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Galletas

by Xavier Barriga

Deliciosas recetas de Xavier Barriga para realizar tus propias galletas en casa. Por fin llega el turno de las galletas, Xavier Barriga nos presenta unas sencillas recetas explicadas paso a paso. Gracias a los consejos del autor, conseguiremos que nuestro horno produzca una multitud de apetitosas galletas que harán las delicias de nuestros familiares y amigos. En el libro de recetas encontrarás: - Los utensilios más necesarios para elaborar galletas y que debemos tener en cuenta en las diferentes fases del proceso de preparación. - Los pasos básicos, donde veremos el procedimiento detallado para elaborar los dos tipos de masa más habituales, a partir de los cuales se preparan buena parte de las galletas de este libro. Se trata de la masa para galletas de manga y la masa para galletas de corte. - Y, además, recetas para todos los gustos:** Recetas de galletas para una merienda perfecta (Rosquillas crujientes de almendra tostada, botones, herraduras de mantequilla con chocolate...) ** De diferentes formas y colores (Galletas de pasas y ron, galletas crujientes de dulce de leche, sables de coco...) ** Las muy fashion (Teja de sésamo negro tostado, cigarrillo ruso relleno de praliné, galletas rellenas de crema y limón, galletas blandas con crema pastelera, sablés de mermelada de frambuesa...) ** Las de toda la vida (cocos gratinados, carquiñoles...) ** Galletas saladas y diferentes (Galletas de zanahoria y queso fresco, milhojas de centeno con guacamole...) ** Galletas con mucha fibra (Cookies de espelta integral y copos de avena, crackers integrales extrafinos...) ** Las que no vas a resistir (Florentinas de naranja y piñones tostados, pequeños bocados de cabello de ángel, galletas crujientes de limón y amapola, las de coco pasión, galletas de chocolate y caramelo, tejas de almendra con pannacotta...) Y otras elaboraciones, consejos y trucos.

Gallo de día murciélago de noche: Momentos únicos, anécdotas y experiencias en carretera

by Toni Aguilar Dani Moreno Xavi Rodríguez

El mágico mundo de la radio ¿Quién no se sentiría orgulloso de levantarse un lunes sabiendo que lo que hace puede cambiar la vida de alguien para mejor? Dani Moreno, radioDJ de Máxima FM, pagaría por ir a trabajar cada día a la radio porque no puede vivir sin ella. En Gallo de día# murciélago de noche encontraremos sus veinte años de carrera como locutor y como DJ. Lo que le ha sucedido delante y detrás de un micrófono, en el escenario, en el estudio, durante las entrevistas a personajes famosos, en el backstage, en la producción, en la publicidad, en las cabinas, en los hoteles, durante los viajes, en los programas en directo, de clubbing. Anécdotas y experiencias diurnas y nocturnas, los oyentes, los mejores DJ del mundo y el reconocimiento: el premio Ondas. Un libro divertido repleto de momentos radiofónicos estelares y sesiones de infarto que surge de la pasión por la música, lleno de positivismo y energía, en el que el Gallo Máximo te cuenta cómo se hizo realidadsu sueño. Una experiencia de lectura interactiva en la que los lectores más marchosos pueden disfrutar -a través de códigos QR- de vídeos en exclusiva, videoclips y de los momentos memorables de Dani Moreno.

Galloway Township

by Joseph Federico Matthew Mchenry Robert Lee Reid

Galloway Township, founded in 1774 by the royal patent of King George III, is the largest municipality in New Jersey, encompassing the Absecon Highlands, Cologne, Conovertown, Germania, Higbeetown, Leeds Point, Oceanville, Pinehurst, Pomona, Smithville, and South Egg Harbor. Galloway has experienced everything from pirates to Prohibition. The Battle of Chestnut Neck occurred in Galloway in 1778 during the American Revolution. Along the way, the township has become home to Historic Smithville and Village Greene, the Seaview Resort, and the Noyes Museum of Art and has become the supposed birthplace of the fabled "Jersey Devil."

Galt (Images of America)

by Daniel Tarnasky

New York native Dr. Obed Harvey came to California to seek his fortune in the Gold Rush. Like so many others, he turned to farming the great Central Valley. With the help of the Central Pacific Railroad, Dr. Harvey established a town around the railroad that ran through his property. His friend John McFarland, a rancher, chose the name Galt after his boyhood home in Canada. Over the years, unique businesses like the Sego Milk Plant and the Galt Winery came and went. The citizens celebrated the Fourth of July with parades and attended the Sacramento County Fair, held in town. Still a farming community with a small-town atmosphere, Galt is noted for Spaans Cookie Co., McFarland Living History Ranch, and the Rae House Museum.

Galveston Buccaneers, The: Shearn Moody and the 1934 Texas League Championship (Sports)

by Kris Rutherford E. Douglas Mcleod

Galveston survived the Great Depression with a healthy dose of baseball, boll weevils and bootleg business. Farmers like future Galveston Buccaneers star Buck Fausett fled the insect infestation of North Texas for the city's sunny shores along with throngs of visitors eager to visit Sam Maceo's clubs and catch a ballgame. Galvestonians had a long love affair with America's favorite pastime, fielding the first game played in the state. Cotton heir Shearn Moody purchased the Buccaneers in 1931 and turned the languishing squad into a dominating force that won the 1934 Texas League Championship. Author Kris Rutherford weaves a captivating history of the Moody family, a team of talented players and the island that claimed them.

