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Learn JavaScript with p5.js: Coding For Visual Learners
by Engin ArslanLearn coding from scratch in a highly engaging and visual manner using the vastly popular JavaScript with the programming library p5.js. The skills you will acquire from this book are highly transferable to a myriad of industries and can be used towards building web applications, programmable robots, or generative art. You'll gain the proper context so that you can build a strong foundation for programming. This book won’t hinder your momentum with irrelevant technical or theoretical points. The aim is to build a strong, but not overly excessive knowledge to get you up and running with coding. If you want to program creative visuals and bring that skill set to a field of your your choice, then Learn JavaScript with p5.js is the book for you.What You'll LearnCode from scratch and create computer graphics with JavaScript and the p5.js libraryGain the necessary skills to move into your own creative projectsCreate graphics and interactive experiences using ProcessingProgram using JavaScript and p5.js and secondarily in creating visualsWho This Book is ForArtists or a visual designers. Also, those who want to learn the fundamentals of programming through visual examples.
Learn Like a Leader: Today's Top Leaders Share Their Learning Journeys
by Marshall Goldsmith Beverly Kaye Ken SheltonWhy are some people able to grow in their careers while others never fully reach their potential? Learn Like a Leader explores this question by examining defining moments of leadership. The authors share personal stories gathered from great leaders such as James Collins, Warren Bennis, and Dave Ulrich, portraying the power of storytelling in training and mentoring.
Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++
by Frahaan HussainA step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them.Key FeaturesLearn the basics of drawing along with fundamentals of shading to create amazing objects.Get in-depth knowledge of lighting and materials to make realistic objects.Understand the fundamentals of model loading and cube mapping.Book DescriptionLearn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.What you will learnSet up GLFW and GLEW on Windows and macOS with absolute, relative LinkingSet up SDL and SFML on your system using absolute and relative LinkingDraw using the simple shadersCreate a camera and learn to populate your game world with objectsLearn about color and lighting concepts to create an amazing game worldUnderstand model loading and cube mapping to advance your gameWho this book is forThis book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.
Learn OpenGL ES
by Prateek MehtaWant to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. You'll learn everything you need to know about: Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing What you'll learn How to install and use OpenGL ES 2. 0 on Android GLSL ES Fundamentals State Management Modeling 3D Objects Using Blender Using the Perl Mesh Parser Vertex Buffer Objects Using Color Masks sampler2D and samplerCube Uniforms Multi-Texturing Lambert Illumination Model Implementing the Lighting Equation Design, write, and build Tank Fence, an interactive 3D game Who this book is for Learn OpenGL ES is ideal for mobile game and interactive app developers who want to know more about the OpenGL ES engine and and use it to build more sophisticated, graphically-rich games and other apps. While the code is developed on Android, iOS developers will also find this book invaluable. Table of Contents 1. Why OpenGL ES? 2. UI for games: Keep it simple 3. First Steps: Mobile Game App Development 4. 3D Modeling 5. Functions, Shading, Light Source and Objects 6. Carrying Further: Collision Detection
Learn Pixi.js
by Rex SpuyCreate and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi. js's spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi. js's capabilities in a myriad of exciting ways. If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi. js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations. Take a step-by-step tour of Pixi. js's features by building fun game projects. Learn how to use Pixi. js to make richly interactive graphics and all kind of cross-platform applications. Learn Pixi. js is a fun and practical brief introduction to using the powerful Pixi. js graphics-rendering engine for making websites, games and mobile apps. What you'll learn Make high-performance interactive games and mobile applications Create responsive applications for multiple resolutions and screen sizes Create multi-touch applications Learn to use ES6, the latest version of JavaScript Who this book is for Learn Pixi. js is for intermediate JavaScript or web developers who want to dive head-first into making high performance games and mobile applications. It's for creative self-starters who learn by example and want to quickly apply what they've learnt to their own projects. Learn Pixi. js is a non-technical and friendly guide to help you take your JavaScript and game development skills to the next level. Table of Contents Chapter 1: Making sprites Chapter 2: Moving sprites Chapter 3: Making shapes Chapter 4: Collision Detection Chapter 5: Animating Sprites Chapter 6: Visual Effects and Transitions Chapter 7: Mouse and Touch Events
