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Computer Games As Landscape Art
by Peter NelsonThis book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry’s Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.
Computer Graphics: From Pixels to Programmable Graphics Hardware (Chapman And Hall/crc Computer Graphics, Geometric Modeling, And Animation Ser. #3)
by Alexey Boreskov Evgeniy ShikinComplete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic
Computer Graphics and CAD
by C.S. Verma Rajesh Purohit Koyel Datta Gupta Harsha VermaThis book discusses the fundamental concepts shaping modern design and visualization definition through Computer Graphics and the intricacies of CAD modelling practices.From 3D object representation to surface modelling and solid techniques, subsequent chapters offer a comprehensive exploration of advanced topics essential for geometric modelling. With a focus on industry applications and practical examples, readers acquire the skills needed to navigate the complexities of animation systems and finite element analysis, ensuring a holistic understanding of CAD and Computer Graphics. Whether you're a novice or seasoned professional, this guide provides a rich blend of theory and practice, accompanied by a wealth of solved and unsolved problems for hands-on learning.Print edition not for sale in South Asia (India, Sri Lanka, Nepal, Bangladesh, Pakistan or Bhutan)
Computer Graphics for Java Programmers
by Leen Ammeraal Kang ZhangThis third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.
Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering
by Gabriel GambettaComputer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics are at work everywhere today, adding eye-popping details to video games, hyper-realistic CGI to major blockbusters, and life-like imagery to computer-animated films. This beginners book will introduce you to a core slice of this ever-expanding field, 3D rendering, with a focus on two popular algorithmic methods: raytracing and rasterization. Written to be easily understood by high-school students but rigorous enough for professional engineers, you&’ll build each of these surprisingly simple algorithms into complete, fully functional renderers as you build your knowledge base. The first half covers raytracing, which simulates rays of light as they bounce off of objects in a scene; the second half breaks down rasterization, the real-time process for converting 3D graphics into a screen-compatible array of 2D pixels. Every chapter gives you something visually new and exciting to add to your works-in-progress, from creating reflections and shadows that make objects look more realistic, to rendering a scene from any directional point of view. You&’ll learn how to: • Represent objects in a scene, and use perspective projection to draw them in • Compute the illumination for light sources (point, directional, and ambient) • Render mirror-like reflections on surfaces, and cast shadows for depth • Use clipping algorithms to render a scene from any camera position • Implement flat shading, Gouraud shading, and Phong shading algorithms • "Paint&” textures that fake surface details and turn shapes into everyday objects The book uses informal pseudocode throughout the text, so you can write your renderers in any language. In addition, the author provides links to live working versions of his algorithms.
Computer Graphics Through OpenGL: From Theory to Experiments
by Sumanta GuhaFrom geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an und
Computer Graphics Through OpenGL®: From Theory to Experiments
by Sumanta GuhaCOMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE <P><P> From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. <P><P> Features <br>• Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling• Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders• Includes 180 programs with 270 experiments based on them• Contains 750 exercises, 110 worked examples, and 700 four-color illustrations• Requires no previous knowledge of computer graphics• Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts
Computer-Human Interaction Research and Applications: First International Conference, CHIRA 2017, Funchal, Madeira, Portugal, October 31 – November 2, 2017, Revised Selected Papers (Communications in Computer and Information Science #654)
by Andreas Holzinger Hugo Plácido Silva Markus HelfertThis book constitutes the refereed proceedings of the First International Conference on Computer-Human Interaction Research and Applications, CHIRA 2017, held in Funchal, Madeira, Portugal, in October/November 2017.The 8 full papers presented in this book were carefully reviewed and selected from 35 submissions. The papers selected to be included in this book contribute to the understanding of relevant trends of current research on computer-human interaction, including Interaction design, human factors, entertainment, cognition, perception, user-friendly software and systems, pervasive technologies and interactive devices.
Computer Information Systems and Industrial Management: 16th IFIP TC8 International Conference, CISIM 2017, Bialystok, Poland, June 16-18, 2017, Proceedings (Lecture Notes in Computer Science #10244)
by Khalid Saeed Rituparna Chaki Władysław HomendaThis book constitutes the proceedings of the 15th IFIP TC8 International Conference on Computer Information Systems and Industrial Management, CISIM 2016, held in Vilnius, Lithuania, in September 2016. The 63 regular papers presented together with 1 inivted paper and 5 keynotes in this volume were carefully reviewed and selected from about 89 submissions. The main topics covered are rough set methods for big data analytics; images, visualization, classification; optimization, tuning; scheduling in manufacturing and other applications; algorithms; decisions; intelligent distributed systems; and biometrics, identification, security.
