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Learn World Calligraphy: Discover African, Arabic, Chinese, Ethiopic, Greek, Hebrew, Indian, Japanese, Korean, Mongolian, Russian, Thai, Tibetan Calligraphy, and Beyond

by Margaret Shepherd

Learn World Calligraphy has something for everyone. Whether you want scholarly insight, artistic inspiration, classroom projects, or a theme for your next party, this comprehensive, unparalleled full-color book will guide you on a virtual trip around the globe. Covering nearly all of the world's writing systems--from African to Arabic, Chinese to Greek, Hebrew to Russian, and beyond--Learn World Calligraphy offers a unique glimpse of scripts worldwide and the calligraphers who write them.Lushly illustrated with gorgeous examples of both historical and modern calligraphic designs, this book is filled with practical instruction for how key aspects of each exotic script can be applied to the English alphabet, generating calligraphic hybrids with a distinctly foreign flair. Like a new cuisine that you can't wait to cook at home, the scripts you meet in this book are sure to infuse your own calligraphy with the flavor of abroad. Bon voyage!

Learn and Play the Green Way

by Rhoda Redleaf

Don't throw it away-use it for play!Turn items headed for the trash into fun, educational, and safe toys and activities for young children. Find one hundred creative and clever ideas repurposing common household objects-including shoeboxes, fabric scraps, plastic lids, and buttons-into entertaining playthings. The toys benefit children's early learning by promoting sensory perception and development in physical; social and emotional; cognitive; and language and communication areas.Organized by age group, Learn and Play the Green Way has sections for working with infants, toddlers, preschoolers, and schoolagers. Each activity includes:A description of the ways children might use the toySuggestions for extending the learningA list of materials needed and step-by-step instructionsA green idea for additional ways to be eco-friendlyLearn and Play the Green Way: Fun Activities with Reusable Materials is a revision of the bestselling, award-winning Learn and Play the Recycle Way: Homemade Toys that Teach.

Learn ggplot2 Using Shiny App

by Keon-Woong Moon

This book and app is for practitioners, professionals, researchers, and students who want to learn how to make a plot within the R environment using ggplot2, step-by-step without coding. In widespread use in the statistical communities, R is a free software language and environment for statistical programming and graphics. Many users find R to have a steep learning curve but to be extremely useful once overcome. ggplot2 is an extremely popular package tailored for producing graphics within R but which requires coding and has a steep learning curve itself, and Shiny is an open source R package that provides a web framework for building web applications using R without requiring HTML, CSS, or JavaScript. This manual--"integrating" R, ggplot2, and Shiny--introduces a new Shiny app, Learn ggplot2, that allows users to make plots easily without coding. With the Learn ggplot2 Shiny app, users can make plots using ggplot2 without having to code each step, reducing typos and error messages and allowing users to become familiar with ggplot2 code. The app makes it easy to apply themes, make multiplots (combining several plots into one plot), and download plots as PNG, PDF, or PowerPoint files with editable vector graphics. Users can also make plots on any computer or smart phone. Learn ggplot2 Using Shiny App allows users to Make publication-ready plots in minutes without coding Download plots with desired width, height, and resolution Plot and download plots in png, pdf, and PowerPoint formats, with or without R code and with editable vector graphics

Learn to Draw Action Heroes: An Easy Step by Step Guide to Drawing Comic Book Characters

by Robert Marzullo

It's a bird! It's a plane! It's a superhero drawing book! Professional comic book artist and YouTube guru Robert Marzullo teaches you the building blocks of creating your own action heroes and explosive comic book scenes. Easy to follow step-by-step demonstrations break down advanced drawings into basic shapes and shading for you to replicate and master before applying your newfound knowledge to create your own dynamic comic book characters and settings. INCLUDES50+ step-by-step demonstrationsChapters on drawing faces, bodies, character details and scenesInstruction on depicting both superhuman men and women using different perspectives, expressions, proportions and posesIdeas for costumes, such as basic cuffs, capes, helmets, armor and weaponryTips for rendering power effects, from flying and wall smashing to magic-orb wielding and energy blastingLessons on blocking in a scene to create powerful comic panels that tell a story

Learn to Draw Comics

by George Leonard Carlson

This user-friendly guide from the 1930s offers aspiring cartoonists a wealth of practical advice. Rich in period flavor, it supplies the ageless foundations of comic art. Abundant illustrations and clear, nontechnical prose cover: creating expressions, attaining proportion and applying perspective, depicting anatomy, simple shading, achieving consistency, lettering, and writing a strip.

