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Real World .NET, C#, and Silverlight

by Bill Evjen Dominick Baier Gyorgy Balassy Gill Gleeren David Giard Alex Golesh Kevin Grossnicklaus Caleb Jenkins Jeffrey Juday Vishwas Lele Jeremy Likness Scott Millett Christian Nagel Christian Weyer Daron Yondem

A team of MVP authors guides you through the . NET 4 Framework Written by a group of experienced MVPs, this unparalleled book delves into the intricate-and often daunting-world of . NET 4. Each author draws from a particular area of expertise to provide invaluable information on using the various . NET 4, C# 4, Silverlight 4, and Visual Studio tools in the real world. The authors break down the vast . NET 4 Framework into easily digestible portions to offer you a strong foundation on what makes . NET such a popular and successful framework for building a wide range of solutions. Breaks down the . NET 4 Framework into easily understandable sections Features more than a dozen MVPs serving as authors, each of whom focuses on a particular area of expertise Covers such topics as Windows Presentation Foundation, Silverlight 4, Windows Communication Foundation, ASP. NET performance, the entity framework, and more Shares C# tips and tricks and . NET architecture best practices from a team of Microsoft MVPs Real World . NET 4 and C# is the ultimate resource for discovering and understanding the . NET 4 Framework.

Professional: Workflow in SharePoint® 2010

by Paul J. Galvin Udayakumar Ethirajulu

SharePoint MVPs offer practical WF4 guidance for SharePoint 2010 developers With the new Workflow Foundation 4 (WF4) toolkit in SharePoint 2010, companies have new ways to build custom solutions for common or frequent business processes. This unique book is packed with instructions and tips that show you how. You'll use WF4 to create and implement office-practical apps such as expense report approvals, RFPs, sale pipeline management, and more. The book also covers how to design custom activities with SharePoint Designer 2010. Explains how to build business solutions using the Workflow Foundation 4 toolkit in SharePoint 2010 Shows even non-IT readers how to create and implement processes such as sales pipeline management, creating and managing RFPs, setting up a conference room scheduling solution across a multi-national company, and more Explores the basics vital to all process design: system analysis, researching requirements, and basic design considerations Includes a SharePoint 2007 template for Training and Scheduling; the book walks you through how to upgrade that to 2010 and extend it with new features Create the processes your business needs with SharePoint 2010's new Workflow 4 and this practical guide.

Professional SharePoint 2010 Cloud Based Solutions

by Steve Fox Girish Raja Paul Stubbs Donovan Follette

An authoritative guide to extending SharePoint's power with cloud-based services If you want to be part of the next major shift in the IT industry, you'll want this book. Melding two of the hottest trends in the industry-the widespread popularity of the SharePoint collaboration platform and the rapid rise of cloud computing-this practical guide shows developers how to extend their SharePoint solutions with the cloud's almost limitless capabilities. See how to get started, discover smart ways to leverage cloud data and services through Azure, start incorporating Twitter or LinkedIn into your solutions, find the best ways to secure everything, and much more. Shows developers how to use Microsoft SharePoint 2010 to create scalable, cloud-based solutions Melds the hottest new trend in the industry-developing, hosting, managing, or storing code in the cloud-with what SharePoint developers need to know to weave these technologies into their solutions Provides developer patterns, real-world examples, and invaluable walkthroughs Topics include SQL Azure for data management and BI, building an Azure-based corporate tax service, connecting Linked In and SharePoint profile data, creating a filterable Twitter dashboard, leveraging Bing Maps Geo services, maintaining security, and more SharePoint developers, discover exciting new ways to extend SharePoint's functionality with this practical and content-rich guide.

Beginning iOS Game Development

by Patrick Alessi

Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running, Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!

Beginning PhoneGap

by Thomas Myer

In order for Web developers to create mobile applications, they need to learn new programming languages, which keeps many of them out of the mobile space. PhoneGap comes to the rescue!! It lets web developers mobile applications in languages they already know. In addition, PhoneGap allows for cross-platform development, so they can develop apps for iPhone, Android, and Blackberry! Beginning PhoneGap walks the reader through installing the development software, cover the basics of each of the functional units, and then introduce the reader to various projects they can build with the framework. It features: Using PhoneGap with iPhone, Android, Blackberry Using HTML, CSS, and Javascript Using features Accelerameter, Compass Media, Storage and Files, Camera, Contacts, Geolocation Using HTML, CSS, and Javascript, languages familiar to most web developers, chapters build on each other to create a larger app, so by the end readers can have mobile apps up and running.