Galveston Seawall Chronicles (Landmarks)

by Kimber Fountain

Along Galveston's Gulf Coast runs a seventeen-foot-high, ten-mile-long protective barrier--a response to the nation's all-time deadliest natural disaster. The seawall remains a stoic protector more than a century later, shielding the island from much more than physical destruction. As the foundation of Seawall Boulevard, this structure created an entirely new tourism industry that buoyed the city's economy through war, the Great Depression and hurricanes. Adapting to the cultural trends and political movements that defined the past century, the seawall represents the unbreakable spirit of Galveston's resilient population and provides a fascinating glimpse into bygone times.

Galveston's Broadway Cemeteries

by Kathleen Shanahan Maca

Beginning in 1839 with the donation of four square blocks of land, the grouping of cemeteries on the central boulevard of Galveston has grown to include seven separate cemeteries within their gates. Listed in the National Register of Historic Places, it is the resting place of famous and infamous citizens from Galveston's colorful past, including veterans from every war between 1812 and the present, heroes, scoundrels, philanthropists, murderers, pioneers of the Republic of Texas, groundbreaking scientists, and working-class citizens from around the world. Due to several grade raisings, there are up to three layers of burials within the cemetery, with some of the markers being lost forever. The stories of some of the "residents" are gathered here for you to enjoy.

Galveston’s Historic Downtown and Strand District

by Denise Alexander

The Strand, known as the Wall Street of the Southwest, contains a significant collection of 19th-century buildings. Long the center of Galveston's business community, its architecture is a reminder of this historic port city. The National Historic Landmark District includes buildings classified as Greek Revival, Italianate, and Victorian style--sometimes with traces of vernacular building traditions that date to the 1850s. Historic images found within this book illustrate the development of the Strand and surrounding streets, including Mechanic, Market, and Postoffice. Galveston's Historic Downtown and Strand District demonstrates the power of place, despite an ever-changing economy and natural disasters.

Galveston’s Tree Carvings

by Joseph R. Pellerin

On September 13, 2008, Hurricane Ike made landfall in Galveston with a 12-foot storm surge that flooded most of the island. The salt water then killed between 40,000 and 50,000 trees in Galveston. After they died, the trees were cut down. A local citizen made the suggestion to carve the stumps into sculptures. Three different professional artists and one amateur artist carved all of the carvings on the island. The first carving was completed in 2009, and the stumps continue to be carved as of 2014. They have become a must-see tourist attraction in Galveston.

Gambling Cultures: Studies in History and Interpretation (Culture: Policy and Politics)

by Jan McMillen

First published in 1996. Routledge is an imprint of Taylor & Francis, an informa company.

Game AI Pro 2: Collected Wisdom of Game AI Professionals

by Steven Rabin

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Game AI Uncovered: Volume Three

by Paul Roberts Nicholas Dent

Game AI Uncovered: Volume Three continues the series with another collection of chapters from 18 of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tips, and tricks that were used in the development of video games.The techniques discussed in these pages cover the underlying development of a wide array of published titles, including Watch Dogs: Legion, City of Gangsters, Eve: Valkyrie, Firefall, The Persistence, Advance Soccer, Alpha Beta Gunner, and Luna Abyss.Contained within this volume are insights that cover a host of different areas within game AI, including vehicle AI, simulating social norms, AI spawning fundamentals, pathfinding, creation of characters using components, animation‑driven behaviour, tactical positioning in football, automated testing, abstract pattern matching, and machine learning for games.Beginners in the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of their own games but also spark ideas for new approaches.This volume includes chapters written by Dr Allan Bruce, Anubha Banerjee, Bruno Rebaque, Dale Green, David Wooldridge, Eric S. Le Saux, Greg Irwin, Jason Lok Heng Chin, Johan Holthausen, John Reynolds, Mathias Siemonsmeier, Michele Condò, Dr Nic Melder, Paul Roberts, Phil Carlisle, Richard Bull, Robert Zubek, and Tobias Karlsson.

Game Art: Art from 40 Video Games and Interviews with Their Creators

by Matt Sainsbury

Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games.A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create.Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.

Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

by Andrew Gahan

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games

by Keith Zizza

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

Game Audio Implementation: A Practical Guide Using the Unreal Engine

by Richard Stevens Dave Raybould

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. <P><P> The accompanying website (www.gameaudioimplementation.com) includes: <P><P> <P><P>12 downloadable demonstration games <P><P>A unique exercise level for you to develop for your portfolio <P><P>An up-to-date online bibliography with further reading for each chapter <P><P>A free sound library with hundreds of game SFX

Game Audio Mixing: Insights to Improve Your Mixing Performance

by Alex Riviere

Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more. This book includes a comprehensive overview of many game audio mixing techniques, processes, and workflows, with advice from audio directors and sound supervisors. Through a series of accessible insights and interviews, the reader is guided through cutting-edge tips and tricks to equip them to improve their own mixing practice. As well as covering how to plan and create a mix that is clear, focused, and highly interactive, this book provides information about typical mixing tools and techniques, such as dealing with bus structure, frequency spectrum, effects, dynamic, volume, 2D and 3D spaces, and automations. Key information about how to deal with a large number of sounds and their prioritization in the mix is also included, from high-level mixing visions to in-depth designs with sound categorizations at the core. Game Audio Mixing is essential reading for all game audio professionals, including those new to the industry, as well as experienced professionals working on AAA and indie titles, in addition to aspiring professionals and hobbyists.

The Game Audio Tutorial: A Practical Guide to Creating and Implementing Sound and Music for Interactive Games

by Richard Stevens Dave Raybould

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

A Game Called Malice: A Rebus Play

by Ian Rankin Simon Reade

A delicious, and somewhat drunken, dinner party segues into a murder mystery game created by the hostess. However, the parlour game may hold clues about the dark truths hiding just under the surface of this genteel gathering...As suspects, clues and red herrings are sifted - it seems one of the guests has an unfair advantage: John Rebus, an ex-detective who used to do this for a living. But is he playing another game, one to which only he knows the rules, that will soon be revealed? As the tension rises, one by one, all their secrets will come out - and there is a shocking discovery that awaits them all...

A Game Called Malice: A Rebus Play

by Ian Rankin Simon Reade

A delicious, and somewhat drunken, dinner party segues into a murder mystery game created by the hostess. However, the parlour game may hold clues about the dark truths hiding just under the surface of this genteel gathering...As suspects, clues and red herrings are sifted - it seems one of the guests has an unfair advantage: John Rebus, an ex-detective who used to do this for a living. But is he playing another game, one to which only he knows the rules, that will soon be revealed? As the tension rises, one by one, all their secrets will come out - and there is a shocking discovery that awaits them all...

Game Changers: The Unsung Heroines of Sports History

by Molly Schiot

Based on the Instagram account @TheUnsungHeroines, a celebration of the pioneering, forgotten female athletes of the twentieth century that features rarely seen photos and new interviews with past and present game changers including Abby Wambach and Cari Champion.Two years ago, filmmaker Molly Schiot began the Instagram account @TheUnsungHeroines, posting a photo each day of a female athlete who had changed the face of sports around the globe in the pre-Title IX age. These women paved the way for Serena Williams, Carli Lloyd, and Lindsey Vonn, yet few today know who they are. Slowly but surely, the account gained a following, and the result is Game Changers, a beautifully illustrated collection of these trailblazers' rarely-before-seen photos and stories. Featuring icons Althea Gibson and Wyomia Tyus, complete unknowns Trudy Beck and Conchita Cintron, policymaker Margaret Dunkle, sportswriter Lisa Olson, and many more, Game Changers gives these "founding mothers" the attention and recognition they deserve, and features critical conversations between past and present gamechangers--including former US Women's National Soccer Team captain Abby Wambach and SportsCenter anchor Cari Champion--about what it means to be a woman on and off the field. Inspiring, empowering, and unforgettable, Game Changers is the perfect gift for anyone who has a love of the game.

Game Character Creation with Blender and Unity

by Chris Totten

A complete guide to creating usable, realistic game characters with two powerful toolsCreating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the processArtists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledgeProvides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and exportEmphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engineWhether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

The Game Console 2.0: A Photographic History from Atari to Xbox

by Evan Amos

This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades.Revised and updated since the first edition&’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry&’s rise, fall, and monumental resurgence. The book&’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You&’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the &‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world&’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer&’s must-have coffee-table book.

Game Design Deep Dive: Role Playing Games

by Joshua Bycer

Game Design Critic Josh Bycer is back with another entry in the Game Design Deep Dive series to discuss the Role-Playing Game genre. Arguably one of the most recognizable in the industry today, what is and what isn’t an RPG has changed over the years. From the origins in the tabletop market, to now having its design featured all over, it is one of the most popular genres to draw inspiration from and build games around. This is a genre that looks easy from the outside to make, but requires understanding a variety of topics to do right. • A breakdown of RPG mechanics and systems, perfect for anyone wanting to study or make one themselves • The history of the genre – from tabletop beginnings to its worldwide appeal • The reach of the genre – a look at just some of the many different takes on RPGs that have grown over the past 40 years • An examination of how RPG systems can be combined with other designs to create brand new takes

Game Design Deep Dive: Real-Time Strategy (Game Design Deep Dive)

by Joshua Bycer

Game Design Deep Dive: Real‑Time Strategy focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of eSports. It has seen more fundamental changes as a genre than any other genre, and Game Design Critic Josh Bycer will talk about its history and where it stands today with regard to its relevancy in the market.Key Features: Discusses balancing and designing asymmetrical features and units. Explores user interface (UI)/user experience (UX) design and building effective GUIs. Examines the differences between multiplayer and single‑player balancing and how to appeal to both audiences. Provides predictions on the next big trend for the genre.

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