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Flagstaff

by John G. Degraff III James E. Babbitt

On July 4, 1876, immigrants from Boston traveling to California were camped at Antelope Spring in a valley just south of the San Francisco Peaks. To celebrate the nation's centennial, the pioneers stripped the branches off a tall pine tree and ran up Old Glory. This event gave Flagstaff its name. Six years later, in 1882, the Atlantic and Pacific Railway reached Flagstaff, and a small settlement was born. Railroad construction crews used local ponderosa pine trees for rail ties, beginning a timber industry that thrived in the region for the next century. Flagstaff also became a center of tourism as visitors came to see spectacular natural sights in the surrounding territory, including the Grand Canyon, Oak Creek Canyon, and Sunset Crater, and to experience the Native American cultures of the American Southwest. This volume traces the establishment and early development of Flagstaff and depicts many facets of life in Arizona's "Mountain Town."

The Flaherty: Decades in the Cause of Independent Cinema

by Scott Macdonald Patricia R. Zimmermann

This is the inspiring story of The Flaherty, one of the oldest continuously running nonprofit media arts institutions in the world, which has shaped the development of independent film, video, and emerging forms in the United States over the past 60 years. Combining the words of legendary independent filmmakers with a detailed history of The Flaherty, Patricia R. Zimmermann and Scott MacDonald showcase its history and legacy, amply demonstrating how the relationships created at the annual Flaherty seminar have been instrumental in transforming American media history. Moving through the decades, each chapter opens with a detailed history of the organization by Zimmermann, who traces the evolution of The Flaherty from a private gathering of filmmakers to a small annual convening, to today’s ever-growing nexus of filmmakers, scholars, librarians, producers, funders, distributors, and others associated with international independent cinema. MacDonald expands each chapter by giving voice to the major figures in the evolution of independent media through transcriptions of key discussions galvanized by films shown at The Flaherty. The discussions feature Frances Flaherty, Robert Gardner, Fred Wiseman, Willard Van Dyke, Jim McBride, Michael Snow, Hollis Frampton, Erik Barnouw, Barbara Kopple, Ed Pincus, Trinh T. Minh-ha, Bruce Conner, Peter Watkins, Su Friedrich, Marlon Riggs, William Greaves, Ken Jacobs, Kazuo Hara, Mani Kaul, Craig Baldwin, Bahman Ghobadi, Eyal Sivan, and many others.

Flamenco Music: History, Forms, Culture

by Peter Manuel

An expert explains and analyzes the beloved art form An iconic symbol of Spain, flamenco has become a global phenomenon. Peter Manuel offers English-language readers a rare portrait of the music’s history, styles, and cultural impact. Beginning with flamenco’s Moorish and Roma influences, Manuel follows the music’s evolution through its consolidation in the mid-1800s and on to the vibrant contemporary scene. An investigation of flamenco’s major song-types looks at rhythm and compás, guitar technique, and many other aspects of the music while Manuel’s description and analysis of the repertoire range from soleares and bulerías to tangos. His overview of contemporary flamenco culture provides insight into issues that surround the music, including globalization, gender dynamics, notions of ownership, and the ongoing debates on purity versus innovation and the relative roles played by Gitanos and non-Gitanos. Multifaceted and entertaining, Flamenco Music is an in-depth study of the indelible art form that inspires enthusiasts and practitioners around the world.

Flaming Creatures (Cultographies)

by Constantine Verevis

Banned soon after its first midnight screenings, the prints seized and the organizers arrested, Jack Smith’s incendiary Flaming Creatures (1963) quickly became a cause célèbre of the New York underground. Championed and defended by Jonas Mekas and Susan Sontag, among others, the film wildly and gleefully transgresses nearly every norm of Hollywood morality and aesthetics. In a surreal and visually dense series of episodes, the titular “creatures” reenact scenes drawn from the collective cinematic unconscious, playing on mainstream film culture’s moral code in a way that is at once a love letter to classical Hollywood and a searing send-up of its absurdities.Tracing the film’s production and reception history, Constantine Verevis argues that it embodies a unique type of cinematic rewriting, one that combines Smith’s multifaceted artistic work with exotic fragments drawn from the cinematic past. This study of Smith’s magnum opus explores its status as a cult film that appropriates the visual texture, erotic nuance, and overt fabrication of old Hollywood exoticism.

The Flash: The Scarlet Speedster from Page to Screen

by Insight Editions

Meet Barry Allen, the Super Hero called The Flash, in this delightful illustrated storybook!Race along with The Flash in a brand-new adventure. Featuring adorable artwork and an original story inspired by the film, The Flash Illustrated Storybook is a perfect companion to the movie that that will be in theaters November 4, 2022.

