- Table View
- List View
Synthesizable VHDL Design for FPGAs
by Eduardo Augusto Bezerra Djones Vinicius LettninThe methodology described in this book is the result of many years of research experience in the field of synthesizable VHDL design targeting FPGA based platforms. VHDL was first conceived as a documentation language for ASIC designs. Afterwards, the language was used for the behavioral simulation of ASICs, and also as a design input for synthesis tools. VHDL is a rich language, but just a small subset of it can be used to write synthesizable code, from which a physical circuit can be obtained. Usually VHDL books describe both, synthesis and simulation aspects of the language, but in this book the reader is conducted just through the features acceptable by synthesis tools. The book introduces the subjects in a gradual and concise way, providing just enough information for the reader to develop their synthesizable digital systems in VHDL. The examples in the book were planned targeting an FPGA platform widely used around the world.
From Robot to Human Grasping Simulation
by Beatriz León Antonio Morales Joaquín Sancho-BruThe human hand and its dexterity in grasping and manipulating objects are some of the hallmarks of the human species. For years, anatomic and biomechanical studies have deepened the understanding of the human hand's functioning and, in parallel, the robotics community has been working on the design of robotic hands capable of manipulating objects with a performance similar to that of the human hand. However, although many researchers have partially studied various aspects, to date there has been no comprehensive characterization of the human hand's function for grasping and manipulation of everyday life objects. This monograph explores the hypothesis that the confluence of both scientific fields, the biomechanical study of the human hand and the analysis of robotic manipulation of objects, would greatly benefit and advance both disciplines through simulation. Therefore, in this book, the current knowledge of robotics and biomechanics guides the design and implementation of a simulation framework focused on manipulation interactions that allows the study of the grasp through simulation. As a result, a valuable framework for the study of the grasp, with relevant applications in several fields such as robotics, biomechanics, ergonomics, rehabilitation and medicine, has been made available to these communities.
Formal Methods: State of the Art and New Directions
by Jawed Siddiqi Paul Boca Jonathan P. BowenThe last decade has witnessed a modest but sustained increase in researching and applying formal methods. A number of well cited success stories are now available and provide strong evidence that formal methods can be effective and deployed in industrial-scale applications. Through fundamental contributions from leading researchers, this book provides further evidence of the use of formal methods in the areas of requirements, design, modelling and implementation, verification and validation. The self-contained chapters are views from experts in these areas, providing readers with rich background information and a diverse breadth of specialist material. This authoritative collection of views provides a snapshot of the field and will be of considerable interest to researchers and professionals seeking a perspective on fundamental underpinnings of formal methods and current hot topics in the field. The following website www.fmsand.info is associated with the book.
Pro iOS Table Views and Collection Views
by Tim DuckettPro iOS Table and Collection Views with Swift takes a task-oriented focus to assist you when implementing customized table views or collection views. It's a great reference and customization cookbook at the same time, useful for beginners as well as intermediate developers. You'll learn how to create table and collection views for a variety of screen types, including the new Watch, using the Swift 2 programming language. But this book doesn't leave the Objective-C programmer behind -- you'll also find code samples for Objective-C. If you're an iOS app developer, chances are you'll be using table views and now collection views in your development projects. Table views are the bread and butter of iOS apps. With them, you can create everything from the simplest of lists to fully tricked-out user interfaces, and the possibilities are even greater now with Watch glances and a larger variety of screen sizes. Table views and collection views are some of the most complex components found in UIKit. While using them for boring standard user interfaces is quite simple, customizing them can become really challenging. Covers the entire Table View and Collection View APIs in depth Covers customization and performance topics in depth Task-oriented reference with multiple levels of detail What you'll learn The anatomy of tables and cells The design patterns that powers table views and collection views How to create and configure table views and collection views How to customize every last little detail of the view Advanced tips and tricks for performance and killer user interfaces The latest updates in iOS 9 and how to exploit them Who this book is for The book is for iOS developers who need to customize table views and collection views. The information is divided into several layers of detail. While the book covers complex customization topics and user interaction techniques, it provides the fundamental basics