Learn Python Visually: Creative Coding with Processing.py
by Tristan BunnAn accessible, visual, and creative approach to teaching core coding concepts using Python's Processing.py, an open-source graphical development environment.This beginners book introduces non-programmers to the fundamentals of computer coding within a visual, arts-focused context. Tristan Bunn&’s remarkably effective teaching approach is designed to help you visualize core programming concepts while you make cool pictures, animations, and simulations using Python Mode for the open-source Processing development environment. Right from the first chapter, you'll produce and manipulate colorful drawings, shapes and patterns as Bunn walks you through a series of easy-to-follow graphical coding projects that grow increasingly complex. You&’ll go from drawing with code to animating a bouncing DVD screensaver and practicing data-visualization techniques. Along the way, you&’ll encounter creative-yet-practical skill-building challenges that relate to everything from video games, cars, and coffee, to fine art, amoebas, and Pink Floyd. As you grow more fluent in both Python and programming in general, topics shift toward the mastery of algorithmic thinking, as you explore periodic motion, Lissajous curves, and using classes to create objects. You&’ll learn about: • Basic coding theories and concepts, like variables, data types, pixel coordinates, control flow and algorithms • Writing code that produces drawings, patterns, animations, data visualizations, user interfaces, and simulations • Using conditional statements, iteration, randomness, lists and dictionaries • Defining functions, reducing repetition, and making your code more modular • How to write classes, and create objects to structure code more efficiently In addition to giving you a good grounding in general programming, the skills and knowledge you&’ll gain in this book are your entry point to coding for an ever-expanding horizon of creative technologies.
Learn Qt 5: Build modern, responsive cross-platform desktop applications with Qt, C++, and QML
by Nicholas SherriffLearn the fundamentals of QT 5 framework to develop interactive cross-platform applications Key Features A practical guide on the fundamentals of application development with QT 5 Learn to write scalable, robust and adaptable C++ code with QT Deploy your application on different platforms such as Windows, Mac OS, and Linux Book Description Qt is a mature and powerful framework for delivering sophisticated applications across a multitude of platforms. It has a rich history in the Linux world, is widely used in embedded devices, and has made great strides in the Mobile arena over the past few years. However, in the Microsoft Windows and Apple Mac OS X worlds, the dominance of C#/.NET and Objective-C/Cocoa means that Qt is often overlooked. This book demonstrates the power and flexibility of the Qt framework for desktop application development and shows how you can write your application once and deploy it to multiple operating systems. Build a complete real-world line of business (LOB) solution from scratch, with distinct C++ library, QML user interface, and QtTest-driven unit-test projects. This is a suite of essential techniques that cover the core requirements for most LOB applications and will empower you to progress from a blank page to shipped application. What you will learn · Install and configure the Qt Framework and Qt Creator IDE · Create a new multi-project solution from scratch and control every aspect of it with QMake · Implement a rich user interface with QML · Learn the fundamentals of QtTest and how to integrate unit testing · Build self-aware data entities that can serialize themselves to and from JSON · Manage data persistence with SQLite and CRUD operations · Reach out to the internet and consume an RSS feed · Produce application packages for distribution to other usersWho this book is for This book is for application developers who want a powerful and flexible framework to create modern, responsive applications on Microsoft Windows, Apple Mac OS X, and Linux desktop platforms. You should be comfortable with C++ but no prior knowledge of Qt or QML is required.
