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Active Directory: Designing, Deploying, and Running Active Directory

by Alistair G. Lowe-Norris Robbie Allen Joe Richards Brian Desmond

To help you take full advantage of Active Directory, this fourth edition of this bestselling book gives you a thorough grounding in Microsoft's network directory service. With Active Directory, you'll learn how to design, manage, and maintain an AD infrastructure, whether it's for a small business network or a multinational enterprise with thousands of resources, services, and users. This detailed and highly accurate volume covers Active Directory from its origins in Windows 2000 through Windows Server 2008. But unlike typical dry references, Active Directory presents concepts in an easy-to-understand, narrative style. With this book, you will: Get a complete review of all the new Windows 2008 features Learn how Active Directory works with Exchange and PowerShell Take advantage of the updated scripting and programming chapters to automate AD tasks Learn how to be more efficient with command-line tools Grasp concepts easily with the help of numerous screenshots and diagrams Ideal for administrators, IT professionals, project managers, and programmers alike, Active Directory is not only for people getting started with AD, it's also for experienced users who need to stay up-to-date with the latest AD features in Windows Server 2008. It is no wonder this guide is the bestselling AD resource available.

The Active Defender: Immersion in the Offensive Security Mindset

by Dr. Catherine J. Ullman

Immerse yourself in the offensive security mindset to better defend against attacks In The Active Defender: Immersion in the Offensive Security Mindset, Senior Information Security Forensic Analyst Dr. Catherine J. Ullman delivers an expert treatment of the Active Defender approach to information security. In the book, you’ll learn to understand and embrace the knowledge you can gain from the offensive security community. You’ll become familiar with the hacker mindset, which allows you to gain emergent insight into how attackers operate and better grasp the nature of the risks and threats in your environment. The author immerses you in the hacker mindset and the offensive security culture to better prepare you to defend against threats of all kinds. You’ll also find: Explanations of what an Active Defender is and how that differs from traditional defense models Reasons why thinking like a hacker makes you a better defender Ways to begin your journey as an Active Defender and leverage the hacker mindsetAn insightful and original book representing a new and effective approach to cybersecurity, The Active Defender will be of significant benefit to information security professionals, system administrators, network administrators, and other tech professionals with an interest or stake in their organization’s information security.

Activating the Tools of Social Media for Innovative Collaboration in the Enterprise (SpringerBriefs in Digital Spaces)

by Ann Majchrzak Elizabeth Fife Qingfei Min Francis Pereira

The use of social media tools in the enterprise is expanding rapidly and yet, firms are still unclear about the overall value of this activity and how best to facilitate useful outcomes. The focus of this book is, from a managerial standpoint, the control of information, the extent to which such tools can enhance employee satisfaction and how best to use social media tools to attain specific outcomes including innovative collaboration. As companies turn to IT solutions as substitutes for face-to-face engagements, an understanding of the social dynamics - how employees can best communicate, find and use information and generate motivation through computer-mediated activities is fundamental. Lingering questions relate to the strategic use of these tools; many large companies are using Facebook-like applications due to employee demand, but are not studying outcomes comprehensively or managing processes to create desired outcomes. This book fills this knowledge gap through examining the process and results of a controlled study in two companies, one in the US and the other in China. In each company "wiki challenges" were introduced to employees who were provided guidelines to produce goal-oriented outcomes. The book examine the results in each case and suggest guidelines for firms to achieve "wiki-readiness" to support innovation and co-creation.

ActionScript Graphing Cookbook

by Peter Backx Dominic Gélineau

Step-by-step instructions guide you from your very first graphical program to highly complex 3D presentations. Although a few recipes explain charts in Flex, this book is firmly focussed on using ActionScript code and data to draw graphs. The "ActionScript Graphing Cookbook" is aimed at any ActionScript developer who wants to add data visualization to their skill set. The reader should be familiar with ActionScript basics, but no deep knowledge of any graphical functions is required.

ActionScript for Flash MX: The Definitive Guide, 2nd Edition

by Colin Moock

ActionScript for Flash MX: The Definitive Guide is the most complete, up-to-date reference available for the latest version of ActionScript. Author Colin Moock has added hundreds of new code examples to show new Flash MX techniques in the real world. The book's language reference alone has nearly doubled from the first edition, with more than 250 new classes, objects, methods, and properties. You'll find exhaustive coverage of dozens of undocumented, under-documented, and mis-documented features.