needed for customization. Both beginners and intermediate developers will find great value in this book as a helpful reference, at hand to quickly refresh their knowledge at any given time. Table of Contents Chapter 1: Table Views Quick Start Chapter 2: How the Table View Fits Together Chapter 3: Collection Views Quick Start Chapter 4: How the Collection View fits together Chapter 5: Feeding Data to your Views Chapter 6: How the Table View Cell Fits Together Chapter 7: Improving the Look of Cells Chapter 8: Creating Custom Cells with Subclasses Chapter 9: Improving Interaction Chapter 10: Using Tables for Navigation Chapter 11: Indexing, Grouping, and Sorting in Tables Chapter 12: Selecting and Editing Content Chapter 13: Static Tables Chapter 14: Tables in WatchKit Chapter 15: Collection View Flow Layouts Chapter 16: Collection View Custom Layouts Chapter 17: Animated and Interactive Collection Views
Learn JavaFX 8
by Kishori SharanStart developing rich-client desktop applications using your Java skills. Learn MVC patterns, FXML, effects, transformations, charts, images, canvas, audio and video, DnD, and more. After reading and using Learn JavaFX 8, you'll come away with a comprehensive introduction to the JavaFX APIs as found in the new Java 8 platform. The book starts with an introduction to JavaFX and its history. It lists the system requirements and the steps to start developing JavaFX applications. It shows you how to create a Hello World application in JavaFX, explaining every line of code in the process. Later in the book, author Kishori Sharan discusses advanced topics such as 2D and 3D graphics, charts, FXML, advanced controls, and printing. Some of the advanced controls such as TableView, TreeTableView and WebView are covered at length in separate chapters. Each chapter starts with an introduction to the topic at hand, followed by a step-by-step discussion of the topic with small snippets of code. The book contains numerous figures aiding readers in visualizing the GUI that is built at every step in the discussion. This book provides complete and comprehensive coverage of JavaFX 8 features; uses an incremental approach to teach JavaFX, assuming no prior GUI knowledge; includes code snippets, complete programs, and pictures. What you'll learn * How to develop rich-client desktop applications using JavaFX 8 * How to use properties, collections, colors, and styles * How to use controls and handle events to build modern GUI applications * How to use advanced controls such as TreeView, TableView, and TreeTableView * How to access webpages in JavaFX applications * How to draw 2D and 3D shapes, and apply effects and transformations * How to create animations and charts using the JavaFX 8 APIs * How to add audio and video to your applications * How to create GUIs in JavaFX using FXML * How to provide printing capabilities using the JavaFX Print API Who this book is for This book is for Java developers with beginning to intermediate level Java skills who want to learn how to develop modern desktop GUI applications using JavaFX 8. Table of Contents Chapter 1. Getting Started with JavaFX Chapter 2. Properties and Bindings Chapter 3. Observable Collections Chapter 4. Managing Stages Chapter 5. Making Scenes Chapter 6. Understanding Nodes Chapter 7. Playing with Colors Chapter 8. Styling Nodes Chapter 9. Event Handling Chapter 10. Understanding Layout Panes Chapter 11. Model-View-Controller Pattern Chapter 12. Understanding Controls Chapter 13. Understanding TableView Chapter 14. Understanding TreeView Chapter 15. Understanding TreeTableView Chapter 16. Browsing Web Pages Chapter 17. Understanding 2D Shapes Chapter 18. Understanding Text Nodes Chapter 19. Understanding 3D Shapes Chapter 20. Applying Effects Chapter 21. Understanding Transformations Chapter 22. Understanding Animation Chapter 24. Understanding Images Chapter 25. Drawing on a Canvas Chapter 26. Understanding Drag-and-Drop Chapter 27. Understanding Concurrency in JavaFX Chapter 28. Playing Audios and Videos Chapter 29. Understanding FXML Chapter 30. Printing
Entertaining the Whole World
by Anton Nijholt Adrian David Cheok Teresa Romão'Entertainment media' are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from PC game rooms to theme parks). Whilst most of the digital entertainment industry is found in the developed countries such as USA, Europe, and Japan, the decreasing costs of computer and programming technologies enables developing countries to really benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among the youth of the developing world. Focusing specifically on initiatives that use entertainment technologies to promote economic development, education, creativity and cultural dissemination, this book explores how current technology and the use of off-the-shelf technologies (such as cheap sensors, Kinect, Arduino and others) can be exploited to achieve more innovative and affordable ways to harness the entertainment power of creating. It poses questions such as 'How can we convert consumers of entertainment into creators of entertainment?' 'How can digital entertainment make a contribution to the emerging world?'. Academic researchers and students in human-computer interaction, entertainment computing, learning technologies will find the content thought-provoking, and companies and professionals in game and entertainment technology, mobile applications, social networking etc. will find this a valuable resource in developing new products and new markets.
