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The Digital Creative's Survival Guide: Everything You Need for a Successful Career in Web, App, Multimedia and Broadcast Design

by Paul Wyatt

<p>Take control of your digital media career! <p>When it comes to the web and mobile, only one thing is guaranteed, and that's change. If you're a creative working in this ever changing field and looking for answers, look no further. <p>The Digital Creative's Survival Guide gives you the insider's edge you need to stay inspired, informed, and employed. This must-have reference is packed with practical advice on topics like managing studio politics, dealing with nightmare clients, using good digital project management practices, understanding design briefs and finding your niche in a constantly changing industry. Within these pages, you'll discover: <p> <li>Interviews with successful creatives from around the world. <li>Deconstructions of digital design projects that worked. <li>Practical career information and advice for staying marketable and "future-proof." <li>And much more!</li> <p> <p>Showcasing the work and wisdom from some of the best digital creatives in the business today, The Digital Creative's Survival Guide is the tool you need to take control of your career and stay relevant no matter what happens in the industry.</p>

Digital Creature Rigging: The Art and Science of CG Creature Setup in 3ds Max

by Stewart Jones

Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max. The companion web site has all scene files, scripts, tutorials from the book.

Digital Culture Unplugged: Probing the Native Cyborg’s Multiple Locations

by Nalini Rajan

First published in 2007. Routledge is an imprint of Taylor & Francis, an informa company.

Digital Currents: Art in the Electronic Age

by Margot Lovejoy

Digital Currents explores the growing impact of digital technologies on aesthetic experience and examines the major changes taking place in the role of the artist as social communicator. Margot Lovejoy recounts the early histories of electronic media for art making - video, computer, the internet - in this richly illustrated book. She provides a context for the works of major artists in each media, describes their projects, and discusses the issues and theoretical implications of each to create a foundation for understanding this developing field. Digital Currents fills a major gap in our understanding of the relationship between art and technology, and the exciting new cultural conditions we are experiencing. It will be ideal reading for students taking courses in digital art, and also for anyone seeking to understand these new creative forms.

Digital Da Vinci

by Newton Lee

The Digital Da Vinci book series opens with the interviews of music mogul Quincy Jones, MP3 inventor Karlheinz Brandenburg, Tommy Boy founder Tom Silverman and entertainment attorney Jay L. Cooper. A strong supporter of science, technology, engineering and mathematics programs in schools, The Black Eyed Peas founding member will. i. am announced in July 2013 his plan to study computer science. Leonardo da Vinci, the epitome of a Renaissance man, was an Italian polymath at the turn of the 16th century. Since the Industrial Revolution in the 18th century, the division of labor has brought forth specialization in the workforce and university curriculums. The endangered species of polymaths is facing extinction. Computer science has come to the rescue by enabling practitioners to accomplish more than ever in the field of music. In this book, Newton Lee recounts his journey in executive producing a Billboard-charting song like managing agile software development; M. Nyssim Lefford expounds producing and its effect on vocal recordings; Dennis Reidsma, Mustafa Radha and Anton Nijholt survey the field of mediated musical interaction and musical expression; Isaac Schankler, Elaine Chew and Alexandre François describe improvising with digital auto-scaffolding; Shlomo Dubnov and Greg Surges explain the use of musical algorithms in machine listening and composition; Juan Pablo Bello discusses machine listening of music; Stephen and Tim Barrass make smart things growl, purr and sing; Raffaella Folgieri, Mattia Bergomi and Simone Castellani examine EEG-based brain-computer interface for emotional involvement in games through music and last but not least, Kai Ton Chau concludes the book with computer and music pedagogy. Digital Da Vinci: Computers in Music is dedicated to polymathic education and interdisciplinary studies in the digital age empowered by computer science. Educators and researchers ought to encourage the new generation of scholars to become as well rounded as a Renaissance man or woman.