Flash

by Anastasia Salter John Murray

Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the "Flashimation" aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards--including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.

Flash 3D: Animation, Interactivity, and Games

by Chris Jackson Jim Ver Hague

Push your creative ideas to the next level in content delivery.Use real and simulated 3D space in your Flash games and interactive systems.3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery. * Practicing the real-world project techniques presented by the authors in full color. * Expanding your horizons with experimental projects.Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication.User Level: Intermediate

Flash 8 Cookbook

by Joey Lott

This practical, nuts-and-bolts toolkit puts theory into practice with ready-made answers to common Flash development questions. It's the perfect resource for Flash developers, as well as designers who are ready to start doing development work. Flash 8 Cookbook offers quick look-up (and cross-referenced) recipes in four main categories: Creating Flash Content Building Interactive Flash Interfaces Adding Multimedia and Data Planning Flash Projects Using O'Reilly's popular Problem/Solution/Discussion Cookbook format, this book offers 280 standalone recipes that include a brief explanation of how and why the solution works, so you can adapt it to similar situations you may run across in the future. For people who say, "I understand everything in theory, but I don't know where to start in practice," this book offers ready-to-use answers to real-world problems. Joey Lott is the author of ActionScript Cookbook (O'Reilly) and co-author of Flash MX 2004 ActionScript Bible (Wiley). He's a leading speaker and consultant in the Flash development community.

Flash + After Effects: Add Broadcast Features to Your Flash designs

by Chris Jackson

Flash Designers: push Flash to the next level with After Effects' robust toolset. CS5 delivers more complete integration of these two powerhouse applications-so you can expand your multimedia horizons. Flash + After Effects gives you a working understanding of the AE toolset and professional techniques that raise the design bar for web, HD broadcast, or CD/DVD delivery. The companion web site contains project media for hands-on practice of essential production skills, including:

Flash Burnout

by L. K. Madigan

Winner of the 2010 William C. Morris Award! Fifteen-year-old Blake has a girlfriend and a friend who's a girl. One of them loves him; the other one needs him. When he snapped a picture of a street person for his photography homework, Blake never dreamed that the woman in the photo was his friend Marissa's long-lost meth addicted mom. Blake's participation in the ensuing drama opens up a world of trouble, both for him and for Marissa. He spends the next few months trying to reconcile the conflicting roles of Boyfriend and Friend. His experiences range from the comic (surviving his dad's birth control talk) to the tragic (a harrowing after-hours visit to the morgue). In a tangle of life and death, love and loyalty, Blake will emerge with a more sharply defined snapshot of himself.

Flash Cinematic Techniques: Enhancing Animated Shorts and Interactive Storytelling

by Chris Jackson

Apply universally accepted cinematic techniques to your Flash projects to improve the storytelling quotient in your entertainment, advertising (branding), and educational media. A defined focus on the concepts and techniques for production from story reels to the final project delivers valuable insights, time-saving practical tips, and hands-on techniques for great visual stories. Extensive illustration, step-by-step instruction, and practical exercises provide a hands-on perspective.Explore the concepts and principles of visual components used in stories so you are fluent in the use of space, line, color, and movement in communicating emotion and meaning. Apply traditional cinematography techniques into the Flash workspace with virtual camera movements, simulated 3d spaces, lighting techniques, and character animation. Add interactivity using ActionScript to enhance audience participation.

Flash CS3: The Missing Manual

by E. A. Vander Veer Chris Grover

Flash CS3 is the premier tool for creating web animations and interactive web sites, can be intimidating to learn. This entertaining reference tutorial provides a reader-friendly animation primer and a guided tour of all the program's tools and capabilities. Beginners will learn to use the software in no time, and experienced users will quickly take their skills to the next level. The book gives Flash users of all levels hands-on instructions to help them master: Special effects Morphing Adding audio and video Introducing interactivity And much more With Flash CS3: The Missing Manual you'll be able to turn an idea into a Flash animation, tutorial, or movie. This book will help you create online tutorials, training materials and full-blown presentations. It also teaches design principles throughout and helps you avoid elements that can distract or annoy an audience. This is the first new release of Flash since Adobe bought Macromedia, which means that it's the first version that will integrate easily with other Adobe products. It's a whole new ballgame when it comes to Flash, and Flash CS3: The Missing Manual offers you complete and objective coverage. It's the perfect companion to this powerful software.