The Art of the App Store

by Tyson Mccann

A unique behind-the-scenes look at what makes an application succeed in the App Store With this invaluable book, Tyson McCann offers a non-technical look at all aspects of the iPhone application development landscape and gets to the core of what makes a popular-and profitable-application. From knowing your customer to to launching a successful app, and everything in between, this must-have guide navigates such topics as developing a concept, analyzing the competition, considerations before the launch, marketing, building a community, and maintaining market share… to name a few. Coverage includes: • Setting Your Goals, Costs, and Expectations • Researching the App Store Market • Knowing Your Customer • Plotting the Stages of Development • Guidelines and Expectations for Developing Your App • Creating Free and Freemium Apps • Creating Paid and Premium Apps • Adopting Apple's Approach • Riding the Social Networking Wave • Feedback, Maintaining, and Scaling Open the vault to App Store success with this indispensable guide!

SPSS/PC+ Made Simple

by John Hedderson

After twelve years of teaching SPSS, SPSSx, and SPSS/PC+, I am convinced that SPSS/PC+ is not easy for the average college student to learn. I am also convinced that it is not easy to teach from the program manuals. Students who are experienced with statistics and programming or students with a high aptitude for this type of work will learn SPSS/PC+ easily. The rest suffer. Typically, my students have scant training in statistics or programming. Often they are not comfortable with mathematics, computers, and "that sort of thing." I wrote SPSS/PC+ Made Simple to help these students and their instructors

The Best Technology Writing 2010

by Julian Dibbell

The iPad. The Kindle. Twitter. When the Best Technology Writing series was inaugurated in 2005, these technologies did not exist. Now they define our 21st-century lives. As Julian Dibbell writes in his introduction to The Best Technology Writing 2010,"The digital is us. Yet for that reason, it is also something more, a lightning rod for our feelings about technology in general. " Whether it is Sam Anderson's giddy but troubled defense of online distractions, David Carr's full-throated elegy to the dying world of pre-digital publishing, Steven Johnson's warm appreciation of Twitter's bite-size contributions to collective human intelligence, or Evan Ratliff's fascinating month-long quest to disappear without a digital trace, many of the essays gathered here register our intense and complicated fascination with digital media. But as Dibbell notes, these essays also remind us that some of the most disruptive and fascinating technologies continue to come from beyond the digital world. Jill Lepore's writing on the politics of breast-feeding gadgetry, Stephen Silberman's investigation of the placebo effect in pharmaceutical testing, Burkhard Bilger reporting on efforts to build a better cook stove for the developing world, and Tad Friend's profile of electric-car developer Elon Musk's efforts to head off environmental catastrophe all invite us to reflect on how many aspects of human experience remain fundamentally unchanged by digital technology. Packed with marvelous essays on technologies old and new,The Best Technology Writing 2010 is an outstanding addition to this "fantastic" (Cory Doctorow), "fascinating" (Chris Anderson) series. The Best Technology Writing 2010includes essays written by: Sam Anderson Burkhard Bilger Joshua Bearman Mark Bowden David Carr Douglas Fox Tad Friend Ben Greenman Vanessa Grigoriadis James Harkin Adam Higginbotham Alex Hutchinson Steven Johnson Kevin Kelly Jill Lepore Alexis Madrigal Javier Marias Mike Massimino Evan Ratliff Daniel Roth Clay Shirky Steve Silberman Annie Trubek Lawrence Weschler