Murach's HTML5 and CSS3
by Zak Ruvalcaba Anne BoehmHTML5 and CSS3 (the latest standards for HTML and cascading style sheets) are packed with coding options that make it easier than ever to create web pages with the features users want today, from an up-to-date look and feel. . . to immediate validation of user entries . . . to audio and video samplings. At the same time, there are still older browsers and millions of existing web sites that require you to integrate HTML5 and CSS3 features with the earlier standards. So how do you learn all this? This book is exactly the practical approach you need. It teaches you how to use HTML5 and CSS3 the way they were meant to work, with HTML5 to provide the page content and CSS3 to format the content and lay out the pages. But it also teaches you how to use the HTML5 and CSS3 features alongside the earlier standards to ensure that your pages will work for the widest possible audience. So if you are going to be developing web pages. . . whether you are a web designer, a JavaScript programmer, a server-side programmer, or a rookie . . . this book is for you.
Electronics, Communications and Networks V
by Amir HussainThis book comprises peer-reviewed contributions presented at the 5th International Conference on Electronics, Communications and Networks (CECNet 2015), held in Shanghai, China, 12-15 December, 2015. It includes new multi-disciplinary topics spanning a unique depth and breadth of cutting-edge research areas in Electronic Engineering, Communications and Networks, and Computer Technology. More generally, it is of interest to academics, students and professionals involved in Consumer Electronics Technology, Communication Engineering and Technology, Wireless Communication Systems and Technology, and Computer Engineering and Technology.
Parallelism in Matrix Computations
by Bernard Philippe Efstratios Gallopoulos Ahmed H. SamehThis book is primarily intended as a research monograph that could also be used in graduate courses for the design of parallel algorithms in matrix computations. It assumes general but not extensive knowledge of numerical linear algebra, parallel architectures, and parallel programming paradigms. The book consists of four parts: (I) Basics; (II) Dense and Special Matrix Computations; (III) Sparse Matrix Computations; and (IV) Matrix functions and characteristics. Part I deals with parallel programming paradigms and fundamental kernels, including reordering schemes for sparse matrices. Part II is devoted to dense matrix computations such as parallel algorithms for solving linear systems, linear least squares, the symmetric algebraic eigenvalue problem, and the singular-value decomposition. It also deals with the development of parallel algorithms for special linear systems such as banded ,Vandermonde ,Toeplitz ,and block Toeplitz systems. Part III addresses sparse matrix computations: (a) the development of parallel iterative linear system solvers with emphasis on scalable preconditioners, (b) parallel schemes for obtaining a few of the extreme eigenpairs or those contained in a given interval in the spectrum of a standard or generalized symmetric eigenvalue problem, and (c) parallel methods for computing a few of the extreme singular triplets. Part IV focuses on the development of parallel algorithms for matrix functions and special characteristics such as the matrix pseudospectrum and the determinant. The book also reviews the theoretical and practical background necessary when designing these algorithms and includes an extensive bibliography that will be useful to researchers and students alike. The book brings together many existing algorithms for the fundamental matrix computations that have a proven track record of efficient implementation in terms of data locality and data transfer on state-of-the-art systems, as well as several algorithms that are presented for the first time, focusing on the opportunities for parallelism and algorithm robustness.
ICTs for Improving Patients Rehabilitation Research Techniques
by Habib M. Fardoun Victor M R. Penichet Daniyal M. AlghazzawiThisbook constitutes the thoroughly refereed proceedings of the secondInternational Workshop on ICTs for Improving Patients Rehabilitation ResearchTechniques, REHAB 2014, held in Oldenburg, Germany, in May 2014. The 26 revised full paperspresented were carefully reviewed and selected from 69 submissions. The papersfocus on virtual and enhanced environments, covering topics such as motorrehabilitation; neuroimaging in rehabilitation; virtual rehabilitation;clinical assessment; cognitive rehabilitation; communication and language;ambisonics and audio environments; haptic devices; sensory impairment; medicalsystems; input devices; sensors and actuators; multi-user systems for userinteraction; computer access; virtual humans; balance, posture and mobility;communications aids; tools for architectural/CAD design; product design,testing and prototyping; training tools for rehabilitation; augmented realityapplications; human factors; rehabilitation robotics.
