neuere Features von Java bis einschließlich Version 16 erläutert und verwendet.

Design Patterns in PHP and Laravel

by Kelt Dockins

Learn each of the original gang of four design patterns, and how they are relevant to modern PHP and Laravel development. Written by a working developer who uses these patterns every day, you will easily be able to implement each pattern into your workflow and improve your development. Each pattern is covered with full examples of how it can be used. Too often design patterns are explained using tricky concepts, when in fact they are easy to use and can enrich your everyday development. Design Patterns in PHP and Laravel aims to break down tricky concepts into humorous and easy-to-recall details, so that you can begin using design patterns easily in your everyday work with PHP and Laravel. This book teaches you design patterns in PHP and Laravel using real-world examples and plenty of humor. What You Will Learn Use the original gang of four design patterns in your PHP and Laravel development How each pattern should be used Solve problems when using the patterns Remember each pattern using mnemonics Who This Book Is For People using Laravel and PHP to do their job and want to improve their understanding of design patterns.

Design Patterns in .NET Core 3: Reusable Approaches in C# and F# for Object-Oriented Software Design

by Dmitri Nesteruk

Implement design patterns in .NET Core 3 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today’s developer toolbox. This new edition introduces topics such as Functional Builder, Asynchronous Factory Method, Generic Value Adapter, and new Composite Proxies, including one that attempts to solve the SoA/AoS problem.Using the C# and F# programming languages, Design Patterns in .NET Core 3 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper) can be used to implement design patterns with ease.What You Will LearnBecome familiar with the latest pattern implementations available in C# 8 and F# 5Know how to better reason about software architectureUnderstand the process of refactoring code to patternsRefer to researched and proven variations of patternsStudy complete, self-contained examples, including many that cover advanced scenariosUse the latest implementations of C# and Visual Studio/Rider/ReSharperWho This Book Is ForDevelopers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solving modern problems

Design Patterns in .NET 6: Reusable Approaches in C# and F# for Object-Oriented Software Design

by Dmitri Nesteruk

Implement design patterns in .NET 6 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today’s developer toolbox. In addition to the functional builder, asynchronous factory method, generic value adapter, and composite proxies, this new edition introduces topics such as Decorator Cycle Policies Functional Commands, a Transformer variation of the Visitor pattern, and factories that can perform Object Tracking and Bulk Replacement.Using the C# and F# programming languages, Design Patterns in .NET 6 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. Former C# MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern relationships, and illustrates the way that a dedicated refactoring tool (JetBrains Rider) can be used to implement design patterns with ease.What You Will LearnBecome familiar with the latest pattern implementations available in C# 10 and F# 6Know how to better reason about software architectureUnderstand the process of refactoring code to patternsRefer to researched and proven variations of patternsStudy complete, self-contained examples, including many that cover advanced scenariosUse the latest versions of C# and Visual Studio/Rider/ReSharperWho This Book Is ForDevelopers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solve modern problems

Design Patterns in .NET: Reusable Approaches in C# and F# for Object-Oriented Software Design

by Dmitri Nesteruk

Implement design patterns in .NET using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today’s developer toolbox.Using the C# programming language, Design Patterns in .NET explores the classic design pattern implementation and discusses the applicability and relevance of specific language features for the purpose of implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper) can be used to implement design patterns with ease.What You'll LearnKnow the latest pattern implementations available in C# and F#Refer to researched and proven variations of patternsStudy complete, self-contained examples including many that cover advanced scenariosUse the latest implementations of C# and Visual Studio/ReSharperWho This Book Is ForDevelopers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solving modern problems

Design Patterns in Modern C++20: Reusable Approaches for Object-Oriented Software Design

by Dmitri Nesteruk

Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will LearnUse creational patterns such as builder, factories, prototype and singletonImplement structural patterns such as adapter, bridge, decorator, facade and moreWork with the behavioral patterns such as chain of responsibility, command, iterator, mediator and moreApply functional design patterns such as the Maybe Monad Who This Book Is For This book is for both beginner and experienced C++ developers.