Computadoras para todos, cuarta edicion

by Jaime Restrepo

¡Conozca a fondo su computadora y todo lo que puede hacer con ella! ¿Necesita saber usar las computadoras para mejorar su empleo y nivel de vida, pero no sabe por dónde empezar? ¿No entiende la terminología inglesa que se usa en la computación? ¿Quiere descubrir y aprovechar todo lo que el Internet tiene que ofrecer? ¿Quiere mantenerse en contacto con sus amigos y familiares por correo electrónico, llamadas telefónicas por Internet o a través de las redes sociales virtuales? Computadoras para todos es la entrada al mundo de la informática, educación, negocios, diversión y relaciones sociales para la familia hispana. Jaime Restrepo le brinda al lector --tanto al principiante como al más conocedor-- una guía más práctica y eficaz para quien quiera saber cómo usar una computadora y cómo sacarle todo el provecho. En esta edición ampliada y actualizada, Computadoras para todos le enseña lo último en: Programas y dispositivos * Microsoft Windows 7 y Vista * Microsoft Word, Excel y Powerpoint * Microsoft Internet Explorer * Microsoft Outlook y Windows Live Mail * iTunes para iPod, iPhone y iPad * Kindle Internet * Gmail, Yahoo Mail y AOL Mail * Skype * You Tube * Yahoo Maps * Facebook * Twitter * Amazon.com Dirigido al público hispanohablante, Computadoras para todos contiene más de 400 ilustraciones detalladas, incluyendo pantallas en inglés y el vocabulario en inglés que domina la computación, explicado y presentado todo de una manera comprensible para cualquiera que no se sienta cómodo con ese idioma.From the Trade Paperback edition.

Multimedia Basics

by Suzanne Weixel Jennifer Fulton Karl Barksdale Cheryl Morse Bryan Morse

An excellent foundation for any multimedia or website design curriculum, this textbook provides comprehensive coverage of many multimedia topics including graphics, animation, video, presentations, desktop publishing, and web pages.

Karel J Robot: A Gentle Introduction to the Art of Object-Oriented Programming in Java

by Joseph Bergin Mark Stehlik Jim Roberts Rich Pattis

Karel J. Robot updates Karel the Robot and even Karel++ to provide a means of introducing novice programmers to object-oriented programming (OOP). This book maintains the simplicity of the original and yet provides instruction that is thoroughly object-oriented from the beginning. Where the original used a syntax and methodology derived from Pascal, the present text is 100% Java. In object-oriented programming, a computation is carried out by a set of interacting objects. Here, the objects are robots that exist in a simple world. There can be one or several robots assigned to a task. The programming task is divided into two parts. The first part is defining the capabilities of the robots that are needed. The second is providing a description of the task for the robots to perform. The programmer uses his or her problem solving skills on both parts of this task. This version goes beyond the earlier Karel++ to put more emphasis on polymorphism, the primary distinction between procedural programming and object-oriented programming. There is also an introduction to simple but important design patterns, such as those that have recently revolutionized software practice.

Microsoft® Office 2007 Fundamentals

by Laura Story Dawna Walls

Teach your introductory level class the essentials of Microsoft Office 2007 applications with MICROSOFT OFFICE 2007 FUNDAMENTALS. This text is ideal for inexperienced computer users who need to learn Microsoft Office 2007 skills for everyday life. Although introductory in nature, this text is comprehensive enough to cover the most important features of Word, Excel, PowerPoint, Access, and Publisher.

Borderlands: The Fallen

by John Shirley

WHAT KIND OF MAN MAKES A LIVING IN HELL? His name's Roland. Soldier class, a former mercenary, he's on a full-time mission to scrape a living out of the most dangerous planet in the galaxy. Is he qualified? He's well armed, he's ruthless, and he's tougher than skag hide. And, oh yeah--he's strapped with some of the most exotic weaponry this side of the Vault, not to mention possessing fists like chunks of steel. Zac Finn and his wife and young son had better get on the right side of Roland, because a stopover in orbit has turned into a nightmarish fall to the unforgiving landscape of the Borderlands. Zac hopes to find a strange new alien treasure in the Borderlands to turn his down-spiraling life around. But his wife, Marla, and his son, Cal, just want to survive, and reunite, because catastrophe has left them separated by hundreds of klicks. Their chances aren't good . . . and Roland is all that stands between them and the planet's kill-crazed Psychos and murderous bandits--not to mention the grotesque primals, giant wyrm squids, insane tunnel rats, voracious skags, brutal bruisers, and ruthless mercs. . . . An original novel set in the universe of the Rated M for Mature video game created by Gearbox Software and published by 2K Games.

