Browse Results

Showing 54,301 through 54,325 of 54,361 results

Digital Libraries and Electronic Publishing

by William Y. Arms

The emergence of the Internet and the wide availability of affordable computing equipment have created tremendous interest in digital libraries and electronic publishing.

Kanippori Iyal Thoguthi -II Seimurai (Practice) 11th Standard - Tamilnadu Board

by State Council of Educational Research Training

Kanippori Iyal Textbook Thoguthi -II Seimurai (Practice) for the 11th Standard Students, preparing for Tamil Nadu State Board Exam.

Computer Science Volume - II Practice 11th Standard - Tamilnadu Board

by State Council of Educational Research Training

Computer Science Textbook Volume - II Practice for the 11th Standard Students, preparing for Tamil Nadu State Board Exam.

Computer Science Volume - 1 Concepts 11th Standard - Tamilnadu Board

by State Council of Educational Research Training

Computer Science Textbook Volume - 1 Concepts for the 11th Standard Students, preparing for Tamil Nadu State Board Exam.

Computer Science Volume - 2 Object Technology 12th Standard - Tamilnadu Board

by State Council of Educational Research Training

Computer Science Textbook Volume - 2 Object Technology, for the 12th Standard Students, preparing for Tamil Nadu State Board Exam.

Computer Science Volume - 1 Tools 12th Standard - Tamilnadu Board

by State Council of Educational Research Training

Computer Science Textbook Volume - 1 Tools, for the 12th Standard Students, preparing for Tamil Nadu State Board Exam.

Kanippori Iyal (Computer Science) Thoguthi- 2 Porul Nokku Thozhil Nutpam (Objects Technology) 12th Standard - Tamilnadu Board

by State Council of Educational Research Training

Kanippori Iyal (Computer Science) Textbook Thoguthi- 2 Porul Nokku Thozhil Nutpam (Objects Technology) for the 12th Standard Students, preparing for Tamil Nadu State Board Exam.

Kanippori Iyal (Computer Science) Thoguthi- 1 Karuvikal (Tools) 12th Standard - Tamilnadu Board

by State Council of Educational Research Training

Kanippori Iyal (Computer Science) Textbook Thoguthi- 1 Karuvikal (Tools) for the 12th Standard Students, preparing for Tamil Nadu State Board Exam.

Half-Real: Video Games between Real Rules and Fictional Worlds

by Jesper Juul

Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.

Adaptive Technology for the Internet: Making Electronic Resources Accessible to All

by Barbara T. Mates

Is your site accessible? Can helen keller access your site? With all the new technology and our societies reliance on technology the demand for assistive technology increases. Read about different pieces of equipment that can make surfing the net more enjoyable for those with disabilities.

Liblouisxml User's and Programmer's Manual

by Viewplus Technologies Abilitiessoft

A user's and programmer's guide for Liblouisxml, a software component for translating XML into braille.

Liblouis User's and Programmer's Manual

by Abilitiessoft

A guide for users and programmers on Liblouis, an open-source braille translator and back-translator.

Generation Digital

by Kathryn C. Montgomery

Children and teens today have integrated digital culture seamlessly into their lives. For most, using the Internet, playing videogames, downloading music onto an iPod, or multitasking with a cell phone is no more complicated than setting the toaster oven to "bake" or turning on the TV. In Generation Digital,media expert and activist Kathryn C. Montgomery examines the ways in which the new media landscape is changing the nature of childhood and adolescence and analyzes recent political debates that have shaped both policy and practice in digital culture. The media have pictured the so-called "digital generation" in contradictory ways: as bold trailblazers and innocent victims, as active creators of digital culture and passive targets of digital marketing. This, says Montgomery, reflects our ambivalent attitude toward both youth and technology. She charts a confluence of historical trends that made children and teens a particularly valuable target market during the early commercialization of the Internet and describes the consumer-group advocacy campaign that led to a law to protect children's privacy on the Internet. Montgomery recounts--as a participant and as a media scholar--the highly publicized battles over indecency and pornography on the Internet. She shows how digital marketing taps into teenagers' developmental needs and how three public service campaigns--about sexuality, smoking, and political involvement--borrowed their techniques from commercial digital marketers. Not all of today's techno-savvy youth are politically disaffected; Generation Digitalchronicles the ways that many have used the Internet as a political tool, mobilizing young voters in 2004 and waging battles with the music and media industries over control of cultural expression online. Montgomery's unique perspective as both advocate and analyst will help parents, politicians, and corporations take the necessary steps to create an open, diverse, equitable, and safe digital media culture for young people.