Learn to Draw Action Heroes: An Easy Step by Step Guide to Drawing Comic Book Characters
by Robert MarzulloIt's a bird! It's a plane! It's a superhero drawing book! Professional comic book artist and YouTube guru Robert Marzullo teaches you the building blocks of creating your own action heroes and explosive comic book scenes. Easy to follow step-by-step demonstrations break down advanced drawings into basic shapes and shading for you to replicate and master before applying your newfound knowledge to create your own dynamic comic book characters and settings. INCLUDES50+ step-by-step demonstrationsChapters on drawing faces, bodies, character details and scenesInstruction on depicting both superhuman men and women using different perspectives, expressions, proportions and posesIdeas for costumes, such as basic cuffs, capes, helmets, armor and weaponryTips for rendering power effects, from flying and wall smashing to magic-orb wielding and energy blastingLessons on blocking in a scene to create powerful comic panels that tell a story
Learn to Draw Comics
by George Leonard CarlsonThis user-friendly guide from the 1930s offers aspiring cartoonists a wealth of practical advice. Rich in period flavor, it supplies the ageless foundations of comic art. Abundant illustrations and clear, nontechnical prose cover: creating expressions, attaining proportion and applying perspective, depicting anatomy, simple shading, achieving consistency, lettering, and writing a strip.
Learn to Draw in 5 Weeks: A Beginner's Workbook for All Ages
by KRITZELPIXELMaster drawing basics in just five weeks with this workbook for beginners of all ages!The bestselling author of Manga Learning to Draw with Fun and Learn to Draw: Day-by-Day, Isabel B. Zimmerman (aka KritzelPixel), brings you a fun, beginner-friendly program to quickly grasp core drawing techniques. Each week, you&’ll develop a new skill, incorporating principles such as light, depth, and perspective into your evolving work. Whether you dream of being able to draw animals, humans, manga, or creating a comic book of your own, this workbook provides a template for how to gain confidence and see improvement right away.With Learn to Draw in 5 Weeks, you&’ll: Explore easy, step-by-step instructions: Learn the fundamentals of drawing through simple definitions, visual examples, and anecdotes from the author&’s experience. Access exclusive explanatory videos: QR codes throughout the book take you directly to author videos that further explain core drawing lessons.Complete fun daily exercises: Simple assignments will help improve your skill set week after week. Accessible prompts inspire you to put pen (or pencil!) to paper from Day 1!Become the artist you want to be! While art comes from the heart, this book provides all the technical skills you need for your foundation—in five short weeks.No matter your age or stage—whether you&’re a beginner or returning after a long time—Isabel B. Zimmermann offers tools to watch your skill set soar!
Learn to Draw in a Weekend
by Richard TaylorUnleash your inner artist in just a couple of days with this hands-on beginner&’s guide to drawing full of techniques, projects, and inspiration.Learn to Draw in a Weekend leads the reader through basic techniques and skill-building exercises to a variety of fully developed projects. Developing artists go from indoor drawing on Saturday to a beautiful Sunday of drawing outside. Beginning with simple shapes and lines drawings, they soon learn to add texture, depth, and color. Each project is packed with encouraging advice and helpful tips for a variety of drawing media, including graphite pencils, colored pencils, Conte, pastel, charcoal and watercolor pencils. The volume also features inspirational artworks, and professional advice from the author and acclaimed artist Richard Taylor.
Learn to Draw Manga: A Fun And Easy How-to Draw Guide For All Ages
by KRITZELPIXELBring out the artist in you with Learn to Draw Manga, an easy step-by-step guide to creating manga art.Do you have a fascination for manga or anime? Have you been excited to draw your favorite characters but unsure how to conjure them on the page? Welcome to the creative universe of Learn to Draw Manga, where you&’ll learn to turn your doodles into masterpieces in no time. Best-selling author of Learn to Draw in 5 Weeks, Isabel B. Zimmermann, aka KritzelPixel, brings you this user-friendly book that&’ll get you or a manga fan inspired to learn, grow, and succeed in the art of manga. Learn to Draw Manga offers: Easy step-by-step instructions with tips and anecdotes from the author&’s own experience as a manga artist and creator More than 60 easy-to-follow templates of various levels to meet you where you are Helpful illustrations so you can learn to draw details like eyes, noses, expressions, hairstyles, and more Fun learning techniques that emphasize the joy and satisfaction in creating art rather than focusing on innate talent Go beyond reading manga and become a creator yourself! Whether you're a beginner just venturing into drawing or an experienced artist looking for practice, Learn to Draw Manga is your friendly guide to the exhilarating world of manga art.