Alice in Action with Java

by Joel Adams

The book provides CS1 users with a meaningful and motivating introduction to object-oriented programming. The author introduces key object-oriented topics using Alice 2.0, then circles back to the same concepts in Java. Alice was developed to help teach introductory programming techniques in a less syntax-intensive environment, and addresses some of the barriers that currently prevent many users from successfully learning to program.

Microsoft Office 2010 Illustrated First Course Introductory

by David W. Beskeen Carol M. Cram Jennifer Duffy Lisa Friedrichsen Elizabeth Eisner Reding

Loved by instructors for its visual and flexible way to build computer skills, the Illustrated Series is ideal for teaching Microsoft Office 2010 to both computer rookies and hotshots. Each two-page spread focuses on a single skill, making information easy to follow and absorb. Large, full-color illustrations represent how the students' screen should look. Concise text introduces the basic principles of the lesson and integrates a case study for further application.

Cyber Junkie: Escape the Gaming and Internet Trap

by Kevin Roberts

Video gaming and Internet surfing are the top sources of entertainment for tens of millions of North Americans today. As these technologies continue to grow and flourish, so does the number of people becoming obsessively absorbed in the imagination and fantasy that they present. More and more people are isolating themselves, turning their backs on reality, ignoring family and friends, and losing sleep and even their jobs due to excessive use of video games and the Internet, and they continue to do so despite harmful consequences to their mental, physical, and spiritual health, a telltale sign of addiction. In this groundbreaking book, recovering video game addict Kevin Roberts uses extensive scientific and social research, complemented by his and others' personal stories, to give compulsive gamers and surfers--and their family and friends--a step-by-step guide for recovery. He outlines the ways that 'cyber junkies' exhibit the classic signs of addiction and reveals how they can successfully recover by following a program similar to those used for other addictions. Readers learn to identify whether they have an addiction, find the right resources to get individualized help, and regain a rewarding life away from the screen by learning new thoughts and behaviors that free them from the cravings that rule their lives. Included is a guide for parents for working with their addicted children. Kevin Roberts is a recovering video game addict who runs support groups to help others struggling with cyber addiction get their lives back on track. He is a nationally recognized expert on video gaming addiction and a regular conference speaker. Roberts has a background in education and is the developer of a sixteen-module curriculum designed to give those with attention deficit/hyperactivity disorder (ADHD), often a driving factor of video game and internet addiction, the skills they need to succeed. Cyber Junkie is his first book.

Microsoft Office 2000: Introductory Course

by William R. Pasewark Sr. William R. Pasewark Jr.

This comprehensive text offers a thorough introduction to the four main Microsoft Office 2000 applications plus Outlook. The coverage of Word and Excel provide Proficient level certification for the Microsoft Office User Specialist (MOUS) certification program.

Reality Is Broken: Why Games Make Us Better and How They Can Change the World

by Jane Mcgonigal

Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world. Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveries to astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends. In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges-and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change. McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand, design, and play games.

Microsoft® PowerPoint® 2010, Comprehensive

by Gary B. Shelly Susan L. Sebok

Microsoft Office PowerPoint 2010: Comprehensive provides a project-based, step-by-step approach to successfully teach students Microsoft PowerPoint 2010 skills.

Microsoft® Excel® 2010, Comprehensive

by Gary B. Shelly Jeffrey J. Quasney Steven M. Freund Raymond E. Enger Mali B. Jones

Microsoft Office Excel 2010: Comprehensive provides a project-based, step-by-step approach to successfully teach students Microsoft Excel 2010 skills.

Applying AutoCad 2008

by Terry T. Wohlers

Applying AutoCAD 2008introduces new features and enhancements to existing capabilities. What's New in 2008? * A new default workspace called 2DDrafting & Annotationhas been added. * The new 2D Drafting and Annotation workspace employs a new Dashboard containing panels and toolbars for drawing and dimensioning in two dimensions, while new panels and features improve the Dashboard for the 3D Modeling workspace. * New dimensioning capabilities are introduced, including a new Multileader tool and easy alignment and spacing control of dimension lines. * New commands and features to control drawing annotations are added to simplify and improve Multiline text, text styles, tables, and the creation of bill of materials.

