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Fire Fighter! (Eyewitness Readers level #2)

by Angela Royston

Describes a day in the life of a group of fire fighters

Paktor: Designing a Dating App

by Michael Luca Stephanie Chan Essie Alamsyah

Paktor is a popular mobile-based online dating app from Singapore, where a user can swipe right or left on a profile to indicate her interest in a potential match. The case is designed to explore issues related to pricing, market design, and launch strategies in the context of online marketplaces. Students are asked to evaluate Paktor’s existing design features and pricing and formulate recommendations on design choices, pricing, and global expansion.

Steve Jobs: Leader Strategist

by Cynthia A. Montgomery David B. Yoffie

"In 2009, Fortune magazine published one of its many cover stories on Steve Jobs, this time naming him the CEO of the decade. Explaining why they chose to bestow this honor on Jobs, Stephanie Mehta argued that “No business figure has crushed it the way Jobs has these past 10 years. Even as the rest of business boomed and then crashed, he resuscitated Apple, which, many forget, was in horrific shape at the dawn of the decade, and simultaneously radically reinvented the music, movie, and telecommunications industries.”

Dragonfly: NASA and the Crisis Aboard MIR

by Bryan Burrough

Based on released NASA documents and interviews

Report of the Committee on Proposal Evaluation for Allocation of Supercomputing Time for the Study of Molecular Dynamics: Third Round

by National Research Council of the National Academies

The committee evaluated submissions received in response to a request for proposals (RFP) for Biomolecular Simulation Time on Anton, a supercomputer specially designed and built by D.E. Shaw Research (DESRES) that allows for dramatically increased molecular dynamics simulations compared to other currently available resources. During the past 2 years, DESRES has made available to the non-commercial research community node-hours on an Anton system housed at the Pittsburgh Supercomputing Center (PSC), based on the advice of previous National Research Council committees convened in the falls of 2010 and 2011.

Testing of Body Armor Materials: Phase 3

by National Research Council of the National Academies

This report is the final volume of a three-phase study commissioned by the Director of Operational Test and Evaluation (DOT&E) of the Department of Defense (DoD) to assist in addressing shortcomings that had been reported by the Government Accountability Office (GAO) and the DoD Inspector General in DoD’s body armor testing process. Independent committees were empanelled for the three study phases. Each committee produced an independent report, although this final Phase III report builds on the results of the letter reports delivered in Phases I and II, both of which provided findings and recommendations on key issues that required near-term resolution by DOT&E. The study was conducted under the auspices of the National Research Council (NRC) Board on Army Science and Technology (BAST) and Committee on National Statistics.

The Americanization of Benjamin Franklin

by Gordon S. Wood

Selective biography.

The Heavens and the Earth: A Political History of the Space Age

by Walter A. Mcdougall

This highly acclaimed study approaches the space race as a problem in comparative public policy. Drawing on published literature, archival sources in both the United States and Europe, interviews with many of the key participants, and important declassified material, such as the National Security Council's first policy paper on space, McDougall examines U.S., European, and Soviet space programs and their politics. Opening with a short account of Nikolai Kibalchich, a late nineteenth-century Russian rocketry theoretician, McDougall argues that the Soviet Union made its way into space first because it was the world's first "technocracy"―which he defines as "the institutionalization of technological change for state purpose." He also explores the growth of a political economy of technology in both the Soviet Union and the United States.<P><P> Pulitzer Prize Winner

Surprise, Security and the American Experience

by John Lewis Gaddis

Lectures about security.

Free Culture: How Big Media Uses Technology and the Law to Lock Down Culture and Control Creativity

by Lawrence Lessig

Discusses the ramifications of copyright law for culture. The author of this book donated a digital copy of this book. Join us in thanking Lawrence Lessig for providing his accessible digital book to this community.

Little Britches: Father and I Were Ranchers

by Ralph Moody

Ralph Moody was eight years old in 1906 when his family moved from New Hampshire to a Colorado ranch. Through his eyes we experience the pleasures and perils of ranching there early in the twentieth century. Auctions and roundups, family picnics, irrigation wars, tornadoes and wind storms give authentic color to Little Britches. So do adventures, wonderfully told, that equip Ralph to take his father's place when it becomes necessary. Little Britches was the literary debut of Ralph Moody, who wrote about the adventures of his family in eight glorious books, all available as Bison Books.

Einstein in 90 Minutes

by John Gribbin Mary Gribbin

Brief biography and description of Einstein's contributions.

Adaptive Technology for the Internet: Making Electronic Resources Accessible to All

by Barbara T. Mates

Is your site accessible? Can helen keller access your site? With all the new technology and our societies reliance on technology the demand for assistive technology increases. Read about different pieces of equipment that can make surfing the net more enjoyable for those with disabilities.

Moonwalk: The First Trip to the Moon

by Judy Donnelly

Narrates the preparations and activities which culminated in man's first landing on the moon in July 1969.

Technology Matters: Questions to Live With

by David E. Nye

Technology matters, writes David Nye, because it is inseparable from being human. We have used tools for more than 100,000 years, and their central purpose has not always been to provide necessities. People excel at using old tools to solve new problems and at inventing new tools for more elegant solutions to old tasks. Perhaps this is because we are intimate with devices and machines from an early age--as children, we play with technological toys: trucks, cars, stoves, telephones, model railroads, Playstations. Through these machines we imagine ourselves into a creative relationship with the world. As adults, we retain this technological playfulness with gadgets and appliances--Blackberries, cell phones, GPS navigation systems in our cars. We use technology to shape our world, yet we think little about the choices we are making. In "Technology Matters," Nye tackles ten central questions about our relationship to technology, integrating a half-century of ideas about technology into ten cogent and concise chapters, with wide-ranging historical examples from many societies. He asks: Can we define technology? Does technology shape us, or do we shape it? Is technology inevitable or unpredictable? (Why do experts often fail to get it right?) How do historians understand it? Are we using modern technology to create cultural uniformity, or diversity? To create abundance, or an ecological crisis? To destroy jobs or create new opportunities? Should "the market" choose our technologies? Do advanced technologies make us more secure, or escalate dangers? Does ubiquitous technology expand our mental horizons, or encapsulate us in artifice? These large questions may have no final answers yet, but weneed to wrestle with them--to live them, so that we may, as Rilke puts it, "live along some distant day into the answers."