Design Patterns in Modern C++: Reusable Approaches For Object-oriented Software Design

by Dmitri Nesteruk

Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.What You Will LearnApply design patterns to modern C++ programmingUse creational patterns of builder, factories, prototype and singletonImplement structural patterns such as adapter, bridge, decorator, facade and moreWork with the behavioral patterns such as chain of responsibility, command, iterator, mediator and moreApply functional design patterns such as Monad and moreWho This Book Is ForThose with at least some prior programming experience, especially in C++.

Design Patterns in C#: A Hands-on Guide with Real-world Examples

by Vaskaran Sarcar

Get hands-on experience with each Gang of Four (GoF) design pattern using C#. For each of the patterns, you will see at least one real-world scenario, a coding example, and a complete implementation including output. In addition to GoF patterns, you will learn additional design patterns which are common and equally important.In this second edition, you will go through the design patterns and their implementation in Visual Studio 2019 and C# 8. Common patterns in asynchronous programming are covered, including the TAP pattern and APM pattern. You will learn via easy-to-follow examples and understand the concepts in depth. With these updated patterns, you will have a collection of programs to port over to your own projects.The book begins with the 23 GoF design patterns, and then moves onto alternative design patterns, including the Simple Factory, Null Object, and MVC patterns plus various patterns in asynchronous programming. The book concludes with a discussion of the criticisms of design patterns and chapters on anti-patterns.Each chapter includes a Q&A session that clears up any doubts and covers the pros and cons of each pattern. FAQs will help you consolidate your knowledge. What You Will LearnWork with each of the design patternsImplement the design patterns in real-world applicationsSelect an alternative to these patterns by comparing their pros and consUse Visual Studio Community Edition 2019 to write code and generate outputWho This Book Is ForSoftware developers, testers, and architects

Design Patterns in C#: A Hands-on Guide with Real-World Examples

by Vaskaran Sarcar

Get hands-on experience with each Gang of Four design pattern using C#. For each of the patterns, you’ll see at least one real-world scenario, a coding example, and a complete implementation including output.In the first part of Design Patterns in C#, you will cover the 23 Gang of Four (GoF) design patterns, before moving onto some alternative design patterns, including the Simple Factory Pattern, the Null Object Pattern, and the MVC Pattern. The final part winds up with a conclusion and criticisms of design patterns with chapters on anti-patterns and memory leaks. By working through easy-to-follow examples, you will understand the concepts in depth and have a collection of programs to port over to your own projects.Along the way, the author discusses the different creational, structural, and behavioral patterns and why such classifications are useful. In each of these chapters, there is a Q&A session that clears up any doubts and covers the pros and cons of each of these patterns.He finishes the book with FAQs that will help you consolidate your knowledge. This book presents the topic of design patterns in C# in such a way that anyone can grasp the idea. What You Will LearnWork with each of the design patternsImplement the design patterns in real-world applicationsSelect an alternative to these patterns by comparing their pros and consUse Visual Studio Community Edition 2017 to write code and generate outputWho This Book Is ForSoftware developers, software testers, and software architects.

Design Patterns for Cloud Native Applications

by Kasun Indrasiri Sriskandarajah Suhothayan

With the immense cost savings and scalability the cloud provides, the rationale for building cloud native applications is no longer in question. The real issue is how. With this practical guide, developers will learn about the most commonly used design patterns for building cloud native applications using APIs, data, events, and streams in both greenfield and brownfield development.You'll learn how to incrementally design, develop, and deploy large and effective cloud native applications that you can manage and maintain at scale with minimal cost, time, and effort. Authors Kasun Indrasiri and Sriskandarajah Suhothayan highlight use cases that effectively demonstrate the challenges you might encounter at each step.Learn the fundamentals of cloud native applicationsExplore key cloud native communication, connectivity, and composition patternsLearn decentralized data management techniquesUse event-driven architecture to build distributed and scalable cloud native applicationsExplore the most commonly used patterns for API management and consumptionExamine some of the tools and technologies you'll need for building cloud native systems