Microsoft® Word® 2010: Comprehensive

by Gary B. Shelly Misty E. Vermaat

Microsoft Office Word 2010: Comprehensive provides a project-based, step-by-step approach to successfully teach students Microsoft Word 2010 skills.

Free Ride

by Robert Levine

How did the newspaper, music, and film industries go from raking in big bucks to scooping up digital dimes? Their customers were lured away by the free ride of technology. Now, business journalist Robert Levine shows how they can get back on track. On the Internet, "information wants to be free." This memorable phrase shaped the online business model, but it is now driving the media companies on whom the digital industry feeds out of business. Today, newspaper stocks have fallen to all-time lows as papers are pressured to give away content, music sales have fallen by more than half since file sharing became common, TV ratings are plum­meting as viewership migrates online, and publishers face off against Amazon over the price of digital books. In Free Ride, Robert Levine narrates an epic tale of value destruction that moves from the corridors of Congress, where the law was passed that legalized YouTube, to the dorm room of Shawn Fanning, the founder of Napster; from the bargain-pricing dramas involving iTunes and Kindle to Google's fateful decision to digitize first and ask questions later. Levine charts how the media industry lost control of its destiny and suggests innovative ways it can resist the pull of zero. Fearless in its reporting and analysis, Free Ride is the busi­ness history of the decade and a much-needed call to action.From the Hardcover edition.

The Digital Journalist's Handbook

by Mark S. Luckie

The Digital Journalist's Handbook is your guide to the tools you need to know to thrive in today's digital newsroom. This unique how-to book provides simple explanations of complex technologies and provides examples of how journalists can incorporate them into their stories and reporting. The Handbook is composed of 12 chapters, each dedicated to a different tool in the digital journalist's toolbox. Chapters include "Writing for the Web," "Blogging," "Photography," "Audio," "Audio Slideshows," "Video," "Web Design," "Social Networking," "Data Visualization," and "Flash," as well as a glossary with definitions of more than 130 technical terms and phrases commonly used in digital journalism. The Handbook is also fully illustrated and contains diagrams and guidelines of everything from the layout of a typical blog to the features found on a digital audio recorder. In addition, each chapter includes links to online resources, tutorials, and examples of every technology mentioned in the book. The Digital Journalist's Handbook is a must-read for both novice digital journalists and tech-savvy experts.

Web, Graphics & Perl/Tk Programming

by Jon Orwant

In its first five years of existence, The Perl Journal (TPJ) became the voice of the Perl community. Every serious Perl programmer subscribed to it, and every notable Perl guru jumped at the opportunity to write for it. TPJ explained critical Perl topics and demonstrated Perl's utility for fields as diverse as astronomy, biology, economics, AI, and games. Back issues were hoarded, or swapped like trading cards. No longer in print format, The Perl Journal remains a proud and timeless achievement of Perl during one of its most exciting periods of development. Web, Graphics & Perl/Tk is the second volume of The Best of the Perl Journal, compiled and re-edited by the original editor and publisher of The Perl Journal, Jon Orwant. In this series, we've taken the very best (and still relevant) articles published in TPJ over its five years of publication and immortalized them into three volumes. The forty articles included in this volume are simply some of the best Perl articles ever written on the subjects of graphics, the Web, and Perl/Tk, by some of the best Perl authors and coders. Much of Perl's success is due to its capabilities for developing web sites; the Web section covers popular topics such as CGI programs, mod_perl, spidering, HTML parsing, security, and content management. The Graphics section is a grab bag of techniques, ranging from simple graph generation to ray tracing and real-time video digitizing. The Perl/Tk section shows you how to use the popular Perl/Tk toolkit for developing graphical applications that work on both Unix/Linux and Windows without a single change. Written by twenty-three of the most prominent and prolific members of the closely-knit Perl community, including Lincoln Stein, Mark-Jason Dominus, Alligator Descartes, and Dan Brian, this anthology does what no other book can, giving unique insight into the real-life applications and powerful techniques made possible by Perl.

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