ActionScript for Flash MX: The Definitive Guide, 2nd Edition

by Colin Moock

Updated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide , Second Edition is the one book no serious Flash developer should be without. ActionScript is Macromedia's programming language for Flash MX, the popular authoring tool for creating rich internet applications and animations for the Web. With Macromedia's new focus on application development, ActionScript now includes a direct drawing API, loading of external MP3 and JPG files, improved sound control, an extensive set of text formatting tools, complete support for component development using movie clip subclasses, local data storage, accessibility features, and much more. And ActionScript for Flash MX: The Definitive Guide is the most complete, up-to-date reference available for the latest version of this language. Author Colin Moock, one of the most universally respected developers in the Flash community, has added hundreds of new code examples to show new Flash MX techniques in the real world: how to draw circles, save data to disk, convert arrays to onscreen tables, create reusable components, and preload variables, XML, and sounds. The book's language reference alone has nearly doubled from the first edition, with more than 250 new classes, objects, methods, and properties. You'll find exhaustive coverage of dozens of undocumented, under-documented, and mis-documented features. Along with the new material, Colin Moock has meticulously revised the entire text to conform to Flash MX best-coding practices. In particular, objected-oriented programming and the new event model get special attention in light of changes to Flash MX ActionScript. From sending data between two movies to creating getter/setter properties, the new edition of this book demystifies the often-confusing new features of Flash MX, giving developers easy access to its powerful new capabilities. ActionScript for Flash MX: The Definitive Guide is structured so non-programmers can learn how to use ActionScript and programmers can take their skills to new heights. If you are in the market to really learn about the hows and whys of ActionScript, then this is the book for you.

ActionScript Developer's Guide to Robotlegs: Building Flexible Rich Internet Applications (Oreilly And Associate Ser.)

by Joel Hooks Stray

Robotlegs is a standout among the ActionScript 3 development frameworks available today. With it, Flash, Flex, and AIR developers can create well-architected, testable, and flexible Rich Internet Applications--fast. This concise guide shows you how the light footprint and focused scope of this open source framework not only solves your immediate coding problems, it helps you gain insight into AS3 architecture on a much deeper level. The authors provide a walkthrough of specific features in two applications they've written in Robotlegs, complete with code for each application as a whole. You'll learn how to achieve a balance of flexibility and consistency in your own projects. Solve 80% of your coding problems with 20% of the API Gain code-base flexibility with automated Dependency Injection Learn the anatomy of a Robotlegs application Understand the relationships between models, services, control code, and views in the framework's MVCS architecture See how the Robotlegs' approach facilitates Test Driven Development (TDD) Pick up practical methods for architecting Robotlegs solutions Get expert insights to power-up your existing Robotlegs code

ActionScript Developer's Guide to PureMVC: Code at the Speed of Thought

by Cliff Hall

<p>PureMVC is a popular framework that helps developers to implement a Model-View-Controller architecture in their applications. This book teaches the fundamentals of development with PureMVC in the context of a complete Adobe AIR application. Over the course of the book, you will become familiar with all the framework classes and the best practices for their use in your day-to-day work.</p>

ActionScript Cookbook

by Joey Lott

ActionScript's sheer volume of capabilities can be daunting. The ActionScript Cookbook breaks it all down into tasks that are relevant, practical, and insightful. On top of hundreds of atomic recipes, it offers seven full chapters of larger sample applications. Appealing to all levels of ActionScript coders, this book offers concrete solutions to the most common ActionScript needs and problems. The ActionScript Cookbook is for people who want to hit the ground running.

The ActionScript 3.0 Quick Reference Guide

by Darren Richardson Jen Dehaan Rich Shupe David Stiller

This reference guide for ActionScript 3. 0 is aimed at Flash designers and developers who are currently using the 2. 0 version and need to adjust to the revisions and improvements as quickly as possible. Stiller, Shupe and Richardson are noted computer authors, and they are joined by deHaan, a software quality engineer for Adobe. Together they provide object-oriented programming tips that illustrate the player enhancements, workflow differences and new features while outlining the changes to the old 2. 0 features. A free online edition of this guide is available for 45 days after the purchase of this book. Annotation ©2009 Book News, Inc. , Portland, OR (booknews. com)