The Digital Darkroom: The Definitive Guide to Photo Editing

by James Abbott

Post-production can make the difference between a good image and a great image, not to mention it's an essential process if you shoot in RAW to enjoy the most flexibility and control possible. This book will outline everything you need to know to gain a better understanding of how to apply darkroom style effects to your images using Adobe Photoshop and Affinity Photo.Through detailed background knowledge designed to make you familiar with the software and to build your confidence, you'll learn a wide range of skills and techniques through step-by-step case studies that will make learning an active experience. Not only will this be a valuable reference resource, it will also be your very own personal tutor giving you everything you need to edit your images like a pro. - Learn the essentials with a complete guide to every tool, filter and effect for both Adobe Photoshop and Affinity Photo- Get the most out of your RAW files with detailed instructions on processing your digital image- Master basic, intermediate, and advanced editing techniques with easy to follow step-by-step tutorials- Get the best quality images for display with a complete guide to home printing

The Digital Darkroom: The Definitive Guide to Photo Editing

by James Abbott

Post-production can make the difference between a good image and a great image, not to mention it's an essential process if you shoot in RAW to enjoy the most flexibility and control possible. This book will outline everything you need to know to gain a better understanding of how to apply darkroom style effects to your images using Adobe Photoshop and Affinity Photo.Through detailed background knowledge designed to make you familiar with the software and to build your confidence, you'll learn a wide range of skills and techniques through step-by-step case studies that will make learning an active experience. Not only will this be a valuable reference resource, it will also be your very own personal tutor giving you everything you need to edit your images like a pro. - Learn the essentials with a complete guide to every tool, filter and effect for both Adobe Photoshop and Affinity Photo- Get the most out of your RAW files with detailed instructions on processing your digital image- Master basic, intermediate, and advanced editing techniques with easy to follow step-by-step tutorials- Get the best quality images for display with a complete guide to home printing

Digital Design: A History

by Stephen Eskilson

A groundbreaking history of digital design from the nineteenth century to todayDigital design has emerged as perhaps the most dynamic force in society, occupying a fluid, experimental space where product design intersects with art, film, business, engineering, theater, music, and artificial intelligence. Stephen Eskilson traces the history of digital design from its precursors in the nineteenth century to its technological and cultural ascendency today, providing a multifaceted account of a digital revolution that touches all aspects of our lives.We live in a time when silicon processors, miniaturization, and CAD-enhanced 3D design have transformed the tangible world of cars and coffee makers as well as the screen world on our phones, computers, and game systems. Eskilson provides invaluable historical perspective to help readers better understand how digital design has become such a vibrant feature of the contemporary landscape. He covers topics ranging from graphic and product design to type, web design, architecture, data visualization, and virtual reality. Along the way, he paints compelling portraits of key innovators behind this transformation, from foundational figures such as Marshall McLuhan, Nam June Paik, and April Greiman to those mapping new frontiers, such as Jeanne Gang, Jony Ive, Yugo Nakamura, Neri Oxman, and Jewel Burks Solomon.Bringing together an unprecedented array of sources on digital design, this comprehensive and richly illustrated book reveals how many of the digital practices we think of as cutting-edge actually originated in the analog age and how the history of digital design is as much about our changing relationship to forms as the forms themselves.

Digital Design Exercises for Architecture Students

by Jason S. Johnson Joshua Vermillion

Digital Design Exercises for Architecture Students teaches you the basics of digital design and fabrication tools with creative design exercises, featuring over 200 illustrations, which emphasize process and evaluation as key to designing in digital mediums. The book is software neutral, letting you choose the software with which to edit raster and vector graphics and to model digital objects. The clear, jargon-free introductions to key concepts and terms help you experiment and build your digital media skills. During the fabrication exercises you will learn strategies for laser cutting, CNC (computer-numerically controlled) milling, and 3D printing to help you focus on the processes of design thinking. Reading lists and essays from practitioners, instructors, and theorists ground the exercises in both broader and deeper contexts and encourage you to continue your investigative journey.