Computer Information Systems and Industrial Management: 17th International Conference, CISIM 2018, Olomouc, Czech Republic, September 27-29, 2018, Proceedings (Lecture Notes in Computer Science #11127)
by Khalid Saeed Władysław HomendaThis book constitutes the proceedings of the 17th International Conference on Computer Information Systems and Industrial Management Applications, CISIM 2018, held in Olomouc, Czech Republic, in September 2018. The 42 full papers presented together with 4 keynotes were carefully reviewed and selected from 69 submissions. The main topics covered by the chapters in this book are biometrics, security systems, multimedia, classification and clustering, and industrial management. Besides these, the reader will find interesting papers on computer information systems as applied to wireless networks, computer graphics, and intelligent systems. The papers are organized in the following topical sections: biometrics and pattern recognition applications; computer information systems; industrial management and other applications; machine learning and high performance computing; modelling and optimization; and various aspects of computer security.
Computer-Integrated Building Design
by Tim CornickComputer-Integrated Building Design is an accessible guide to the principles and applications of computer-integrated systems as applied to construction management. It describes current research, development and application of CAD related tools and techniques to the building design process and demonstrates the methods necessary to achieve knowledge-sharing in building design.
Computer Methods, Imaging and Visualization in Biomechanics and Biomedical Engineering: Selected Papers from the 16th International Symposium CMBBE and 4th Conference on Imaging and Visualization, August 14-16, 2019, New York City, USA (Lecture Notes in Computational Vision and Biomechanics #36)
by João Manuel R. S. Tavares Gerard A. Ateshian Kristin M. MyersThis book gathers selected, extended and revised contributions to the 16th International Symposium on Computer Methods in Biomechanics and Biomedical Engineering, and the 4th Conference on Imaging and Visualization (CMBBE 2019), held on August 14-16, 2019, in New York City, USA. It reports on cutting-edge models and algorithms for studying various tissues and organs in normal and pathological conditions; innovative imaging and visualization techniques; and the latest diagnostic tools. Further topics addressed include: numerical methods, machine learning approaches, FEM models, and high-resolution imaging and real-time visualization methods applied for biomedical purposes. Given the scope of its coverage, the book provides graduate students and researchers with a timely and insightful snapshot of the latest research and current challenges in biomedical engineering, computational biomechanics and biological imaging, as well as a source of inspiration for future research and cross-disciplinary collaborations.
Computer Methods in Structural Analysis
by J.L. MeekThis book deals with finite element analysis of structures and will be of value to students of civil, structural and mechanical engineering at final year undergraduate and post-graduate level. Practising structural engineers and researchers will also find it useful. Authoritative and up-to-date, it provides a thorough grounding in matrix-tensor analysis and the underlying theory, and a logical development of its application to structures.
Computer Safety, Reliability, and Security: SAFECOMP 2019 Workshops, ASSURE, DECSoS, SASSUR, STRIVE, and WAISE, Turku, Finland, September 10, 2019, Proceedings (Lecture Notes in Computer Science #11699)
by Alexander Romanovsky Friedemann Bitsch Erwin Schoitsch Elena Troubitsyna Ilir GashiThis book constitutes the proceedings of the Workshops held in conjunction with SAFECOMP 2019, 38th International Conference on Computer Safety, Reliability and Security, in September 2019 in Turku, Finland. The 32 regular papers included in this volume were carefully reviewed and selected from 43 submissions; the book also contains two invited papers. The workshops included in this volume are: ASSURE 2019: 7th International Workshop on Assurance Cases for Software-Intensive Systems DECSoS 2019: 14th ERCIM/EWICS/ARTEMIS Workshop on Dependable Smart Embedded and Cyber-Physical Systems and Systems-of-Systems SASSUR 2019: 8th International Workshop on Next Generation of System Assurance Approaches for Safety-Critical Systems STRIVE 2019: Second International Workshop on Safety, securiTy, and pRivacy In automotiVe systEms WAISE 2019: Second International Workshop on Artificial Intelligence Safety Engineering
Computer Safety, Reliability, and Security: 38th International Conference, SAFECOMP 2019, Turku, Finland, September 11–13, 2019, Proceedings (Lecture Notes in Computer Science #11698)
by Alexander Romanovsky Elena Troubitsyna Friedemann BitschThis book constitutes the proceedings of the 38th International Conference on Computer Safety, Reliability and Security, SAFECOMP 2019, held in Turku, Finland, in September 2019. The 16 full and 5 short papers included in this volume were carefully reviewed and selected from 65 submissions. They were organized in topical sections named: formal verification; autonomous driving; safety and reliability modeling; security engineering and risk assessment; safety argumentation; verification and validation of autonomous systems; and interactive systems and design validation.