Design Patterns and Best Practices in Java: A comprehensive guide to building smart and reusable code in Java

by Kamalmeet Singh Adrian Ianculescu Lucian-Paul Torje

Create various design patterns to master the art of solving problems using Java Key Features This book demonstrates the shift from OOP to functional programming and covers reactive and functional patterns in a clear and step-by-step manner All the design patterns come with a practical use case as part of the explanation, which will improve your productivity Tackle all kinds of performance-related issues and streamline your developmentBook DescriptionHaving a knowledge of design patterns enables you, as a developer, to improve your code base, promote code reuse, and make the architecture more robust. As languages evolve, new features take time to fully understand before they are adopted en masse. The mission of this book is to ease the adoption of the latest trends and provide good practices for programmers.We focus on showing you the practical aspects of smarter coding in Java. We'll start off by going over object-oriented (OOP) and functional programming (FP) paradigms, moving on to describe the most frequently used design patterns in their classical format and explain how Java’s functional programming features are changing them.You will learn to enhance implementations by mixing OOP and FP, and finally get to know about the reactive programming model, where FP and OOP are used in conjunction with a view to writing better code. Gradually, the book will show you the latest trends in architecture, moving from MVC to microservices and serverless architecture. We will finish off by highlighting the new Java features and best practices. By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size.What you will learn Understand the OOP and FP paradigms Explore the traditional Java design patterns Get to know the new functional features of Java See how design patterns are changed and affected by the new features Discover what reactive programming is and why is it the natural augmentation of FP Work with reactive design patterns and find the best ways to solve common problems using them See the latest trends in architecture and the shift from MVC to serverless applications Use best practices when working with the new featuresWho this book is forThis book is for those who are familiar with Java development and want to be in the driver’s seat when it comes to modern development techniques. Basic OOP Java programming experience and elementary familiarity with Java is expected.

Design Patterns: Elements of Reusable Object-Oriented Software

by Erich Gamma Richard Helm Ralph Johnson John Vlissides

This book assumes you are reasonably proficient in at least one object-oriented programming language, and you should have some experience in object-oriented design as well. It's a book of design patterns that describes simple and elegant solutions to specific problems in object-oriented software design. Design patterns capture solutions that have developed and evolved over time. Hence they aren't the designs people tend to generate initially. They reflect untold redesign and recoding as developers have struggled for greater reuse and flexibility in their software. Design patterns capture these solutions in a succinct and easily applied form.

Design Optimization Under Uncertainty

by Weifei Hu

This book introduces the fundamentals of probability, statistical, and reliability concepts, the classical methods of uncertainty quantification and analytical reliability analysis, and the state-of-the-art approaches of design optimization under uncertainty (e.g., reliability-based design optimization and robust design optimization). The topics include basic concepts of probability and distributions, uncertainty quantification using probabilistic methods, classical reliability analysis methods, time-variant reliability analysis methods, fundamentals of deterministic design optimization, reliability-based design optimization, robust design optimization, other methods of design optimization under uncertainty, and engineering applications of design optimization under uncertainty.

Design, Operation and Evaluation of Mobile Communications: First International Conference, MOBILE 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings (Lecture Notes in Computer Science #12216)

by Gavriel Salvendy June Wei

This LNCS 12216 constitutes the refereed proceedings of the First International Conference on Design, Operation and Evaluation of Mobile Communications, MOBILE 2020, held as part of HCI International 2020 in Copenhagen, Denmark in July 2020. The conference was held virtually due to the corona pandemic. The total of 1439 papers and 238 posters included in the 40 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The regular papers of Design, Operation and Evaluation of Mobile Communications, MOBILE 2020, presented in this volume were organized in topical section around the subject: Design, Operation and Evaluation of Mobile Communications.