Generation Digital

by Kathryn C. Montgomery

Children and teens today have integrated digital culture seamlessly into their lives. For most, using the Internet, playing videogames, downloading music onto an iPod, or multitasking with a cell phone is no more complicated than setting the toaster oven to "bake" or turning on the TV. In Generation Digital,media expert and activist Kathryn C. Montgomery examines the ways in which the new media landscape is changing the nature of childhood and adolescence and analyzes recent political debates that have shaped both policy and practice in digital culture. The media have pictured the so-called "digital generation" in contradictory ways: as bold trailblazers and innocent victims, as active creators of digital culture and passive targets of digital marketing. This, says Montgomery, reflects our ambivalent attitude toward both youth and technology. She charts a confluence of historical trends that made children and teens a particularly valuable target market during the early commercialization of the Internet and describes the consumer-group advocacy campaign that led to a law to protect children's privacy on the Internet. Montgomery recounts--as a participant and as a media scholar--the highly publicized battles over indecency and pornography on the Internet. She shows how digital marketing taps into teenagers' developmental needs and how three public service campaigns--about sexuality, smoking, and political involvement--borrowed their techniques from commercial digital marketers. Not all of today's techno-savvy youth are politically disaffected; Generation Digitalchronicles the ways that many have used the Internet as a political tool, mobilizing young voters in 2004 and waging battles with the music and media industries over control of cultural expression online. Montgomery's unique perspective as both advocate and analyst will help parents, politicians, and corporations take the necessary steps to create an open, diverse, equitable, and safe digital media culture for young people.

Simulation and Its Discontents

by Sherry Turkle

Over the past twenty years, the technologies of simulation and visualization have changed our ways of looking at the world. In Simulation and Its Discontents,Sherry Turkle examines the now dominant medium of our working lives and finds that simulation has become its own sensibility. We hear it in Turkle's description of architecture students who no longer design with a pencil, of science and engineering students who admit that computer models seem more "real" than experiments in physical laboratories. Echoing architect Louis Kahn's famous question, "What does a brick want?", Turkle asks, "What does simulation want?" Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on digitized humans. But immersed in simulation, we are vulnerable. There are losses as well as gains. Older scientists describe a younger generation as "drunk with code." Young scientists, engineers, and designers, full citizens of the virtual, scramble to capture their mentors' tacit knowledge of buildings and bodies. From both sides of a generational divide, there is anxiety that in simulation, something important is slipping away. Turkle's examination of simulation over the past twenty years is followed by four in-depth investigations of contemporary simulation culture: space exploration, oceanography, architecture, and biology. Simplicity: Design, Technology, Business, Life, edited by John Maeda

New Tech, New Ties

by Rich Ling

The message of this book is simple: the mobile phone strengthens social bonds among family and friends. With a traditional land-line telephone, we place calls to a location and ask hopefully if someone is "there"; with a mobile phone, we have instant and perpetual access to friends and family regardless of where they are. But when we are engaged in these intimate conversations with absent friends, what happens to our relationship with the people who are actually in the same room with us? In New Tech, New Ties,Rich Ling examines how the mobile telephone affects both kinds of interactions--those mediated by mobile communication and those that are face to face. Ling finds that through the use of various social rituals the mobile telephone strengthens social ties within the circle of friends and family--sometimes at the expense of interaction with those who are physically present--and creates what he calls "bounded solidarity." Ling argues that mobile communication helps to engender and develop social cohesion within the family and the peer group. Drawing on the work of Emile Durkheim, Erving Goffman, and Randall Collins, Ling shows that ritual interaction is a catalyst for the development of social bonding. From this perspective, he examines how mobile communication affects face-to-face ritual situations and how ritual is used in interaction mediated by mobile communication. He looks at the evidence, including interviews and observations from around the world, that documents the effect of mobile communication on social bonding and also examines some of the other possibly problematic issues raised by tighter social cohesion in small groups.

The Wonderful Flight to the Mushroom Planet (Mushroom Planet #1)

by Eleanor Cameron

Chuck and David pay a visit to the Mushroom Planet.

Java Message Service

by Dave Chappell Richard Monson-Haefel

This book is a thorough introduction to Java Message Service (JMS) from Sun Microsystems. It shows how to build applications using the point-to-point and publish-and-subscribe models; use features like transactions and durable subscriptions to make applications reliable; and use messaging within Enterprise JavaBeans. It also introduces a new EJB type, the MessageDrivenBean, that is part of EJB 2.0, and discusses integration of messaging into J2EE.

Learning Wireless Java

by Qusay Mahmoud

Learning Wireless Java is for Java developers who want to create applications for the Micro Edition audience using the Connected, Limited Device Configuration and the Mobile Information Device Profile (MIDP). These APIs specifically for devices such as mobile phones and pagers, allowing programmers to create MIDlet applications. This book offers a solid introduction to J2ME and MIDP, including the javax.microedition classes, as well as classes surrounding the features of the various platforms that the J2ME

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