Computer Science – CACIC 2018: 24th Argentine Congress, Tandil, Argentina, October 8–12, 2018, Revised Selected Papers (Communications in Computer and Information Science #995)
by Patricia Pesado Claudio AcitiThis book constitutes revised selected papers from the 24th Argentine Congress on Computer Science, CACIC 2018, held in Tandil, Argentina, in October 2018. The 26 papers presented in this volume were carefully reviewed and selected from a total of 155 submissions. They were organized in topical sections named: Agents and Systems; Distributed and Parallel Processing; Technology Applied to Education; Graphic Computation, Images and Visualization; Software Engineering; Databases and Data Mining; Hardware Architectures, Networks, and Operating Systems; Innovation in Software Systems; Signal Processing and Real-Time Systems; Computer Security; Innovation in Computer Science Education; and Digital Governance and Smart Cities.
Computer Science Protecting Human Society Against Epidemics: First IFIP TC 5 International Conference, ANTICOVID 2021, Virtual Event, June 28–29, 2021, Revised Selected Papers (IFIP Advances in Information and Communication Technology #616)
by Erol Gelenbe Yuko Murayama Tadeusz Czachórski Krzysztof Grochla Aleksander ByrskiThis book constitutes the refereed post-conference proceedings of the First IFIP TC 5 International Conference on Computer Science Protecting Human Society Against Epidemics, ANTICOVID 2021, held virtually in June 2021.The 7 full and 4 short papers presented were carefully reviewed and selected from 20 submissions. The papers are concerned with a very large spectrum of problems, ranging from linguistics for automatic translation of medical terms, to a proposition for a worldwide system of fast reaction to emerging pandemic.
Computer Supported Education: 15th International Conference, CSEDU 2023, Prague, Czech Republic, April 21–23, 2023, Revised Selected Papers (Communications in Computer and Information Science #2052)
by Bruce M. McLaren James Uhomoibhi Jelena Jovanovic Irene-Angelica ChountaThis book constitutes revised selected papers from the 15th International Conference on Computer Supported Education, CSEDU 2023, which took place in Prague, Czech Republic, during April 21–23, 2023.CSEDU 2023 accepted 34 full and 54 papers out of 162 papers submissions. Out of these, 8 contributions have been selected for inclusion in this book. The papers included in this book contribute to the understanding of relevant trends in the current research on Computer Supported Education, with a particular focus on: eLearning Platforms, Portals, Feedback and Learning Support, Game-Based and Simulation-Based Learning, Active Learning, Tools to Assess Learning, Learning with AI Systems, Higher Order Thinking Skills, Flipped Classroom, Faculty Development and Constructivism and Social Constructivism.
Computer Supported Education: 14th International Conference, CSEDU 2022, Virtual Event, April 22–24, 2022, Revised Selected Papers (Communications in Computer and Information Science #1817)
by James UhomoibhiThis book constitutes the refereed post-proceedings of the 14th International Conference on Computer Supported Education, CSEDU 2022, Virtual Event, April 22–24, 2022. The conference was held virtually due to the COVID-19 crisis.The 8 full papers included in this book were carefully reviewed and selected from 181 submissions. The papers included in CSEDU 2022 proceedings contribute to the understanding of relevant trends of current research on Computer Supported Education, including: Emerging Technologies in Education for Sustainable Development, Instructional Design, Pre-K/K-12 Education, Machine Learning, Learning with AI Systems, Higher Order Thinking Skills, Game-Based and Simulation-Based Learning, Educational Data Mining, Course Design and eLearning Curriculae and Constructivism and Social Constructivism.
Computer Supported Education: 13th International Conference, CSEDU 2021, Virtual Event, April 23–25, 2021, Revised Selected Papers (Communications in Computer and Information Science #1624)
by James Uhomoibhi Beno CsapóThis book constitutes selected, revised and extended papers from the 13th International Conference on Computer Supported Education, CSEDU 2021, held as a virtual event in April 2021.The 27 revised full papers were carefully reviewed and selected from 143 submissions. They were organized in topical sections as follows: artificial intelligence in education; information technologies supporting learning; learning/teaching methodologies and assessment; social context and learning environments; ubiquitous learning; current topics.