Design, Operation and Evaluation of Mobile Communications: Second International Conference, MOBILE 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings (Lecture Notes in Computer Science #12796)

by Gavriel Salvendy June Wei

This conference proceeding LNCS 12796 constitutes the thoroughly refereed proceedings of the 1th International Conference on Cross-Cultural Design, CCD 2019, which was held as part of the 23rd HCI International Conference, HCII 2021 as a virtual event, due to COVID-19, in July 2021.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes were carefully reviewed and selected from 5222 submissions. MOBILE 2021 includes a total of 27 papers; they were organized in topical sections named: Designing, Developing and Evaluating Mobile Interaction Systems and User Experience, Acceptance and Impact of Mobile Communications.

Design, Operation and Evaluation of Mobile Communications: 4th International Conference, MOBILE 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings (Lecture Notes in Computer Science #14052)

by Gavriel Salvendy June Wei

This book constitutes the refereed proceedings of the 4th International Conference on Design, Operation and Evaluation of Mobile Communications, MOBILE 2023, held as part of the 25th International Conference, HCI International 2023, which was held in Copenhagen, Denmark, during July 23-28, 2022. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The MOBILE 2023 proceedings were organized in the following topical sections: Mobile User Experience and Interaction Design; Design and Evaluation of Voice User Interfaces and Conversational AI; and Mobile Information Systems in Education, Healthcare, eCommerce and Beyond.

Design, Operation and Evaluation of Mobile Communications: Third International Conference, MOBILE 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings (Lecture Notes in Computer Science #13337)

by Gavriel Salvendy June Wei

This book constitutes the refereed proceedings of the Third International Conference on Design, Operation and Evaluation of Mobile Communications, MOBILE 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The MOBILE 2022 proceedings were organized in the following topical sections: Designing Mobile Interactions and Systems; User Experience and Adoption of Mobile Communications; Mobile Commerce and Advertising; Mobile Interactions with Agents; Emerging Mobile Technologies.

The Design of Web APIs

by Arnaud Lauret

Web APIs are everywhere, giving developers an efficient way to interact with applications, services, and data. Well-designed APIs are a joy to use; poorly-designed APIs are cumbersome, confusing, and frustrating. The Design of Web APIs is a practical, example packed guide to crafting extraordinary web APIs. Author Arnaud Lauret demonstrates fantastic design principles and techniques you can apply to both public and private web APIs.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

Design of Multithreaded Software: The Entity-Life Modeling Approach

by Bo I. Sanden

This book assumes familiarity with threads (in a language such as Ada, C#, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines. Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference. Part II covers ELM from different angles. Part III positions ELM relative to other design approaches.

The Design of Material, Organism, and Minds

by Michael Hampe Silke Konsorski-Lang

Design is eminent throughout different disciplines of science, engineering, humanities, and art. However, within these disciplines, the way in which the term design is understood and applied differs significantly. There still is a profound lack of interdisciplinary research on this issue. The same term is not even guaranteed to carry the same meaning as soon as one crosses over to other disciplines. Therefore, related synergies between disciplines remain largely unexplored and unexploited.This book will address design in the hope of promoting a deeper understanding of it across various disciplines, and to support Design Science as a discipline, which attempts to cover the vast number of currently isolated knowledge sources.

Design of Low Power Integrated Radios for Emerging Standards (Analog Circuits and Signal Processing)

by Mustafijur Rahman Ramesh Harjani

This book describes novel and disruptive architecture and circuit design techniques, toward the realization of low-power, standard-compliant radio architectures and silicon implementation of the circuits required for a variety of leading-edge applications. Readers will gain an understanding of the circuit level challenges that exist for low power radios, compatible with the IEEE 802.15.6 standard. The authors discuss current techniques to address some of these challenges, helping readers to understand the state-of-the-art, and to address the various, open research problems that exist with respect to realizing low power radios.Enables readers to face challenging bottleneck in low power radio design, with state-of-the-art, circuit-level design techniques;Provides readers with basic knowledge of circuits suitable for low power radio circuits compatible with the IEEE 802.15.6 standard;Discusses new and emerging architectures and circuit techniques, enabling applications such as body area networks and internet of things.