The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash CS4 Professional (Adobe Developer Library)

by Rich Shupe Darren Richardson Jen Dehaan David Stiller

"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!" -- Branden Hall, from the Foreword Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains: Object-oriented programming (OOP) concepts, such as packages and classes ActionScript 3.0 features and player enhancements that improve performance Workflow differences between ActionScript 2.0 and ActionScript 3.0 including tools, code editing, component sets, and image and font rendering Where did it go? A guide to help you find familiar features in ActionScript 3.0, such as global functions, operators, properties, and statements How do I? Step-by-step solutions for performing tasks with ActionScript 3.0, including input, sound, video, display, events, text, and more Also included are overviews of Flash and ActionScript features and workflows. ActionScript 3.0 is a huge upgrade to Flash's programming language -- and this guide helps you upgrade your skills to match it.

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

by William Sanders

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before.This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.

ActionScript 3.0 Design Patterns

by William Sanders Chandima Cumaranatunge

Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

ActionScript 3.0 Cookbook

by Joey Lott Darron Schall Keith Peters

Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to: Detect the user's Flash Player version or their operating system Build custom classes Format dates and currency types Work with strings Build user interface components Work with audio and video Make remote procedure calls using Flash Remoting and web services Load, send, and search XML data And much, much more ... Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications. When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.

ActionScript 3.0 Bible (Bible #617)

by Roger Braunstein

The updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10. ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than previous versions and can be used in Adobe's new platforms, including Flex and AIR. Hands-on instruction and step-by-step tutorials enhance your learning process as you discover everything you need to know in order to harness the power of ActionScript 3.0. You'll learn the nitty gritty of building Rich Internet Applications (RIA) and the ins and outs of putting the new features of ActionScript 3.0 to work for you. ActionScript 3.0 goes beyond its original role as a scripting language and has added development features, incredible speed, and the ability to work with Flex and AIR Shows you how to apply advanced graphic effects using Pixel Blender Demonstrates the all-new text and typography capabilities Addresses your new enhanced control over dynamic sound Explains templated types and new vector data structures ActionScript 3.0 Bible offers you a soup-to-nuts guide on all things ActionScript 3.0 so you can get started working with it immediately.

ActionScript 2: Ein Lehr- und Übungsbuch (X.media.press)

by Arno Kohl

Flash und ActionScript sind aus der Gestaltung interaktiver Websites nicht mehr wegzudenken. Autor Arno Kohl von der "Macromedia Akademie für Medien", ist Experte auf dem Gebiet. In Teil 1: Programmierkonzepte sowie die Strukturen der Scriptsprache ActionScript (AS) anhand praktischer Übungsbeispiele. In Teil 2: Workshops zur Erstellung einer Website inkl. spezifischer Elemente - komplexe Preloader, gescriptete (Animations-)Effekte, XML generierte dynamische Menüs, modularer Aufbau mit swf, Bildgalerie, Templates, Spiele, Komponenten. Wer Grundkenntnisse in Actionscripting besitzt, kann die Workshops (auf CD-ROM) schrittweise nachvollziehen.

ActionScript: The Definitive Guide

by Colin Moock

Given its ability to deliver high-impact experiences even over low-bandwidth connections, Flash has become the de facto standard for hundreds of thousands of multimedia web developers worldwide. Flash 5 now includes a new full-fledged programming language called "ActionScript" for controlling animation and multimedia. It's a quantum leap from the bare-bones "Actions" supported in Flash 4, and ActionScript: The Definitive Guide is the first book dedicated entirely to documenting and demonstrating this new language. ActionScript includes all fundamental programming constructs (variables, loops, conditionals, functions, etc.), and is inextricably fused with Flash's authoring behaviors and animation timelines. Because ActionScript is based heavily on the ECMAScript Language Specification (ECMA-262) and is syntactically nearly identical to JavaScript, Macromedia expects thousands of existing JavaScript programmers to migrate to ActionScript. This book is divided into three sections. "ActionScript Fundamentals" introduces both programmers and non-programmers to the new language by first describing fundamental programming concepts and then delineating in detail the components, syntax, and usage of ActionScript. "Applied ActionScript Code Depot" shows you how to use common applications, such as processing online forms. "Language Reference" is a concise and detailed reference that makes all ActionScript globals, properties, and objects, including extensive implementation samples, easy to find quickly. Step-by-step tutorials of the most common ActionScript behaviors Object-oriented programming in Flash Intelligent interface development Server communication Dynamic content generation Password protection String handling Message boards Basic physics Games Code samples are also available from the "Code Depot" on the author's web site devoted to Flash developers. Topics covered in this book include: ActionScript: The Definitive Guide is structured so both programmers and non-programmers can learn how to use ActionScript. This book will take you well beyond simple Flash animations so you can create your own enhanced Flash-driven sites.

