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Graph Drawing and Network Visualization: 25th International Symposium, GD 2017, Boston, MA, USA, September 25-27, 2017, Revised Selected Papers (Lecture Notes in Computer Science #10692)

by Fabrizio Frati Kwan-Liu Ma

This book constitutes revised selected papers from the 25th International Symposium on Graph Drawing and Network Visualization, GD 2017, held in Boston, MA, USA, in September 2017.The 34 full and 9 short papers presented in this volume were carefully reviewed and selected from 87 submissions. Also included in this book are 2 abstracts of keynote presentations, 16 poster abstracts, and 1 contest report. The papers are organized in topical sections named: straight-line representations; obstacles and visibility; topological graph theory; orthogonal representations and book embeddings; evaluations; tree drawings; graph layout designs; point-set embeddings; special representations; and beyond planarity.

Graph Drawing and Network Visualization

by Emilio Di Giacomo Anna Lubiw

This book constitutes the proceedings of the 23rdInternational Symposium on Graph Drawing and Network Visualization, GD 2015,held in Los Angeles, Ca, USA, in September 2015. The 35 full papers presented together with 7 short papersand 8 posters in this volume were carefully reviewed and selected from 77submissions. Graph Drawing is concerned with the geometric representation ofgraphs and constitutes the algorithmic core of Network Visualization. GraphDrawing and Network Visualization are motivated by applications where it iscrucial to visually analyze and interact with relational datasets. Examples ofsuch application areas include social sciences, Internet and Web computing,information systems, computational biology, networking, VLSI circuit design,and software engineering. This year the Steering Committee of GD decided to extendthe name of the conference from the "International Symposium on GraphDrawing" to the "International Symposium on Graph Drawing and NetworkVisualization" in order to better emphasize the dual focus of theconference on combinatorial and algorithmic aspects as well as the design ofnetwork visualization systems and interfaces.

Graph Drawing and Network Visualization

by Yifan Hu Martin Nöllenburg

This book constitutes revised selected papers from the 24th International Symposium on Graph Drawing and Network Visualization, GD 2016, held in Athens, Greece, in September 2016. The 45 papers presented in this volume were carefully reviewed and selected from 99 submissions. They were organized in topical sections named: large graphs and clutter avoidance; clustered graphs; planar graphs, layered and tree drawings; visibility representations; beyond planarity; crossing minimization and crossing numbers; topological graph theory; special graph embeddings; dynamic graphs, contest report.

Graph Drawing and Network Visualization: 26th International Symposium, GD 2018, Barcelona, Spain, September 26-28, 2018, Proceedings (Lecture Notes in Computer Science #11282)

by Therese Biedl Andreas Kerren

This book constitutes the refereed proceedings of the 26th International Symposium on Graph Drawing and Network Visualization, GD 2018, held in Barcelona, Spain, in September 2018. The 41 full papers presented in this volume were carefully reviewed and selected from 85 submissions. They were organized in topical sections named: planarity variants; upward drawings; RAC drawings; orders; crossings; crossing angles; contact representations; specialized graphs and trees; partially fixed drawings, experiments; orthogonal drawings; realizability; and miscellaneous. The book also contains one invited talk in full paper length and the Graph Drawing contest report.

Graph Learning in Medical Imaging: First International Workshop, GLMI 2019, Held in Conjunction with MICCAI 2019, Shenzhen, China, October 17, 2019, Proceedings (Lecture Notes in Computer Science #11849)

by Daoqiang Zhang Luping Zhou Biao Jie Mingxia Liu

This book constitutes the refereed proceedings of the First International Workshop on Graph Learning in Medical Imaging, GLMI 2019, held in conjunction with MICCAI 2019 in Shenzhen, China, in October 2019. The 21 full papers presented were carefully reviewed and selected from 42 submissions. The papers focus on major trends and challenges of graph learning in medical imaging and present original work aimed to identify new cutting-edge techniques and their applications in medical imaging.

Graph-Theoretic Concepts in Computer Science: 48th International Workshop, WG 2022, Tübingen, Germany, June 22–24, 2022, Revised Selected Papers (Lecture Notes in Computer Science #13453)

by Michael A. Bekos Michael Kaufmann

This LNCS 13453 constitutes the thoroughly refereed proceedings of the 48th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2022.The 32 full papers presented in this volume were carefully reviewed and selected from a total of 96 submissions. The WG 2022 workshop aims to merge theory and practice by demonstrating how concepts from Graph Theory can be applied to various areas in Computer Science, or by extracting new graph theoretic problems from applications.