Learn to Draw Manga: A Fun And Easy How-to Draw Guide For All Ages

by KRITZELPIXEL

Bring out the artist in you with Learn to Draw Manga, an easy step-by-step guide to creating manga art.Do you have a fascination for manga or anime? Have you been excited to draw your favorite characters but unsure how to conjure them on the page? Welcome to the creative universe of Learn to Draw Manga, where you&’ll learn to turn your doodles into masterpieces in no time. Best-selling author of Learn to Draw in 5 Weeks, Isabel B. Zimmermann, aka KritzelPixel, brings you this user-friendly book that&’ll get you or a manga fan inspired to learn, grow, and succeed in the art of manga. Learn to Draw Manga offers: Easy step-by-step instructions with tips and anecdotes from the author&’s own experience as a manga artist and creator More than 60 easy-to-follow templates of various levels to meet you where you are Helpful illustrations so you can learn to draw details like eyes, noses, expressions, hairstyles, and more Fun learning techniques that emphasize the joy and satisfaction in creating art rather than focusing on innate talent Go beyond reading manga and become a creator yourself! Whether you're a beginner just venturing into drawing or an experienced artist looking for practice, Learn to Draw Manga is your friendly guide to the exhilarating world of manga art.

Learn to Draw in 5 Weeks: A Beginner's Workbook for All Ages

by KRITZELPIXEL

Master drawing basics in just five weeks with this workbook for beginners of all ages!The bestselling author of Manga Learning to Draw with Fun and Learn to Draw: Day-by-Day, Isabel B. Zimmerman (aka KritzelPixel), brings you a fun, beginner-friendly program to quickly grasp core drawing techniques. Each week, you&’ll develop a new skill, incorporating principles such as light, depth, and perspective into your evolving work. Whether you dream of being able to draw animals, humans, manga, or creating a comic book of your own, this workbook provides a template for how to gain confidence and see improvement right away.With Learn to Draw in 5 Weeks, you&’ll: Explore easy, step-by-step instructions: Learn the fundamentals of drawing through simple definitions, visual examples, and anecdotes from the author&’s experience. Access exclusive explanatory videos: QR codes throughout the book take you directly to author videos that further explain core drawing lessons.Complete fun daily exercises: Simple assignments will help improve your skill set week after week. Accessible prompts inspire you to put pen (or pencil!) to paper from Day 1!Become the artist you want to be! While art comes from the heart, this book provides all the technical skills you need for your foundation—in five short weeks.No matter your age or stage—whether you&’re a beginner or returning after a long time—Isabel B. Zimmermann offers tools to watch your skill set soar!

Learn to Draw in a Weekend

by Richard Taylor

Unleash your inner artist in just a couple of days with this hands-on beginner&’s guide to drawing full of techniques, projects, and inspiration.Learn to Draw in a Weekend leads the reader through basic techniques and skill-building exercises to a variety of fully developed projects. Developing artists go from indoor drawing on Saturday to a beautiful Sunday of drawing outside. Beginning with simple shapes and lines drawings, they soon learn to add texture, depth, and color. Each project is packed with encouraging advice and helpful tips for a variety of drawing media, including graphite pencils, colored pencils, Conte, pastel, charcoal and watercolor pencils. The volume also features inspirational artworks, and professional advice from the author and acclaimed artist Richard Taylor.

Learn to Knit Cables on Looms

by Isela Phelps

Learn to knit cables on looms, with 9 patterns including slipper socks, baby sweater, purse, hat, scarf, mitts, shawl, backpack and throw.