The Design of Learning Experience

by Brad Hokanson Gregory Clinton Monica W. Tracey

This book delves into two divergent, yet parallel themes; first is an examination of how educators can design the experiences of learning, with a focus on the learner and the end results of education; and second, how educators learn to design educational products, processes and experiences. The book seeks to understand how to design how learning occurs, both in the instructional design studio and as learning occurs throughout the world. This will change the area's semantics; at a deeper level, it will change its orientation from instructors and information to learners; and it will change how educators take advantage of new and old technologies. This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT].

Design of Interpretable Fuzzy Systems (Studies in Computational Intelligence #684)

by Krzysztof Cpałka

This book shows that the term “interpretability” goes far beyond the concept of readability of a fuzzy set and fuzzy rules. It focuses on novel and precise operators of aggregation, inference, and defuzzification leading to flexible Mamdani-type and logical-type systems that can achieve the required accuracy using a less complex rule base. The individual chapters describe various aspects of interpretability, including appropriate selection of the structure of a fuzzy system, focusing on improving the interpretability of fuzzy systems designed using both gradient-learning and evolutionary algorithms. It also demonstrates how to eliminate various system components, such as inputs, rules and fuzzy sets, whose reduction does not adversely affect system accuracy. It illustrates the performance of the developed algorithms and methods with commonly used benchmarks. The book provides valuable tools for possible applications in many fields including expert systems, automatic control and robotics.

Design of Internet of Things

by Gunneswara VSSS Kalaga Rao

The text provides a comprehensive overview of the design aspects of the internet of things devices and covers the fundamentals of big data and data science. It explores various scenarios such as what are the middleware and frameworks available and how to build a stable, standards-based, and Secure internet of things device. It discusses important concepts including embedded programming techniques, machine-to-machine architecture, and the internet of things for smart city applications. It will serve as an ideal design book for professionals, senior undergraduate, and graduate students in the fields including electrical engineering, electronics and communication engineering, and computer engineering. The book- Covers applications and architecture needed to deliver solutions to end customers and readers. Discusses practical aspects of implementing the internet of things in diverse areas including manufacturing, and software development. Highlights big data concepts and embedded programming techniques. Presents technologies including machine to machine, integrated sensors, and radio-frequency identification. Introduces global system for mobile communication and precise details of standards based on internet of things architecture models. The book focuses on practical design aspects such as how to finalize a processor integrated circuit, which operating system to use, etc. in a single volume. It will serve as an ideal text for professionals, senior undergraduate, and graduate students in diverse engineering domains including electrical, electronics and communication, computer.

Design of Intelligent Systems Based on Fuzzy Logic, Neural Networks and Nature-Inspired Optimization

by Patricia Melin Oscar Castillo Janusz Kacprzyk

This book presents recent advances on the design of intelligent systems based on fuzzy logic, neural networks and nature-inspired optimization and their application in areas such as, intelligent control and robotics, pattern recognition, time series prediction and optimization of complex problems. The book is organized in eight main parts, which contain a group of papers around a similar subject. The first part consists of papers with the main theme of theoretical aspects of fuzzy logic, which basically consists of papers that propose new concepts and algorithms based on fuzzy systems. The second part contains papers with the main theme of neural networks theory, which are basically papers dealing with new concepts and algorithms in neural networks. The third part contains papers describing applications of neural networks in diverse areas, such as time series prediction and pattern recognition. The fourth part contains papers describing new nature-inspired optimization algorithms. The fifth part presents diverse applications of nature-inspired optimization algorithms. The sixth part contains papers describing new optimization algorithms. The seventh part contains papers describing applications of fuzzy logic in diverse areas, such as time series prediction and pattern recognition. Finally, the eighth part contains papers that present enhancements to meta-heuristics based on fuzzy logic techniques.

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