Simulation and Its Discontents

by Sherry Turkle

Over the past twenty years, the technologies of simulation and visualization have changed our ways of looking at the world. In Simulation and Its Discontents,Sherry Turkle examines the now dominant medium of our working lives and finds that simulation has become its own sensibility. We hear it in Turkle's description of architecture students who no longer design with a pencil, of science and engineering students who admit that computer models seem more "real" than experiments in physical laboratories. Echoing architect Louis Kahn's famous question, "What does a brick want?", Turkle asks, "What does simulation want?" Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on digitized humans. But immersed in simulation, we are vulnerable. There are losses as well as gains. Older scientists describe a younger generation as "drunk with code." Young scientists, engineers, and designers, full citizens of the virtual, scramble to capture their mentors' tacit knowledge of buildings and bodies. From both sides of a generational divide, there is anxiety that in simulation, something important is slipping away. Turkle's examination of simulation over the past twenty years is followed by four in-depth investigations of contemporary simulation culture: space exploration, oceanography, architecture, and biology. Simplicity: Design, Technology, Business, Life, edited by John Maeda

Stuck in the Shallow End

by Jane Margolis

The number of African Americans and Latino/as receiving undergraduate and advanced degrees in computer science is disproportionately low, according to recent surveys. And relatively few African American and Latino/a high school students receive the kind of institutional encouragement, educational opportunities, and preparation needed for them to choose computer science as a field of study and profession. In Stuck in the Shallow End,Jane Margolis looks at the daily experiences of students and teachers in three Los Angeles public high schools: an overcrowded urban high school, a math and science magnet school, and a well-funded school in an affluent neighborhood. She finds an insidious "virtual segregation" that maintains inequality. Two of the three schools studied offer only low-level, how-to (keyboarding, cutting and pasting) introductory computing classes. The third and wealthiest school offers advanced courses, but very few students of color enroll in them. The race gap in computer science, Margolis finds, is one example of the way students of color are denied a wide range of occupational and educational futures. Margolis traces the interplay of school structures (such factors as course offerings and student-to-counselor ratios) and belief systems--including teachers' assumptions about their students and students' assumptions about themselves. Stuck in the Shallow Endis a story of how inequality is reproduced in America--and how students and teachers, given the necessary tools, can change the system.

Pioneer Slim Portable USB 2.0 DVD/CD Writer DVR-XD08 Operating Instructions

by Pioneer Corporation

These are the operating instructions for the Pioneer SLIM PORTABLE USB 2.0 DVD/CD WRITER model DVR-XD08. It includes cautions, warnings, precautions regarding use, safety instructions, features, interface with both a front and rear view of the unit and the connector for the USB cable, how to connect the cables, how to operate the unit, specifications, and contact information.

Microsoft® Windows® XP Professional

by Microsoft Corporation

This is not a manual for Windows XP Professional, but it does contain information useful when setting up and starting to use Windows XP. This book file contains tables reformatted for use with speech and braille. Important picture captions have been included. The recommended changes to XP for use with a screen reader will change many of the things listed on the second page of this booklet.

ACCESSIBLE TECHNOLOGIES TO FACILITATE READING

by The Xavier's Resource Center for the Visually Challenged

This information booklet has been prepared as a supplementary tool for the Reading Without Seeing seminars conducted across the country which focus on live demonstration of assistive technologies for those with visual impairment. It aims at providing awareness on various assistive technology devices and its effective use in different scenarios.

Microsoft in the Mirror: Nineteen Insiders Reflect on the Experience

by Karin Carter

Former and current employees of Microsoft share their experience.

Stealing Time: Steve Case, Jerry Levin, and the Collapse of AOL

by Alec Klein

Why the concept failed.Why the concept failed.

Java Security, 2nd Edition

by Scott Oaks

The second edition focuses on the platform features of Java that provide security--the class loader, bytecode verifier, and security manager--and recent additions to Java that enhance this security model: digital signatures, security providers, and the access controller. The book covers in depth the security model of Java 2, version 1.3, including the two new security APIs: JAAS and JSSE.

JavaTM NIO

by Ron Hitchens

Java NIO explores the new I/O capabilities of version 1.4 in detail and shows you how to put these features to work to greatly improve the efficiency of the Java code you write. This compact volume examines the typical challenges that Java programmers face with I/O and shows you how to take advantage of the capabilities of the new I/O features. You'll learn how to put these tools to work using examples of common, real-world I/O problems and see how the new features have a direct impact on responsiveness, sc

Java Programming with Oracle JDBC

by Donald Bales

Learn how to leverage JDBC, a key Java technology used to access relational data from Java programs, in an Oracle environment. Author Donald Bales begins by teaching you the mysteries of establishing database connections, and how to issue SQL queries and get results back. You'll move on to advanced topics such as streaming large objects, calling PL/SQL procedures, and working with Oracle9i's object-oriented features, then finish with a look at transactions, concurrency management, and performance.

JXTATM in a Nutshell

by Li Gong Scott Oaks Bernard Traversat

O'Reilly's pioneering reference is the first and last word on this powerful distributed computing technology. JXTA in a Nutshell delivers all the information you need to get started, including an overview of P2P distributed computing, an explanation of the JXTA Project's new platform, and ways that developers can become a part of the development effort. JXTA in a Nutshell introduces major concepts in a hands-on way by explaining them in context to the shell, and contains a complete reference to the JXTA app

Linux Device Drivers, 2nd Edition

by Jonathan Corbet Alessandro Rubini

This practical guide is for anyone who wants to support computer peripherals under the Linux operating system. It shows step-by-step how to write a driver for character devices, block devices, and network interfaces, illustrating with examples you can compile and run. The second edition covers Kernel 2.4 and adds discussions of symmetric multiprocessing (SMP), Universal Serial Bus (USB), and some new platforms.

Refine Search

Showing 54,301 through 54,325 of 54,361 results