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The Art of the Impossible: 2328-2346 (The Star Trek #3)

by Keith R. DeCandido

THE YEARS ARE 2328-2346 To the Cardassians, it is a point of pride. To the Klingons, a matter of honor. But the eighteen-year cold war between these two empires -- euphemistically remembered in later years as the Betreka Nebula "Incident" -- creates a vortex of politics, diplomacy, and counterintelligence that will define an age, and shape the future. What begins as a discovery that would enable the Klingon Empire to reclaim a lost piece of its past becomes a prolonged struggle with the rapidly expanding Cardassian Union, which has claimed dominion over a region of space that the Klingons hold sacred. Enter the Federation, whose desire to preserve interstellar stability leads Ambassador Curzon Dax to broker a controversial and tenuous peace -- one that is not without opponents, including Lieutenant Elias Vaughn of Starfleet special ops. But there are wheels within wheels to the drama unfolding in the Betreka Nebula. Within the shadowy rooms of the Cardassian Obsidian Order, Klingon Imperial Intelligence, and even the Romulan Tal Shiar, secret scales are being balanced -- and for every gain made for the sake of peace, there will come a loss.

The Art of the Deal

by Glenn Greenberg

STARFLEET CORPS OF ENGINEERS The U.S.S. da Vinci is sent to Vemlar to aid in the construction of a new research-and-development facility, run by an interstellar business tycoon named Rod Portlyn. But there is more to Portlyn's business dealings than meet the eye, as a group called Taru Bolivar is trying to sabotage the Vemlar project. Soon the combined crews of the da Vinci and the Starship Enterprise find themselves embroiled in a conflict that may lead to disaster! THE ART OF THE DEAL

The Art of the Comeback (Star Trek #4)

by Glenn Greenberg

After the events of The Art of the Deal, former tycoon Rod Portlyn was left destitute, and he's now, a year later, reduced to running archaeological digs. But when he discovers a bizarre artifact, everything changes. Portlyn sees the deadly device as his means of regaining his wealth and power -- and also getting revenge on the crew of the da Vinci. And his þrst target is Domenica Corsi's father.... Soon, the S.C.E. þnds itself in a web of intrigue and revenge, as people close to the crew are killed, with the crew itself the next likely target!

The Art of the Android Universe

by Asmodee

An eye-popping oversized hardcover showcasing the design and art from the hit table top games set within the Android Universe! From the megapolis of New Angeles to the lunar Heinlein colony to the dangerous Martian frontier and beyond, the universe of Android is a grand futuristic setting like no other. This volume explores the fantastic designs of each of the games&’ characters, accompanied by intricate examinations of the technological marvels of the worlds and the surrealist landscapes of cyberspace! Whether you&’re a scrappy runner, a calculating sysop, a down-on-your-luck detective, or an artificial android, this gorgeous art book is a must own item for any fan of of near-future science fiction or iconic tabletop games.

The Art of Wishing

by Lindsay Ribar

"[With] a genie like no other. . . this lighthearted book is a well-rounded combination of humor, romance and paranormal suspense, with likable characters and easy-to-believe dialogue. " (Kirkus Reviews) Margo McKenna has a plan of attack for everything, from landing the lead in her high school musical to dealing with her increasingly absent parents. But when she finds herself in possession of a genie's ring and the opportunity to make three wishes, she doesn't know what to do. Especially since Oliver--not blue-skinned, not bottle-dwelling, but a genie nonetheless--can see more than what she's willing to show him. With one peek into her mind, he can see the wishes that even Margo herself doesn't know she wants. But Oliver comes with more than just mind-reading abilities, a flair for magic, and the prettiest eyes Margo's ever seen. Someone from his past is hunting him--someone bent on killing him, along with all the other genies in the world, for the sake of honor. And as Margo soon discovers, it will take more than three wishes to save him. A whole lot more. .

