Browse Results

Showing 79,401 through 79,411 of 79,411 results

Across A Deadly Field - Regimental Rules for Civil War Battles

by John Hill

Manassas, Shiloh, Gettysburg, Atlanta, and Petersburg are just a few of the many large scale Civil War battles that gamers enjoy simulating on the tabletop. Up until now, CW (Civil War) games have either taken a regimental approach for a more tactical game or a brigade-level view for a more grand tactical game - and gamers have plenty of both regimental or brigade level CW rule sets to choose from. However, both approaches have drawbacks. The pure regimental approach - such as in Johnny Reb - can make it difficult to fight a very large battle, while the brigade approach often fails to capture the unique feel of the CW where the actions of one regiment - such as the 20th Maine at Little Round Top - could turn a battle. Across A Deadly Field offers a game system that enables gamers to fight large battles in a relatively compact space, yet maintains the regimental focus and flavor appropriate to the conflict. Across A Deadly Field uses a scale that can be described as a "telescoped" version of Johnny Reb III - with twice the ground and figure scale, and has individual regiments and batteries as the base element of maneuver:- Ground Scale: 1" = 100 yards- Time Scale: 1 turn = 20 minutes- Regiment Scale: Two stands/bases per regiment- Figure Scale: 1 figure = 60 men- Gun scale: 1 gun = 1 batteryThe big advantage of this approach is that the gamer is not required to rebase any figures from his existing Johnny Reb army, allowing for much easier conversion from the older game to Across A Deadly Field. The existing four-stand regiments become two different regiments of two stands each - his miniature army has, for gaming purposes, just doubled. This will hold an appeal for many gamers - they can either recreate smaller engagements in half the space that would once have been needed, or can game huge battles on a table that would once have only accommodated a small skirmish. In essence, Across A Deadly Field offers two games with a single, consistent basing system.

Fighting Sail - Fleet Actions 1775-1815

by Peter Dennis Ryan Miller

In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals from one of eight different national fleets: America, Britain, France, Spain, The Netherlands, Portugal, Russia and Sweden in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities - each with its own strengths and weaknesses. Offering a unique blend between detail and simplicity, the scenarios included enable the recreation of historic actions or 'what-if' scenarios. Join the battle and experience the adventurous age of the fighting sail!

Bolt Action: Ostfront

by Warlord Games Peter Dennis

Take charge of Operation Barbarossa and drive towards Moscow or command the steadfast defenders of the Soviet Union. From the early battles for Leningrad and Sevastopol to the tank clash of Kursk and the bitter urban warfare of Stalingrad, this new theatre supplement for Bolt Action provides players with new scenarios and special rules that give them everything they need to focus their gaming on the Eastern Front.

Bran Mak Morn

by Robert E. Howard

From Robert E. Howard’s fertile imagination sprang some of fiction’s greatest heroes, including Conan the Cimmerian, King Kull, and Solomon Kane. But of all Howard’s characters, none embodied his creator’s brooding temperament more than Bran Mak Morn, the last king of a doomed race. In ages past, the Picts ruled all of Europe. But the descendants of those proud conquerors have sunk into barbarism . . . all save one, Bran Mak Morn, whose bloodline remains unbroken. Threatened by the Celts and the Romans, the Pictish tribes rally under his banner to fight for their very survival, while Bran fights to restore the glory of his race. Lavishly illustrated by award-winning artist Gary Gianni, this collection gathers together all of Howard’s published stories and poems featuring Bran Mak Morn–including the eerie masterpiece “Worms of the Earth” and “Kings of the Night,” in which sorcery summons Kull the conqueror from out of the depths of time to stand with Bran against the Roman invaders. Also included are previously unpublished stories and fragments, reproductions of manuscripts bearing Howard’s handwritten revisions, and much, much more. Special Bonus: a newly discovered adventure by Howard, presented here for the very first time. From the Trade Paperback edition.

Douglas Adams's Starship Titanic

by Terry Jones

In this thoroughly satisfying and completely disorienting novel based on a story line by Douglas Adams (author of The Hitchhiker's Guide to the Galaxy), Terry Jones recounts an unforgettable tale of intergalactic travel and mishap. The saga of "the ship that cannot possibly go wrong" sparkles with wit, danger, and confusion that will keep readers guessing which reality they are in and how, on earth, to find their way out again.At the center of the galaxy, a vast, unknown civilization is preparing for an event of epic proportions: the launching of the greatest, most gorgeous, most technologically advanced Starship ever built-the Starship Titanic. An earthling would see it as a mixture of the Chrysler Building, the tomb of Tutankhamen, and Venice. But less provincial onlookers would recognize it as the design of Leovinus, the galaxy's most renowned architect. He is an old man now, and the creation of the Starship Titanic is the pinnacle achievement of his twenty-year career. The night before the launch, Leovinus is prowling around the ship having a last little look. With mounting alarm he begins to find things are not right: unfinished workmanship, cybersystems not working correctly, robots colliding with doors. How could this have happened? And how could this have happened without his knowing?Something somewhere is terribly wrong.On the following day, in an artificial event staged for the media, the Starship Titanic will leave its construction dock under autopilot and, a few days later, make its way to the terminal to pick up passengers for its maiden voyage. Although the ship will be deserted during its very first flight, it is nevertheless a major event, watched by all the galaxy's media.Hugely, magnificently, the fabulous ship eases its way forward from the construction dock, picks up speed, sways a bit, wobbles a bit, veers wildly, and just before it can do massive damage to everything around it, appears to undergo SMEF (Spontaneous Massive Existence Failure).In just ten seconds, the whole, stupendous enterprise is over. And our story has just begun.Somehow three earthlings, one Blerontin journalist, a semideranged parrot, and a shipful of disoriented robots must overcome their differences. It's the only way to save the Starship Titanic ("The Ship That Cannot Possibly Go Wrong") from certain destruction and rescue the economy of an entire planet-not to mention to survive the latest threat, an attack by a swarm of hostile shipbuilders. . . .From the Hardcover edition.