Graph-Theoretic Concepts in Computer Science: 44th International Workshop, WG 2018, Cottbus, Germany, June 27–29, 2018, Proceedings (Lecture Notes in Computer Science #11159)

by Andreas Brandstädt Ekkehard Köhler Klaus Meer

This book constitutes the revised selected papers of the 44th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2018, held in Cottbus, Germany, in June 2018. The 30 full papers presented in this volume were carefully reviewed and selected from 66 submissions. They cover a wide range of areas, aiming at connecting theory and applications by demonstrating how graph-theoretic concepts can be applied in various areas of computer science. Another focus is on presenting recent results and on identifying and exploring promising directions of future research.

Graph-Theoretic Concepts in Computer Science: 50th International Workshop, WG 2024, Gozd Martuljek, Slovenia, June 19–21, 2024, Revised Selected Papers (Lecture Notes in Computer Science #14760)

by Daniel Kráľ Martin Milanič

This book constitutes the refereed proceedings of the 50th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2024, held in Gozd Martuljek, Slovenia in June 2024, The 31 papers presented in this volume were carefully reviewed and selected from 89 submissions. Additionally, this volume also contains a survey on approximation algorithms for tree-width, path-width, and tree-depth prepared by Hans Bodlander, who delivered the Test of Time Award talk at WG 2024. The WG 2024 workshop aims to merge theory and practice by demonstrating how concepts from graph theory can be applied to various areas in computer science or by extracting new graph-theoretic problems from applications.

Graph-Theoretic Concepts in Computer Science: 49th International Workshop, WG 2023, Fribourg, Switzerland, June 28–30, 2023, Revised Selected Papers (Lecture Notes in Computer Science #14093)

by Daniël Paulusma Bernard Ries

This volume constitutes the thoroughly refereed proceedings of the 49th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2023. The 33 full papers presented in this volume were carefully reviewed and selected from a total of 116 submissions. The WG 2022 workshop aims to merge theory and practice by demonstrating how concepts from graph theory can be applied to various areas in computer science, or by extracting new graph theoretic problems from applications.

Graph Transformation: 14th International Conference, ICGT 2021, Held as Part of STAF 2021, Virtual Event, June 24–25, 2021, Proceedings (Lecture Notes in Computer Science #12741)

by Fabio Gadducci Timo Kehrer

This book constitutes the refereed proceedings of the 14th International Conference on Graph Transformation, ICGT 2021, which took place virtually during June 24-25, 2021.The 14 full papers and 2 tool papers presented in this book were carefully reviewed and selected from 26 submissions. They deal with the following topics: theoretical advances; application domains; and tool presentations.

Graph Transformation, Specifications, and Nets

by Reiko Heckel Gabriele Taentzer

This volume pays tribute to the scientific achievements of Hartmut Ehrig, who passed away in March 2016.The contributions represent a selection from a symposium, held in October 2016 at TU Berlin, commemorating Hartmut’ s life and work as well as other invited papers in the areas he was active in. These areas include Graph Transformation, Model Transformation, Concurrency Theory, in particular Petri Nets, Algebraic Specification, and Category Theory in Computer Science.

Graph Vision: Digital Architecture’s Skeletons

by Theodora Vardouli

How a protean mathematical object, the graph, ushered in new images, tools, and infrastructures for design and catalyzed a digital future for architecture.In Graph Vision, Theodora Vardouli offers a fresh history of architecture&’s early entanglements with modern mathematics and digital computing by focusing on a hidden protagonist: the graph. Fueled by iconoclastic sentiments and skepticism of geometric depiction, architects, she explains, turned to the skeletal underpinnings of their work, and with it the graph, as a site of representation, operation, and political possibility. Taking the reader on an enthralling journey through a polyvalent mathematical entity, Vardouli combines close readings of graphs&’ architectural manifestations as images, tools, and infrastructures for design with original archival work on research centers that spearheaded mathematical and computational approaches to architecture.Structured thematically, Graph Vision weaves together archival findings on influential research groups such as the Land Use Built Form Studies Center at the University of Cambridge, the Center for Environmental Structure at Berkeley, the Architecture Machine Group at the Massachusetts Institute of Technology, among others, as well as important figures who led, or worked in proximity to, these groups, including Lionel March, Christopher Alexander, and Yona Friedman. Together, this material chronicles the emergence of both a new way of seeing and a new prospect for the discipline that prefigured its digital future—of a &“graph vision.&” Vardouli argues that this vision was one of vacillation toward visual appearance. Digital approaches to architecture, she ultimately reveals, were founded on a profound ambivalence toward the visual realm endemic to mid-twentieth century architectural and mathematical modernisms.