The Art of Warfare and Fantasy Writing

by Nadia Hleb Ricardo Cebrián Salé

This is not one of those books that suggests reading Sun Tzu's The Art of War even on the toilet, but rather gives practical tips to help inexperienced writers with their battles… With the help of various acclaimed authors and real historical examples, you’ll learn: *What to keep in mind when designing a battle *What types of weapons exist and why they’re used *Different real tactics that you can apply *Different options for narrating a battle

The Art of War and Other Stories

by Timothy Zahn

Escape to far-off planets with ten science fiction stories from the #1 New York Times–bestselling author of the Star Wars Thrawn trilogy. Contains two original stories: &“The Needs of the Many&” and &“Challenge Accepted&” Hugo Award–winning author Timothy Zahn presents an original collection of science fiction adventure stories. Some of the works here were previously printed in publications such as The Magazine of Fantasy & Science Fiction and Analog,or in themed collections, but have never appeared together until now . . .The Shadow Stories In &“The Shadows of Evening,&” a seasoned warrior named Turek has dedicated his life to defending colonists from mysterious and debilitating Shadows on a hostile planet. Zahn elaborates Turek&’s story with two sequels, and now concludes the saga with the original story, &“The Needs of the Many.&”The Hive Mind Stories Two Hive Mind starcraft observe Earth from afar and from a superior viewpoint in &“The Challenge.&” They believe that self-destructive competition among humans will prevent this so-called fragmented race from achieving the technological level required to reach the stars. In two sequels, Zahn explores what would happen if humans found a different way to the heavens. Now, with the original story &“Challenge Accepted,&” he brings the series to a climactic end. Two more stories round out the collection. In &“Star Song,&” humans find a unique way to fuel interstellar travel with music, while a diplomatic aide gets caught up in a plot of greed and destruction in &“The Art of War.&” Together, these ten tales promise action, adventure, humor, and more, all from the masterful mind of one science fiction&’s greatest authors.

The Art of Vanishing: A Novel

by Morgan Pager

A stunningly original love story between a museum employee and the man in a masterpiece hanging on the walls—a breathtaking debut about time, art, and the enduring power of love.&“This wildly inventive, deeply moving novel blurs the line between art and those who behold it.&”—Jodi Picoult, #1 New York Times bestselling author of By Any Other NameSomething magical is happening inside this museum. . . .Jean&’s life is the same day in and day out. Frozen in time by his painter father, the legendary Henri Matisse, Jean observes the ebb and flow of museum guests as they take in the works of his father and other masters like Renoir, Picasso, and Modigliani. But his world takes a mesmerizing turn when Claire, a new museum employee, enters his life.Night after night, Claire moves through the gallery where Jean&’s painting hangs, mopping the floors, talking softly to herself to stem her loneliness, and gazing admiringly at the masterpieces above. The alluring man in the corner of the Matisse—is he watching her? Why does she feel a deepening pull to him, like he can see her truest self, her most profound secrets? Did he just move?In an extraordinary twist of fate, Claire discovers she can step through the frame of Jean&’s painting and into a bygone era, a lush, verdant snapshot of family life in France in the throes of the First World War. She and Jean begin a seemingly impossible affair, falling in love against the backdrop of the gallery&’s other paintings come to life—glittering parties, exhilarating horse races, and windswept beach bluffs—which they can move through together and where Claire is seemingly the only outside visitor, alone in possession of this gift.But as their happiness is threatened by challenges both inside and outside the museum, Claire and Jean find themselves in a fight to preserve the love they&’ve hardly dared to dream of. Will their extraordinary connection defy the confines of reality, or will the forces conspiring against them shatter their carefully curated happiness?