Financial Cryptography and Data Security
by Rainer Böhme Tatsuaki OkamotoThis book constitutes the thoroughly refereed post-conference proceedings of the 19th International Conference on Financial Cryptography and Data Security, FC 2014, held in San Juan, Puerto Rico, in January 2015. The 23 revised full papers and 10 short papers were carefully selected and reviewed from 102 full papers submissions. The papers are grouped in the following topical sections: sidechannels; cryptography in the cloud; payment and fraud detection; authentication and access control; cryptographic primitives; mobile security; privacy and incentives; applications and attacks; authenticated data structures.
Logic, Language, and Computation
by Martin Aher Daniel Hole Emil Jeřábek Clemens KupkeThis book constitutes the refereed proceedings of the 10th International Tbilisi Symposium on Logic, Language and Computation, TbiLLC 2013, held in Gudauri, Georgia, in September 2013. The conference series is centered around the interaction between logic, language and computation. The contributions represent these three fields and the symposia aim to foster interaction between them. The book consists of 16 papers that were carefully reviewed and selected from 26 submissions. Each paper has passed through a rigorous peer-review process before being accepted for publication. The volume also contains two summaries of the tutorials that took place at the symposium: the one on admissible rules and the one on the formal semantics of aspectual meaning from a cross-linguistic perspective.
Perspectives of System Informatics
by Andrei Voronkov Irina VirbitskaiteThis book contains the thoroughly refereed papers from the 9th International Ershov Informatics Conference, PSI 2014, held in St. Petersburg, Russia, in June 2014. The 17 revised full papers, 11 revised short papers, and 2 system and experimental papers presented in this book were carefully reviewed and selected from 80 submissions. The volume also contains 5 keynote talks which cover a range of hot topics in computer science and informatics. The papers cover various topics related to the foundations of program and system development and analysis, programming methodology and software engineering and information technologies.
Knowledge Discovery, Knowledge Engineering and Knowledge Management
by Joaquim Filipe Kecheng Liu Ana Fred Jan L.G. DietzThis book constitutes the thoroughly refereed proceedings of the 5th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management, IC3K 2013, held in Vilamoura, Portugal, in September 2013. The 27 full papers presented together with two invited papers were carefully reviewed and selected from 239 submissions. The papers are organized in topical sections on knowledge discovery and information retrieval; knowledge engineering and ontology development; knowledge management and information sharing.
Visualization and Processing of Tensors and Higher Order Descriptors for Multi-Valued Data
by Carl-Fredrik Westin Anna Vilanova Bernhard BurgethArising from the fourth Dagstuhl conference entitled Visualization and Processing of Tensors and Higher Order Descriptors for Multi-Valued Data (2011), this book offers a broad and vivid view of current work in this emerging field. Topics covered range from applications of the analysis of tensor fields to research on their mathematical and analytical properties. Part I, Tensor Data Visualization, surveys techniques for visualization of tensors and tensor fields in engineering, discusses the current state of the art and challenges, and examines tensor invariants and glyph design, including an overview of common glyphs. The second Part, Representation and Processing of Higher-order Descriptors, describes a matrix representation of local phase, outlines mathematical morphological operations techniques, extended for use in vector images, and generalizes erosion to the space of diffusion weighted MRI. Part III, Higher Order Tensors and Riemannian-Finsler Geometry, offers powerful mathematical language to model and analyze large and complex diffusion data such as High Angular Resolution Diffusion Imaging (HARDI) and Diffusion Kurtosis Imaging (DKI). A Part entitled Tensor Signal Processing presents new methods for processing tensor-valued data, including a novel perspective on performing voxel-wise morphometry of diffusion tensor data using kernel-based approach, explores the free-water diffusion model, and reviews proposed approaches for computing fabric tensors, emphasizing trabecular bone research. The last Part, Applications of Tensor Processing, discusses metric and curvature tensors, two of the most studied tensors in geometry processing. Also covered is a technique for diagnostic prediction of first-episode schizophrenia patients based on brain diffusion MRI data. The last chapter presents an interactive system integrating the visual analysis of diffusion MRI tractography with data from electroencephalography.