Flash CS3: The Missing Manual

by Christopher Grover E. A. Vander Veer

Flash CS3, the latest version of the premier tool for creating web animations and interactive web sites, can be intimidating to learn. This entertaining reference tutorial provides a reader-friendly animation primer and a guided tour of all the program's tools and capabilities. Beginners will learn to use the software in no time, and experienced users will quickly take their skills to the next level. The book gives Flash users of all levels hands-on instructions to help them master: * Special effects * Morphing * Adding audio and video * Introducing interactivity * And much more With Flash CS3: The Missing Manual you'll be able to turn an idea into a Flash animation, tutorial, or movie. This book will help you create online tutorials, training materials and full-blown presentations. It also teaches design principles throughout and helps you avoid elements that can distract or annoy an audience. This is the first new release of Flash since Adobe bought Macromedia, which means that it's the first version that will integrate easily with other Adobe products. It's a whole new ballgame when it comes to Flash, and Flash CS3: The Missing Manual offers you complete and objective coverage. It's the perfect companion to this powerful software.

Flash CS3/CS3 PL Professional. Nieoficjalny podr?cznik

by Chris Grover E.A. Vander Veer

Programu Flash nie trzeba chyba ju? nikomu przedstawia?. Znana od wielu lat aplikacja do tworzenia wektorowych animacji ewoluowa?a do postaci prawdziwego multimedialnego kombajnu wykorzystywanego do budowania witryn i aplikacji internetowych oraz prezentacji. Mo?liwo?ci Flasha pozwalajš nie tylko na tworzenie elementów graficznych i animacji, ale tak?e na obróbk? cyfrowego d?wi?ku i wideo, a wbudowany obiektowy j?zyk programowania ActionScript daje twórcy niemal nieograniczonš kontrol? nad wszystkimi elementami prezentacji. Efekty pracy projektantów korzystajšcych z Flasha wzbudzajš podziw i wyznaczajš nowe standardy na rynku interaktywnych witryn WWW.Ksiš?ka "Flash CS3/CS3 PL Professional" to podr?cznik, który wprowadzi Ci? w arkana tej niesamowitej aplikacji. Czytajšc go poznasz mo?liwo?ci Flasha - nie tylko te ju? opisywane, ale tak?e te, których omówienia ci??ko znale?? w jakichkolwiek ?ród?ach. Dowiesz si?, jak tworzy? elementy graficzne, modyfikowa? ich atrybuty i animowa? je ró?nymi sposobami. Nauczysz si? korzysta? z j?zyka ActionScript i komponentów, testowa? prezentacje oraz wykrywa? i usuwa? b??dy. Przeczytasz tak?e o publikowaniu gotowych filmów na stronach WWW oraz eksportowaniu ich do plików w innych formatach.Interfejs u?ytkownika, menu i paletyPraca z plikamiTworzenie prostych obiektów graficznychModyfikowanie atrybutów obiektówKlatki i warstwyKorzystanie z symboli i szablonówElementy interaktywneStosowanie komponentówTestowanie prezentacjiOptymalizacja i publikowanie filmówPoznaj Flasha i zrealizuj swoje pomys?y na fantastycznš animowanš witryn? WWW.