The Art of The Creator: Designs of Futures Past

by James Mottram

Discover the secrets behind the creation of director Gareth Edwards&’s remarkable science-fiction adventure, The Creator.Dive into the making of The Creator, an original science fiction adventure from director Gareth Edwards (Rogue One: A Star Wars Story, Godzilla), with this deluxe behind-the-scenes book. Amid a war between humankind and rampant artificial intelligence in the not-too-distant future, Joshua (John David Washington) is recruited to hunt down and kill the Creator, the elusive architect of the advanced AI. In his efforts to defeat the AI, Joshua discovers that the world-ending weapon he&’s been instructed to destroy is an AI in the form of a young child. Featuring commentary from Gareth Edwards and his crew, including production designer James Clyne, plus the extraordinary cast including John David Washington, Gemma Chan, Allison Janney, and Ken Watanabe, this exclusive volume tells the full story of the film&’s creation. Illustrated with stunning visuals from the production of the movie, including remarkable concept art that charts the film&’s evolution, this book is the ultimate companion to one of the most original and innovative films of 2023. NEVER-BEFORE-SEEN IMAGERY: Go behind the scenes of The Creator with candid photos from the shoot and exclusive production art. INTERVIEWS WITH CREATORS AND CAST: Dive into the creation of the film through exclusive interviews with director Gareth Edwards, his crew, and the film&’s cast. EXPERIENCE THE CREATIVE JOURNEY: Follow The Creator through its entire creative process, from script to screen, told from the point of view of the film&’s director, his crew and the producers at New Regency.

The Art of System Shock

by Robb Waters

A full-color hardcover art book chronicling the renowned Nightdive Studios&’ faithful recreation of the iconic cyber-sci-fi action thriller video game, System Shock!When a powerful artificial intelligence named SHODAN is liberated of her ethical constraints, the inhabitants of the Citadel space station are rapidly corrupted into bloodthirsty cyborgs and mutants and placed under her control. It&’s up to a resourceful rogue hacker to traverse the station level by level, battling the monstrous crew and computer-controlled robots before ultimately facing down with the AI herself! Now fans of the groundbreaking cyber-action shooter can explore the development of the lovingly recreated System Shock in intricate detail—including art of Citadel Station&’s mysterious interiors, vile enemies, clever props, and much more. Nightdive Studios and Dark Horse Books invite readers to relive the unforgettable experience of the classic game, remade with enormous care for a new generation. Celebrate the return to Citadel Station with The Art of System Shock.

The Art of Stealing Time

by Katie Macalister

Experts in the art of stealing time, Travellers live on the edge of both mortal and immortal realms. But a few fight their outlaw instincts. ... Gwenhwyfar Byron Owens learned everything she knows about potions and spells from her two Wiccan moms, who are forbidden by Otherworld laws to teach magic to mortals. But when their latest transgression results in the kidnapping of a mortal woman, Gwen figures the only place to hide them all is in Summerland, the Wiccan afterlife. ... But Gregory Faa-a member of the Watch-is hot on their heels. A Traveller who has stolen time, he’s eager to prove himself worthy of the Watch, only he has a past with the dark-eyed Welsh beauty he’s been charged with bringing to justice. He’s tempted to just let Gwen disappear into Summerland until he realizes that she’s being pursued by a squad of goons and death’s minions. Gwen is used to taking care of her moms and herself, so she can’t give in to her heart’s demand to trust Gregory, despite the fact that he’s as handsome as the day is long-and the days in Summerland last centuries. ... .

The Art of Starving: A Novel

by Sam J. Miller

Winner of the 2017 Andre Norton Award for Outstanding Young Adult Science Fiction or Fantasy Book!“Funny, haunting, beautiful, relentless, and powerful, The Art of Starving is a classic in the making.”—Book RiotMatt hasn’t eaten in days. His stomach stabs and twists inside, pleading for a meal, but Matt won’t give in. The hunger clears his mind, keeps him sharp—and he needs to be as sharp as possible if he’s going to find out just how Tariq and his band of high school bullies drove his sister, Maya, away.Matt’s hardworking mom keeps the kitchen crammed with food, but Matt can resist the siren call of casseroles and cookies because he has discovered something: the less he eats the more he seems to have . . . powers. The ability to see things he shouldn’t be able to see. The knack of tuning in to thoughts right out of people’s heads. Maybe even the authority to bend time and space. So what is lunch, really, compared to the secrets of the universe?Matt decides to infiltrate Tariq’s life, then use his powers to uncover what happened to Maya. All he needs to do is keep the hunger and longing at bay. No problem. But Matt doesn’t realize there are many kinds of hunger…and he isn’t in control of all of them.A darkly funny, moving story of body image, addiction, friendship, and love, Sam J. Miller’s debut novel will resonate with any reader who’s ever craved the power that comes with self-acceptance.