Proceedings of the 3rd International Conference on Multimedia Technology (ICMT #2013)
by Aly A. Farag Jian Yang Feng JiaoProceedings of the 3rd International Conference on Multimedia Technology (ICMT2013) focuses on both the theory and applications of multimedia technology. The recent advances, new research findings and applications in the fields of theoretical, experimental and applied image & video processing and multimedia technology presented at the conference are brought together in this book. It will serve as a valuable reference for scientists and engineers working in multimedia and related fields. Prof. Aly A. Farag works at the University of Louisville, USA; Prof. Jian Yang works at Tsinghua University, China; Dr. Feng Jiao works at Nanjing University of Information Science & Technology, China.
Enterprise Information Systems
by Leszek A. Maciaszek Joaquim Filipe José CordeiroThis book contains substantially extended and revised versions of the best papers from the 14th International Conference on Enterprise Information Systems (ICEIS 2012), held in Wroclaw, Poland, in June/July 2012. The 25 full and 3 invited papers included in this volume were carefully reviewed and selected from 299 submissions. They reflect state-of-the-art research work focusing mainly on real-world applications and highlighting the benefits of information systems and technology for industry and services, thus connecting academia with the world of real enterprises. The topics covered are: databases and information systems integration; artificial intelligence and decision support systems; information systems analysis and specification; software agents and internet computing; human-computer interaction; and enterprise architecture.
The Deductive Spreadsheet
by Iliano CervesatoThis book describes recent multidisciplinary research at the confluence of the fields of logic programming, database theory and human-computer interaction. The goal of this effort was to develop the basis of a deductive spreadsheet, a user productivity application that allows users without formal training in computer science to make decisions about generic data in the same simple way they currently use spreadsheets to make decisions about numerical data. The result is an elegant design supported by the most recent developments in the above disciplines. The first half of the book focuses on the deductive engine that underlies this application, the foundations that users do not see. After giving a mathematical model of traditional spreadsheet applications, we extend them with operators to perform a number of relational tasks, similar to the user view of a database but in a spreadsheet context. Expressing this extension in a logic programming framework is a natural step towards giving it powerful deductive capabilities. The second half of the book deals with the user interface, the part of the application with which the user actually interacts. We review the elements of the graphical user interface of traditional spreadsheet applications and describe practical methodologies for designing user interfaces borrowed from the field of cognitive psychology. We then propose a design that conservatively integrates mechanisms for a user to take advantage of the new deductive capabilities. This is followed by the results of some preliminary usability experiments. The book will appeal to researchers and practitioners in the various areas underlying this work. Researchers will not only find interesting new developments in their domains, but will also learn how to achieve a multidisciplinary focus. Practitioners will find fully developed solutions to numerous problems that are not easily solvable using traditional spreadsheet applications.
Recent Advances in Robotics and Automation
by Dale Carnegie Donald Bailey Gourab Sen Gupta Serge DemidenkoThere isn't a facet of human life that has not been touched and influenced by robots and automation. What makes robots and machines versatile is their computational intelligence. While modern intelligent sensors and powerful hardware capabilities have given a huge fillip to the growth of intelligent machines, the progress in the development of algorithms for smart interaction, collaboration and pro-activeness will result in the next quantum jump. This book deals with the recent advancements in design methodologies, algorithms and implementation techniques to incorporate intelligence in robots and automation systems. Several articles deal with navigation, localization and mapping of mobile robots, a problem that engineers and researchers are grappling with all the time. Fuzzy logic, neural networks and neuro-fuzzy based techniques for real world applications have been detailed in a few articles. This edited volume is targeted to present the latest state-of-the-art computational intelligence techniques in Robotics and Automation. It is a compilation of the extended versions of the very best papers selected from the many that were presented at the 5th International Conference on Automation, Robotics and Applications (ICARA 2011) which was held in Wellington, New Zealand from 6-8 December, 2011. Scientists and engineers who work with robots and automation systems will find this book very useful and stimulating.