Flash CS3 PL. Multimedialny trener

by Fred Gerantabee Agi Creative Team

Trening czyni mistrza -- poznaj mo?liwo?ci programu Flash CS3 z pomocš swojego osobistego instruktoraJak tworzy? i przekszta?ca? grafik?, aby wykorzysta? jš do animacji?Jak rozmie?ci? animacje na wielu warstwach?Jak dodawa? d?wi?k do filmu?Flash CS3 Professional jest najbardziej zaawansowanym ?rodowiskiem do tworzenia rozbudowanych i interaktywnych filmów na potrzeby stron WWW. Je?li kiedykolwiek pomy?la?e? o stworzeniu cho?by najprostszej animacji, teraz nadszed? w?a?ciwy moment. Flash CS3 oferuje Ci bowiem przemy?lany zestaw narz?dzi rysowniczych, a w nim zaprojektowane od nowa narz?dzie Pióro, teraz ?atwiejsze w obs?udze i bardziej elastyczne. Dzi?ki tej zmianie praca w programie sta?a si? znacznie prostsza, a przy tym bardziej profesjonalna. Ponadto masz teraz do dyspozycji swojego osobistego multimedialnego trenera, z którym nauka tego programu b?dzie przyjemna i naprawd? szybka! Oto Twój indywidualny kurs -- "Flash CS3 PL. Multimedialny trener". Dzi?ki jego pomocy nauk? mo?esz dostosowa? do swoich wymaga? i mo?liwo?ci. Twój osobisty instruktor poprowadzi Ci? przez kolejne lekcje, a Ty z ?atwo?ciš zdob?dziesz nowe umiej?tno?ci i opanujesz fascynujšce mo?liwo?ci Flasha. Szczegó?owe instrukcje, przygotowane przez profesjonalistów, pozwolš Ci bez trudu wykonywa? wszystkie ?wiczenia. Korzystajšc z ksiš?ki oraz do?šczonych do niej materia?ów wideo, nauczysz si? m.in. pos?ugiwa? narz?dziami rysowniczymi, tworzy? i modyfikowa? grafik?, przygotowywa? pliki d?wi?kowe i -- co najwa?niejsze -- wykorzysta? to wszystko do stworzenia w?asnej, profesjonalnej animacji. Nowo?ci w programie Adobe Flash CS3Praca z narz?dziami rysowniczymiModyfikowanie i przekszta?canie grafikiSymbole i bibliotekaTworzenie animacjiPersonalizowanie FlashaPraca z importowanymi plikamiPodstawy j?zyka ActionScriptTworzenie symboli przyciskówDodawanie d?wi?ku do filmówPublikowanie filmu FlashaUjarzmij fascynujšce mo?liwo?ci Flasha CS3,trenujšc u boku osobistego, multimedialnego trenera!

Flash CS4: The Missing Manual (The\missing Manual Ser.)

by Chris Grover

Unlock the power of Flash and bring gorgeous animations to life onscreen. It's easy with Flash CS4: The Missing Manual. You'll start creating animations in the first chapter, and will learn to produce effective, well-planned visuals that get your message across. This entertaining new edition includes a complete primer on animation, a guided tour of the program's tools, lots of new illustrations, and more details on working with video. Beginners will learn to use the software in no time, and experienced Flash designers will improve their skills. Expanded and revised to cover the new version of Flash, every chapter in this book provides step-by-step tutorials to help you:Learn to draw objects, animate them, and integrate your own audio and video filesAdd interactivity, use special effects, learn morphing, and much moreCheck your work with the book's online example files and completed animationsDiscover new Flash toolkits and features such as Frameless AnimationUse every timesaving aspect of Flash CS4, such as Library objects and SymbolsLearn how to automate your drawings and animations with ActionScript 3.0With this book, absolutely no programming is necessary to get started with Flash CS4. Flash CS4: The Missing Manual explains in jargon-free English exactly what you need to know to use Flash effectively, while avoiding common pitfalls, right from the start.

Flash CS5: The Missing Manual (The\missing Manual Ser.)

by Chris Grover

Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can be difficult to master on your own-unless you have this Missing Manual. This book will help you learn all you need to know about Flash CS5 to create animations that bring your ideas to life.Learn animation basics. Find everything you need to know to get started with FlashMaster the Flash tools. Learn the animation and effects toolset, with clear explanations and hands-on examplesUse 3D effects. Rotate and put objects in motion in three dimensionsCreate lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motionsSpeed up development. Use templates, code snippets, and motion presetsDesign applications. Get an intro to building full desktop applications with Flash and Adobe AIRCreate rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples

Flash CS5.5: The Missing Manual (The\missing Manual Ser.)

by Chris Grover

You can build everything from simple animations to full-fledged iOS and Android apps with Flash CS5.5, but learning this complex program can be difficult--unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS5.5: The Missing Manual, you'll move from the basics to power-user tools with ease. Learn animation basics. Discover how to turn simple ideas into stunning animations. Master Flash's tools. Learn the animation and effects tools with clear explanations and hands-on examples. Use 3D effects. Rotate objects and make them move in three dimensions. Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions. Build apps for tablets and smartphones. Create the next generation of iPhone, iPad, and Android apps. Add multimedia. Incorporate your own audio and video files into Flash. Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples.

Flash CS6: The Missing Manual

by Chris Grover

<p>You can build everything from simple animations to full-fledged iPhone, iPad, and Android apps with Flash CS6, but learning this complex program can be difficult&#8212;unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With <i>Flash CS6: The Missing Manual</i>, you&#8217;ll move from the basics to power-user tools with ease.</p>

Flash Flaherty: Tales from a Film Seminar

by Julia Tulke

Flash Flaherty, the much-anticipated follow-up volume to The Flaherty: Decades in the Cause of Independent Cinema, offers a people's history of the world-renowned Robert Flaherty Film Seminar, an annual event where participants confront and reimagine the creative process surrounding multiple document/documentary forms and modes of the moving image.This collection, which includes a mosaic of personal recollections from attendees of the Flaherty Seminar over a span of more than 60 years, highlights many facets of the "Flaherty experience." The memories of the seminarians reveal how this independent film and media seminar has created a lively and sometimes cantankerous community within and beyond the institutionalized realm of American media culture. Editors Scott MacDonald and Patricia R. Zimmermann have curated a collective polyphonic account that moves freely between funny anecdotes, poetic impressions, critical considerations, poignant recollections, scholarly observations, and artistic insights. Together, the contributors to Flash Flaherty exemplify how the Flaherty Seminar propels shared insights, challenging debates, and actual change in the world of independent media.