The Art of Star Trek: The Art of Star Trek (Star Trek)

by Judith Reeves-Stevens

From the public's first glimpse of the original Starship Enterprise to the brave new worlds explored in Star Trek: Voyager, the never-ending phenomenon that is Star Trek has treated generations of viewers to a dazzling barrage of unforgettable images of the future. Bizarre alien beings, breathtaking extraterrestrial landscapes, exotic costumes, state-of-the-art special effects, and remarkably convincing futuristic sets and props and equipment have brought Gene Roddenberry's inspiring vision to life before the public's awestruck eyes.The Art of Star Trek is a one-of-a-kind gallery of Star Trek artwork, as well as tribute to the many artists, designers, and technicians whose diverse talents and imagination created the distinctive look of the Star Trek universe. Every incarnation of Star Trek is explored: The Original Series, The ANimated Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager, and the films -- with the complete behind-the-scenes story of Star Trek's design history.With hundreds of full-color illustrations and photographs, many from private collections, readers will at last be able to linger on Star Trek's rich visual legacy and trace the evolution of and images from their initial conceptions to their final form on television and film screens.Like all great works of art, the many sights and visual surprises of Star Trek have been built from scratch through a combination of inspiration and painstaking effort. The Art of Star Trek covers the entire universe of Star Trek artwork and production design to reveal how, in all of its various forms, Star Trek has allowed us to look boldly into the future and see what no one has seen before.The Art of Star Trek is the art of pure imagination, the art of a bright, hopeful future, and the art of three remarkable decades on nonstop action and adventure. Lavishly illustrated, it is a book to be read and referred to time after time, as well as one that will become a cherished chronicle fo Star Trek's first thirty years.

The Art of Space Travel and Other Stories

by Nina Allan

A beautifully inventive collection from multi award-winning author Nina Allan. These stories will enthral fans of China Mieville, Aliya Whiteley and Carmen Maria Machado.A stunningly inventive collection from multi award-winning author, Nina Allan. Unsettling, dark and brilliantly astute, these weird and wonderful tales take us on journeys through time and space to explore enduring questions of memory and loss. Her worlds are recognisably our own but always closer to the edge, on the slant – and sharply unexpected. These stories are an unmissable insight into a writer at the top of her game.

The Art of Seducing a Naked Werewolf (Naked Werewolf Series #2)

by Molly Harper

A werewolf alpha must protect her pack from outsiders and rivals—all while avoiding falling for a snooping human—in this second in a witty and sexy paranormal romance series from the author of the Nice Girls series.Generations of werewolves have been secretly residing in a secluded valley a stone&’s throw from Grundy, Alaska. So when a snooping Outsider comes to Grundy to investigate rumors of lycanthropic shenanigans in the area, the valley&’s pack alpha, Maggie Graham, resolves to chase him away, even if doing so takes a quick bite on the butt. What a pity that researcher Nick Thatcher turns out to be so drool-worthy, and that his kisses make Maggie want to sit up and beg. Maggie just can&’t seem to convince Nick to leave…and even worse, she can&’t convince herself to stay away from him. Cross-species dating is problem enough for a harried alpha female, but on top of that, a rival group of werewolves is trying to move into the valley. With interpack war threatening, Maggie can&’t afford to be distracted. Combining romance and a career can be tough for anyone; for a werewolf in love with a human, it may be disastrous.

The Art of Ron Cobb

by Jacob Johnston

Discover the ultimate collection of Ron Cobb&’s artwork from across his entire career (Alien, Star Wars, Back to the Future) in this comprehensive coffee table book.During his sixty-year career, Ron Cobb provided concept art for some of the biggest films in sci-fi cinema. From designing spaceships for Alien, Dark Star, and Firefly and Delorean from Back to the Future to character designs for Conan the Barbarian and creature concepts for Star Wars and The Hitchhiker&’s Guide to the Galaxy, Ron has left a legacy of artwork behind to inspire future generations of concept artists. This beautiful coffee table book is full to the brim with Ron Cobb&’s artwork from throughout his career and includes exclusive insights from the talent he worked with along the way, including James Cameron, Joe Johnston, Robert Zemeckis, Bob Gale, and Nick Castle. Brought to you by Concept Art Association in collaboration with the Estate of Ron Cobb.