Learn to Knit, Love to Knit

by Anna Wilkinson

Young designer Anna Wilkinson offers the cutest patterns ever for garments and accessories, plus comprehensive tutorials for beginners and intermediate knitters alike.Colorful, fun, and utterly adorable, Anna Wilkinson's designs appeal to beginner knitters who haven't been inspired by typical beginner projects. These 20 patterns in her first book are flattering to women of all shapes, exceptionally easy to wear, and surprisingly easy to knit. Learn to Knit, Love to Knit teaches the basics of the craft with clear, step-by-step photos and tips to guide knitting newbies through the fundamentals. The 10 basic "Learn to Knit" projects include a color-block scarf, quick-to-knit hats, and mix-and-match wrist-warmers in a rainbow of colors. The following 10 "Love to Knit" designs introduce more advanced techniques, including cables, slip-stitch patterns, and color work. Including a tweed cape, classic cardigans, and a tartan sweater, these unique pieces will inspire beginners to pick up a pair of needles and fall in love with knitting.

Learn to Paint in Watercolour Step by Step

by William Newton

Learn how to paint relaxing landscapes, exciting seascapes and portraits with personality. Whatever you want to paint, William Newton can show you how. Starting from first principles, this thorough guide demonstrates the breadth and depth of William's watercolour painting expertise. In addition to beautiful detailed projects covering architecture, still life and other classic scenes, this book contains sections on colour and tone, the materials you will need, key watercolour painting techniques as well as vital information on perspective and drawing; all explained and illustrated for ease of use. This book was previously published as William Newton's Complete Guide to Watercolour Painting and is now made available in paperback.

Learn to Play Guitar: A Comprehensive Guitar Guide for Beginners to Intermediate Players

by Gareth Evans

“Covers a wide range topics essential for all guitarists. Plenty of information and solid advice that a player can dip into as needed. There are many examples to practice with the backing tracks. A very useful tool to help you progress with your guitar playing." Hedley Timbs BA(Mus), Grad.Dip. Teaching (New Zealand) Learn to Play Guitar is comprehensive and clear with over 180 photographic examples, illustrations and purpose made diagrams. This guitar book includes 42 downloadable mp3 tracks of full band demo and backing track with the guitar removed for you to play over. Learn to Play Guitar bridges the gaps, explaining guitar techniques that can be taken for granted by more experienced guitar players.Melodies - To get you straight into playing music, numbers have been added underneath guitar tablature to assist with the rhythm. Later on, the rhythmical aspect of conventional music notation is covered so you can use it in conjunction with tablature.Rhythm Guitar - Changing between chords and strumming are presented as separate subjects initially, so that you can develop coordination in each hand independently. They are then brought together starting with basic exercises, getting more advanced until there is a rhythm guitar musical piece to play.Music Theory - The major scale, minor scale, major and minor pentatonic scales and basic major and minor chord construction are explained in terms of the fret-board and reinforced by musical pieces in various styles to make the learning process practical and enjoyable.What Else? - Fret-board layout, power chords, barre chords, how to string a guitar, how to practise guitar, palm muting and basic lead guitar techniques.Please Note: The eBook includes musical pieces so is not suitable for smaller screens. "We loved the book. The information was well paced and concise enough not to overwhelm. Any beginner would definitely benefit from having this book, and it's a great reminder for those who might have forgotten details or are looking for them.” Nimal De Silva, The Music Garage (Singapore)"Plenty of detail that goes into posture, hand position, thumb position, etc. The notation and strumming is really good here because it builds up in stages. In a lesson, you can introduce it in this way piece by piece and not overwhelm the student." Michael Hanna, Grade 8 RS.Guitar - Larne Guitar School (N.Ireland)

Learn to Program with Kotlin: From the Basics to Projects with Text and Image Processing

by Tim Lavers

Teach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages. This book starts with the absolute basics and then introduces just enough syntax to get into some fascinating projects. These include text processing: a statistical analysis of Jane Austen's novels, solving anagrams, and working with palindromes; image processing: cropping and resizing images, and pixel transformation; and computer vision: finding digits, parsing images, and reading speed signs. The projects are developed in tiny steps and complete solutions are provided. Some of these projects include core data science concepts, giving you skills in one of the most important areas of modern programming. Along the way you’ll cover functional programming, object-oriented programming (OOP), refactoring, and writing unit tests. After reading Learn to Program with Kotlin, you'll come away with practical insights and code to get you started right away with programming using Kotlin for your own projects. What You Will Learn Gain the basics of Kotlin using the IntelliJ Java IDE Implement OOP with Kotlin along with unit testing and code refactoring using a series of text-related projects Harness functional programming with Kotlin by building an image-processing library Write software to locate and read speed signs in photos Who Is This Book For Anyone who wants to learn how to program or code from scratch. Also great for experienced programmers who want to know more about Kotlin.