Learn to Knit Cables on Looms
by Isela PhelpsLearn to knit cables on looms, with 9 patterns including slipper socks, baby sweater, purse, hat, scarf, mitts, shawl, backpack and throw.
Learn to Knit, Love to Knit
by Anna WilkinsonYoung designer Anna Wilkinson offers the cutest patterns ever for garments and accessories, plus comprehensive tutorials for beginners and intermediate knitters alike.Colorful, fun, and utterly adorable, Anna Wilkinson's designs appeal to beginner knitters who haven't been inspired by typical beginner projects. These 20 patterns in her first book are flattering to women of all shapes, exceptionally easy to wear, and surprisingly easy to knit. Learn to Knit, Love to Knit teaches the basics of the craft with clear, step-by-step photos and tips to guide knitting newbies through the fundamentals. The 10 basic "Learn to Knit" projects include a color-block scarf, quick-to-knit hats, and mix-and-match wrist-warmers in a rainbow of colors. The following 10 "Love to Knit" designs introduce more advanced techniques, including cables, slip-stitch patterns, and color work. Including a tweed cape, classic cardigans, and a tartan sweater, these unique pieces will inspire beginners to pick up a pair of needles and fall in love with knitting.
Learn to Paint in Watercolour Step by Step
by William NewtonLearn how to paint relaxing landscapes, exciting seascapes and portraits with personality. Whatever you want to paint, William Newton can show you how. Starting from first principles, this thorough guide demonstrates the breadth and depth of William's watercolour painting expertise. In addition to beautiful detailed projects covering architecture, still life and other classic scenes, this book contains sections on colour and tone, the materials you will need, key watercolour painting techniques as well as vital information on perspective and drawing; all explained and illustrated for ease of use. This book was previously published as William Newton's Complete Guide to Watercolour Painting and is now made available in paperback.
Learn to Play Guitar: A Comprehensive Guitar Guide for Beginners to Intermediate Players
by Gareth Evans“Covers a wide range topics essential for all guitarists. Plenty of information and solid advice that a player can dip into as needed. There are many examples to practice with the backing tracks. A very useful tool to help you progress with your guitar playing." Hedley Timbs BA(Mus), Grad.Dip. Teaching (New Zealand) Learn to Play Guitar is comprehensive and clear with over 180 photographic examples, illustrations and purpose made diagrams. This guitar book includes 42 downloadable mp3 tracks of full band demo and backing track with the guitar removed for you to play over. Learn to Play Guitar bridges the gaps, explaining guitar techniques that can be taken for granted by more experienced guitar players.Melodies - To get you straight into playing music, numbers have been added underneath guitar tablature to assist with the rhythm. Later on, the rhythmical aspect of conventional music notation is covered so you can use it in conjunction with tablature.Rhythm Guitar - Changing between chords and strumming are presented as separate subjects initially, so that you can develop coordination in each hand independently. They are then brought together starting with basic exercises, getting more advanced until there is a rhythm guitar musical piece to play.Music Theory - The major scale, minor scale, major and minor pentatonic scales and basic major and minor chord construction are explained in terms of the fret-board and reinforced by musical pieces in various styles to make the learning process practical and enjoyable.What Else? - Fret-board layout, power chords, barre chords, how to string a guitar, how to practise guitar, palm muting and basic lead guitar techniques.Please Note: The eBook includes musical pieces so is not suitable for smaller screens. "We loved the book. The information was well paced and concise enough not to overwhelm. Any beginner would definitely benefit from having this book, and it's a great reminder for those who might have forgotten details or are looking for them.” Nimal De Silva, The Music Garage (Singapore)"Plenty of detail that goes into posture, hand position, thumb position, etc. The notation and strumming is really good here because it builds up in stages. In a lesson, you can introduce it in this way piece by piece and not overwhelm the student." Michael Hanna, Grade 8 RS.Guitar - Larne Guitar School (N.Ireland)