Digital Design for Custom Textiles: Patterns as Narration for Stage and Film

by Amber Marisa Cook

Digital Design for Custom Textiles: Patterns as Narration for Stage and Film is a beginner's guide for creating custom textile patterns for performing arts production, with an emphasis on storytelling through design using hand and digital design techniques. The book offers essential information for the beginning digital designer, such as: methods of designing patterns, appliqués, and unique textures for custom textiles; custom textile examples including various styles of pattern repeats, digital embroidery, and cut and sew textiles; full-color, step-by-step instructions and practice exercises; production timelines; a textiles and patterns glossary. Digital Design for Custom Textiles will allow students and design professionals to embrace digital media to enhance their work, apply digital alternatives to find the perfect fabrics and embellishments, and create more meaningful and personalized designs for the stage.

Digital Design for Print and Web

by John Dimarco

The all-inclusive guide-from theory to practice-for print and Web design Any well-conceived print or Web design features the dynamic interplay between visual artistry and technical skill. It becomes important, therefore, for the designer to cultivate an aesthetic eye as well as develop a high degree of computer savvy. By combining basic theory with hands-on technique, Digital Design for Print and Web takes the unique approach of uniting two subjects traditionally approached separately into one complete volume. As a result, you will gain a clearer understanding of the entire creative process, from project management to working with graphics to designing for print and, ultimately, the Web. In this book, you'll find: Full-color text and illustrated, step-by-step instruction supported by more than 75 video tutorials Coverage of professional software including the Adobe Creative Suite A wide variety of inspirational images from well-known designers Online full-length project assignments from entry level to advanced An ideal resource for design students or practitioners, Digital Design for Print and Web will show you to how to create more effectively and guide you on the path toward digital design mastery.

Digital Design Theory: Readings from the Field

by Helen Armstrong

Digital Design Theory bridges the gap between the discourse of print design and interactive experience by examining the impact of computation on the field of design. As graphic design moves from the creation of closed, static objects to the development of open, interactive frameworks, designers seek to understand their own rapidly shifting profession. Helen Armstrong's carefully curated introduction to groundbreaking primary texts, from the 1960s to the present, provides the background necessary for an understanding of digital design vocabulary and thought.Accessible essays from designers and programmers are by influential figures such as Ladislav Sutnar, Bruno Munari, Wim Crouwel, Sol LeWitt, Muriel Cooper, Zuzana Licko, Rudy VanderLans, John Maeda, Paola Antonelli, Luna Maurer, and Keetra Dean Dixon. Their topics range from graphic design's fascination with programmatic design, to early strivings for an authentic digital aesthetic, to the move from object-based design and to experience-based design. Accompanying commentary assesses the relevance of each excerpt to the working and intellectual life of designers.

Digital Displacement: Re-inventing Embodied Practice Online During the COVID-19 Pandemic

by Erika Piazzoli Rachael Jacobs Garret Scally

This book conceptualises the novel notion of ‘digital displacement’: the sudden pivoting to online technology in education caused by the Covid-19 pandemic. The book documents this historical phenomenon in education and discusses the consequences for educator practice and educational strategies, in particular arts-based educators. Its content and scope cover both practice-based and academic frameworks, offering a scholarly investigation of the effect of the pandemic on embodied work, including drama, music, voice, dance and film, through a series of seven case stud-ies. The book also examines embodied online practice with a view to how COVID-19 has changed this in the long term.

The Digital Dividend of Terrestrial Broadcasting

by Roland Beutler

The "digital revolution" of the last two decades has pervaded innumerable aspects of our daily lives and changed our planet irreversibly. The shift from analog to digital broadcasting has facilitated a seemingly infinite variety of new applications--audience interactivity being but one example. The greater efficiency and compression of digital media have endowed broadcasters with a "digital dividend" of spare transmission capacity over and above the requirements of terrestrial broadcasting. The question is, who will use it, and how? Comparing the European experience with that of broadcasters elsewhere in the world, the author sketches the current status of international frequency management, quantifies the value of the "dividend" itself, analyzes the details of the analog-to-digital switchovers already completed, and posits what the future holds for the sector. As we grapple with new devices, inconceivable a mere generation ago, that allow us to access digital media instantly, anywhere and at any time of day, this book is a potent reminder that what we have witnessed so far may be just the first wavering steps along a road whose destination we can only guess at.