Computer Vision: Challenges, Trends, and Opportunities (Chapman & Hall/CRC Computer Vision)
by Richard Hartley Upal Mahbub Matthew Turk Ahad, Md Atiqur RahmanComputer vision has made enormous progress in recent years, and its applications are multifaceted and growing quickly, while many challenges still remain. This book brings together a range of leading researchers to examine a wide variety of research directions, challenges, and prospects for computer vision and its applications.This book highlights various core challenges as well as solutions by leading researchers in the field. It covers such important topics as data-driven AI, biometrics, digital forensics, healthcare, robotics, entertainment and XR, autonomous driving, sports analytics, and neuromorphic computing, covering both academic and industry R&D perspectives. Providing a mix of breadth and depth, this book will have an impact across the fields of computer vision, imaging, and AI.Computer Vision: Challenges, Trends, and Opportunities covers timely and important aspects of computer vision and its applications, highlighting the challenges ahead and providing a range of perspectives from top researchers around the world. A substantial compilation of ideas and state-of-the-art solutions, it will be of great benefit to students, researchers, and industry practitioners.
Computer Vision: Second CCF Chinese Conference, CCCV 2017, Tianjin, China, October 11–14, 2017, Proceedings, Part I (Communications in Computer and Information Science #771)
by Jinfeng Yang, Qinghua Hu, Ming-Ming Cheng, Liang Wang, Qingshan Liu, Xiang Bai and Deyu MengThis three volume set, CCIS 771, 772, 773, constitutes the refereed proceedings of the CCF Chinese Conference on Computer Vision, CCCV 2017, held in Tianjin, China, in October 2017. The total of 174 revised full papers presented in three volumes were carefully reviewed and selected from 465 submissions. The papers are organized in the following topical sections: biological vision inspired visual method; biomedical image analysis; computer vision applications; deep neural network; face and posture analysis; image and video retrieval; image color and texture; image composition; image quality assessment and analysis; image restoration; image segmentation and classification; image-based modeling; object detection and classification; object identification; photography and video; robot vision; shape representation and matching; statistical methods and learning; video analysis and event recognition; visual salient detection.
Computer Vision: Second CCF Chinese Conference, CCCV 2017, Tianjin, China, October 11–14, 2017, Proceedings, Part III (Communications in Computer and Information Science #773)
by Jinfeng Yang, Qinghua Hu, Ming-Ming Cheng, Liang Wang, Qingshan Liu, Xiang Bai and Deyu MengThis three volume set, CCIS 771, 772, 773, constitutes the refereed proceedings of the CCF Chinese Conference on Computer Vision, CCCV 2017, held in Tianjin, China, in October 2017. The total of 174 revised full papers presented in three volumes were carefully reviewed and selected from 465 submissions. The papers are organized in the following topical sections: biological vision inspired visual method; biomedical image analysis; computer vision applications; deep neural network; face and posture analysis; image and video retrieval; image color and texture; image composition; image quality assessment and analysis; image restoration; image segmentation and classification; image-based modeling; object detection and classification; object identification; photography and video; robot vision; shape representation and matching; statistical methods and learning; video analysis and event recognition; visual salient detection.
Computer Vision: Second CCF Chinese Conference, CCCV 2017, Tianjin, China, October 11–14, 2017, Proceedings, Part II (Communications in Computer and Information Science #772)
by Jinfeng Yang, Qinghua Hu, Ming-Ming Cheng, Liang Wang, Qingshan Liu, Xiang Bai and Deyu MengThis three volume set, CCIS 771, 772, 773, constitutes the refereed proceedings of the CCF Chinese Conference on Computer Vision, CCCV 2017, held in Tianjin, China, in October 2017. The total of 174 revised full papers presented in three volumes were carefully reviewed and selected from 465 submissions. The papers are organized in the following topical sections: biological vision inspired visual method; biomedical image analysis; computer vision applications; deep neural network; face and posture analysis; image and video retrieval; image color and texture; image composition; image quality assessment and analysis; image restoration; image segmentation and classification; image-based modeling; object detection and classification; object identification; photography and video; robot vision; shape representation and matching; statistical methods and learning; video analysis and event recognition; visual salient detection
Computer Vision: From Surfaces to 3D Objects
by Christopher W. TylerThe typical computational approach to object understanding derives shape information from the 2D outline of the objects. For complex object structures, however, such a planar approach cannot determine object shape; the structural edges have to be encoded in terms of their full 3D spatial configuration. Computer Vision: From Surfaces to 3D Objects i