Learn to Program with Kotlin: From the Basics to Projects with Text and Image Processing
by Tim LaversTeach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages. This book starts with the absolute basics and then introduces just enough syntax to get into some fascinating projects. These include text processing: a statistical analysis of Jane Austen's novels, solving anagrams, and working with palindromes; image processing: cropping and resizing images, and pixel transformation; and computer vision: finding digits, parsing images, and reading speed signs. The projects are developed in tiny steps and complete solutions are provided. Some of these projects include core data science concepts, giving you skills in one of the most important areas of modern programming. Along the way you’ll cover functional programming, object-oriented programming (OOP), refactoring, and writing unit tests. After reading Learn to Program with Kotlin, you'll come away with practical insights and code to get you started right away with programming using Kotlin for your own projects. What You Will Learn Gain the basics of Kotlin using the IntelliJ Java IDE Implement OOP with Kotlin along with unit testing and code refactoring using a series of text-related projects Harness functional programming with Kotlin by building an image-processing library Write software to locate and read speed signs in photos Who Is This Book For Anyone who wants to learn how to program or code from scratch. Also great for experienced programmers who want to know more about Kotlin.
Learn to Timber Frame: Craftsmanship, Simplicity, Timeless Beauty
by Jack A. Sobon Will BeemerThe first guide to timber framing written specifically for beginners! Expert Will Beemer takes you through the entire process from start to finish, beginning with timber sourcing and ending with a finished building. Using full-color photos, detailed drawings, and clear step-by-step instructions, Beemer shows you exactly how to build one small (12ʹ x 16ʹ) timber-frame structure — suitable for use as a cabin, workshop, or studio. He also explains how to modify the structure to suit your needs and location by adding a loft, moving doors or windows, changing the roof pitch, or making the frame larger or smaller. You’ll end up with a beautiful building as well as solid timber-framing skills that you can use for a lifetime.
Learn to Watercolor: The Essential Techniques in 10 Projects
by Sarah Van Der LindenLearn to watercolor paint in 10 easy steps! Get inspired with gentle and serene watercolor painting as your next calming hobby. Learn the foundational skills of watercolor painting with various techniques that will leave you feeling confident in your skills. The watercolors explained in this book achieve two essential objectives: to immediately enjoy painting and acquiring a solid foundation. Master the basics through 10 gorgeous watercolor projects. With each project, you will learn one to three new techniques. Your confidence and inspiration will grow with each stroke of the brush! Learn the foundational skills of watercolor painting while completing 10 easy display-worthy projects Master these basic techniques: painting a perfect gradient, controlling the fusion of colors, playing with the wetness of the paper, creating various textures, and more Paint plants and flowers with watercolors using this easy step-by-step visual guide
Learn World Calligraphy: Discover African, Arabic, Chinese, Ethiopic, Greek, Hebrew, Indian, Japanese, Korean, Mongolian, Russian, Thai, Tibetan Calligraphy, and Beyond
by Margaret ShepherdLearn World Calligraphy has something for everyone. Whether you want scholarly insight, artistic inspiration, classroom projects, or a theme for your next party, this comprehensive, unparalleled full-color book will guide you on a virtual trip around the globe. Covering nearly all of the world's writing systems--from African to Arabic, Chinese to Greek, Hebrew to Russian, and beyond--Learn World Calligraphy offers a unique glimpse of scripts worldwide and the calligraphers who write them.Lushly illustrated with gorgeous examples of both historical and modern calligraphic designs, this book is filled with practical instruction for how key aspects of each exotic script can be applied to the English alphabet, generating calligraphic hybrids with a distinctly foreign flair. Like a new cuisine that you can't wait to cook at home, the scripts you meet in this book are sure to infuse your own calligraphy with the flavor of abroad. Bon voyage!