Graphs, Networks and Algorithms
by Dieter JungnickelFrom the reviews of the previous editions ".... The book is a first class textbook and seems to be indispensable for everybody who has to teach combinatorial optimization. It is very helpful for students, teachers, and researchers in this area. The author finds a striking synthesis of nice and interesting mathematical results and practical applications. ... the author pays much attention to the inclusion of well-chosen exercises. The reader does not remain helpless; solutions or at least hints are given in the appendix. Except for some small basic mathematical and algorithmic knowledge the book is self-contained. ..." K.Engel, Mathematical Reviews 2002 The substantial development effort of this text, involving multiple editions and trailing in the context of various workshops, university courses and seminar series, clearly shows through in this new edition with its clear writing, good organisation, comprehensive coverage of essential theory, and well-chosen applications. The proofs of important results and the representation of key algorithms in a Pascal-like notation allow this book to be used in a high-level undergraduate or low-level graduate course on graph theory, combinatorial optimization or computer science algorithms. The well-worked solutions to exercises are a real bonus for self study by students. The book is highly recommended. P .B. Gibbons, Zentralblatt für Mathematik 2005 Once again, the new edition has been thoroughly revised. In particular, some further material has been added: more on NP-completeness (especially on dominating sets), a section on the Gallai-Edmonds structure theory for matchings, and about a dozen additional exercises - as always, with solutions. Moreover, the section on the 1-factor theorem has been completely rewritten: it now presents a short direct proof for the more general Berge-Tutte formula. Several recent research developments are discussed and quite a few references have been added.
Remote Sensing Digital Image Analysis
by John A. RichardsRemote Sensing Digital Image Analysis provides the non-specialist with an introduction to quantitative evaluation of satellite and aircraft derived remotely retrieved data. Since the first edition of the book there have been significant developments in the algorithms used for the processing and analysis of remote sensing imagery; nevertheless many of the fundamentals have substantially remained the same. This new edition presents material that has retained value since those early days, along with new techniques that can be incorporated into an operational framework for the analysis of remote sensing data. The book is designed as a teaching text for the senior undergraduate and postgraduate student, and as a fundamental treatment for those engaged in research using digital image processing in remote sensing. The presentation level is for the mathematical non-specialist. Since the very great number of operational users of remote sensing come from the earth sciences communities, the text is pitched at a level commensurate with their background. Each chapter covers the pros and cons of digital remotely sensed data, without detailed mathematical treatment of computer based algorithms, but in a manner conductive to an understanding of their capabilities and limitations. Problems conclude each chapter.
Progress and New Trends in 3D Geoinformation Sciences
by Alborz Zamyadi Frédéric Hubert Jacynthe Pouliot Sylvie DanielThe integration of the 3rd dimension in the production of spatial representation is largely recognized as a valuable approach to comprehend our reality, that is 3D. During the last decade developments in 3D Geoinformation (GI) system have made substantial progress. We are about to have a more complete spatial model and understanding of our planet in different scales. Hence, various communities and cities offer 3D landscape and 3D city models as valuable source and instrument for sustainable management of rural and urban resources. Also municipal utilities, real estate companies benefit from recent developments related to 3D applications. In order to present recent developments and to discuss future trends, academics and practitioners met at the 7th International Workshop on 3D Geoinformation. This book comprises a selection of evaluated, high quality papers that were presented at this workshop in May 2012. The topics focus explicitly on the last achievements (methods, algorithms, models, systems) with respect to 3D GeoInformation requirements. The book is aimed at decision makers and experts as well at students interested in the 3D component of geographical information science including GI engineers, computer scientists, photogrammetrists, land surveyors, urban planners, and mapping specialists.
Electromagnetics and Network Theory and their Microwave Technology Applications
by Robert Weigel Stefan LindenmeierThis volume provides a discussion of the challenges and perspectives of electromagnetics and network theory and their microwave applications in all aspects. It collects the most interesting contribution of the symposium dedicated to Professor Peter Russer held in October 2009 in Munich.
Sociorobot World
by Spyros TzafestasThis book makes a consolidated guided tour to the world of sociorobots (social or socialized robots). Sociorobots and assistive robots provide entertainment, assistance to the handicapped, companionship to the elderly and health care to autistic children and people with dementia. The book provides, in a fluent educational way, all major concepts, architectures and design methodologies. All types of sociorobots are examined, namely walking anthropomorphic, wheeled anthropomorphic, fixed-place anthropomorphic and zoomorphic sociorobots. The book provides an outline of sociorobot intelligent control architectures, robot learning and human robot interaction.
Human-Computer Interaction: Users and Contexts
by Masaaki KurosuThe 3-volume set LNCS 9169, 9170, 9171 constitutes the refereed proceedings of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers in LNCS 9171 are organized in topical sections on interaction and quality for the web and social media; HCI in business, industry and innovation; societal and cultural impact of technology; user studies.