Learn to Timber Frame: Craftsmanship, Simplicity, Timeless Beauty

by Jack A. Sobon Will Beemer

The first guide to timber framing written specifically for beginners! Expert Will Beemer takes you through the entire process from start to finish, beginning with timber sourcing and ending with a finished building. Using full-color photos, detailed drawings, and clear step-by-step instructions, Beemer shows you exactly how to build one small (12ʹ x 16ʹ) timber-frame structure — suitable for use as a cabin, workshop, or studio. He also explains how to modify the structure to suit your needs and location by adding a loft, moving doors or windows, changing the roof pitch, or making the frame larger or smaller. You’ll end up with a beautiful building as well as solid timber-framing skills that you can use for a lifetime.

Learn to Watercolor: The Essential Techniques in 10 Projects

by Sarah Van Der Linden

Learn to watercolor paint in 10 easy steps! Get inspired with gentle and serene watercolor painting as your next calming hobby. Learn the foundational skills of watercolor painting with various techniques that will leave you feeling confident in your skills. The watercolors explained in this book achieve two essential objectives: to immediately enjoy painting and acquiring a solid foundation. Master the basics through 10 gorgeous watercolor projects. With each project, you will learn one to three new techniques. Your confidence and inspiration will grow with each stroke of the brush! Learn the foundational skills of watercolor painting while completing 10 easy display-worthy projects Master these basic techniques: painting a perfect gradient, controlling the fusion of colors, playing with the wetness of the paper, creating various textures, and more Paint plants and flowers with watercolors using this easy step-by-step visual guide

Learning About Dance: Dance as an Art Form and Entertainment

by Nora Ambrosio

<p>Learning about Dance: Dance as an Art Form and Entertainment introduces students to the exciting, daring, ever-changing, and dynamic world of dance.</p><p>Learning about Dance invites readers to experience the artistry and excitement of the dance world. The publication presents all aspects of dance as an art form, including chapters on: the choreographer; the dancer; the audience; different dance genres, including ballet, modern and contemporary dance and dance/theatre, jazz, musical theatre dance, tap, world dance, social dance, improvisation, creative movement; dance in education, and careers in dance.</p>

Learning ActionScript 3.0: A Beginner's Guide (Learning Ser.)

by Rich Shupe Zevan Rosser

If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more.Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming.Harness the power and performance of ActionScript 3.0Control sound and video, including new access to microphone dataCreate art with code by drawing vectors and pixels at runtimeManipulate text with unprecedented typographic controlAnimate graphics, create particle systems, and apply simple physicsAvoid common coding mistakes and reuse code for improved productivityLoad SWF, image, text, HTML, CSS, and XML file formats, and moreAuthors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.

Learning Adobe Photoshop Cs2

by Lisa A. Bucki

Designed for students at a variety of skill levels, Learning Adobe Photoshop CS2 teaches using real-world design examples. The Learning series provides students with a total-immersion, hands-on tutorial that walks them step-by-step, mouse-click by mouse-click, keystroke by keystroke through all the features of the software application. The well-illustrated, spiral-bound text contains easy-to-read, appealingly formatted procedural explanations and step-by-step exercises in a multi-part Lesson format.

Learning AndEngine

by Martin Varga

If you are a beginner to AndEngine, or mobile game development in general, and you are looking for a simple way to start making games for Android, this book is for you. You should already know the basics of Java programming, but no previous game development experience is required.