The Digital Document

by Bruce Duyshart

Documents, such as drawings, memos and specifications, form an essential function in the design and construction industry. Throughout the lifecycle of a built asset, starting from an initial design idea, right through to a final built form and its ongoing management, thousands, even millions of documents can be used to convey various forms of information to a range of interested parties. In many ways, therefore, the success of a design, or construction-based company, relies upon an understanding of the use of documents, as well as the technologies and techniques that are used to create them. The Digital Document provides an extensive background to the issues and technologies surrounding this very important topic. It examines a technical subject in an insightful manner that is neither intimidating nor confusing, even to the novice computer user. By introducing the subject through a series of preliminary reviews of current practices and essential computing technologies, the reader is able to better appreciate the benefits and capabilities of a wide range of digital document types. This book explores the role of documents in a professional practice, examines the components, capabilities, viability, and use of digital documents in the design and construction industry, and identifies and explains many of the standards in use today.In order to facilitate a better understanding of digital document technologies, a number of essential reviews are provided including: - the definition and purpose of a document - how documents are typically used by design professionals - the nature of the digital document environment - the data types which make up digital documentsThe Digital Document is an essential reference for the architect, engineer or design professional that wants to find out more about effective communication in the digital workplace.Bruce Duyshart is an IT Project Manager with Lend Lease Corporation and specialises in the development and implementation of digital media and information management technologies on design and construction projects. He holds a Masters degree in Architecture and is also an academic associate of the Faculty of Architecture, Building and Planning at the University of Melbourne. He has written numerous papers on emerging technologies in the architecture, engineering and construction industry, and has developed Internet web sites for the Royal Australian Institute of Architects and Architecture Media.

Digital Drawing for Landscape Architecture

by Bradley Cantrell Wes Michaels

Digital Drawing for Landscape Architecture won the "Award of Excellence" from the 2012 Professional Awards and Student Awards by the American Society of Landscape Architects (ASLA). For a hundred years, pencil, pen, markers, and watercolor have been the principal tools of representation for landscape architects and urban planners. Today, those hand-powered aids have been replaced by computers and Computer-aided design (CAD). Digital Drawing for Landscape Architects bridges the gap between the traditional analog and the new digital tools and shows you how to apply timeless concepts of representation to enhance your design work in digital media. Building on the tried-and-true principles of analog representation, Digital Drawing for Landscape Architecture explores specific techniques for creating landscape design digitally. It explains the similarities and differences between analog and digital rendering, and then walks you through the steps of creating digitally rendered plans, perspectives, and diagrams. You'll explore: Computing Basics Raster and vector images Setting up the document Base imagery and scaling Hand-drawn linework and diagrams Text, leaders, and page layout Color, shading, and textures Creating a section elevation Perspective drawing Techniques for using the newest versions of Adobe Illustrator, Photoshop, and Acrobat as well as older versions With more than 500 full-color drawings and photographs alongside proven techniques, Digital Drawing for Landscape Architects will help you enhance your skills though a unique marriage of contemporary methods with traditional rendering techniques.

Digital Echoes: Spaces For Intangible And Performance-based Cultural Heritage

by Amalia Sabiescu Rosamaria K. Cisneros Sarah Whatley

This book explores the interplay between performing arts, intangible cultural heritage and digital environments through a compendium of essays on emerging practices and case studies, as well as critical, historical and theoretical perspectives. It features essays that engage with varied forms of intangible cultural heritage, from music and storytelling to dance, theatre and martial arts. Cases of digital technology interventions are provided from different geographical and cultural settings, from Europe to Asia and the Americas. Together, the collection reflects on the implications that digital interventions have on intangible cultural heritage engagements, its curation and transmission in diverse localities. The volume is a valuable resource for discovering the multiple ways in which cultural heritage is mediated through digital technologies, and engages with audiences, artists, users and researchers.