The Art of Prophecy: A Novel (The\war Arts Saga Ser. #1)

by Wesley Chu

A &“superb fantasy saga&” (Helene Wecker) of martial arts and magic, about what happens when a prophesied hero is not the chosen one after all—but has to work with a band of unlikely allies to save the kingdom anyway, from the #1 New York Times bestselling author of The Lives of Tao &“An ambitious and touching exploration of disillusionment in faith, tradition, and family—a glorious reinvention of fantasy and wuxia tropes.&”—Naomi Novik, New York Times bestselling author of A Deadly EducationSo many stories begin the same way: With a prophecy. A chosen one. And the inevitable quest to slay a villain, save the kingdom, and fulfill a grand destiny. But this is not that kind of story. It does begin with a prophecy: A child will rise to defeat the Eternal Khan, a cruel immortal god-king, and save the kingdom. And that prophecy did anoint a hero, Jian, raised since birth in luxury and splendor, and celebrated before he has won a single battle. But that&’s when the story hits its first twist: The prophecy is wrong. What follows is a story more wondrous than any prophecy could foresee, and with many unexpected heroes: Taishi, an older woman who is the greatest grandmaster of magical martial arts in the kingdom but who thought her adventuring days were all behind her; Sali, a straitlaced warrior who learns the rules may no longer apply when the leader to whom she pledged her life is gone; and Qisami, a chaotic assassin who takes a little too much pleasure in the kill. And Jian himself, who has to find a way to become what he no longer believes he can be—a hero after all.

The Art of Masters of the Universe: Origins and Masterverse

by Mattel Alex Irvine

Heroes and Villains of Origins and Masterverse come alive!This beautifully designed volume gives a deep dive into the lore and world of the Mattel hit figure lines, Masters of the Universe: Origins and Masterverse. Explore each figure&’s background, as well as detailed and wonderfully laid out artwork from the products themselves. Also, the tome will feature new insights from the creators of the figures, written by Alex Irvine (The Comic Book Story of Baseball, Marvel Phase One through Three)!Dark Horse Books and Mattel proudly present: The Art of Masters of the Universe: Origins and Masterverse!

The Art of Marvel's Spider-Man 2

by Insomniac Games

Web-sling into action with an oversized hardcover art book chronicling the development of Marvel&’s Spider-Man 2 through never-before-seen concept art and intimate creator commentary.Peter Parker and Miles Morales return for an exciting new adventure in the critically acclaimed Marvel&’s Spider-Man video game saga. As the inimitable web-heads swing, jump, and glide across Marvel&’s New York, the iconic villains threaten to destroy their lives, their city, and the ones they love. Now readers can explore the creation of this dynamic new entry in the Spider-Man video game series—from unforgettable characters, extraordinary equipment, breathtaking locales, thrilling storyboards, and more—all accompanied by comments from the game&’s creative team!Dark Horse Books and Marvel Games have joined forces to present The Art of Marvel&’s Spider-Man 2. This passionately designed volume celebrates the art and artistry behind the Wall-Crawlers and their exploits, and provides fascinating insights to amaze any Spider-Fan!

The Art of Magic: A Novel

by Hannah Voskuil

A pack of paints, a set of pens, and unlimited creativity throw two friends into an enchanted, fast-paced adventure. ZuZu's first summer without her best friend is looking pretty grim, until she meets new kid Andrew at a visit to the historic Mapleton Mansion. Together they stumble upon some enchanted art supplies and discover that the shapes they draw and paint can come to life. Their creations are harmless—but ZuZu and Andrew aren't the only ones with access to magic. Soon, nightmarish half-machine, half-living creatures begin appearing around town, controlled by a power-hungry "caster" with a sinister mission. It's up to ZuZu and Andrew to use their newfound abilities to protect their community. "There are deliciously chilling descriptions of scuttling, otherworldly creations and resurrections gone awry, but there is also delight to be found in enchanted artwork and blossoming friendships. A thrilling introduction to a newfangled magic."—Booklist "A satisfying, compelling adventure with an original magical construct and bright, appealing protagonists."—Kirkus Reviews "The magical rules created by Voskuil feel exciting . . . . This creative fantasy will move well with fans of Tae Keller's When You Trap a Tiger."—School Library Journal