Learning Android Game Development

by Nikhil Malankar

Learn the art of making Android games and turn your game development dreams into reality About This Book • Leverage the latest features of Android N to create real-world 2D games • Architect a 2D game from scratch and level up your Android game development skill • Transition from developing simple 2D games to 3D games using basic Java code Who This Book Is For If you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you. Previous Android development experience is not needed; however, basic mobile development knowledge is essential. What You Will Learn • Understand the nuts and bolts of developing highly interactive and interesting games for Android N • Link the interface to the code used in games through simple methods • Interact with the images on the screen and also learn to animate them • Set and save the game state and save high scores, hit points, and so on for your games • Get a grasp of various collision techniques and implement the bounding box technique • Convert your 2D games to 3D games using Android N • Get an understanding of the process of UI creation using Android Studio In Detail In this book, we'll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You'll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you'll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games. Style and approach This easy-to-understand guide follows a step-by-step approach to building games, and contains plenty of graphical examples for you to follow and grasp quickly, giving you the chance to implement the concepts practically.

Learning AngularJS Animations

by Richard Keller

If you are a developer who is new to AngularJS or is experienced with the AngularJS framework, this book is intended for you. If you want to provide a better user experience on your web app, this book is also for you.

Learning Anime Studio

by Chad Troftgruben

Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio's tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.

Learning ArcGIS Pro 2: A beginner's guide to creating 2D and 3D maps and editing geospatial data with ArcGIS Pro, 2nd Edition

by Tripp Corbin

Create 2D maps and 3D scenes, analyze GIS data, and share your results with the GIS community using the latest ArcGIS Pro 2 features Key Features Get up to speed with the new ribbon-based user interface, projects, models, and common workflows in ArcGIS Pro 2 Learn how to visualize, maintain, and analyze GIS data Automate analysis and processes with ModelBuilder and Python scripts Book Description Armed with powerful tools to visualize, maintain, and analyze data, ArcGIS Pro 2 is Esri's newest desktop geographic information system (GIS) application that uses the modern ribbon interface and a 64-bit processor to make using GIS faster and more efficient. This second edition of Learning ArcGIS Pro will show you how you can use this powerful desktop GIS application to create maps, perform spatial analysis, and maintain data. The book begins by showing you how to install ArcGIS and listing the software and hardware prerequisites. You'll then understand the concept of named user licensing and learn how to navigate the new ribbon interface to leverage the power of ArcGIS Pro for managing geospatial data. Once you've got to grips with the new interface, you'll build your first GIS project and understand how to use the different project resources available. The book shows you how to create 2D and 3D maps by adding layers and setting and managing the symbology and labeling. You'll also discover how to use the analysis tool to visualize geospatial data. In later chapters, you'll be introduced to Arcade, the new lightweight expression language for ArcGIS, and then advance to creating complex labels using Arcade expressions. Finally, you'll use Python scripts to automate and standardize tasks and models in ArcGIS Pro. By the end of this ArcGIS Pro book, you'll have developed the core skills needed for using ArcGIS Pro 2.x competently. What you will learn Navigate the user interface to create maps, perform analysis, and manage data Display data based on discrete attribute values or range of values Label features on a GIS map based on one or more attributes using Arcade Create map books using the map series functionality Share ArcGIS Pro maps, projects, and data with other GIS community members Explore the most used geoprocessing tools for performing spatial analysis Create Tasks based on common workflows to standardize processes Automate processes using ModelBuilder and Python scripts Who this book is for If you want to learn ArcGIS Pro to create maps and, edit and analyze geospatial data, this ArcGIS book is for you. No knowledge of GIS fundamentals or experience with any GIS tool or ArcGIS software suite is required. Basic Windows skills, such as navigating and file management, are all you need.

Learning Autodesk 3ds Max 2008 Foundation

by Autodesk

Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples.Whether you're a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed. Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.Bonus features included on DVD:. Link to a 30-day trial of Autodesk® 3ds Max® software. Bonus short films and new software feature demos. Autodesk 3ds Max hotkeys reference guide. Free models from Turbo Squid worth $160. Autodesk® 3ds Max® 2008

Learning Autodesk 3ds Max 2010 Foundation for Games

by Autodesk

3ds Max XXXX: presently under NDA. Learning 3ds Max XXXX Foundation is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studios. The DVD will include: 30-day trial of Max XXXX, bonus short films, demos, hotkey reference, free models from turbosquid.

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