Graphic Artists Guild Handbook: Pricing and Ethical Guidelines

by The Graphic Artists Guild

The industry bible for communication design and illustration professionals, with updated information, listings, and pricing guidelines. <p><p> Graphic Artists Guild Handbook is the industry bible for communication design and illustration professionals. A comprehensive reference guide, the Handbook helps graphic artists navigate the world of pricing, collecting payment, and protecting their creative work, with essential advice for growing a freelance business to create a sustainable and rewarding livelihood. <p><p> This sixteenth edition provides excellent, up-to-date guidance, incorporating new information, listings, and pricing guidelines. It offers graphic artists practical tips on how to negotiate the best deals, price their services accurately, and create contracts that protect their rights. Sample contracts and other documents are included. <p><p> For the sixteenth edition, the content has been reorganized, topics have been expanded, and new chapters have been added to create a resource that is more relevant to how graphic artists work today. <p><p> Features include: <p>• More in-depth information for the self-employed on how to price work to make a sustainable living and plan for times of economic uncertainty. <p>• A new chapter on using skills and talents to maximize income with multiple revenue streams—workshops, videos, niche markets, passion projects, selling art, and much more. <p>• Current U.S. salary information and freelance rates by discipline. <p>• Pricing guidelines for buyers and sellers. <p>• Up-to-date copyright registration information. <p>• Model contracts and forms to adapt to your specific needs. <p>• Interviews with eleven self-employed graphic artists who have created successful careers, using many of the practices found in this Handbook.

Graphic Artists Guild Handbook, 16th Edition: Pricing & Ethical Guidelines

by The Graphic Artists Guild

The industry bible for communication design and illustration professionals, with updated information, listings, and pricing guidelines.Graphic Artists Guild Handbook is the industry bible for communication design and illustration professionals. A comprehensive reference guide, the Handbook helps graphic artists navigate the world of pricing, collecting payment, and protecting their creative work, with essential advice for growing a freelance business to create a sustainable and rewarding livelihood. This sixteenth edition provides excellent, up-to-date guidance, incorporating new information, listings, and pricing guidelines. It offers graphic artists practical tips on how to negotiate the best deals, price their services accurately, and create contracts that protect their rights. Sample contracts and other documents are included. For the sixteenth edition, the content has been reorganized, topics have been expanded, and new chapters have been added to create a resource that is more relevant to how graphic artists work today. Features include:More in-depth information for the self-employed on how to price work to make a sustainable living and plan for times of economic uncertainty.A new chapter on using skills and talents to maximize income with multiple revenue streams—workshops, videos, niche markets, passion projects, selling art, and much more.Current U.S. salary information and freelance rates by discipline.Pricing guidelines for buyers and sellers.Up-to-date copyright registration information.Model contracts and forms to adapt to your specific needs.Interviews with eleven self-employed graphic artists who have created successful careers,using many of the practices found in this Handbook.

Graphic Artist's Guild Handbook of Pricing and Ethical Guidelines, Fourteenth Edition

by Graphic Artist's Guild Staff

Graphic Artists Guild Handbook: Pricing & Ethical Guidelines, 14th Edition is an indispensable resource for people who create graphic art and those who buy it. As the graphic art marketplace continues to evolve to meet the needs of both digital and print media and as clients struggle with shrinking budgets in the current economy, the need for up-to-date information on business, ethical, and legal issues is greater than ever. Find it all here in the 14th Edition.

Graphic Artists Guild Handbook: Pricing And Ethical Guidelines

by Artists Guild Graphic

From the Graphic Artists Guild comes the complete pricing and ethical reference for designers—helping members and non-members alike navigate the world of charging and collecting payment for their designs as well as building their freelance business. <P><P> Graphic Artists Guild Handbook: Pricing & Ethical Guidelines, 15th Edition is an indispensable resource for people who create graphic art and those who buy it. As the graphic art marketplace continues to evolve to meet the needs of both digital and print media and as clients struggle with shrinking budgets in the current economy, the demand for up-to-date information on business, ethical, and legal issues is greater than ever.

Graphic Assembly: Montage, Media, and Experimental Architecture in the 1960s

by Craig Buckley

An innovative look at the contribution of montage to twentieth-century architectureGraphic Assembly unearths the role played by montage and collage in the development of architectural culture over the past century, revealing their unexamined yet crucial significance. Craig Buckley brings together experimental architectural practices based in London, Paris, Vienna, and Florence, showing how breakthroughs in optical media and printing technologies enabled avant-garde architects to reimagine their field.Graphic Assembly considers a range of architects and movements from the 1950s through the early ’70s, including Theo Crosby, Hans Hollein, and John McHale; the magazine Clip-Kit; and the groups Archigram, Superstudio, and Utopie. It gives a thorough account of how montage concepts informed the design of buildings, prototypes, models, exhibitions, and multimedia environments, accompanied by Buckley’s insightful interpretations of the iconic images, exhibitions, and buildings of the 1960s that mark how the decade is remembered.Richly illustrated with never-before-published material from more than a dozen archives and private collections, Graphic Assembly offers a comparative overview of the network of experimental architectural practice in Europe. It provides a deep historical account of the cut-and-paste techniques now prevalent with architecture’s digital turn, demonstrating the great importance of montage to architecture past, present, and future.