Digital Encounters: Envisioning Connectivity in Latin American Cultural Production (LATINOAMERICANA)

by Cecily Raynor Rhian Lewis

To understand the creative fabric of digital networks, scholars of literary and cultural studies must turn their attention to crowdsourced forms of production, discussion, and distribution. Digital Encounters explores the influence of an increasingly networked world on contemporary Latin American cultural production. Drawing on a spectrum of case studies, the contributors to this volume examine literature, art, and political activism as they dialogue with programming languages, social media platforms, online publishing, and geospatial metadata. Implicit within these connections are questions of power, privilege, and stratification. The book critically examines issues of inequitable access and data privacy, technology’s capacity to divide people from one another, and the digital space as a site of racialized and gendered violence. Through an expansive approach to the study of connectivity, Digital Encounters illustrates how new connections – between analog and digital, human and machine, print text and pixel – alter representations of self, Other, and world.

Digital Encounters

by Aylish Wood

Digital Encounters is a cross media study of digital moving images in animation, cinema, games, and installation art.In a world increasingly marked by proliferating technologies, the way we encounter and understand these story-worlds, game spaces and art works reveals aspects of the ways in which we organize and decode the vast amount of visual mat

Digital Ethnography: Anthropology, Narrative, and New Media

by Natalie M. Underberg Elayne Zorn

Digital ethnography can be understood as a method for representing real-life cultures through storytelling in digital media. Enabling audiences to go beyond absorbing facts, computer-based storytelling allows for immersion in the experience of another culture. A guide for anyone in the social sciences who seeks to enrich ethnographic techniques, Digital Ethnography offers a groundbreaking approach that utilizes interactive components to simulate cultural narratives. Integrating insights from cultural anthropology, folklore, digital humanities, and digital heritage studies, this work brims with case studies that provide in-depth discussions of applied projects. Web links to multimedia examples are included as well, including projects, design documents, and other relevant materials related to the planning and execution of digital ethnography projects. In addition, new media tools such as database development and XML coding are explored and explained, bridging the literature on cyber-ethnography with inspiring examples such as blending cultural heritage with computer games. One of the few books in its field to address the digital divide among researchers, Digital Ethnography guides readers through the extraordinary potential for enrichment offered by technological resources, far from restricting research to quantitative methods usually associated with technology. The authors powerfully remind us that the study of culture is as much about affective traits of feeling and sensing as it is about cognition—an approach facilitated (not hindered) by the digital age.

Digital Expressions of the Self(ie): The Social Life of Selfies in India

by Avishek Ray Ethiraj Gabriel Dattatreyan Usha Raman Martin Web Neha Gupta Sai Amulya Komarraju Anuja Premika Riad Azam Farhat Salim Pranavesh Subramanian

The book examines the social and cultural role of selfies in India. It looks at how the selfie, unlike the photograph, which was a gesture towards an external reality, remains intimately self-referential, yet reconfigures social ordering, identity formation, agency, and spaces in curious ways. This volume approaches questions about the construction and performance of the self through the digital selfie and uses this situated, contextualized, and culturally specific phenomenon as a site to explore the themes of self-making, place-making, gender, subjectivity, and power. Highlighting the specific contexts of production, the authors examine the array of self-expressive capabilities realized in a multitude of uses of the selfie that simultaneously reconfigure the self, the space, and the world. An important study of visual social media culture, the volume will be useful for interpreting everyday media experiences and will be of interest to students and researchers of image studies, visual studies, photography studies, visual culture, media studies, culture studies, cultural anthropology, digital humanities, popular culture, sociology of technology, and South Asian studies.