Magic Street

by Orson Scott Card

Orson Scott Card has the distinction of having swept both the Hugo and Nebula awards in two consecutive years with his amazing novels Ender’s Game and Speaker for the Dead. For a body of work that ranges from science fiction to nonfiction to plays, Card has been recognized as an author who provides vivid, colorful glimpses between the world we know and worlds we can only imagine. In a peaceful, prosperous African American neighborhood in Los Angeles, Mack Street is a mystery child who has somehow found a home. Discovered abandoned in an overgrown park, raised by a blunt-speaking single woman, Mack comes and goes from family to family–a boy who is at once surrounded by boisterous characters and deeply alone. But while Mack senses that he is different from most, and knows that he has strange powers, he cannot possibly understand how unusual he is until the day he sees, in a thin slice of space, a narrow house. Beyond it is a backyard–and an entryway into an extraordinary world stretching off into an exotic distance of geography, history, and magic. Passing through the skinny house that no one else can see, Mack is plunged into a realm where time and reality are skewed, a place where what Mack does and sees seem to have strange affects in the “real world” of concrete, cars, commerce, and conflict. Growing into a tall, powerful young man, pursuing a forbidden relationship, and using Shakespeare’s Midsummer’s Night Dream as a guide into the vast, timeless fantasy world, Mack becomes a player in an epic drama. Understanding this drama is Mack’s challenge. His reward, if he can survive the trip, is discovering not only who he really is . . . but why he exists. Both a novel of constantly surprising entertainment and a tale of breathtaking literary power, Magic Street is a masterwork from a supremely gifted, utterly original American writer–a novel that uses realism and fantasy to delight, challenge, and satisfy on the most profound levels. From the Hardcover edition.

Primeval: Extinction Event

by Dan Abnett

Strange anomalies are ripping holes in the fabric of time, allowing creatures from the distant past and far future to roam the modern world. Evolutionary zoologist Nick Cutter and his team must track down and capture these dangerous creatures and try to put them back where they belong.

Lara Croft: The Man of Bronze

by James Alan Gardner

NEW ADVENTURES BASED ON THE WORLD'S BESTSELLING VIDEO GAMEAfter completing a near-fatal mission in the mysterious cloud forests of Peru, Lara Croft flies to Warsaw to tackle her next assignment-and finds herself in the middle of an epic battle for the ultimate power.Reuben Baptiste needs Lara Croft's help transporting precious cargo. But before Reuben can reveal any details, he is murdered-and Lara signs on with Reuben's employer, the mysterious Order of the Bronze, to avenge his death. The Order shares with Lara its greatest treasure: a bronze android, thousands of years old, with uncanny abilities. But the android is crippled, missing a leg, and whoever finds that leg will gain astonishing powers. Hot on the trail is Lara's nemesis, Lancaster Urdmann, now working for an unknown employer with strange abilities. As Lara jets from Siberia to Australia to Rio de Janiero, she is drawn into an age-old conflict of secret societies, intrigue, and death. . . .From the Paperback edition.

Hourglass

by Myra Mcentire

One hour to rewrite the past . . . For seventeen-year-old Emerson Cole, life is about seeing what isn’t there: swooning Southern Belles; soldiers long forgotten; a haunting jazz trio that vanishes in an instant. Plagued by phantoms since her parents’ death, she just wants the apparitions to stop so she can be normal. She’s tried everything, but the visions keep coming back. So when her well-meaning brother brings in a consultant from a secretive organization called the Hourglass, Emerson’s willing to try one last cure. But meeting Michael Weaver may not only change her future, it may change her past. Who is this dark, mysterious, sympathetic guy, barely older than Emerson herself, who seems to believe every crazy word she says? Why does an electric charge seem to run through the room whenever he’s around? And why is he so insistent that he needs her help to prevent a death that never should have happened? Full of atmosphere, mystery, and romance, Hourglass merges the very best of the paranormal and science-fiction genres in a seductive, remarkable young adult debut.

Waking Nightmares

by Christopher Golden

When chaos erupts in the small coastal town of Hawthorne, Massachusetts, former vampire-turned-mage Peter Octavian and earthwitch Keomany Shaw arrive to investigate. Years ago, Octavian helped expose the secret existence of vampires to the world, dismantling the Vatican's sorcery corps in order to save his fellow shadows from destruction. But without the Vatican sorcerers, the magical barriers they spent centuries constructing to keep the forces of darkness out of our world are beginning to fail, and things are slipping through. Now an ancient god of chaos is awakening in Hawthorne, its influence spreading. . . and it's Octavian's fault. If he can't stop it, the blood of all human kind will be on his hands.

The Light of Burning Shadows

by Chris Evans

Konowa Swift Dragon was once commander of the Iron Elves, the legendary Elven regiment of the human army of the Calahrian Empire. Now recalled from exile and disgrace, he is second-in-command of the reconstituted regiment -- a motley band of misfits who are elves in name alone. Konowa's destiny is to stand against the looming threat of the Shadow Monarch, whose destructive ambitions have called down an alien power from the stars and riven the land with all manner of ancient evils. The same Shadow Monarch whose tainted mark he bears. . . His quest leads Konowa deep into the desert wastes: the burning lands to which the original Iron Elves were banished. There he and his current companions must face trials beyond their imagining, to learn how to defeat the Shadow Monarch for all time.

Refine Search

Showing 79,401 through 79,411 of 79,411 results