Actionable Intelligence in Healthcare (Data Analytics Applications)

by Amanda Dawson Jay Liebowitz

This book shows healthcare professionals how to turn data points into meaningful knowledge upon which they can take effective action. Actionable intelligence can take many forms, from informing health policymakers on effective strategies for the population to providing direct and predictive insights on patients to healthcare providers so they can achieve positive outcomes. It can assist those performing clinical research where relevant statistical methods are applied to both identify the efficacy of treatments and improve clinical trial design. It also benefits healthcare data standards groups through which pertinent data governance policies are implemented to ensure quality data are obtained, measured, and evaluated for the benefit of all involved. Although the obvious constant thread among all of these important healthcare use cases of actionable intelligence is the data at hand, such data in and of itself merely represents one element of the full structure of healthcare data analytics. This book examines the structure for turning data into actionable knowledge and discusses: The importance of establishing research questions Data collection policies and data governance Principle-centered data analytics to transform data into information Understanding the "why" of classified causes and effects Narratives and visualizations to inform all interested parties Actionable Intelligence in Healthcare is an important examination of how proper healthcare-related questions should be formulated, how relevant data must be transformed to associated information, and how the processing of information relates to knowledge. It indicates to clinicians and researchers why this relative knowledge is meaningful and how best to apply such newfound understanding for the betterment of all.

Actionable Insights with Amazon QuickSight: Develop stunning data visualizations and machine learning-driven insights with Amazon QuickSight

by Manos Samatas

Build interactive dashboards and storytelling reports at scale with the cloud-native BI tool - Amazon QuickSight, including embedded analytics and ML-powered insightsKey FeaturesUnderstand how to set up Amazon QuickSight, manage data sources, and build and share dashboardsLearn the advanced features of Amazon Quicksight to develop interactive and embedded dashboardsManage and monitor dashboards using the QuickSight API and other AWS services such as Amazon CloudTrailBook DescriptionThe adoption of cloud-native BI tools, like Amazon QuickSight, enables organizations to gather insights from data at scale. This book is a practical guide to performing simple-to-advanced tasks with Amazon QuickSight.You'll begin by learning QuickSight's fundamental concepts and how to configure data sources. Next, you'll be introduced to the main analysis-building functionality of QuickSight to develop visuals and dashboards. The book will also demonstrate how to develop and share interactive dashboards with parameters and on-screen controls. Advanced filtering options with URL actions will then be covered, before learning how to set up alerts and scheduled reports. Later, you'll explore the Insights visual type in QuickSight using both existing insights and by building custom insights. Further chapters will show you how to add machine learning insights such as forecasting capabilities, analyzing time series data, adding narratives, and outlier detection to your dashboards. You'll also explore patterns to automate operations and look closer into the API actions that allow us to control settings. Finally, you'll learn advanced topics such as embedded dashboards and multitenancy.By the end of this book, you'll be well-versed with QuickSight's BI and analytics functionalities that will help you create BI apps with ML capabilities.What you will learnUnderstand the wider AWS analytics ecosystem and how QuickSight fits within itSet up and configure data sources with Amazon QuickSightInclude custom controls and add interactivity to your BI application using parametersAdd ML insights such as forecasting, anomaly detection, and narrativesExplore patterns to automate operations using QuickSight APIsCreate interactive dashboards and storytelling with Amazon QuickSightDesign an embedded multi-tenant analytics architectureFocus on data permissions and how to manage Amazon QuickSight operationsWho this book is forThis book is for business intelligence (BI) developers and data analysts who are looking to create interactive dashboards using data from Lake House on AWS with Amazon QuickSight. This book will also be useful for anyone who wants to learn Amazon QuickSight in depth using practical examples. You will need to be familiar with general data visualization concepts, however, no prior experience with Amazon QuickSight is required.