The Learned Collector: Mythological Statuettes and Classical Taste in Late Antique Gaul
by Lea M. StirlingInspired by a classical education, wealthy Romans populated the glittering interiors of their villas and homes with marble statuettes of ancestors, emperors, gods, and mythological figures. In The Learned Collector, Lea M. Stirling shows how the literary education received by all aristocrats, pagan and Christian alike, was fundamental in shaping their artistic taste while demonstrating how that taste was considered an important marker of status. Surveying collections across the empire, Stirling examines different ways that sculptural collections expressed not only the wealth but the identity of their aristocratic owners. The majority of statues in late antique homes were heirlooms and antiques. Mythological statuary, which would be interpreted in varying degrees of complexity, favored themes reflecting aristocratic pastimes such as dining and hunting. The Learned Collector investigates the manufacture of these distinctive statuettes in the later fourth century, the reasons for their popularity, and their modes of display in Gaul and the empire. Although the destruction of ancient artwork looms large in the common view of late antiquity, statuary of mythological figures continued to be displayed and manufactured into the early fifth century. Stirling surveys the sculptural decor of late antique villas across the empire to reveal the universal and regional trends in the late antique confluence of literary education, mythological references, aristocratic mores, and classicizing taste. Deftly combining art historical, archaeological, and literary evidence, this book will be important to classicists and art historians alike. Stirling's accessible writing style makes this an important work for scholars, students, and anyone with an interest in Roman statues of this era.
Learning About Dance: Dance as an Art Form and Entertainment
by Nora Ambrosio<p>Learning about Dance: Dance as an Art Form and Entertainment introduces students to the exciting, daring, ever-changing, and dynamic world of dance.</p><p>Learning about Dance invites readers to experience the artistry and excitement of the dance world. The publication presents all aspects of dance as an art form, including chapters on: the choreographer; the dancer; the audience; different dance genres, including ballet, modern and contemporary dance and dance/theatre, jazz, musical theatre dance, tap, world dance, social dance, improvisation, creative movement; dance in education, and careers in dance.</p>
Learning ActionScript 3.0: A Beginner's Guide (Learning Ser.)
by Rich Shupe Zevan RosserIf you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more.Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming.Harness the power and performance of ActionScript 3.0Control sound and video, including new access to microphone dataCreate art with code by drawing vectors and pixels at runtimeManipulate text with unprecedented typographic controlAnimate graphics, create particle systems, and apply simple physicsAvoid common coding mistakes and reuse code for improved productivityLoad SWF, image, text, HTML, CSS, and XML file formats, and moreAuthors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.
Learning Adobe Photoshop Cs2
by Lisa A. BuckiDesigned for students at a variety of skill levels, Learning Adobe Photoshop CS2 teaches using real-world design examples. The Learning series provides students with a total-immersion, hands-on tutorial that walks them step-by-step, mouse-click by mouse-click, keystroke by keystroke through all the features of the software application. The well-illustrated, spiral-bound text contains easy-to-read, appealingly formatted procedural explanations and step-by-step exercises in a multi-part Lesson format.
Learning and Collaboration Technologies. Designing Learning Experiences: 6th International Conference, LCT 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I (Lecture Notes in Computer Science #11590)
by Panayiotis Zaphiris Andri IoannouThis two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers and 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: designing and evaluating learning experiences; theoretical and pedagogical approaches in technology-enhanced learning; cognitive and psychological issues in learning; and technology in STEM education.