Digital Fabrication: Architectural and Material Techniques

by Lisa Iwamoto

Architectural pioneers such as Frank Gehry and Greg Lynn introduced the world to the extreme forms made possible by digital fabrication. It is now possible to transfer designs made on a computer to computer-controlled machinery that creates actual building components. This "file to factory" process not only enables architects to realize projects featuring complex or double-curved geometries, but also liberates architects from a dependence on off-the-shelf building components, enabling projects of previously unimaginable complexity. Digital Fabrications, the second volume in our new Architecture Briefs series, celebrates the design ingenuity made possible by digital fabrication techniques. Author Lisa Iwamoto explores the methods architects use to calibrate digital designs with physical forms. The book is organized according to five types of digital fabrication techniques: tessellating, sectioning, folding, contouring, and forming. Projects are shown both in their finished forms and in working drawings, templates, and prototypes, allowing the reader to watch the process of each fantastic construction unfold. Digital Fabricationspresents projects designed and built by emerging practices that pioneer techniques and experiment with fabrication processes on a small scale with a do-it-yourself attitude. Featured architects include Ammar Eloueini/DIGIT-AL Studio, Elena Manferdini, Brennan Buck, Michael Meredith/MOS, Office dA, Mafoomby, URBAN A+O, SYSTEM Architects, Andrew Kudless, IwamotoScott, Howeler Yoon, Hitoshi Abe, Chris Bosse, Tom Wiscombe/Emergent, Jeremy Ficca, SPAN, Urban A&O, Gnuform, Heather Roberge, Patterns, and Servo.

Digital Fabrication and the Design Build Studio

by William Carpenter Arief Setiawan Christopher Welty

This book explores the connection between digital fabrication and the design build studio in both academic and professional studios. The book presents 17 essays and cases studies from well-known scholars and practitioners, including Kengo Kuma, Joseph Choma, Dan Rockhill, Keith Zawistowski, and Marie Zawistowski, whose theoretical and practical work addresses design build at various levels. Four introductory essays trace the history of the design build movement, exploring the emergence of design build in the pedagogy of the Bauhaus, the integration of technology into architectural design, and the influence of the act of making on the design build studio. The rest of the book is divided into two parts; the first part looks at traditional pedagogical models for the design build studio, and the second part focuses on experimental methods used in design build programs. Together, these works discuss human behavior, social-cultural trends, and motivations in socially minded studios which are based on a service-learning model. They look at component-based studios where innovation allows for an increased level of research and testing of new materials and assemblies, sustainable principles, and zero-energy prototypes. Illustrated with over 200 color images, this book will be a valuable resource for architecture students, educators, and practitioners seeking to explore the impact of digital fabrication on the global design build movement.

Digital Fabrication and the Design Build Studio

by William Carpenter Arief Setiawan Christopher Welty

This book explores the connection between digital fabrication and the design build studio in both academic and professional studios.The book presents 17 essays and cases studies from well-known scholars and practitioners, including Kengo Kuma, Joseph Choma, Dan Rockhill, Keith Zawistowski, and Marie Zawistowski, whose theoretical and practical work addresses design build at various levels. Four introductory essays trace the history of the design build movement, exploring the emergence of design build in the pedagogy of the Bauhaus, the integration of technology into architectural design, and the influence of the act of making on the design build studio. The rest of the book is divided into two parts; the first part looks at traditional pedagogical models for the design build studio, and the second part focuses on experimental methods used in design build programs. Together, these works discuss human behavior, social-cultural trends, and motivations in socially minded studios which are based on a service-learning model. They look at component-based studios where innovation allows for an increased level of research and testing of new materials and assemblies, sustainable principles, and zero-energy prototypes.Illustrated with over 200 color images, this book will be a valuable resource for architecture students, educators, and practitioners seeking to explore the impact of digital fabrication on the global design build movement.

Digital Fabrication in Architecture

by Nick Dunn

With the increasing sophistication of CAD and other design software, there is now a wide array of means for both designing and fabricating architecture and its components. The proliferation of advanced modelling software and hardware has enabled architects and students to conceive and create designs that would be very difficult to do using more traditional methods. The use of CAD technologies in the production of physical models, prototypes and individual elements is increasingly widespread through processes such as CAD/CAM, CNC milling and rapid prototyping. This translation of computer-generated data to physical artefact can also be reversed with devices such as a digitiser, which traces the contours of physical objects directly into the computer. This book focuses on the inspiring possibilities for architecture that can be explored with all the different technologies and techniques available for making complete designs or their components.

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