Flash Hacks

by Sham Bhangal

If you've ever seen an especially cool Flash effect on the web, gone straight to your trusty Flash book to find out how to do it, then turned away empty-handed-- Flash Hacks is for you. This unique book offers a collection of expert Flash tips and tricks for optimization, creating interesting effects, ActionScript programming, sound and video effects, and much more--and you don't need to be an expert to use them (although you'll certainly look like one). With Flash technology, you can create compelling web content, expressive user interfaces, and rich applications for the Internet--all of which dramatically enhance the user experience. But Flash is not just practical, it's a wellspring of opportunities to unleash your creativity and have fun. Flash Hacks dives straight into all that's fun and creative about Flash, while presenting useful programming techniques and practical--although never mundane--hacks that can make your work easier. Geared to cover Flash MX, Flash MX 2004, and Flash MX Professional 2004, Flash Hacks begins with hacks on authoring, testing, and web environments. You'll learn how to beat the Flash bloat bug, realistically simulate the web, create a JavaScript-free Flash sniffer, and hack a spellchecker for Flash. Other hacks in the book are grouped in the following areas: Primitives Timelines Symbols Flash Assets (sound, video, and bitmaps) Code hacks Events and event handling Advanced animation UI design hacks True to O'Reilly's popular Hacks series, Flash Hacks tackles problems and solutions that aren't dealt with elsewhere. You'll pick up insider tips from the experts, and learn about amazing and sometimes quirky aspects of Flash. If you want more than your average Flash user--you want to explore and experiment, unearth shortcuts, create useful tools, and come up with fun things to try on your own-- Flash Hacks is the book you'll need.

Flash Mobile: Developing Android and iOS Applications (Visualizing The Web Ser.)

by Matthew David

Build rich media applications for the iOS and Android platforms with this primer to Flash mobile development. You get all of the essentials-from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store. Develop elementary applications without coding; then realize the power of ActionScript 3 to add rich complexity to your applications. Step-by-step instruction is combined with practical tutorial lessons to deliver a working understanding of the development stages including: *Rapid prototyping *Adding interactivity, audio, and video *Employing iOS and Android Interface Calls *Hardware optimization with AIR *Game development; game engines, controlling physics, and 3D *Designing for iPad, Android tablets, and Google TV *Code optimization, testing, and debugging User interfaces are presented in full color to illustrate their nuances. The companion website, www.visualizetheweb/flashmobile, includes all of the AS3 code, project files, and a blog to keep you up to date with related news and developments.

Flash Multiplayer Virtual Worlds

by Makzan

This is a step-by-step, hands-on guide that is filled with examples and screenshots of building a multiplayer virtual world. The virtual world is built gradually; each chapter in the book sequentially develops the virtual world. The author explains the fundamentals with examples from existing virtual worlds such as Club Penguin, Mole, Dofus, and World of Warcraft. If you are a Flash or an ActionScript developer who wants to build powerful and immersive multiplayer games, this book is for you. This book assumes that you have some experience with ActionScript 3.0.

Flash of the Spirit: African and Afro-American Art and Philosophy

by Robert Farris Thompson

This book reveals how five distinct African civilizations have shaped the specific cultures of their New World descendants.

The Flash Photography Field Guide: Shaping The Light To Suit Your Photographs (Field Guide Ser.)

by Adam Duckworth

Shooting with any kind of flash - whether it's a simple light on your camera, a remotely-triggered unit, or a complete studio setup - completely changes the photographic experience. <P><P> No longer do you simply need to be aware of light; now you need to know how to shape it to your own ends. The Flash Photography Field Guide, small enough to be taken on the most arduous shoot, will show you exactly how to do this, whether you're shooting models in a studio, live sports events, or something as personal and special as your friend's wedding. This book covers the details of setting up and using modern TTL flash systems, and the creative and technical choices you'll come across, from syncing the flash with the camera to modifying the quality of the light.

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