The Graphic Communication Handbook (Media Practice)

by Simon Downs

The Graphic Communication Handbook is a comprehensive and detailed introduction to the theories and practices of the graphics industry. It traces the history and development of graphic design, explores issues that affect the industry, examines its analysis through communications theory, explains how to do each section of the job, and advises on entry into the profession. The Graphic Communication Handbook covers all areas within the industry including pitching, understanding the client, researching a job, thumbnail drawings, developing concepts, presenting to clients, working in 2D, 3D, motion graphics and interaction graphics, situating and testing the job, getting paid, and getting the next job. The industry background, relevant theory and the law related to graphic communications are situated alongside the teaching of the practical elements. Features include: introductions that frame relevant debates case studies, examples and illustrations from a range of campaigns philosophical and technical explanations of topics and their importance.

Graphic Communications: The Printed Image

by Z. A. Prust

NIMAC-sourced textbook

Graphic Communications: The Printed Image

by Z. A. Prust

A graphic communications text for those entering the printing industry. Covers color science, electronic prepress and digital printing, digital image capture, color management, and flexography, as well as design and layout, text composition, page composition, stripping and imposition, contacting, the business aspects of printing, safety and workplace considerations, environmental issues, and careers in graphic communication. Each chapter lists learning objectives, presents review questions, and includes important terms.

Graphic Communications: Digital Design And Print Essentials

by Z. A. Prust Peggy B. Deal

NIMAC-sourced textbook

Graphic Content: True Stories from Top Creatives

by Brian Singer

63 top creatives speak out on art, inspiration, life, and random things that happened."We watched as 60 yards away this man fought for his life. And I felt like a coward.""The pole they have behind the spot in the parallel parking test? Yeah, I hit that.""I pretty much punched her in the face with the palm of my hand.""Then, with his usual perfect timing, Belushi crashed through the French doors, looking for the cognac.""It was at that moment that a duck shit directly into my mouth."Find out who said it, inside.

Graphic Content

by Brian Singer

63 top creatives speak out on art, inspiration, life, and random things that happened. "We watched as 60 yards away this man fought for his life. And I felt like a coward." "The pole they have behind the spot in the parallel parking test? Yeah, I hit that." "I pretty much punched her in the face with the palm of my hand." "Then, with his usual perfect timing, Belushi crashed through the French doors, looking for the cognac." "It was at that moment that a duck shit directly into my mouth." Find out who said it, inside.

Graphic Culture: Illustration and Artistic Enterprise in Paris, 1830-1848

by Jillian Lerner

Nineteenth-century Paris is often celebrated as the capital of modernity. However, this story is about cultural producers who were among the first to popularize and profit from that idea. Graphic Culture investigates the graphic artists and publishers who positioned themselves as connoisseurs of Parisian modernity in order to market new print publications that would amplify their cultural authority while distributing their impressions to a broad public. Jillian Lerner's exploration of print culture illuminates the changing conditions of vision and social history in July Monarchy Paris. Analyzing a variety of caricatures, fashion plates, celebrity portraits, city guides, and advertising posters from the 1830s and 1840s, she shows how quotidian print imagery began to transform the material and symbolic dimensions of metropolitan life. The author's interdisciplinary approach situates the careers and visual strategies of illustrators such as Paul Gavarni and Achille Devéria in a broader context of urban entertainments and social practices; it brings to light a rich terrain of artistic collaboration and commercial experimentation that linked the worlds of art, literature, fashion, publicity, and the theatre. A timely historical meditation on the emergence of a commercial visual culture that prefigured our own, Graphic Culture traces the promotional power of artistic celebrities and the crucial perceptual and social transformations generated by new media.

Graphic Design: A New History (Second Edition)

by Stephen J. Eskilson

Now in its second edition, this innovative look at the history of graphic design explores its evolution from the 19th century to the present day. Author Stephen J. Eskilson demonstrates how a new era began for design arts under the influence of Victorian reformers, tracing the emergence of modernist design styles in the early 20th century, and examining the wartime politicization of regional styles. Richly contextualized chapters chronicle the history of the Bauhaus and the rise of the International Style in the 1950s and '60s, and the postmodern movement of the 1970s and '80s. The book's final chapter looks at current trends in graphic design, with in-depth discussions of grunge, comic book, and graffiti aesthetics; historicism and appropriation; and the influence of technology, web design, and motion graphics. The second edition features over 80 new images, revised text throughout, a new chapter on 19th-century design, and expanded sections on critical topics including the Swiss Style, Postmodernism, and contemporary design.

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