Actionable Gamification: Beyond Points, Badges, and Leaderboards

by Yu-kai Chou

Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key Features • Explore what makes a game fun and engaging • Gain insight into the Octalysis Framework and its applications • Discover the potential of the Core Drives of gamification through real-world scenarios Book Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learn • Discover ways to use gamification techniques in real-world situations • Design fun, engaging, and rewarding experiences with Octalysis • Understand what gamification means and how to categorize it • Leverage the power of different Core Drives in your applications • Explore how Left Brain and Right Brain Core Drives differ in motivation and design methodologies • Examine the fascinating intricacies of White Hat and Black Hat Core Drives Who this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

Action in Uncertainty: Expertise, Decision and Crisis Management

by Jean-Charles Pomerol

Despite uncertainty, people are born to act. Faced with environmental aggression and upheaval, inaction is more stressful than action. What choices, strategies or methods need to be implemented so that action is as effective as possible in terms of the objectives to be achieved? We should not delude ourselves about the term "good decision", which does not have much meaning when we act in an uncertain environment and when we know the weakness of forecasts. However, we must know how to act and be capable of taking the most appropriate action. Action in Uncertainty is a real guide to taking effective action when nothing is certain. According to the different types of uncertainty, what are the respective good uses of expertise and intuition? How do we motivate teams and avoid cognitive bias and manipulation? These themes are dealt with in clear and accessible terms to help decision-makers make the right choices in a world that is more uncertain than ever.

The Action Bible: Faith in Action Edition

by Sergio Cariello

This reimagining of the mega-selling Action Bible combines 230 stories of biblical heroes with vibrant comic-book-style illustrations and an immersive online experience. Readers will explore seven dynamic attributes of God&’s story, earn Faith in Action Badges representing those qualities, and discover even more through a discoverable QR code in each story that takes them to a safe online adventure of games, playlists, Bible studies, activities, and a complete devotional designed to increase their time with God. Since its release in 2010, The Action Bible has received widespread acclaim for its high-energy, engaging graphics and over 230 spiritually-transformative Bible stories. Introducing the Faith in Action program that reinvents the bestselling, comic-book-style Bible with a systematic approach to experiencing the Word of God for the next generation. In addition to an interior redesign refresh, this exciting edition includes: The Faith in Action system which gives young readers an easy-to-navigate and engaging experience for exploring the Bible through themes that connect directly to their felt needs. A Faith in Action Badge for each story that corresponds with one of seven biblical attributes: courage, faith, hope, love, service, trust, and wisdom. Discoverable QR codes in every story take readers to a safe online experience to explore even more content: videos, games, a digital Scripture index, prayers, Bible facts, devotions, playlists, reading plans, interactive maps, Bible study sessions, and more. A reading challenge chart spurs young readers on to earn a Faith in Action Title. With all the intrigue of a graphic novel and all the truth of God&’s Word, The Action Bible: Faith in Action Edition satisfies the curious minds and adventurous hearts of today&’s young learners, guiding them to connect more deeply with God&’s Word, develop a richer relationship with their Savior, and grow in their compassion for the world around them.

Action Analysis for Animators

by Chris Webster

Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results.Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies, practical assignments and industry interviews ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals.

Action!

by Kristin Kundert-Gibbs John Kundert-Gibbs

In order to bring a character to life, it is beneficial for animators to have a solid understanding of acting principles, and this book examines the important skills behind the artistry of creating animated characters. With a particular emphasis on a character's motions and movement, this unique resource covers the basic elements of acting for CG animation and then progresses to more advanced topics such as internal intent and motivation.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Acting with Technology: Activity Theory and Interaction Design

by Victor Kaptelinin Bonnie A. Nardi

Activity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as a basis for understanding our relationship with technology. Victor Kaptelinin and Bonnie Nardi describe activity theory's principles, history, relationship to other theoretical approaches, and application to the analysis and design of technologies. The book provides the first systematic entry-level introduction to the major principles of activity theory. It describes the accumulating body of work in interaction design informed by activity theory, drawing on work from an international community of scholars and designers. Kaptelinin and Nardi examine the notion of the object of activity, describe its use in an empirical study, and discuss key debates in the development of activity theory. Finally, they outline current and future issues in activity theory, providing a comparative analysis of the theory and its leading theoretical competitors within interaction design: distributed cognition, actor-network theory, and phenomenologically inspired approaches.

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