The Art of Madness (The GearWitch Investigations)

by A. J. Mayall

Phoenix McGee became a detective to show the world he was mature and reliable, capable of running his own life and business. It&’s just a shame he can&’t adult his way out of a paper bag. Being attuned to the clockwork nature of the universe and able to bend the fundamental laws of reality comes with the bonus that his powers don&’t show up under any scans, leaving him in a loophole where he can use his powers without legal restriction…or protection. On the verge of losing everything, he takes on a simple case of suspected adultery, something to keep the lights on and the creditors at bay. Little did he suspect his life would become a chaotic whirlwind of false leads, uneasy alliances, mob ties, and a woman who punches with a sedan. Bodies pile up as he struggles to keep things normal for himself and his assistant, Suzette DiMarco. Phoenix will need his wits if he plans to solve the case and save himself, his livelihood, and everyone around him…because cosmic powers don&’t pay the bills.

The Art of Love, Death + Robots

by Ramin Zahed

Immerse yourself in the official collection of artworks from the first three volumes of Love, Death + Robots, and discover the stories and inspirations behind this beloved Netflix series.Love Death + Robots is a Netflix series like no other—a breath-taking journey of mature, high-concept tales told with seductive characters, astounding plots, and explosive action. With each episode crafted by different animation teams across the globe, the thought-provoking anthology covers a vast range of animation styles from edgy 2D to stop-motion to anime to hyper-realistic 3D CG. In this luxury book, discover the wealth of artwork and stories behind the creation of the series&’ first three volumes. Includes interviews with key artists and creatives such as series creators Tim Miller and David Fincher, and is full to the brim with everything from beautiful concept art, character studies, costume sketches, paintings, vehicle designs, storyboards, and early vision decks, through to finished frames. Perfect for any fan of animation.

The Art of Lies of P

by NEOWIZ ROUND8 Studio

An oversized full-color art book chronicling the making of the hit video game.Geppetto&’s puppet is trapped in a web of lies. Fierce monsters and devious figures stand between the would-be real boy and the truth: who unleashed the plague that has plunged the once prosperous city of Krat into madness and blood lust?In Lies of P, an embattled puppet must adapt his weapons and his body to face untold horrors, untangle unfathomable secrets, and confront the consequences of both honesty and deceit.Dark Horse and ROUND8 Studio invite readers to explore this mysterious and thrilling world through a lovingly assembled collection of concept art, accompanied by intimate creator commentary. The Art of Lies of P is a darkly fantastic journey through the creation of the video game sensation.

The Art of Language Invention: From Horse-lords To Dark Elves, The Words Behind World-building

by David J. Peterson

An insider's tour through the construction of invented languages from the bestselling author and creator of languages for the HBO series Game of Thrones and the Syfy series DefianceFrom master language creator David J. Peterson comes a creative guide to language construction for sci-fi and fantasy fans, writers, game creators, and language lovers. Peterson offers a captivating overview of language creation, covering its history from Tolkien's creations and Klingon to today's thriving global community of conlangers. He provides the essential tools necessary for inventing and evolving new languages, using examples from a variety of languages including his own creations, punctuated with references to everything from Star Wars to Michael Jackson. Along the way, behind-the-scenes stories lift the curtain on how he built languages like Dothraki for HBO's Game of Thrones and Shiväisith for Marvel's Thor: The Dark World, and an included phrasebook will start fans speaking Peterson's constructed languages. The Art of Language Invention is an inside look at a fascinating culture and an engaging entry into a flourishing art form--and it might be the most fun you'll ever have with linguistics.From the Trade Paperback edition.

The Art of God of War

by Sony Interactive Entertainment Santa Monica Studios

It is a new beginning for Kratos. Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created.An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.

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